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Old 08-27-2009, 10:19 AM   #1
CrYn00b
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Default [ANIMATION] Finger of Death




Well.. have you ever noticed that Lion's Finger of Death looks kind of weird? Well.. if you haven't here are some screens to prove my doubts. Lion's Finger of Death looks like this currently:



He's holding up his sceptre and is shooting a magical lightening from his.. loli. xP

Anyways, what I'm proposing is, to change it according to my next screen:

Note: This doesn't increase his casting time, due to the fact that Lion's Finger of Death ALREADY has a casting time and it's not instant.



While Lion uses his Finger of Death, his attack animation shall be played and the lightening should start from his weapon.

Here's an example of the glow; thanks to Ali Radicali (for the .gif). <3



Testmap by JayceJa - many thanks to him.
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File Type: w3x Lion.w3x (20.0 KB, 71 views)
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Last edited by CrYn00b; 11-10-2009 at 10:23 PM.
Old 08-27-2009, 10:22 AM   #2
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Default Re: [ANIMATION] Finger of Death

Don't be so literal. It isn't Finger of Death, it's "Finger" of Death. It' all about his small "finger" that he uses to damage people. You know, becaue it's so small, he had to find a way to use it efficiently.
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Old 08-27-2009, 10:24 AM   #3
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Default Re: [ANIMATION] Finger of Death

Rename "Finger of Death" to "Dong of Death". Spreading aids to lions since the 1st century.
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Last edited by The Observer; 08-27-2009 at 11:02 AM.
Old 08-27-2009, 10:52 AM   #4
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Default Re: [ANIMATION] Finger of Death

Meh. T-Up
I don't really care where it is. I guess this makes sense. I wouldn't worry about WHERE the lightning comes from, but the animation of it. Instantly disappearing is ugly I prefer it to fade out, Check Kanzakill's thread, and find my testmap
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Old 08-27-2009, 11:27 AM   #5
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Default Re: [ANIMATION] Finger of Death

I support Light-Coke on this one... LOL... seriously thoug... T-up
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Old 08-27-2009, 01:08 PM   #6
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Default Re: [ANIMATION] Finger of Death

T-uped at DA from many people. Deserves a T-up here as well.
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Old 08-27-2009, 03:34 PM   #7
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Default Re: [ANIMATION] Finger of Death

Approved
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Old 08-27-2009, 03:45 PM   #8
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Default Re: [ANIMATION] Finger of Death

Same as at DA i like it, but you can't literrally Rape an enemy now anymore that's bad :P
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Old 08-27-2009, 04:41 PM   #9
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Default Re: [ANIMATION] Finger of Death

i knew i wasn't crazy
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Old 08-27-2009, 04:54 PM   #10
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Default Re: [ANIMATION] Finger of Death

Dude, you cheated. You use the attack animation for it.
Make it with a normal Finger of Death, otherwise I call it uncodable.
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Old 08-27-2009, 07:24 PM   #11
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Default Re: [ANIMATION] Finger of Death

Can't you just choose which animation it plays?
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Old 08-27-2009, 07:29 PM   #12
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Default Re: [ANIMATION] Finger of Death

Quote:
Originally Posted by Light-Coke View Post
Can't you just choose which animation it plays?
The problem is the source of the lightning, which you can't set afaik.
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Old 08-27-2009, 07:43 PM   #13
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Default Re: [ANIMATION] Finger of Death

Quote:
Originally Posted by asam3 View Post
Rename "Finger of Death" to "Dong of Death". Spreading aids to lions since the 1st century.
yeaa i just lol'd!
dong of dead ftw... and it should remove all armor and magic resistance ... no w8... thats inpropriate


hehe tumbs up to the new animation anyway
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Old 08-27-2009, 08:06 PM   #14
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Default Re: [ANIMATION] Finger of Death

Quote:
Originally Posted by Infrisios View Post
The problem is the source of the lightning, which you can't set afaik.
I've been living in the illusion that almost everything is codeable.
So simply changing the source where animation comes can't be this big of a issue, can it?

I mean, even via some long code strings, it's not possible? You can't camouflage it to an ability which plays normal-attack with the animation? Or such?
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Old 08-27-2009, 08:08 PM   #15
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Default Re: [ANIMATION] Finger of Death

Quote:
Originally Posted by Light-Coke View Post
I've been living in the illusion that almost everything is codeable.
So simply changing the source where animation comes can't be this big of a issue, can it?

I mean, even via some long code strings, it's not possible? You can't camouflage it to an ability which plays normal-attack with the animation? Or such?
I am quite sure you can't
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Old 08-27-2009, 08:12 PM   #16
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Default Re: [ANIMATION] Finger of Death

Quote:
Originally Posted by Infrisios View Post
I am quite sure you can't
Uhh.. Gotta trust you. Your a wise guy. All that custom terrain stuff and PotM in Avatar.
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Old 08-27-2009, 08:14 PM   #17
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Default Re: [ANIMATION] Finger of Death

Quote:
Originally Posted by Light-Coke View Post
Uhh.. Gotta trust you. Your a wise guy. All that custom terrain stuff and PotM in Avatar.
The potm makes it.
Might still be that there is a workaround or some blizzard-is-weird-thingy I did not think of, of course (you can't imagine on how many places in the editor blizzard did weird things!).
That's why I asked for the testmap.
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Old 08-27-2009, 08:41 PM   #18
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Default Re: [ANIMATION] Finger of Death

The testmap got lost and there was some guy whom I don't remember anymore who made it.
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Old 08-27-2009, 08:52 PM   #19
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Default Re: [ANIMATION] Finger of Death

That testmap you speak about just uses the attack, which is something totally different.
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Old 08-27-2009, 09:07 PM   #20
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Default Re: [ANIMATION] Finger of Death

I know that I based it on an attack command due to the fact that it's much easier to code, but the dude who made the original testmap made it differently...

Here Infrisios, for you to know, you actually approved at DA. Link

And there's also the solution of your so called "uncodeability".

Thanks to Jayceja.
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Last edited by CrYn00b; 08-27-2009 at 09:16 PM.
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