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#1 | |||||||||||||||||||||||||||||||||||||
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__________ __________ | Enemies can't see Rikimaru unless he's in front of them. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | Enemies can't see Rikimaru unless he's in an angle of 90 degrees in front of them |
| 2 | N/A | N/A | N/A | N/A | N/A | Enemies can't see Rikimaru unless he's in an angle of 70 degrees in front of them |
| 3 | N/A | N/A | N/A | N/A | N/A | Enemies can't see Rikimaru unless he's in an angle of 50 degrees in front of them |
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#2 |
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Give a good reasoning for this, or you'll get flamed by those less understanding ^^
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#3 |
Member
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oohh imba...
increase mind games, synergise with backstab and blink strike... t-up |
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#4 |
Member
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I dunno i think the nerf is more than the buff Null for this one... But still wont appear is a big thing hmmm..
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#6 |
Member
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Holding vote.
Check for codeability...
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#7 |
Member
Join Date: Aug 2009
Location: Poland
Posts: 242
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t-up
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#8 |
Member
Join Date: Sep 2009
Posts: 987
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turning around is not a real maneuver in warcraftiii. so ppl will have to be running all over the place to search for riki. nah
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#9 |
Member
Join Date: Mar 2010
Posts: 61
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so let me see if I get this
The degree angle you mean, is like a straight line of sight in front a hero that may detect rikimaru and decreases as he levels this ability? Or is it like this: Level one area of detection: \ / Level two area of detection: \ / Level three area of detection: \/ Or: | | | | || ? |
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#10 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
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Is there a fade time when leaving the sight field? And do creeps reveal, too?
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#11 |
Member
Join Date: Apr 2010
Location: Texas (fml, right?)
Posts: 132
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This is just retarded... it's PERMA INVIS, not "if-im-kinda-infront-of-you-then-you-can-see-me-but-if-im-on-the-side-you-cant-invis". t-down.
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+ = RAPE!
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#12 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Wich is the facing of wards?
Ontopic: I really don't think that riki needs such a drastic change. He is fine, but still a pubstomper. How would this be coded? And also, how long is the range? Wrong coded you could just have a courir at base seeing all over the map. |
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#13 |
Banned
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this is very imba
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#14 |
Member
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t-up
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#15 |
Member
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Too imba.
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#16 |
Member
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It would be coding by periodically checking for everything enemy unit with 1800 of riki (the max sight range) and checking the angle between riki and that unit. If the angle is +/- 60 (or something close to this angle) then remove the invisiblity ability from riki.
Thats basically how you would code it, you could also make it more advanced by indexing all the sight ranges fo every unit in the game and changing the AoE to that for every different unit.
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You can call me LEM0NS
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#17 | |
Forum Staff
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Hell, no. Why do you want to make riki another nightcrawler?
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#18 |
Member
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this buff will really mess up pub game...T-D
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#20 |
Member
Join Date: Oct 2009
Location: Philippines
Posts: 135
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aaaahhhhhhhhw, thumbs down, terrible
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the thing that makes you say he is a good player:
is that you're a noob yourself.... ![]() ![]()
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