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Old 04-10-2010, 12:52 AM   #1
NoThlnG
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Default [VISUAL REMAKE] Rhasta's Shackle


Problem :

Rhasta's Shackle doesn't really fit Rhasta's theme and the animation is overused by Batrider's Flaming Lasso


Solution :
Rhasta is a shaman. So I think some kind of curses are suited for him

Still finding suitable name and icons (I hope something green so that it can fit Red-Green-Green-Red color theme)

Icons :

Rhasta will play this animation for the duration (Stand Channel)



Some Possible Animation on enemy unit:

- Having green shadow-wave type (mana burn) link



- AbilitiesSpellsOrcEtherealFormSpiritWalkerChange.m dl

- AbilitiesSpellsOtherGeneralAuraTargetGeneralAuraTa rget.mdl (green tint)

- Mana Flare Buff Effect (Picture below. Credits to virtviuz)



Test Map:
Attachment 14049


Thx
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Old 04-10-2010, 01:13 AM   #2
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

and make a green shadow-wave type thing linking it? cool.
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Old 04-10-2010, 01:14 AM   #3
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Maybe this animation in a loop on the enemy hero?

Code:
Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
I like the idea of using Rhasta's dancing animation.

Or if you want something green, maybe this?
Code:
Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl
Some dummy units with 0 255 0 color values, 200% size, slowly hovering up and down around the target?

But I have no idea about the icon.
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Old 04-10-2010, 01:25 AM   #4
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by Graupel View Post
and make a green shadow-wave type thing linking it? cool.
That was I was thinking...

Quote:
Originally Posted by Schremba View Post
Maybe this animation in a loop on the enemy hero?

Code:
Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
I like the idea of using Rhasta's dancing animation.

Or if you want something green, maybe this?
Code:
Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl
Some dummy units with 0 255 0 color values, 200% size, slowly hovering up and down around the target?

But I have no idea about the icon.
Hmm.... 1st one looks rather stone-like. But looks good

2nd one is simple but looks ok.

Still finding for better animation
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Old 04-10-2010, 02:50 AM   #5
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
- Having green shadow-wave type link
- Abilities\Spells\Orc\EtherealForm\SpiritWalkerChan ge.mdl
- Abilities\Spells\Other\GeneralAuraTarget\GeneralAu raTarget.mdl (green tint)
Shadow Wave:-----------I cannot really visualize a green Shadow Wave without some sort of screenshot. Even though I can code it myself :P

SpiritWalkerChange:-----Isn't that already used on Medusa's Stone Gaze?

GeneralAuraTarget:------Will that even be seen under the target's hero glow? And it looks damn ugly anyways.

I honestly think Shackle looks fine, doesn't matter if it's shared with Flaming Lasso.
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Old 04-10-2010, 02:51 AM   #6
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Maybe a test map will help and i totally agree with u...
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Old 04-10-2010, 03:31 AM   #7
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

i like the idea. i like the channel animation.

but u planing to keep the binding look or to something like a debuff look(like bane's ult)? but with different animation of course. i prefer a debuff that look like he is "cursed", as you stated that you where going for a cursed look.

here is some suggestion names. with "e" for the same hot keys.

a cursed skill name.
-ordeal
-vexation
-infelicity

a binding skill name.
-keep the same
-restraint
-restrict

get some ideas flowing. like to see this suggestion develop to something really nice.
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Old 04-10-2010, 05:03 AM   #8
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Wait for some testmap, i guess..
but i like ur idea!
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Old 04-10-2010, 06:31 AM   #9
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Test map, please
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Old 04-10-2010, 07:02 AM   #10
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Try using the mana flare buff (the green one). It has a rotating runic circle look the gives the impression that something is being bound.

Screenshot: 1st one shows a unit with 3x the effect attach to it while 2nd shows a unit with only one attach to it. I attached the effect to the unit's chest.



A green flare like effect can also be added to show that the unit is being damaged while bound.
Attached Thumbnails
Click image for larger version

Name:	Rhasta_vis.png
Views:	2803
Size:	107.3 KB
ID:	14024  
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Old 04-10-2010, 07:17 AM   #11
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

I love the channeling animation but you should still use a link or something, allies would have a hard time seeing who you choked if you make it like bane's grip. T-up on animation.
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Old 04-10-2010, 08:00 AM   #12
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by virtviuz View Post
Try using the mana flare buff (the green one). It has a rotating runic circle look the gives the impression that something is being bound.

Screenshot: 1st one shows a unit with 3x the effect attach to it while 2nd shows a unit with only one attach to it. I attached the effect to the unit's chest.



A green flare like effect can also be added to show that the unit is being damaged while bound.
Yeah, I've thought about that animation also. Anyway, thx 4 the screenies.

@PapaXong : I haven't decided whether the animation will be link-like or fiend's grip like.

@Others : I'm not that expert on making test map. I'll try but don't expect too much from me. xD
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Old 04-10-2010, 08:05 AM   #13
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Link like NA's mana burn will be good, i think...
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Old 04-10-2010, 08:55 AM   #14
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Make it green, then we can have a green icon that'll fit nicely into Rhasta's skillset

Good ideas here, T-Up
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Old 04-10-2010, 09:12 AM   #15
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Current animation is awesome
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Old 04-10-2010, 09:23 AM   #16
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Is it overusing when there is only one another spell with the same animation? I guess, not.
Btw, I want to see the real Rasta using the new animation onto a unit. Just to feel it, so to speak.
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Old 04-10-2010, 10:30 AM   #17
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by virtviuz View Post
Try using the mana flare buff (the green one). It has a rotating runic circle look the gives the impression that something is being bound.

Screenshot: 1st one shows a unit with 3x the effect attach to it while 2nd shows a unit with only one attach to it. I attached the effect to the unit's chest.



A green flare like effect can also be added to show that the unit is being damaged while bound.
I can't image that it will look nice with bigger heroes, e.g. Centaur.
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Old 04-10-2010, 11:53 AM   #18
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Test map please
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Old 04-10-2010, 12:24 PM   #19
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

I reckon the lightning effect must stay, as it allows allies to know ALOT better when they're shackled. I like the idea of using a different casting animation, Shadow Shaman's got 4 skills all using the same casting animation when he's got like tonnes of good ones.
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Old 04-10-2010, 12:38 PM   #20
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

What kind of icon or name should it have by the way?
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Old 04-10-2010, 12:49 PM   #21
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

T-Down, I actually like the Shackle animation, it fits Rhasta's Theme and Color Scheme perfectly.
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Old 04-10-2010, 02:02 PM   #22
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

TEST map plz!
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Old 04-10-2010, 03:06 PM   #23
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Guys, I finished my testmap with the green circles idea. I think it looks quite neat. Just test it out.
Attached Files
File Type: w3x Shackles Overhaul.w3x (48.8 KB, 107 views)
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Old 04-10-2010, 04:00 PM   #24
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

checked schremba's testmap.

i find the color too bright and neon like(kind of hurts my eyes). but even if its recolored, i still do not really like the affect animation itself that much. but nice try.
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Old 04-10-2010, 04:37 PM   #25
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Default Re: [VISUAL REMAKE] Rhasta's Shackle



A little less green:


Shuffling


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Old 04-10-2010, 05:06 PM   #26
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Don't like it, and Rhasta's cast animation looks bad for me, prefer current
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Old 04-10-2010, 07:36 PM   #27
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Test map checked.

I really didn't like the effect. There is no bind between Rasta and the targeted hero and thus making it not so well fitting for its name.
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Old 04-11-2010, 02:34 AM   #28
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by Burndead View Post
Test map checked.

I really didn't like the effect. There is no bind between Rasta and the targeted hero and thus making it not so well fitting for its name.
Name is remade also... zzz
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Old 04-11-2010, 04:20 AM   #29
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

You can attach two of those manaflarebuff to the hands of the target and fixed the size.
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Old 04-11-2010, 05:15 AM   #30
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

No. Ether Shock was made as such to match the rest of the colour theme of Rhasta...ORANGE. So changing this to yellow makes no sense. Sorry but T-down
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Old 04-11-2010, 05:28 AM   #31
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by The_Juggernaut View Post
No. Ether Shock was made as such to match the rest of the colour theme of Rhasta...ORANGE. So changing this to yellow makes no sense. Sorry but T-down
It is still incomplete. And the color I want is green not yellow which will make his color scheme to orange-green-green-orange
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Old 04-11-2010, 05:35 AM   #32
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by NoThlnG View Post
It is still incomplete. And the color I want is green not yellow which will make his color scheme to orange-green-green-orange
Yeah...I still don't think changing Shackles is a good move. It's arguably his signature ability, and so I believe it's just too synonymous with this hero to be changed in this way. Sorry but



I seem to be frowning many suggestions today
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Old 04-11-2010, 07:07 AM   #33
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Wow, Icefrog turned his skills to all orangey color, now you want it to be green.

i wanna see Icefrog rage...
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Old 04-11-2010, 07:10 AM   #34
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

T-NULL for now.
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Old 04-11-2010, 07:31 AM   #35
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by asam3 View Post
Wow, Icefrog turned his skills to all orangey color, now you want it to be green.

i wanna see Icefrog rage...
The truth is icefrog didn't change the voodoo to fel boar or orange frog.

IMO, this means icefrog wants green frog to be remained.

In that case, I think orange-green-green-orange is better than orange-green-orange-orange
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Old 04-11-2010, 07:44 AM   #36
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Test map checked. Maybe this icon is better for the map:



With blurry version:
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Old 04-11-2010, 07:51 AM   #37
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Hmm.. That icon looks ok... But IMO, it'll be more fit on the link-like animation
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Old 04-11-2010, 08:57 AM   #38
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by NoThlnG View Post
Hmm.. That icon looks ok... But IMO, it'll be more fit on the link-like animation
This?

(Sorry Schremba)
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Old 04-11-2010, 10:39 AM   #39
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by prokatdn View Post
This?

(Sorry Schremba)
Np... I had a link at first, too, but I just thought it doesn't look that good. Feel free to edit anything.
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Old 04-11-2010, 10:51 AM   #40
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Default Re: [VISUAL REMAKE] Rhasta's Shackle

Quote:
Originally Posted by prokatdn View Post
This?

(Sorry Schremba)
Hmm... added on the post

I'm trying to edit Schremba's also btw... xD
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