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artwork by Sariebear20 Version 4.2 SPIDERSPACE
Thebis-Ra is a hero who is much similar to the real life spiders in the method of killing. He relies on his ambushing and trapping skills to kill individual heroes early to mid-game and does not do much in the lane. Spinning webs around different spots of the map which is invisible to the naked eye. Enemies could walk or pass through these webs as if nothing has happened without being aware that the web is there. These webs shares the senses of the spider and any vibrations in the web enables him to understand the movement of enemies across the map. The spider can hide behind these webs and once an unaware enemy walks into him, he knocks him down and coils them with the web itself so that the enemy cannot move or even turn for sometime. He then begins to finish off the enemy by injecting his venom into the trapped foe who is unable to do anything but feel the pain as the venom slowly kills him. Anyone who is stupid enough to wander alone in the map by leaving their lane may not return back as they will be food for Thebis-Ra. This earns him the title Assasin Spider. If this is not all, he can also shoot strings of web into the enemies. These sticky web strings slows the enemy more and more as the spider begins to move closer and closer to them. Being highly agile he can move very fast and leap into the enemy by pulling these web strings. He can swing between trees so that the enemies cannot even touch him. The spider has deadly senses and is cautious every time to sense any movement nearby. This enables him to find a potential victim or escape when danger is nearby. Roles : Ambusher, Anti-Roamer, Ganker, Counter Ganker, Anti-Invis. SPIDERSPACE SPIDERSPACE
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Skill 1 : Web Shot Ability Type : Active Ability Hotkey : W Targetting Type : Unit Mana Cost : 70 Shoots a web string at the target which connects Thebis-Ra and the target. If the target is an enemy applies a slow between 20% to 40%. Longer the distance between the enemy, the stronger Thebis-Ra holds the web string and more the slow. If Thebis-Ra moves 800 units away from the webbed target for 1.5 second connection breaks. Can also target trees. Level 1 : Lasts 3 seconds. Cast range 500. Level 2 : Lasts 3.5 seconds. Cast range 600. Level 3 : Lasts 4 seconds. Cast range 700. Level 4 : Lasts 4.5 seconds. Cast range 800. Cooldown : 8 seconds
To make it easy to understand : This spell work's just like Spider Man's technique of shooting a web at a wall and quickly sticking to it. Instead of walls, Thebis-Ra does the same on enemy units and trees in DotA. The enemy shooted by the web will be slowed as the sticky web makes it harder to run. Explanation :
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Skill 2 : Stealth Web Ability Type : Active Ability Hotkey : B Cast Range : 200 Targetting Type : Area Area of Effect : 300 Mana Cost : 40/50/60/70 Thebis-Ra begins to spin an invisible web to trap his prey and feast on them. The time taken to construct the web depends on how agile the spider is. Any kills made inside the Stealth Web grants bounty to the spider. Stealth Web can only be destroyed by using a number of physical attacks. Lasts 10 minutes. Level 1 : Each web takes 2 hits to destroy, 200 sight range. Maximum of 2 Webs. Level 2 : Each web takes 3 hits to destroy, 300 sight range. Maximum of 4 Webs. Level 3 : Each web takes 4 hits to destroy, 400 sight range. Maximum of 8 Webs. Level 4 : Each web takes 5 hits to destroy, 500 sight range. Maximum of 12 Webs. Cooldown : 15 seconds.
To make it easy to understand : This is basically the same web real life spiders make. They make a web that is hard to see (invisible) and hides themselves nearby the web, then waits for a prey to enter the web. Once a prey like an insect (in dota the enemy hero) enters the web, the spider quickly moves towards the insect and wraps it with web which makes it harder for the insect to turn or move. The Stalk / Web Trap part works very similar to Naix ultimate Infest. Instead of creeps Thebis-Ra hides in the Stealth Web. Web Trap is similar to Naix's Consume which is used to break out of the creep but instead here Thebis-Ra breaks out of the web immediately coiling the enemies inside it making them unable to move or turn for sometime. Explanation :
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Skill 3 : Spider Sense ![]() Ability Type : Active Ability Hotkey : D Mana Cost : 50/75/100/125 Thebis-Ra develops his spider senses and is able to sense even the slightest movement of nearby enemies which cannot be seen with his eyes and becomes more accurate at shooting web at distant targets. Passively grants a small aura animation above Thebis-Ra when there is an enemy hero moving nearby, after the enemy enters the AoE for more than 2 seconds. More the number of enemies nearby larger the aura. Closer the enemies, faster the aura tingles. When activated Thebis-Ra is able to trace the location of any enemy heroes moving around him. Traced units are not shown but can be targetted with spells as normal for both Thebis-Ra and his allies. Also increases the Web Shot cast range. Lasts 8 seconds. Level 1 : Can sense and trace nearby moving enemies around 800 AOE, Web Shot gains +100 cast range. Level 2 : Can sense and trace nearby moving enemies around 1200 AOE, Web Shot gains +200 cast range. Level 3 : Can sense and trace nearby moving enemies around 1700 AOE, Web Shot gains +300 cast range. Level 4 : Can sense and trace nearby moving enemies around 2100 AOE, Web Shot gains +400 cast range. Cooldown : 60/55/50/45 seconds To make it easy to understand : Have you heard Spider Man say, " My spider sense is tingling, something is going wrong around here ". Thebis-Ra's Spider Sense works on the same principle. Passively, whenever there is an enemy nearby, Thebis-Ra gains a warning by a tingling aura sense above his head to indicate that danger is nearby. Once the spell Spider Sense is cast, Thebis-Ra can trace the location of nearby moving enemies for 8 seconds. When the spell is activated this sound will be played globally so that every players including enemies to know that Thebis-Ra has activated his Spider Sense. It works like Pudge's Fresh Meat. Explanation :
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Ultimate : Venomous Bites ![]() Ability Type : Auto Cast Ability Hotkey : E Mana Cost : 20/30/40 Thebis-Ra injects a special venom into his enemies instead of attacking. The venom is most effective if the target remains still. Venom deals 100 damage per second although enemy movement reduces the effect of the venom. For every 100 units travelled by the enemy, the venom loses some damage for the rest of the duration. On the other hand, if the affected unit stands still, it makes the venom more effective and adds some more damage for the rest of the duration. Each bite refreshes the damage if less than 100 and duration of the poison. Does not stack with itself. Level 1 : The venom loses 20 damage. Adds 10 damage if no distance travelled every second. Lasts 6 seconds. Level 2 : The venom loses 15 damage. Adds 15 damage if no distance travelled every second. Lasts 9 seconds. Level 3 : The venom loses 10 damage. Adds 20 damage if no distance travelled every second. Lasts 12 seconds. To make it easy to understand : Once a prey gets trapped in the web and is unable to move after the spider binded them in the web, the next thing the spider do will be to inject venoms that act like digestive juices to inside the webbed insect which will digest it alive. Thebis-Ra has also got a specialised venom like this which can almost instantly kill anything trapped in its web. For every bite while Venomous Bites is active, Thebis-Ra will inject a specialised venom into the enemy which will quickly kill the target it does not move. However if the enemy moves his body, the less effective the venom will be. Death is assured if plenty of doses of venom goes into the target. Explanation :
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Skill Synergy and Combos ![]() Webshot Slingshot - Thebis-Ra's basic combo. Webshot an enemy and then Slingshot to land near him to heavily slow to land some attacks. This combo can also be done on trees for chasing and escaping.![]() ![]() Webshot Slingshot Venomous Bites - Extension to the previous combo. The heavily slowed enemy will take more damage from the Venomous Bites.![]() ![]() Spidersense Webshot Slingshot - Another extension to the basic combo. Spidersense can trace any moving enemies even if they are seperated from Thebis-Ra due to trees or terrain. After Spidersense reveals a target Thebis-Ra can use Webshot to catch him due to its long cast range, followed by Slingshot to land near the the target. This can be also useful if enemies try to juke and escape.![]() ![]() ![]() Spidersense Webshot Slingshot Venomous Bites - This is the complete extension to the all the previous combos. Spider sense reveals,Webshot slows,Slingshot lands near the enemy,Venomous Bites kills.![]() Stealth Web Web Trap - Thebis-Ra's ambush combo. Thebis-Ra can stay invisible inside the Stealth Web. Since, The Stealth Web is invisible itself enemy won't be able to understand that Thebis-Ra and his Stealth Web is nearby. Once the enemy enters the Stealth Web without seeing it, Thebis-Ra quickly surprises and traps the enemy with Web Trap.![]() ![]() Stealth Web Web Trap Venomous Bites - Extension to the previous ambush combo. As the enemy cannot move for a long time, Venomous Bites does full damage to kill the trapped enemy/enemies even before the duration of the trap ends.![]() ![]() Stealth Web Webshot Slinghot Web Trap - If Thebis-Ra finds an enemy moving through the Stealth Web while Thebis-Ra is nearby, he can Webshot and Slingshot the Stealth Web instantly and quickly activate the Web Trap.![]() ![]() ![]() Stealth Web Webshot Slinghot Web Trap Venomous Bites - Extension to Stealth Web and Webshot combo. Again after activating Web Trap finish with Venomous Bites to deal heavy damage to immobile enemy.![]() Spidersense Stealth Web - Spidersense can warn Thebis-Ra if there is nearby potential victim and lay Stealth Webs according to it, to trap the oncoming enemy.![]() Stealth Web Spidersense - Stealth Webs act like small scale observer wards across the map. Spidersense acts like a small scale maphack letting Thebis-Ra know if there is a nearby hero. Global maphack + Smallscale Maphack which makes him a strong ambusher.![]() ![]() Venomous Bites Spidersense - If the poisoned enemy gets smart to avoid the maximum damage by running, Spider Sense will track him for Thebis-Ra. If the enemy tries to stop running to prevent being detected, the poison deals maximum damage. This completely narrows the escape possibilities of the enemy. Can be extremely useful when multiple enemies are poisoned. ![]() ![]() ![]() Venomous Bites Stealth Web Web Shot Sling Shot Web Trap - Enemies who are frustrated to remove the deadly poison damage by running can run into a strategically pre placed Web Trap which can be easily activated by Slingshoting to it. |
Credits These are the people who have made suggestions,criticisms and contributions to this hero idea which helped me alot to improve this hero : Nivo Hope you all like the hero suggestion ^_^ !!! If you like this hero, T-Up. If you don't like this hero because there are some minor problems or flaws, you can T-Null and state the problem and i will address it. If you don't like this hero at all and and see many major problems with it, you can T-Down. If you have any ideas,suggestions or even criticisms with reasons to improve this hero, i will consider them and add them in the next version. |
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#2 |
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Location: Patin-ay Pros. Agusan del Sur, Philippines
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you must select a unique type of idea...
![]() VISIT MY NEW DOTA HERO IDEA!!!! IT'S THE COOLEST!! |
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#3 |
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here's icons for your skill icons....
first: When U need ME I'm always there! that's my motto VISIT MY NEW DOTA HERO IDEA!!!! IT'S THE COOLEST!! |
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#4 |
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#5 |
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| Last edited by Nivo; 04-07-2010 at 03:48 PM. | |
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#6 |
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#7 |
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1st skill more like Naga's Net + blinkstrike
2nd skill again is Naga's Net which require activation 3rd skill is interesting, but passive make it op where this hero is not gankable (combine with 1st skill where you can net a tree and jump to it) and no juking for enemies. Maybe you can make it become an active skill which last some time. 4th skill Venom's Poison Sting Good ganker/counter gank good mid-late game dps
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#8 | ||||
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Not Simple as that. Unlike Naga's Net it is connected by a web string. Its more like Rhasta's shackle but is non-channeling and you can move around. Unlike Naga you cant net and run away as it will break the enemy free if Arakn'gank moves 800 units away. So you have to keep staying near the enemy if you dont want the enemy to move. Slingshotting towards the enemy is a subskill option to provide more flexibilty. If the enemy is non threatening then only you want to Slingshot otherwise you can stay in range to prevent the enemy to move.
A simple net mechanism might work well for a hero who can have mirror images like Naga. As she dont have to worry as the enemy might not figure the real one or do anything to it. So you can easily proceed to go close the netted enemy to attack. But this is not the case for Arakn'gank as he has no mirror illusion and is also very weak in strength and is fragile. Therefore, he obviously need an option whether to close in or not which is provided by the subskill icon. Also not that it has lower cooldown and unlike nets you can slingshot around trees. Quote:
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| Last edited by Nivo; 04-20-2010 at 03:25 AM. | |||||
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#9 |
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spell one is very creative..
cast webshot+gank. very good as it synergizes well with spells 2 and 3.. and maybe you can make spin web 1 use only.. Once Web Trap is cast, the web is lost..? just a suggestion.
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#10 | ||
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The Web Trap has low cooldown so sometimes Arakn'gank can activate it inside same Spin Web more than once. Anyway i will think more about the idea of losing web after casting web trap. Thx for the suggestion. |
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| Last edited by Nivo; 04-10-2010 at 08:29 AM. | |||
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#11 | |
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| Last edited by Nivo; 07-18-2010 at 09:26 AM. | ||
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#12 |
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Way too similar with brood.. don't you think..? same model.. same web...
maybe remake brood like this... but right now brood is fine... |
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#13 | |
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Web has only similarity in name. The Stealth Web is INVISIBLE itself and enemies can't see where it is placed and it does not provide any non-collision, movement speed or hp regen bonus and is used for trapping enemy heroes rather than for pushing and self defence in lane. Please atleast read before asking something like this. Read the spells and their explanation first. Way too similar to brood ? Please read something written in this hero suggestion and F.A.Q before posting.
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| Last edited by Nivo; 04-10-2010 at 09:23 AM. | ||
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#14 |
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Good early-game
Good mid-game Good late-game Now that's meh... And 3rd skill is kind of op, 1200 range is not small right? This hero is too op I think, maybe it only lacks on farming skill, which is compensated by easily killing heroes.. |
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#15 |
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This is pretty neat, I support this I like the hero idea.
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#16 |
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I'm not sure if I like or dislike it. It's pretty ridiculous how you can pretty much chain 12 seconds of immonbility, and possibly more with minimum assitance.
I think you should tweak some of the skills a little. For example, instead of being unable to turn while in Web Trap, just greatly reduce the turning rate, like Sticky Napalm does. Two of his skills depend on wether or not the enemy is moving. The ultimate seems fine, although the stacking could get out of hand. That's not the problem, though. What bothers me is: 1) How would it be calculated? 2) Spider Sense seems a little too useful. For 1), I think you should consider basing in on something else, such as how much the enemy moved in X seconds, similar to how Rupture is coded. Just make it a set value (could change with levels of Spider Sense/Venomous Bites), and it would be more balanced. That way, you could also make Web Shot or Web Trap apply a really powerful slow, instead of immobilizing, as 2 skills with the same effect seems kinda bland. This would also solve 2), as it would give enemies a second of reaction to hide themselves or charge in, depending on the values set. Although I would still lower the radius a little bit. And finally, even with his ganking abilities, the name Arakn'gank just sounds plain stupid. But I like the amount of work you seem to have put into this. Consider some tweaks (and possibly let me know), and I will give you my support. That said, it's more T-UP and T-DOWN. |
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#17 | |||
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I see this as a positive.
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- Spell 1 deals no damage. Spell 2 deals no damage. Spell 3 deals no damage. The Ultimate is a melee orb effect which can be easily countered by the enemy by just moving to get a lot reduced damage from it. - Stealth Webs where they are placed can be founded by proper warding to avoid Arakn'gank to unexpectedly gank them and can be countered by observer wards or dust and anyother forms of true sight (Gem,Necrobook). Further Stealth Web cannot be immediately placed in a battle due to the 2 second channaeling. - Spider Sense is almost useless in a straight forward battle or team clash yet it is highly stronger for ganking and counter ganks which synergises with rest of his skillset. The enemy targets acquired with Spider Sense is not shared to allies. The evasion bonus from Spider Sense is too little early game and is only useful as it progresses to late game when Arakn'gank has plenty of agility items. - Worst sight range in dota 1400 at day/ 600 at night to compensate Spider Sense. Poor starting armor. No nukes or stuns or silences or any other form of disable other than the ability to prevent enemies from moving and thus enemies are able to attack and cast spells towards Arakn'gank when he is ganking as he can only immmbolise them.
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| Last edited by Nivo; 08-17-2010 at 04:40 PM. | ||||
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#18 | |
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Thx for the support.
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Spells will be remade slightly in the next version accordingly. Also going to make them more useful and synergetic with the complete skillset. ![]() I have added a lot about Spider Sense already. I need more time to think if it will be need to be nerfed and that will be done after plenty of version. ![]() I already used the name Arakn'gank in the whole guide. I might change the background story to fit his name instead. If anybody got a better name please suggest.
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#19 |
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I found a skill to be broken in concept and another one in numbers. First the concept one - Spider Sense. It makes it impossible for enemies to juke and gives you for free what people would waste 4400 gold on balanar to have. Now the web. This is similiar to techies' stasis ward. However why it is broken is the fact that you gave a BETTER version of it to a hero which would benefit MORE from it.Think ES with maginas blink BUT 2000 range and 2 sec. CD
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#20 | |
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First about Spider Sense being a broken concept, this hero is a complete ganker and turns out to be a carry late game. For both reasons Spider Sense should not be concerned as a bonus but is a necessity and is important for him to played to be full potential. A hero has to be strong in some ways weak in some other ways to be balanced and this is the way Arakn'gank is meant to be strong. He has plenty of weaknesses that i have been telling to each of them who had been making posts without thinking or reading anything. Please read the F.A.Q section atleast or check his stats. You say Spider Sense gives what people would waste 4400 gold on balanar to have. This is a completely broken fact. Aghanim's not only just grants unobstructed vision to balanar but also provides +10 str, +10 agi, +10 int, +200 hp and +150 mana for 4400 gold. Spider Sense does not become a substitute or can never be valuable as what aghanim's scepter provides Balanar. It's like saying that Drow Ranger's Frost Arrows is a broken concept because it provides the slow provided by a 6150 gold Skadi that would give for other heroes without considering the stats provided it. And now for the web, it does not stun the enemy units but only prevents them from moving or turning. They may not be able to turn to attack or cast targetted spells without turning towards Arakn'gank if he stays in their back, but that does not prevent trapped enemy from using any spells that does not require targetting like AOE spells,blink,windwalk,certain item spells.etc (and even certain ultimates). They can also cast targetted spells if Arakn'gank or his allies are in front of them. Also note that there is 2 sec channeling before laying down the web which prevents it to be instantly casted in the middle of a fight and also Arakn'gank needs to be inside the web itself and inorder to activate the web trap. With all these differences and weaknesses this is not a better version of statis trap. Atleast you found out that this web spell would benefit Arakn'gank more.
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| Last edited by Nivo; 04-15-2010 at 12:48 PM. | ||