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#61 |
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#62 |
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Join Date: Jun 2009
Posts: 72
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I guess it is on what he is working now, the rotatings portals should obviously poof to pit at the end. I like the Olina's poof as well.
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#63 | |
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Join Date: Jun 2009
Posts: 1,419
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Quote:
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INDEED
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#64 |
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Join Date: Jun 2009
Posts: 248
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Truth be told, I like virt's suggestion much more than my own, now. Well done!
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![]() "People often relate with their favorite heroes, STR heroes attract athletic people and badasses whom are not afraid to get their hands dirty. INT heroes attract witty and scheming people, people who plan their actions ahead and always have a few tricks up their sleeves. AGI heroes attract the people whom are neither strong or smart, so they say that they are fast and agile "like ninjas" In fact they are not good at anything, that's why all the noob heroes are agility based." |
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#65 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,123
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I think that he also desperately needs a way to indicate when exactly will the teleport occur. I don't know if it should be done in similiar manner as Unstable Concotion but it would be definitely handy.
Greets Cáno |
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#66 |
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EDIT 100909: Corrected some details about the animation and added a "Trivia" section.
Here're two videos of what I've cooked up. One at the departure location, and one at the arrival location. Specifics 1) Create the attached effect ShadowyMissileofDOOM attached to the "chest" of all units that will be teleported at the end of the duration (if the unit leaves halfway, the effect will be removed) and place a "Dark Rift" buff on all affected units. 2) Play the attached WarpDarkCaster on all teleported units at their arrival and departure locations (the effects are placed on their locations, not attached to their origin as this would cause the effect to teleport with them). 3) Play the Doodads\\Cinematic\\ShimmeringPortal\\ShimmeringPo rtal.mdl effect on the targeted unit/building's "origin" and destroy it when the teleportation occurs. 4) Use the Pit Lord's "spell slam" animation when he casts the spell. Trivia: 1) On higher levels, the portal animation becomes slightly different (it collapses at an earlier stage of the animation). 2) The original animation that I've made was alot more complex (coding-wise). The one you see here has been simplified alot to make for easier implementation. 3) The custom models are obtained in HiveWorkshop. Credits are included in the .zip files. Testmap here.
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
| Last edited by Terresquall; 09-10-2009 at 04:51 AM. | |
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#67 |
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^I love those animation
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#68 |
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Join Date: Jun 2009
Location: Germany
Posts: 2,975
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Terresqual's suggestion totally rocks. I like it more than spinning gems.
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#69 |
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Why are Terresquall's suggestions so good?
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#70 |
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takes too long to cast.
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AISJHDBNAJSLNDOASADJNDERTERGDSGF
VCIXJUBWQOQIEJROIPPEOEDFS OWEJRNVHCBVOJEFNXKDLSRETRDVXCBDFGDFGS LNCVBWUEQPWEOPEUGNSDJQSFDG XZJSRTHEOBSERVERWEOSD QWOEIQWEJRNZXMSKDFPQWDRTYTITSF KXMVQOWERIWETPOQWMVKSWADSFWEVGFH CLVKMNMQWPEIEREWRZXCFSSF QWEMWSIDKFMZZXCMALSDKGGVASDFASFBVCX |
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#71 |
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Join Date: Sep 2009
Posts: 221
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Just combine virtviuz' and Terresquall's and Bob's your uncle.^^
Let virtiuz change to clockwise inner crystals and Terresquall to a faster animation (cut some of the movement in the beginninmg maybe).
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One of the reasons why I like Watchmen:
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#72 |
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You can't speed up the animation. The delay is due to the 6/5/4 seconds of casting time the skill has, not the animation.
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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#73 |
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Join Date: Sep 2009
Posts: 221
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How would it look for 4 seconds?
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One of the reasons why I like Watchmen:
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#74 |
Member
Join Date: Jun 2009
Location: Hohenkirchen, Germany
Posts: 4,316
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I still prefer virtviuz suggestion
Terresquall's depature doesnt look like a Portal :/ Its awesome, yes But not fitting the Portal Theme in my opinion
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#75 |
Member
Join Date: Jul 2009
Location: Vancouver
Posts: 1,614
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Terresquall's is well done.
I remember seeing the same animation in the cinematics with Illidan. Very good, fits the theme and spell perfectly. |
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#76 |
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Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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Well, if you remove the things above their heads of departure in Terresquall's idea and add virtviuz circle. It would be quite nice, I think.
The cinematic on the arrival was nice too and the gems that were flying around were almost the same as those of virtviuz. So they should fit quite nice with each other. (even tho the only thing that had to be done was the AoE) my suggestion is the same as some other, combine those 2 nice ideas!!! |
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#77 | |
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Quote:
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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#78 |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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Well, can you just remove some of the cinematics then?
Like only let the orbs start flying above the tower, then let the heroes teleport and afterwards the gems disapears like the portal disapeared (in sort of the same way). - But then it wouldn't be a complete portal anymore... Then it would be more look like, your heroes fall through the ground and afterwards they are dropped out of the horizontel protal/sky =') |