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Old 08-28-2009, 01:05 AM   #1
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Cool [STR-SENT] Ballador, the Elite Guard





Elite Guard
Ballador

Background Story: Valiantly defending the gates of Lordaeron, Ballador, the Elite Guard has brought his mastery of swordsmanship to the glory of the Alliance. Spears, arrows and threats dare pierce through him as his stout shield protects him from the vile dangers of death. With his courageous intent, his will power to continue is awe-inspiringly everlasting, reinforced in such a way that he empowers his allies to his glory. The Scourge have learned not to test this man's presence, as they only find their fateful strike back upon them.

Strength - 25 + 2.7
Agility - 14 + 1.6
Intelligence - 19 + 1.7




Affiliation:Sentinel
Damage:42-44
Armor:5
Movespeed:295
Starting HP/MP:625/247
Attack Range:100 (melee)


Shield Throw - (Active, Point Target)
____________________Ballador throw his shield to deals damage to enemies in the line.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17012 seconds1400300 AoE7 seconds20x armor differences. Cap 190 damage. 10% slow
28012 seconds1400300 AoE7 seconds24x armor differences. Cap 260 damage. 20% slow
39012 seconds1400300 AoE7 seconds28x armor differences. Cap 330 damage. 30% slow
410012 seconds1400300 AoE7 seconds32x armor differences. Cap 400 damage. 40% slow

Notes:
  • Armor bonus from Defend is also calculated
Defend - (Active, Toggle-able)
____________________Ballador goes into defend position to reduce the damage received but moving with slower speed


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100 secondsN/AN/AN/A4 bonus armor and 15% magic resistance
200 secondsN/AN/AN/A8 bonus armor and 30% magic resistance
300 secondsN/AN/AN/A12 bonus armor and 45% magic resistance
400 secondsN/AN/AN/A16 bonus armor and 60% magic resistance

Notes:
  • Lose 50% of your MS while in Defend form
Counter Attack - (Passive)
____________________Every time Ballador gets damage, he'll store the power to maims and deals damage on next attack


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A1 secondsN/AN/A5 seconds4 damage and 2% slow per charge. Upto 5 charges
2N/A1 secondsN/AN/A5 seconds6 damage and 4% slow per charge. Upto 6 charges
3N/A1 secondsN/AN/A5 seconds8 damage and 6% slow per charge. Upto 7 charges
4N/A1 secondsN/AN/A5 seconds10 damage and 8% slow per charge. Upto 8 charges

Notes:
  • Has cooldown of 1 seconds which means charge can increased by once per seconds
  • Charges go back to zero if Ballador attacks an enemy or he doesn't get damaged for 10 seconds
Cover - (Active, Toggle-Able)
____________________Ballador cover all his allies and taking damage instead of them. Ballador also gets reduced damaged but loses mana per seconds


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100 secondsN/A600 AoEN/AGet 40% damage. 10% damage reduction. Lose 4% of your max mana.
200 secondsN/A600 AoEN/AGet 50% damage. 20% damage reduction. Lose 3% of your max mana.
300 secondsN/A600 AoEN/AGet 60% damage. 30% damage reduction. Lose 2% of your max mana.

Notes:
  • Automatically removed if Ballador has less than 25% hp
  • Damage reduction applies to damage taken from allies too
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Last edited by NoThlnG; 09-03-2010 at 09:59 AM.
Old 08-28-2009, 04:01 AM   #2
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.0)

Hey first post..


I really like the second skill... really, the slow for more protection works, because he is a melee hero, and still has to move around to attack. The first skill is ok, just ok, because everyone can stun, and deal damage.

There is too much stun in dota allready, not sure what you can replace it with, as it's kind of like a dragon tail aoe stun with insta cast. Synergies with the chasing abilities of the ultimate. But I think it needs to be original. Not a bad idea, just not that wow'd with it like your second.

What is the range of cover. And what sort of animation will it have? Like the idea alot, and will take advantage of tanking items.

I like the third skill, hits well with the theme.

Ultimate I think doubling the armor is a good and a bad point. Early game doubling the armor of some intel heroes means they only get +1/2 at lvl 6. while a late game dragon night will get +30 armor sometimes.

I feel adding a fixed about, or a calculation, like double armor. with a cap, ie +10 +15 +20, and a minimum of +5, + 7 + 10... so that heroes with low armor still get a good buff..

for example lina with 1 armor will receive +5 at lvl 1 ulti. Whilst a dk with 7armor will receive only +10... and somewith with +4 will receive 8.


overall I like the idea, DK really needs a friend out there on the battle field, not enough humans IMO.
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Old 08-28-2009, 04:17 AM   #3
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.0)

Shield Slam: Fits the hero and theme, but unfortunately looks awfully similar to Dragon Tail, might wanna rethink on this first skill.
Guard Mastery: Awesome, It's about time someone took the ladder Defend ability and implemented it into a hero. I like the concept and numbers seem right. I just don't know if the "Protect" an ally part is actually code-able.
Counter Attack: Simple yet effective. Fits the theme perfectly. You might wanna include the "+5/7/9/11 damage per hit received" in the Leveling descriptions.
Reinforce: This one too, fits the hero and theme but again, seems like Guardian Angel, except weaker. Omniknight's ulti gives +9999 armor not just double, and lasts the same time. You might want to decrease the cooldown a lot , look at Shadow Priest's ulti, it has a TON of potential and is cheap and has a very short cooldown.
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Old 08-28-2009, 04:34 AM   #4
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.0)

Review time

Skill 1: simple and effective nothing more to add

Skill 2: basically from the original w3 game

Skill 3: i like this ability maybe increase damage per cap .. also is it a passive? cause it should be

Ulti : the double armor part sounds imba but omni is better, and also low armored people (int) will not benefit so much from it but will benefit anyhow you look at it ms bonus was a nice touch, maybe add other things to this ability or remake in general

Like this concept its a very simple straightforward idea.. will get you some icons
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Old 08-28-2009, 06:04 AM   #5
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.0)

Thx 4 all comments...

Quote:
Originally Posted by Sykik View Post
Hey first post..


I really like the second skill... really, the slow for more protection works, because he is a melee hero, and still has to move around to attack. The first skill is ok, just ok, because everyone can stun, and deal damage.

There is too much stun in dota allready, not sure what you can replace it with, as it's kind of like a dragon tail aoe stun with insta cast. Synergies with the chasing abilities of the ultimate. But I think it needs to be original. Not a bad idea, just not that wow'd with it like your second.

What is the range of cover. And what sort of animation will it have? Like the idea alot, and will take advantage of tanking items.

I like the third skill, hits well with the theme.

Ultimate I think doubling the armor is a good and a bad point. Early game doubling the armor of some intel heroes means they only get +1/2 at lvl 6. while a late game dragon night will get +30 armor sometimes.

I feel adding a fixed about, or a calculation, like double armor. with a cap, ie +10 +15 +20, and a minimum of +5, + 7 + 10... so that heroes with low armor still get a good buff..

for example lina with 1 armor will receive +5 at lvl 1 ulti. Whilst a dk with 7armor will receive only +10... and somewith with +4 will receive 8.


overall I like the idea, DK really needs a friend out there on the battle field, not enough humans IMO.
Hmm... I'll find alternatives for shield slam. For cover animation, I haven't think about it ^^. Hmm... Ok, I'll use cap on the armor bonus.

Quote:
Originally Posted by Ramomar View Post
Shield Slam: Fits the hero and theme, but unfortunately looks awfully similar to Dragon Tail, might wanna rethink on this first skill.
Guard Mastery: Awesome, It's about time someone took the ladder Defend ability and implemented it into a hero. I like the concept and numbers seem right. I just don't know if the "Protect" an ally part is actually code-able.
Counter Attack: Simple yet effective. Fits the theme perfectly. You might wanna include the "+5/7/9/11 damage per hit received" in the Leveling descriptions.
Reinforce: This one too, fits the hero and theme but again, seems like Guardian Angel, except weaker. Omniknight's ulti gives +9999 armor not just double, and lasts the same time. You might want to decrease the cooldown a lot , look at Shadow Priest's ulti, it has a TON of potential and is cheap and has a very short cooldown.
Shield slam will be change. Be patient.

I think "Cover" is codeable because it's actually works similar to spirit link except that our allies doesn't get damage.

Oh well, lvling description can be changed anyttime

Reinforce is global skill like chen's ulti. CD decreased

Quote:
Originally Posted by DuKKY View Post
Review time

Skill 1: simple and effective nothing more to add

Skill 2: basically from the original w3 game

Skill 3: i like this ability maybe increase damage per cap .. also is it a passive? cause it should be

Ulti : the double armor part sounds imba but omni is better, and also low armored people (int) will not benefit so much from it but will benefit anyhow you look at it ms bonus was a nice touch, maybe add other things to this ability or remake in general

Like this concept its a very simple straightforward idea.. will get you some icons
3rd skill is passive. Double armor is global unlike omni.
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Old 08-28-2009, 07:03 AM   #6
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.01)

Review time

1st skill:
Dragon Tail?

2nd skill:
The Defend skill just doesn't need my comment

But the Cover skill ...
It'd be really weird if you were at home taking damage for a hero that was attacking enemy base
Add the cast range

3rd skill:
Nothing more to say

Ultimate: Plain, and much weaker compared to Omni's ultimate

Mini suggestion time
1st skill:
+ Without 2nd skill activated: your skill
+ With 2nd skill activated:
Shield Push
Enemies in front of him will be knocked back as he moves forward Or for better understanding, he'll push them off the cliff as he moves forward THIS IS SPARTAAAA !!!!!

Note that the 2 skills share cooldown

2nd skill:
Either you give the Cover skill a condition like "That ally must be x range from Ballador" or change it into a passive with that condition.

Ultimate skill: Since Omni's ulti only + armor, I'd like this skill to be different from it

Reinforce
All allies will receive less 50% damage from ALL sources Who da heck is Omni?
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Old 08-28-2009, 07:13 AM   #7
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.01)

Quote:
Originally Posted by kanzakill View Post
Review time

1st skill:
Dragon Tail?
I'm going to completely change this skill soon...

Quote:
Originally Posted by kanzakill View Post
2nd skill:
The Defend skill just doesn't need my comment

But the Cover skill ...
It'd be really weird if you were at home taking damage for a hero that was attacking enemy base
Add the cast range
I just forgot to add range. Cover has small cast range... (added now)

Quote:
Originally Posted by kanzakill View Post
3rd skill:
Nothing more to say
Thx

Quote:
Originally Posted by kanzakill View Post
Ultimate: Plain, and much weaker compared to Omni's ultimate
Please remember this is global.... Anyway, I'm gonna change this skill too since lot of people say no.

Quote:
Originally Posted by kanzakill View Post
Mini suggestion time
1st skill:
+ Without 2nd skill activated: your skill
+ With 2nd skill activated:
Shield Push
Enemies in front of him will be knocked back as he moves forward Or for better understanding, he'll push them off the cliff as he moves forward THIS IS SPARTAAAA !!!!!

Note that the 2 skills share cooldown
Rather forced. I'm going to make sth similar but different...

Quote:
Originally Posted by kanzakill View Post
Ultimate skill: Since Omni's ulti only + armor, I'd like this skill to be different from it

Reinforce
All allies will receive less 50% damage from ALL sources Who da heck is Omni?
[/quote]

Actually that was what I was thinking at first. I'll think other alternatives then consider what you're saying. I'll PM you after I change those 2 skills.
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Old 08-28-2009, 07:59 AM   #8
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.01b)

Model: eh do we really need another footman? dk's model is so alike that i think its kinda redundant personally.

Skill 1:
Seems to easy to stack up damage. just 1 plate mail at level 4 gives 200 more damage to the nuke. Hell, my build for this hero - assualt + mek + pipe + blademail = 30 armor + base armor + defend + ult = 60ish armor which would mean a 1.2k damage nuke. lolz. might want to rethink how the damage is added. Also, again this is dks dragon tail but thats already been mentioned.

Skill 2:
Defend is a decent skill, but how exactly do you "cover" a unit to relay their damage to you? you failed to clarify anything about that execpt that it does it which doesnt help me understand what your trying to say.

Skill 3:
Works well with skill 2 and the massive amount of defense you have, but is kind of oversuggested.

Ult:
Um, seems kinda boring for an ultimate to me personally. really doesnt have anything all that wonderful even though it is a global.

Overall, he seems to be the perfect tank, but the most boring hero probably in the game if implented. Even SK has a little bit on this guy due to his completely defensive nature. If he ever gets anything his k/d will be this: 0-3-20 because he simply cant do anything to kill someone assuming that skill 1 will be changed.
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Old 08-28-2009, 11:45 AM   #9
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.01b)

Valiantly defending the gates of Lordaeron, Ballador, the Elite Guard has brought his mastery of swordsmanship to the glory of the Alliance. Spears, arrows and threats dare pierce through him as his stout shield protects him from the vile dangers of death. With his courageous intent, his will power to continue on is everlasting, reinforced in such a way that he empowers his allies to his glory. The Scourge have learned not to test this great man, as they only find their strikes to return to its master.

I'll give you a full review later on.

Just one thing, i think your a bit overdoing the +armor a bit. All the skills contain a +armor plox
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Old 08-30-2009, 04:30 PM   #10
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.01b)

Shadow Priest + Ballador + Syen + Treant + Assault Cuirass = Imbalicious Armor Team
1 - 36 + 20 + 12 + 12 + 5 = (1-36) + 47 [ Single Unit ] 35 [ AoE ]
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Old 08-31-2009, 12:52 AM   #11
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02)

First skill and ulti changed...
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Old 08-31-2009, 03:06 AM   #12
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02)

Re-review as requested:

Shield Slam: I don't know if this is codeable. If it is, it looks better than the old one but sadly the concept and uses behind it are still essentially those of "Dragon Tail". Deals damage and disables, just in a different way. And the fact that it disables your core skill "Guard Mastery" just makes it worse.

Reinforce: Definitely improved. My only concern is the numbers. It might be a bit TOO strong. You're basically granting 18x3x5= 270 free stats TOTAL. That's extremely powerful, since it gives 342 HP to all your allies and yourself, definitely needs a nerf somehow, maybe decrease stats to 5/10/15 and increase cooldown to 180/165/150? But stats can't really be balanced until you actually test/play the hero. I like the concept though, the change is enough to differentiate it from "Guardian Angel". This skill looks fine now.
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Last edited by Ramodkk; 08-31-2009 at 03:09 AM.
Old 08-31-2009, 03:06 AM   #13
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02)

Re-review:

Skill 1:
Im still not feeling this skill. a auto knockback nuke really isnt anything all that exciting. Not only that but its anti synergetic with skill 2 now? that was a poor move on your part personally.

Ult:
It still has the aspect of being a boring boring global. I still dont really aprove of this skill as you really haven't changed that much.

Still this hero is boring to me. he is too defensive and i just dont see a guard hero being very playable, but he is useful no doubt.
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Old 08-31-2009, 03:20 AM   #14
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02)

Quote:
Originally Posted by Ramomar View Post
Re-review as requested:

Shield Slam: I don't know if this is codeable. If it is, it looks better than the old one but sadly the concept and uses behind it are still essentially those of "Dragon Tail". Deals damage and disables, just in a different way. And the fact that it disables your core skill "Guard Mastery" just makes it worse.

Reinforce: Definitely improved. My only concern is the numbers. It might be a bit TOO strong. You're basically granting 18x3x5= 270 free stats TOTAL. That's extremely powerful, since it gives 342 HP to all your allies and yourself, definitely needs a nerf somehow, maybe decrease stats to 5/10/15 and increase cooldown to 180/165/150? But stats can't really be balanced until you actually test/play the hero. I like the concept though, the change is enough to differentiate it from "Guardian Angel". This skill looks fine now.
Quote:
Originally Posted by Repeats View Post
Re-review:

Skill 1:
Im still not feeling this skill. a auto knockback nuke really isnt anything all that exciting. Not only that but its anti synergetic with skill 2 now? that was a poor move on your part personally.

Ult:
It still has the aspect of being a boring boring global. I still dont really aprove of this skill as you really haven't changed that much.

Still this hero is boring to me. he is too defensive and i just dont see a guard hero being very playable, but he is useful no doubt.
My mistake for 1st skill. I try to balance it and now I make it anti-synergic.

Number can be balanced for sure. I'll use Ramamor's suggestion (but cooldown is 180/150/120. It deserves it in my opinion...)
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Last edited by NoThlnG; 08-31-2009 at 03:22 AM.
Old 08-31-2009, 03:50 AM   #15
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02b)

You might wanna make the duration the same on all levels. Otherwise it scales too much per level, making it even more powerful.
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Old 08-31-2009, 03:55 AM   #16
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02b)

Quote:
Originally Posted by Ramomar View Post
You might wanna make the duration the same on all levels. Otherwise it scales too much per level, making it even more powerful.
Hmm... Ok, but I think this kind of skill deserves 120 second cooldown...

Changed it to constant 120
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Old 08-31-2009, 04:02 AM   #17
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02c)

Hmmm re-reveiw.


I like the armor for damage idea. As it scales, kind of. It would have more synergy if your ulti gave armor, as then you could deal huge damage with it.

The ultimate, not really sure about this one. I'm thinking a couple change/sway between the ultimate and skill 1 could be in order.

Ultimate - Sheild smash. A big aoe affect based on armor. What it does, not really sure.

Can't take armor away thats dazzel, cant protect that omni. I think a move that made them confused so they couldn't attack but can still cast spells. Maybe

Then make your first skill either a self castable buff that improved armor. Or something like that...

Just some thoughts. Definently better than v1.00
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Old 08-31-2009, 04:24 AM   #18
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02c)

Shield Slam: Concept wise is nice, in fact it sort of synergize with itself. Like doing a pushback means I'm weaker, but target's now pushed away, so I have time to regain some of my strength. I like it

Guard Mastery: This ability is great, but needs more setbacks to it. A 50% MS slow isn't enough, especially since it's spammable. I think either a cooldown or higher mana cost is in order. (more so for the self-buff portion)

Counter Attack: Hmm this seems slightly weak. You may need to consider how this works against Rot and Ion Shell (they deal damage every 0.1 sec, and thus you will get cap out the damage portion in under a second while affected by them)

Reinforce: I really don't see how this synergizes at all. Your first 3 skills are based upon tanking, but this doesn't live up to his role. I was kind of hoping the ultimate would give the hero more purpose and direction. My suggestion is to remake this - if possible.
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Old 08-31-2009, 04:32 AM   #19
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02c)

Quote:
Originally Posted by windowlicka View Post
Shield Slam: Concept wise is nice, in fact it sort of synergize with itself. Like doing a pushback means I'm weaker, but target's now pushed away, so I have time to regain some of my strength. I like it

Guard Mastery: This ability is great, but needs more setbacks to it. A 50% MS slow isn't enough, especially since it's spammable. I think either a cooldown or higher mana cost is in order. (more so for the self-buff portion)

Counter Attack: Hmm this seems slightly weak. You may need to consider how this works against Rot and Ion Shell (they deal damage every 0.1 sec, and thus you will get cap out the damage portion in under a second while affected by them)

Reinforce: I really don't see how this synergizes at all. Your first 3 skills are based upon tanking, but this doesn't live up to his role. I was kind of hoping the ultimate would give the hero more purpose and direction. My suggestion is to remake this - if possible.
Reinforce => Gives bonus stats. Isn't it?

- STR => Enhance max hp that synergize well with other skill
- AGI => Increase armor that synergize well with other skill also
- INT => Increase mana capacity which he is weak at.


For defend, 50% MS slow is "huge". Most slow spells just do 40% slow. I think 50% slow is enough....

For third skill, do you mean slightly strong or weak? Because if I look at your example, it says that this skill is quite strong...
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Old 08-31-2009, 04:43 AM   #20
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Default Re: [STR-SENT] Ballador, the Elite Guard (v1.02c)

the concept isn't bad, but he needs a lot of tweaking and removing unnecessary stuff.
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