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Old 04-11-2010, 02:10 PM   #1
kanzakill
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Default Permanent Invisibility


Changelog
June 19
Removed Scepter Upgrade (thanks to tuffy)
July 12
Added mini fade time (thanks to Felnix)


Stealth - (Passive)
____________________Enemies can't see Rikimaru unless he's in front of them.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/AEnemies can't see Rikimaru unless he's in an angle of 90 degrees in front of them
2N/AN/AN/AN/AN/AEnemies can't see Rikimaru unless he's in an angle of 70 degrees in front of them
3N/AN/AN/AN/AN/AEnemies can't see Rikimaru unless he's in an angle of 50 degrees in front of them

Notes:
• Fade time: 0.5
• Attacking doesn't break invisibility.
• Rikimaru will not auto attack enemies.
• If Rikimaru is silenced this ability will be disabled.
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Last edited by kanzakill; 07-11-2010 at 11:06 PM.
Old 04-11-2010, 02:13 PM   #2
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Default Re: Permanent Invisibility

Give a good reasoning for this, or you'll get flamed by those less understanding ^^
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Old 04-11-2010, 02:22 PM   #3
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Default Re: Permanent Invisibility

oohh imba...
increase mind games, synergise with backstab and blink strike...
t-up
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Old 04-11-2010, 02:33 PM   #4
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Default Re: Permanent Invisibility

I dunno i think the nerf is more than the buff Null for this one... But still wont appear is a big thing hmmm..
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Old 04-11-2010, 03:48 PM   #5
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Default Re: Permanent Invisibility

Terrible nerf for low skilled players.
Huge buff for high-skilled ones.
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Old 04-11-2010, 05:33 PM   #6
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Default Re: Permanent Invisibility

Holding vote.
Check for codeability...
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Old 04-11-2010, 05:57 PM   #7
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Default Re: Permanent Invisibility

t-up
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Old 04-11-2010, 06:14 PM   #8
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Default Re: Permanent Invisibility

turning around is not a real maneuver in warcraftiii. so ppl will have to be running all over the place to search for riki. nah
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Old 04-11-2010, 06:17 PM   #9
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Default Re: Permanent Invisibility

so let me see if I get this
The degree angle you mean, is like a straight line of sight in front a hero that may detect rikimaru and decreases as he levels this ability?
Or is it like this:

Level one area of detection: \ /
Level two area of detection: \ /
Level three area of detection: \/

Or: | |
| |
||

?
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Old 04-11-2010, 06:19 PM   #10
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Default Re: Permanent Invisibility

Is there a fade time when leaving the sight field? And do creeps reveal, too?
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Old 04-11-2010, 06:46 PM   #11
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Default Re: Permanent Invisibility

This is just retarded... it's PERMA INVIS, not "if-im-kinda-infront-of-you-then-you-can-see-me-but-if-im-on-the-side-you-cant-invis". t-down.
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Old 04-11-2010, 07:55 PM   #12
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Default Re: Permanent Invisibility

Wich is the facing of wards?

Ontopic: I really don't think that riki needs such a drastic change. He is fine, but still a pubstomper. How would this be coded? And also, how long is the range? Wrong coded you could just have a courir at base seeing all over the map.
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Old 04-11-2010, 08:02 PM   #13
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Default Re: Permanent Invisibility

this is very imba
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Old 04-11-2010, 08:34 PM   #14
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Default Re: Permanent Invisibility

t-up
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Old 04-11-2010, 10:18 PM   #15
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Default Re: Permanent Invisibility

Too imba.
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Old 04-12-2010, 04:55 AM   #16
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Default Re: Permanent Invisibility

Quote:
Originally Posted by Dynes View Post
Check for codeability...
Quote:
Originally Posted by Sgt Failure View Post
How would this be coded?
It would be coding by periodically checking for everything enemy unit with 1800 of riki (the max sight range) and checking the angle between riki and that unit. If the angle is +/- 60 (or something close to this angle) then remove the invisiblity ability from riki.

Thats basically how you would code it, you could also make it more advanced by indexing all the sight ranges fo every unit in the game and changing the AoE to that for every different unit.
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Old 04-12-2010, 05:41 AM   #17
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Default Re: Permanent Invisibility

Attacking doesn't break invisibility


Hell, no. Why do you want to make riki another nightcrawler?
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Old 04-12-2010, 05:56 AM   #18
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Default Re: Permanent Invisibility

this buff will really mess up pub game...T-D
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Old 04-12-2010, 06:04 AM   #19
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Default Re: Permanent Invisibility

T-down in dooms ninja mat there is gondar with such a spell and he is too imba!
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Old 04-12-2010, 08:23 AM   #20
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Default Re: Permanent Invisibility

aaaahhhhhhhhw, thumbs down, terrible
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