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Old 08-27-2009, 10:14 AM   #21
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Default [Visual Effect] - Pit Lord Ultimate


Quote:
Red portal tilted on the ground, yuck, it makes things look bad if you are in the middle of a battle.
I only wanted the rocks.



Kinda like that.
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Old 08-27-2009, 10:16 AM   #22
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Default Re: [Visual Effect] - Pit Lord Ultimate

If you can get that to work on cliffs (without looking weird) and the like. I'd like that ^^
 
Old 08-27-2009, 10:33 AM   #23
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by APL View Post
If you can get that to work on cliffs (without looking weird) and the like. I'd like that ^^
The only thing i can see possible is

1. the rocks will pass through anything. so if you're standing on the river some rocks will not be visible, but some will, and that passing ghost and red like aura will make it still visible.

2. rocks will follow the wave of the terrain. if it hits higher ground it moves upward and vice versa but will possibly need importing.

Now yes it's possible, and if you can imagine that the only things are only the floating rocks it might look like this.



So yes, it won't really look that bad.
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Last edited by The Observer; 08-27-2009 at 11:04 AM.
Old 08-27-2009, 12:53 PM   #24
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by asam3 View Post


I only want the circling orbs and the ghost thing passing through them. I want the red portal to be removed(which needs importing, i think)

(that took me alot of time to figure out how to tilt the portal)
That, if possible.
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Last edited by IAmTheSpoon; 08-27-2009 at 01:11 PM.
Old 08-27-2009, 03:12 PM   #25
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Default Re: [Visual Effect] - Pit Lord Ultimate

asam, rather than making the potal go underground, make it 50-75% transparent and don't bother tinting it. I think that might look better.
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Old 08-27-2009, 05:53 PM   #26
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Default Re: [Visual Effect] - Pit Lord Ultimate

Wow, this was revived from DA.... the one with the dark orbs is nice, also if possible the huge vampiric aura would fit too, well most of the stuff here seems nice and ANY effect added can help.
 
Old 08-27-2009, 11:15 PM   #27
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Default Re: [Visual Effect] - Pit Lord Ultimate

I'm back; this time, with a testmap and photos to catch your attention.

Pit Lord starts casting Dark Portal.



The circle is created, and we can see who was designated as the guy to teleport to. Notice the 3 as well.



Numbers decrease, telling you how much longer it will take before Pit Lord teleports.



Giant storm of purple stuff explodes and Pit Lord disappears.



The Pit Lord humps his victim.




I tried to scale the aura model so it'd accurately represent who gets pulled in. I'm starting to realize I should have done it with a few units around, but I already coded a bunch just to get the spell to work right and include a nice goodie to boot.

As always, testmap is provided.
Attached Files
File Type: w3x Pit Lord (Olinea).w3x (9.33 MB, 20 views)
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Old 08-28-2009, 03:25 AM   #28
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Default Re: [Visual Effect] - Pit Lord Ultimate

Countdown timer would be good as well.
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Old 08-28-2009, 01:39 PM   #29
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Default Re: [Visual Effect] - Pit Lord Ultimate

I'm sorry Olinea, but:

9.3Mb test map? 2.5 times larger than whole DotA?
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Old 08-28-2009, 02:01 PM   #30
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Default Re: [Visual Effect] - Pit Lord Ultimate

Man this thread is filled with win.
 
Old 08-28-2009, 03:09 PM   #31
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by Cp6uja_ View Post
I'm sorry Olinea, but:

9.3Mb test map? 2.5 times larger than whole DotA?
The size is due to a bit of music I imported into the map. Of course, it was rather crudely done and it's not necessary for the actual spell.
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Old 08-28-2009, 05:57 PM   #32
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Default Re: [Visual Effect] - Pit Lord Ultimate

virtviuz suggestion with Olineas purple stuff looks good

Vampiric Aura sucks in my opinion, looks not portal'ish
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Old 08-28-2009, 07:09 PM   #33
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by dark.88 View Post

Those pink things rotate around to make it look like an orb/portal. Incase people are wondering what it is, its 3 big frost armors with a purple/transparent tint. It looks 20x better when the whole thing is being animated.

It could start small but grow as the channel time goes on, or vise-verse


This, but with pit lord and things in the portal getting smaller and smaller, and then appearing bigger and bigger on the point where he is going.
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Old 08-29-2009, 01:06 AM   #34
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Default Re: [Visual Effect] - Pit Lord Ultimate

If anyone can do this, please do it. cause right now, i know like 0% about triggering(that portal's just a doodad)

1. Portal instantly appears underneath pitlord when casted.
2. Portal lasts for as long as the skill's duration is.
3. Portal shows the death animation when the time ends and units gets teleported.

I know it's easy, but since i'm dumbfounded at the world editor, how can it be possibly easy to me?
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Old 08-29-2009, 01:15 AM   #35
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by asam3 View Post
If anyone can do this, please do it. cause right now, i know like 0% about triggering(that portal's just a doodad)

1. Portal instantly appears underneath pitlord when casted.
2. Portal lasts for as long as the skill's duration is.
3. Portal shows the death animation when the time ends and units gets teleported.

I know it's easy, but since i'm dumbfounded at the world editor, how can it be possibly easy to me?
Open up my map. Find the unit with the model file Vampiric Aura. Turn it into the Unit model "Shimmering Portal". Then find the two values that are purple and read 0. Press shift-enter and make them -90.
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Old 08-29-2009, 01:49 AM   #36
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Default Re: [Visual Effect] - Pit Lord Ultimate

it's turning around. and it's too big. and the portal's not directly under pitlord, it's like it's turning around at him.
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Last edited by The Observer; 08-29-2009 at 01:56 AM.
Old 08-29-2009, 02:50 AM   #37
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Default Re: [Visual Effect] - Pit Lord Ultimate

I have some idea...
1. Make a model with rotated Dark Portal so it will be parallel to land, and make its radius same as Dark Rift aoe.
2. When Pitlord casts Dark Rift, this portal model appears over him on height ~400~600.
3. Portal will lose it height while casting time, so it must take 6/5/4 seconds to get on land.
4. After this portal explodes (or closes) and all heroes are teleported.
 
Old 08-29-2009, 01:43 PM   #38
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by Gazar- View Post
Here is is a possible version of an effect:

Click to enlarge!
Attachment 3767

Model is orb of slow projectile tinted violet. Is possible not the best solution but my first idea to handle the problem. Btw. Is it not more than visual? I mean when allies see how large the area is, it would mean a good buff to Pit's ulti.
I think that one fits the theme.Purpletastic,clear to the ally eye and eye candier
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Old 08-31-2009, 01:51 AM   #39
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Default Re: [Visual Effect] - Pit Lord Ultimate



here's a quick preview of what I'm doing
Attached Files
File Type: w3x Petlord.w3x (18.0 KB, 40 views)
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Last edited by virtviuz; 08-31-2009 at 02:08 AM.
Old 08-31-2009, 03:34 AM   #40
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Default Re: [Visual Effect] - Pit Lord Ultimate

Virtiuz most sexy
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