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Old 08-31-2009, 04:56 AM   #41
windowlicka
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Default [Visual Effect] - Pit Lord Ultimate


Combining Virtuz's casting delay animation and Olinea's "Giant storm of purple stuff explodes and Pit Lord disappears." would be pretty sweet if you ask me
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Old 08-31-2009, 05:55 AM   #42
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Default Re: [Visual Effect] - Pit Lord Ultimate

Not sure if someone said this before, but Enigmas black hole, except hollowed out with pit lord clearly in the middle and the exact same thing around w/e he is teleing to.
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Old 08-31-2009, 11:32 AM   #43
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
This one... ^^
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Old 08-31-2009, 02:00 PM   #44
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Default Re: [Visual Effect] - Pit Lord Ultimate

I agree with Windowlicka.

virtviuz's effect or something similar. If there is any chance to make the purple stuff that flies around, more crystal like.. ^^

And also when the teleporting happens the purple stuff Olinea has as a effect when teleporting as well.
 
Old 09-01-2009, 08:54 AM   #45
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
This is awesome... Really awesome....
 
Old 09-01-2009, 01:38 PM   #46
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Default Re: [Visual Effect] - Pit Lord Ultimate

@Audacious
They are crystals, the anim gif is just too small to recognize them.
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Old 09-01-2009, 03:18 PM   #47
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Default Re: [Visual Effect] - Pit Lord Ultimate

agreed with virtviuz as well. awesome and simple. btw can enemy heroes see this??
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Old 09-01-2009, 08:17 PM   #48
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
Currently the best one imo
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Old 09-01-2009, 08:23 PM   #49
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Default Re: [Visual Effect] - Pit Lord Ultimate

Virtviuz I would 100% go for your idea, it looks awesome.

But I don't like the idea that they spin the same way all the time. Is there a way to make half of them go couterclockwise?
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Old 09-01-2009, 09:47 PM   #50
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Default Re: [Visual Effect] - Pit Lord Ultimate

Maybe the small ones clockwise?

Looks imba anyway
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Old 09-01-2009, 10:47 PM   #51
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post
this sounds familiar

this:


the gems spin around pitlord BUT I no longer have the test map.
This ^

and use the purple portal above targeted Building/Unit.

only visible to allies ofcourse.
 
Old 09-02-2009, 11:37 AM   #52
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by Prizo View Post
Virtviuz I would 100% go for your idea, it looks awesome.

But I don't like the idea that they spin the same way all the time. Is there a way to make half of them go couterclockwise?
I can move the smaller crystals nearer to pitlord then trigger them to move the other way.
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Old 09-03-2009, 12:19 PM   #53
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
I find the one suggested by Olinea quite cool seeing the circle below the Pitlord reminds of Full Metal Alchemist but lets use that for other auras instead...

I'll go for virtviuz's suggestion. Looks really cool.
 
Old 09-03-2009, 10:54 PM   #54
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
f*cking awesome. Fits Pit Lords theme

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Old 09-04-2009, 10:17 AM   #55
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
This one looks great!! I love it!
 
Old 09-04-2009, 01:31 PM   #56
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Default Re: [Visual Effect] - Pit Lord Ultimate

virt: can you you lift the spinning gems off the ground a little or give a small cosmetic within the circle; it looks a little flat right now.
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Old 09-04-2009, 06:10 PM   #57
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Default Re: [Visual Effect] - Pit Lord Ultimate

Nothing to say, Virtviuz one is awesome, implement asap
 
Old 09-04-2009, 07:33 PM   #58
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Default Re: [Visual Effect] - Pit Lord Ultimate

^^ i vote Virtiuz's as the best because it is above all else, simple and easy on the eyes for team fights, etc. Definently should be implemented for the upcoming .63 for clarity.

good job
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Old 09-05-2009, 06:59 AM   #59
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
damn this one is this best~
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Old 09-05-2009, 07:24 PM   #60
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Default Re: [Visual Effect] - Pit Lord Ultimate

Quote:
Originally Posted by virtviuz View Post


here's a quick preview of what I'm doing
Well, I guess we have a winner!
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