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![]() ![]() Elite Guard Ballador Strength - 25 + 2.7 Agility - 14 + 1.6 Intelligence - 19 + 1.7 ![]() ![]()
![]() Shield Throw - (Active, Point Target)
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#2 |
Member
Join Date: Jun 2009
Location: Australia
Posts: 679
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Hey first post..
I really like the second skill... really, the slow for more protection works, because he is a melee hero, and still has to move around to attack. The first skill is ok, just ok, because everyone can stun, and deal damage. There is too much stun in dota allready, not sure what you can replace it with, as it's kind of like a dragon tail aoe stun with insta cast. Synergies with the chasing abilities of the ultimate. But I think it needs to be original. Not a bad idea, just not that wow'd with it like your second. What is the range of cover. And what sort of animation will it have? Like the idea alot, and will take advantage of tanking items. I like the third skill, hits well with the theme. Ultimate I think doubling the armor is a good and a bad point. Early game doubling the armor of some intel heroes means they only get +1/2 at lvl 6. while a late game dragon night will get +30 armor sometimes. I feel adding a fixed about, or a calculation, like double armor. with a cap, ie +10 +15 +20, and a minimum of +5, + 7 + 10... so that heroes with low armor still get a good buff.. for example lina with 1 armor will receive +5 at lvl 1 ulti. Whilst a dk with 7armor will receive only +10... and somewith with +4 will receive 8. overall I like the idea, DK really needs a friend out there on the battle field, not enough humans IMO. |
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#3 |
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Shield Slam: Fits the hero and theme, but unfortunately looks awfully similar to Dragon Tail, might wanna rethink on this first skill.
Guard Mastery: Awesome, It's about time someone took the ladder Defend ability and implemented it into a hero. I like the concept and numbers seem right. I just don't know if the "Protect" an ally part is actually code-able. Counter Attack: Simple yet effective. Fits the theme perfectly. You might wanna include the "+5/7/9/11 damage per hit received" in the Leveling descriptions. Reinforce: This one too, fits the hero and theme but again, seems like Guardian Angel, except weaker. Omniknight's ulti gives +9999 armor not just double, and lasts the same time. You might want to decrease the cooldown a lot , look at Shadow Priest's ulti, it has a TON of potential and is cheap and has a very short cooldown.
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formerly Ramomar
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#4 |
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Join Date: Aug 2009
Posts: 1,140
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Review time
![]() Skill 1: simple and effective nothing more to add Skill 2: basically from the original w3 game ![]() Skill 3: i like this ability maybe increase damage per cap .. also is it a passive? cause it should beUlti : the double armor part sounds imba but omni is better, and also low armored people (int) will not benefit so much from it but will benefit anyhow you look at it ms bonus was a nice touch, maybe add other things to this ability or remake in general Like this concept its a very simple straightforward idea.. will get you some icons
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#5 | |||
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Thx 4 all comments...
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I think "Cover" is codeable because it's actually works similar to spirit link except that our allies doesn't get damage. Oh well, lvling description can be changed anyttime Reinforce is global skill like chen's ulti. CD decreased Quote:
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#6 |
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Review time
![]() 1st skill: ![]() Dragon Tail? 2nd skill: The Defend skill just doesn't need my comment ![]() But the Cover skill ... It'd be really weird if you were at home taking damage for a hero that was attacking enemy base ![]() Add the cast range 3rd skill: Nothing more to say Ultimate: Plain, and much weaker compared to Omni's ultimate ![]() Mini suggestion time ![]() 1st skill: + Without 2nd skill activated: your skill + With 2nd skill activated: Shield Push Enemies in front of him will be knocked back as he moves forward Or for better understanding, he'll push them off the cliff as he moves forward THIS IS SPARTAAAA !!!!! ![]() Note that the 2 skills share cooldown 2nd skill: Either you give the Cover skill a condition like "That ally must be x range from Ballador" or change it into a passive with that condition. Ultimate skill: Since Omni's ulti only + armor, I'd like this skill to be different from it ![]() Reinforce All allies will receive less 50% damage from ALL sources Who da heck is Omni?
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#7 | |||
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I'm going to completely change this skill soon...
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Thx Please remember this is global.... Anyway, I'm gonna change this skill too since lot of people say no. Quote:
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Actually that was what I was thinking at first. I'll think other alternatives then consider what you're saying. I'll PM you after I change those 2 skills.
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#8 |
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Join Date: Jul 2009
Posts: 493
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Model: eh do we really need another footman? dk's model is so alike that i think its kinda redundant personally.
Skill 1: Seems to easy to stack up damage. just 1 plate mail at level 4 gives 200 more damage to the nuke. Hell, my build for this hero - assualt + mek + pipe + blademail = 30 armor + base armor + defend + ult = 60ish armor which would mean a 1.2k damage nuke. lolz. might want to rethink how the damage is added. Also, again this is dks dragon tail but thats already been mentioned. Skill 2: Defend is a decent skill, but how exactly do you "cover" a unit to relay their damage to you? you failed to clarify anything about that execpt that it does it which doesnt help me understand what your trying to say. Skill 3: Works well with skill 2 and the massive amount of defense you have, but is kind of oversuggested. Ult: Um, seems kinda boring for an ultimate to me personally. really doesnt have anything all that wonderful even though it is a global. Overall, he seems to be the perfect tank, but the most boring hero probably in the game if implented. Even SK has a little bit on this guy due to his completely defensive nature. If he ever gets anything his k/d will be this: 0-3-20 because he simply cant do anything to kill someone assuming that skill 1 will be changed. |
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#9 |
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Valiantly defending the gates of Lordaeron, Ballador, the Elite Guard has brought his mastery of swordsmanship to the glory of the Alliance. Spears, arrows and threats dare pierce through him as his stout shield protects him from the vile dangers of death. With his courageous intent, his will power to continue on is everlasting, reinforced in such a way that he empowers his allies to his glory. The Scourge have learned not to test this great man, as they only find their strikes to return to its master.
I'll give you a full review later on. Just one thing, i think your a bit overdoing the +armor a bit. All the skills contain a +armor plox
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#10 |
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Join Date: Aug 2009
Posts: 13
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Shadow Priest + Ballador + Syen + Treant + Assault Cuirass = Imbalicious Armor Team
![]() 1 - 36 + 20 + 12 + 12 + 5 = (1-36) + 47 [ Single Unit ] 35 [ AoE ] |
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#11 |
Forum Staff
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First skill and ulti changed...
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#12 |
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Re-review as requested:
Shield Slam: I don't know if this is codeable. If it is, it looks better than the old one but sadly the concept and uses behind it are still essentially those of "Dragon Tail". Deals damage and disables, just in a different way. And the fact that it disables your core skill "Guard Mastery" just makes it worse. Reinforce: Definitely improved. My only concern is the numbers. It might be a bit TOO strong. You're basically granting 18x3x5= 270 free stats TOTAL. That's extremely powerful, since it gives 342 HP to all your allies and yourself, definitely needs a nerf somehow, maybe decrease stats to 5/10/15 and increase cooldown to 180/165/150? But stats can't really be balanced until you actually test/play the hero. I like the concept though, the change is enough to differentiate it from "Guardian Angel". This skill looks fine now.
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formerly Ramomar
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| Last edited by Ramodkk; 08-31-2009 at 03:09 AM. | |
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#13 |
Member
Join Date: Jul 2009
Posts: 493
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Re-review:
Skill 1: Im still not feeling this skill. a auto knockback nuke really isnt anything all that exciting. Not only that but its anti synergetic with skill 2 now? that was a poor move on your part personally. Ult: It still has the aspect of being a boring boring global. I still dont really aprove of this skill as you really haven't changed that much. Still this hero is boring to me. he is too defensive and i just dont see a guard hero being very playable, but he is useful no doubt. |
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#14 | ||
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Number can be balanced for sure. I'll use Ramamor's suggestion (but cooldown is 180/150/120. It deserves it in my opinion...)
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| Last edited by NoThlnG; 08-31-2009 at 03:22 AM. | |||
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#15 |
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You might wanna make the duration the same on all levels. Otherwise it scales too much per level, making it even more powerful.
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formerly Ramomar
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#16 | |
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Changed it to constant 120
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#17 |
Member
Join Date: Jun 2009
Location: Australia
Posts: 679
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Hmmm re-reveiw.
I like the armor for damage idea. As it scales, kind of. It would have more synergy if your ulti gave armor, as then you could deal huge damage with it. The ultimate, not really sure about this one. I'm thinking a couple change/sway between the ultimate and skill 1 could be in order. Ultimate - Sheild smash. A big aoe affect based on armor. What it does, not really sure. Can't take armor away thats dazzel, cant protect that omni. I think a move that made them confused so they couldn't attack but can still cast spells. Maybe Then make your first skill either a self castable buff that improved armor. Or something like that... Just some thoughts. Definently better than v1.00 |
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#18 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 121
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Shield Slam: Concept wise is nice, in fact it sort of synergize with itself. Like doing a pushback means I'm weaker, but target's now pushed away, so I have time to regain some of my strength. I like it
![]() Guard Mastery: This ability is great, but needs more setbacks to it. A 50% MS slow isn't enough, especially since it's spammable. I think either a cooldown or higher mana cost is in order. (more so for the self-buff portion) Counter Attack: Hmm this seems slightly weak. You may need to consider how this works against Rot and Ion Shell (they deal damage every 0.1 sec, and thus you will get cap out the damage portion in under a second while affected by them) Reinforce: I really don't see how this synergizes at all. Your first 3 skills are based upon tanking, but this doesn't live up to his role. I was kind of hoping the ultimate would give the hero more purpose and direction. My suggestion is to remake this - if possible.
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#19 | |
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- STR => Enhance max hp that synergize well with other skill - AGI => Increase armor that synergize well with other skill also - INT => Increase mana capacity which he is weak at. For defend, 50% MS slow is "huge". Most slow spells just do 40% slow. I think 50% slow is enough.... For third skill, do you mean slightly strong or weak? Because if I look at your example, it says that this skill is quite strong...
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#20 |
Member
Join Date: Jun 2009
Posts: 5,234
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the concept isn't bad, but he needs a lot of tweaking and removing unnecessary stuff.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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