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Old 04-07-2010, 09:53 PM   #1
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Default The true god strength of a ganker


The true god strength of a ganker

Foreword

OK, basically, I'm starting to make a guide here, this is the first guide I've made in a few years(Yes, I did make a guide long time ago).

Also, english is not my native language, so please correct me of any grammar/spelling/punctuation mistake.

Well, the reason I made this guide is that I've been playing sven quite a bit in -cm mode in PDGG, and realize that I've contributed quite a lot for the team for my ganking/roaming, and in the end, being able to finish as a semi-carry with quite good item.

So, basically, this guide is used for quite an organized game with a balanced hero on your team.

This guide is made based on DotA Allstars v6.67c.

Without further ado, here's my guide.

WARNING, THIS GUIDE IS STILL A DRAFT AND NOT READY TO BE PUBLISHED YET
ALL KINDS OF REVIEWING AND COMMENTS ARE WARMLY WELCOMED





Rogue Knight
Sven

Strength
Agility
Intelligence
23 + [2.7]
21 + [2]
14 + [1.3]

Background Story

A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.





Affiliation:Sentinel
Damage:54-56
Armor:1.94
Movespeed:295
Attack Range:125 (melee)
Attack Animation:0.3/0.4
Casting Animation:0.3/0.51
Base Attack Time:1.7
Missile Speed:Instant
Sight Range:1800/800

Pros and Cons
Pros:
[+]Strong and solid semi-carry ganker.
[+]Could be coupled with almost any AoE stunner on laning phase, and really effective on a tri-lane.
[+]Extreme ganking capabilities with good steroid skills
[+]Giving a good presence for the team.
[+]Useful +12 armor buff for team.
[+]Strong multi hero kill capabilities, and can be paired with almost any AoE, pulling more of his potential.

Cons:
[-]Lack of int gain making this hero needs to manage his mana carefully.
[-]Needs to avoid disables, and have to get close to enemy, since he's a close combat hero.
[-]His buffs can be purged by the enemy team with stone gaze or diffusal blade, resulting in the loss of DPS.
[-]He got focus fired a lot on a team clash, a BKB is necessary to be able to survive all the disables, meaning his semi-carry capability is item dependent.

Storm Bolt - (Active, Single-target, Affect enemy heroes)
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.


______.________._______.___._________.__________________________.
 DurationCooldownC.RangeAoEDurationEffects
1140156002502 SecondsDeals 100 damage and stuns
2140156002502 SecondsDeals 175 damage and stuns
3140156002502 SecondsDeals 250 damage and stuns
4140156002502 SecondsDeals 325 damage and stuns

Notes:
  • One of the most important skill for sven, since this skill is really hard to dodge by blink, but still is dodgeable by invisibility/wind walk, so be cautious. This skill consumes 140 mana out of low int gain hero (+1.3), so manage your mana wisely. The skill is also scaled nicely.
    • Damage type: magical
    • The AoE targeting reticle must be centered over an enemy unit.
    • The projectile can't be dodged by blinking or moving away.

Great Cleave - (Passive)
Sven strikes with such force that all nearby enemies take damage.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A175N/A20% damage splashed
2N/AN/AN/A175N/A30% damage splashed
3N/AN/AN/A175N/A40% damage splashed
4N/AN/AN/A175N/A50% damage splashed

Notes:
  • A normal cleaving skill, buffed a bit on the last versions (added 10%), so it's quite useful in a team fight, especially when coupled with storm bolt, god strength and your team's AoE stun/disable, it's really devastating. Also requires good positioning in order to splash damage to most of enemy.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage goes through magic immunity.
    • The cleave damages a circular area in front of Sven.

Warcry - (Active, AoE buffs, Affect allies)
With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
12536N/A4506 Seconds3 armor/12% MS
22530N/A4506 Seconds6 armor/12% MS
32524N/A4506 Seconds9 armor/12% MS
42518N/A4506 Seconds12 armor/12% MS

Notes:
  • A good steroid skill that is used on chasing, and really useful on team fight due to the bonus armor and it also affect allies.
    • Fully stacks with other armor-giving auras from items.
    • Fully stacks with other abilities and items that give a bonus to movement speed.

God's Strength - (Active, Self-buff)
__________________________
Sven gets pumped up! Adds bonus damage for 25 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110080N/AN/A25Adds 100% damage
215080N/AN/A25Adds 125% damage
320080N/AN/A25Adds 150% damage

Notes:
  • This skills is the one that made sven a killing machine in early game and ganking. Last 25 secs, and it almost the same effect as Double Damage rune, ensuring a strong dps on the skill duration. Use this wisely, since sven also needs mana for hit stun! Jack of all trade for Sven.
    • Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
    • Can only be removed by Purge (from Diffusal, Stone Gaze, Unstable Current or the Satyr Trickster).
Skill Build
Level 1 - Storm Bolt
Level 2 - Bonus Stats
Level 3 - Storm Bolt
Level 4 - Warcry
Level 5 - Storm Bolt
Level 6 - God's Strength
Level 7 - Storm Bolt
Level 8 - Great Cleave
Level 9 - Great Cleave
Level 10 - Great Cleave
Level 11 - God's Strength
Level 12 - Great Cleave
Level 13 - Warcry
Level 14 - Warcry
Level 15 - Warcry
Level 16 - God's Strength
Level 17+ - Bonus Stats

Why did i take bonus stats at lvl 2 and lvl 1 Warcry at the start of the game? It's simple, sven needs the additional mana and stats to sustain his mana usage, which due to the low INT gain and the need of 140 mana to throw the hammer at the enemy. About the Warcry, it's simply due to the bonus MS, it's 12% at all level, and I lvled up the Warcry at lvl 13-15 and not bonus stats, it's because around this time (mid game), you will be engaged on lots of team fights, and this could be a huge buff for your teammate.

Also, some of you might be thinking why I only take 1 stats on the early game? I though you need mana? Well, the reason is, you are a ganker, if you are the only one who roams in the team, you deserve the priority of the rune. Also, let's do a theory-craft. At lvl 11, you would have a lvl 2 God strength + lvl 3 Great Cleave. 40% of 225% is 90%, meaning when you attack, you could dish out almost another attack to the surrounding enemy, this is a big DPS, since not all heroes can do an splash attack this big around this time of game(kunkka can, but I said 'not all heroes' right?). And if you gank successfully, which is the main point of this guide, you should be having a blink dagger, which helps you better at your positioning. Also, by calling you a ganker, mostly you are going to go to the enemy with your teammates, where if you go with an AoE stunned/disabler, they could do a follow-up after your storm bolt, where it would be giving you extra time to dish out more attacks. A successful early game and post-early would be essential to pull this off perfectly.

GAME STRATEGY

Early Game

Item choice

For most of the organized game, you start with 603 gold, so spend it wisely on a starting item to get the edge of early game.

Here's my usual starting item build, and I recommend it for everyone



This item is to ensure a quite good to superior lane control. It has some status, hp and mana regeneration, with magic stick, which can be used to counter some spam hero (almost) perfectly. Two clarity would ensure you had enough mana until lvl 6, almost guaranteed on a superior lane control on your side.

Alternate item choice


Why don't start with bottle? This is the question almost everyone ought to ask. The reason is, with the other item, you get almost the same amount healing as bottle, even though it's not as fast as bottle, but it's cheaper, also you get +2 to all stats and a magic stick for extra hp/mana. BUT, I'm not saying that bottle is not necessary on Sven, it is one of the CORE for a ganking Sven, you absolutely need this item to roam without going back to fountain too much, going back to fountain could cost you around a minute and another tp, delaying your core item such as blink dagger.

How about this axe/blade over here?

I'm not a big fan on quelling blade on sven, even though it's a possibility, you wont need it that much, the only good thing on it is the extra damage on towers for extra pushing, other than that, NO. Why? Isn't this item good for melee hero to last hit creep? Yes, but NO, you are a ganker, not a ricer. If you are a ganker, most of the time, you only stay in a line for a wave or two after the gank, then move to the next lane. Also, you got a stable base damage, which will make it easier to lasthitting/denying creeps.

Laning Choice

Try to lane with a ranged hero or an AoE stun/disabler that can follow up with your stun, this way, you can ensure an aggressive, but superior lane control, making enemy scared to come near you, means it's free last hitting capabilities, making you even faster to be ready to gank/roam. Stun whenever you see a good opportunity of killing, or possibly will make enemy go back to their fountain if they are out of healing item. Don't forget to manage mana carefully, that's the purpose you had 2x Clarity potion to start with, since you start with low mana pool, make sure you will have your storm bolt on whenever needed.

Tri-lane also won't hurt for Sven, but you have to make sure it's total domination for your team while killing the enemy, or else, you will be underleveled, but not necessarily underfarmed, enemy won't be able to get close if you are agressive enough. Maintain your lane control, farm up your bottle, and set out for a roam. If there is no warder on your team, you could buy a ward, but place it on the rune, and only put one at a time, since you need the money for your 2150 gold core item.

Ganking

When you start roaming, this is the time where you shine, on lvl 7, you had a 100% atk bonus steroid skill, and a 2 sec stun with 325 damage nuke, this is BIG. Well managed mana with a good rune domination, would ensure your gank to be successful most of the time, at most, enemy would be forced to go back to fountain, leaving your team to free farm for a minute or two, or a chance to push and break a tower.

Also, try to get the rune priority, especially when you are the only one who has a bottle or roams. A rune could only fill you up with almost 2x storm bolt, so use it wisely. Mana management is a must!


This is your friend for instant relocation from top to bottom line, vice-versa. Only use this when you find a good timing/chance on the other side of the map to rack a free kill or at least, 2 heroes. Or to take the lane for a fast farm for your blink dagger if the lane is clear, and there's no threat from the enemies.

Also, try to get this set of item in your inventory at least by the 10 min mark, to ensure easier and more efficient gank from here on.




Also, make sure this thing is also available either by yourself or your teammate to ensure a better gameflow.
/

Mid Game

As we approach mid game, here's the time where Sven shines the most, he started to get his core, being a full-time ganker, and if successful, making him into a semi-carry at late game.

Items you should have by min 20 with successful play




Poor Man's Item(When you are unsuccessful or died several times):



And you should start saving up for your dagger, and if it's too difficult, you can make another bracer


UNDER CONSTRUCTION

SORRY FOR THOSE WHO HAD HIGH HOPES FOR THIS GUIDE, BUT I'M GONNA BE FACING EXAM SEASONS SOON, AND HAD SOME OVERDUED HOMEWORK, AND MIGHT NOT BE ABLE TO WORK SWIFTLY ON THIS GUIDE UNTIL I GOT THROUGH WITH MY SCHOOL STUFF

Videos


Not made by me or played by me and seen by most of you, but this basically shows the power of a (almost) perfect teamplay and the power of your god strength and great cleave.


Problems that you guys can help me with (I would really appreciate it if you guys could help)

-In need of a good sven pics
-The skill icon somehow doesn't fit on the table, only Warcry icon does, I need help on fixing this


Changelog

April 7th, 2010

-Starting Guide with basic description and skill build.
-Added Game Strategy.

April 8th, 2010

-Fixing minor code problem.
-Rewriting some stuff due to my stupidity, where i rollback half of the guide. =.="
-Adding better visual effect.

May 7th, 2010

-Added a bit more info on strategy.

December 12nd, 2010

-Editing a bit stuff just to show I'm still active around, really busy, so will plan to start finishing this after exam in late January, will also match it with the current version.


Credits:

Aequinox for his awesome skill template.
PlaYDotA Forum and forumers for letting me putting my draft in and all the reviewers.
Rogue Knight - DotA Hero Details for supplying basic needs such as database and pics.
zo1D for his video
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Last edited by Night1301; 12-11-2010 at 03:39 AM.
Old 04-07-2010, 10:32 PM   #2
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Default Re: I'm PUMPED!

Looks good. I would personally delay cleave longer for some more stats but it really is just an opinionated thing. Will review once more is added.
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Old 04-07-2010, 10:43 PM   #3
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Default Re: I'm PUMPED!

@Sheep:
thx for the review, will add more tonight or tomorrow, since i'm tired right now from putting stuff and figuring the template

I took only 1 stats due to my item build, which will be placed together with the strategy

Somehow only the Warcry icon got placed perfectly, any1 can help me fix it?

Also, I would be grateful if someone could gave me some epic sven picture to be put at the guide, and I'll be happy to give credit to you
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Last edited by Night1301; 04-07-2010 at 11:02 PM.
Old 04-07-2010, 11:16 PM   #4
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Default Re: I'm PUMPED!

I will look for an epic Sven pic. And the reason I delay cleave is because at levels as low as when you take them Sven deals almost no DPS and the cleave is kind of wasted. Again its opinion really.

For items my personal build is

Boots (P treads)
Bracer
Bottle (optional)
Blink
BkB
Armlet
MoM

Blink and Bkb take priority because farming all that usually doesn't happen. Armlet is great since you can use it before you ult then turn it off and have an insane damage boost. You should also note not to pick him against Medusa cause her ult rapes you without your BKB.
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Old 04-07-2010, 11:21 PM   #5
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Default Re: I'm PUMPED!

My core is ALWAYS:
-Bottle << covers the mana problem
-Dagger << Escape mech and surprise attack, also for positioning
-BKB << Give you the important 5 sec to RAGE over the enemy team without being disabled

We pretty much has the same build, just difference on the skill build

Bracer will be situational, I buy it when there's other hero in the team that has bottle/need of rune
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Old 04-07-2010, 11:22 PM   #6
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Default Re: I'm PUMPED!

Cleave at 12-15. Stun and Stats till then, Ult when you can. Warcry is debatable early in the game, it is more personal preference and the game at hand.
You need the stats to use your stun more often.
Item wise, Sven is pretty flexible. Dagger is more up to the player. BKB is generally mandatory. I wouldn't suggest MoM anymore, it is kind of suicidal these days.
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Old 04-07-2010, 11:22 PM   #7
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Default Re: I'm PUMPED!

Quote:
Originally Posted by Night1301 View Post
My core is ALWAYS:
-Bottle << covers the mana problem
-Dagger << Escape mech and surprise attack, also for positioning
-BKB << Give you the important 5 sec to RAGE over the enemy team without being disabled

We pretty much has the same build, just difference on the skill build

Bracer will be situational, I buy it when there's other hero in the team that has bottle/need of rune
Thats the right idea. I'd trust your skill build since I am a mediocre Sven anyways.
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Old 04-07-2010, 11:25 PM   #8
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Default Re: I'm PUMPED!

Hopefully this will be a *good* Sven guide. All the others are so meh.
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Old 04-07-2010, 11:37 PM   #9
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Default Re: I'm PUMPED!

MoM is asking for death now. Get a Hyperstone, it is better in the long run. Less DPS but you aren't putting yourself at risk either. (Even with BKB...)
I've been using Ring on him lately, it is a nice alternative to Bottle especially when you have some other rune whores or just don't like using Bottle/can't get runes.
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Old 04-07-2010, 11:58 PM   #10
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Default Re: I'm PUMPED!

I usually go for madness then hyperstone, then upgrade it to AC, if the game goes well

Usually I finish the game with PT,Bottle,stick,bkb,Dagger,tp

Only one game in PDGG i successfully made madness and AC in pdgg(epic semi-carrying)

Quote:
Originally Posted by Weedle View Post
Hopefully this will be a *good* Sven guide. All the others are so meh.
And thanks, I'll try my best, and if it's that good, I would be happy if it's spotlighted
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Last edited by Night1301; 04-08-2010 at 12:19 AM.
Old 04-08-2010, 06:12 PM   #11
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Two decent rogue knight pics.

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Old 04-08-2010, 07:01 PM   #12
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Default Re: The true god strength of a ganker

Yeah, I like the first one, seen it, but the problem is just the skills, it doesn't match

Is there any1 good at cleaning or editing here?

second one looks like the paper model sven, well I'll use it if i cant find another alternative
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Old 04-11-2010, 09:21 PM   #13
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Default Re: The true god strength of a ganker

Delay cleave after lvl 2 of GS. Also, dagger is a must on sven.
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Old 04-14-2010, 12:03 AM   #14
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You should definatley delay cleave. I suggested you dealy it until you have enough mana for at least 5 bolts. Other than that the guide is good :thumbsup:
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Old 04-14-2010, 05:34 AM   #15
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Default Re: New Comment

Quote:
Originally Posted by FreeUrStupidEar View Post
Delay cleave after lvl 2 of GS. Also, dagger is a must on sven.
I always have dagger on my sven no matter what, I'm gonna put it on my build, so be patience

Quote:
Originally Posted by Burninglegion View Post
You should definatley delay cleave. I suggested you dealy it until you have enough mana for at least 5 bolts. Other than that the guide is good
5 bolts = 700 mana, how do you suppose to get that much mana before lvl 14-16? making nulls would make him more vulnerable on ganks and team fight, it's better to spend the money on bkb, where you can be immune and keep hitting on the duration

Beside, I'm talking about ganker here, on most organized play, you will always gank with at least 1 allies, where it would help you have better positioning, and there when you blink in at the right time with your GS, you might be able to land several nice hit with the cleave hitting perfectly

I'm busy on school stuff at the week, since the break is over, so I might only be able to update it on weekends
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Old 04-14-2010, 05:44 AM   #16
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Quote:
Originally Posted by Burninglegion View Post
You should definatley delay cleave. I suggested you dealy it until you have enough mana for at least 5 bolts. Other than that the guide is good
Can imagine you needed the mana to ks? Or are you trolling?

OT: Don't forget to discuss about Armlet! Since ultimately you should be going for lifesteal anyways. And being a melee hero always in the middle of battles, don't you think that Sven can use a wand?

And of course, animation canceling for this guy.
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Old 04-14-2010, 05:58 AM   #17
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Default Re: New Comment

Quote:
Originally Posted by DJRequiem View Post
Can imagine you needed the mana to ks? Or are you trolling?

OT: Don't forget to discuss about Armlet! Since ultimately you should be going for lifesteal anyways. And being a melee hero always in the middle of battles, don't you think that Sven can use a wand?

And of course, animation canceling for this guy.
I will add armlet on one of the possible item

Being ganking with surprise attack, sometimes enemy panic and uses spell at random for escape, giving charges, and sometimes charges is effective on turning around the table on 1v1 fight
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Old 04-14-2010, 06:02 AM   #18
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Quote:
Originally Posted by Night1301 View Post
I will add armlet on one of the possible item

Being ganking with surprise attack, sometimes enemy panic and uses spell at random for escape, giving charges, and sometimes charges is effective on turning around the table on 1v1 fight
Oh i mean that Sven should be getting a wand on top of the bottle. Stats plus accumulating charges for the regen during battle / escapes is good, like what you said.
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Old 04-14-2010, 09:16 PM   #19
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Default Re: The true god strength of a ganker

That's why i start with magic stick and 2 GG branch, to be turned into wand
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Old 05-11-2010, 02:02 AM   #20
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Default Re: The true god strength of a ganker

I like it but I would probably delay cleave a little more. Its preference I guess but...
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