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Old 04-11-2010, 08:38 PM   #1
shayayalee
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Default [INT-SCOURGE] Gyaku, The Elemental


Gyaku, The Elemental

Gyaku is a fiend that possesses the ability to control temperatures and is able to change his own form from ice to fire.

HERO INFORMATION


Gyaku


Affiliation: Scourge
Role: Ganker/semicarry

Strength - 19 + 2.2 Gained Per Level
Agility - 16 + 1.9 Gained Per Level
Intelligence - 21 + 2.5 Gained Per Level

Learns Control element, Transform, Soul collector and Master Element.
These skills have different effects in other form and share cooldown with their counterparts.

Attack range: 500
Movement speed: 300

Starting Hitpoints: 511
Starting Mana: 273
Starting Damage: 40-46
Starting Armor: 2.8


*******************************

HERO ABILITIES

SKILL 1

Control element

The fiend has the ability to summon big chunks of ice to damage and slow it's enemies.

Level 1 - Summons one chunk of ice, 60 damage, 40% slow for 2 seconds.
Level 2 - Summons two chunks of ice, 120 damage, 40% slow for 2 seconds.
Level 3 - Summons three chunks of ice, 180 damage, 40% slow for 2 seconds.
Level 4 - Summons four chunks of ice, 240 damage, 40% slow for 2 seconds.

Mana cost: 60/75/90/105
Cooldown: 15

each chunk is an aoe of 250, that appear in a line in front of the fiend, with 0.5 second delay for each. So lvl 4 can reach 1000 range, but with 2 second delay.

Control element

The fiend has the ability to summon big blasts of fire to damage it's enemies.

Level 1 - Summons one blast, 90 damage
Level 2 - Summons two blasts, 180 damage
Level 3 - Summons three blasts, 270 damage
Level 4 - Summons four blasts, 360 damage

Mana cost: 60/75/90/105
Cooldown: 15

each blast is an aoe of 250, that appear in a line in front of the fiend, with 0.5 second delay for each. So lvl 4 can reach 1000 range, but with 2 second delay.


*******************************

SKILL 2

Transform

The Fiend blasts his outer frozen shell away, freezing enemies around him. Releases the heat inside the fiend letting him take the fire form.
The fiend's icy shell offers him some extra protection.

Active
Level 1 - deals 90 damage, freezes for 0.6 seconds.
Level 2 - deals 120 damage, freezes for 0.8 seconds.
Level 3 - deals 150 damage, freezes for 1 seconds.
Level 4 - deals 180 damage, freezes for 1.2 seconds.

Area of effect: 400
Cooldown: 20
Mana cost: 120

Passive
Level 1 - +1.5 armor
Level 2 - +3 armor
Level 3 - +4.5 armor
Level 4 - +6 armor

The freeze is similar to rylai's. ministun+immobilize.

Transform

The Fiend blasts his outer burning shell away, burning enemies around him. Releases the cold inside the fiend letting him take the ice form.
The fiend is faster when in flames.

Active
Level 1 - deals 90 damage, Burns for 15 damage per second for 3 seconds.
Level 2 - deals 120 damage, Burns for 25 damage per second for 3 seconds.
Level 3 - deals 150 damage, Burns for 35 damage per second for 3 seconds.
Level 4 - deals 180 damage, Burns for 45 damage per second for 3 seconds.

Area of effect: 400
Cooldown: 20
Mana cost: 120

Passive
Level 1 - +2% MS +4% AS
Level 2 - +4% MS +8% AS
Level 3 - +6% MS +12% AS
Level 4 - +8% MS +16% AS

When the hero uses this skill he will transform to ice/fire version of himself.


*******************************

SKILL 3

Soul collector

The fiend is a collector of souls, using them to fuel his ice attacks.

Learning this skill, Ice Fiend gains cold attack with 0% slow. Whenever Ice Fiend kills a target, it will take it's soul, getting a soul counter and increasing the effect of cold attack. If the fiend dies, it looses all counters.


Level 1 - Each counter gives +1% slow to cold attack and +1 Int, up to 6 counters.
Level 2 - Each counter gives +1% slow to cold attack and +1 Int, up to 10 counters.
Level 3 - Each counter gives +1% slow to cold attack and +2 Int, up to 14 counters.
Level 4 - Each counter gives +1% slow to cold attack and +2 Int, up to 18 counters.

Cold Attack
Causes attacks to slow the movement speed of the target by (the number of soul counters)%.
Lasts 3 seconds.
This is an orb effect, even when the amount of slow is 0%.


Soul collector

The fiend is a collector of souls, channeling their energy to his armor melting attacks.

Learning this skill, Ice Fiend gains fire attack with 0 armor reduction. Whenever Ice Fiend kills a target, it will take it's soul, getting a soul counter and increasing the effect of fire attack. If the fiend dies, it looses all counters.


Level 1 - Each counter gives 0.1 armor reduction to fire attack and +1 Int, up to 6 counters.
Level 2 - Each counter gives 0.1 armor reduction to fire attack and +1 Int, up to 10 counters.
Level 3 - Each counter gives 0.1 armor reduction to fire attack and +2 Int, up to 14 counters.
Level 4 - Each counter gives 0.1 armor reduction to fire attack and +2 Int, up to 18 counters.

Fire Attack
Causes attacks to reduce armor of the target by (the number of soul counters)x0.1
Lasts 8 seconds. Stacks up to 10 times. (Maximum reduction with 18 soul counters and 10 stacks is -18 armor)
This is an orb effect, even when the amount of armor reduction is 0.


*******************************

ULTIMATE

Master Element

The Fiend launches a huge mass of ice towards his enemies.

The missile moves to targeted direction and freezes and deals damage depending on how many targets it has already hit.

Level 1 - Hits the first 3 enemies, dealing 225/150/75 damage and freezing them for 2/1.5/1 seconds.
Level 2 - Hits the first 4 enemies, dealing 325/250/175/100 damage and freezing them for 2.5/2/1.5/1 seconds.
Level 3 - Hits the first 5 enemies, dealing 450/375/300/225/150 damage and freezing them for 3/2.5/2/1.5/1 seconds.

Cast range: 1500
Travel speed: 750
Radius: 150
Cooldown: 40
Mana Cost: 180/240/300

The freeze is similar to rylai's. ministun+immobilize.

Master Element

The Fiend engulfs himself in flames, damaging all nearby opponents.

All enemies take damage per second. Destroys trees on the effect radius.

Level 1 - Deals 80 damage per second to an area of 250. Lasts 4 seconds.
Level 2 - Deals 120 damage per second to an area of 250. Lasts 6 seconds.
Level 3 - Deals 150 damage per second to an area of 250. Lasts 8 seconds.

Cooldown: 40
Mana Cost: 180/240/300

CHANGELOG:
-Changed a lot of things

Credits:
-General Frank (Hero model and icon)
--BerZeKeR- (Skill2 icon)
-67chrome (Skill1 icon)
-13L4M3 (Skill3 icon)

TESTMAP
:
-First skill is working
Attached Files
File Type: w3x Ice Fiend test map101.w3x (302.0 KB, 245 views)
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Last edited by shayayalee; 04-30-2010 at 06:18 PM.
Old 04-11-2010, 09:38 PM   #2
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Default Re: [AGI-SCOURGE] Ice Fiend

You basically took nevermore and made him icy. There is absolutely no way that icefrog would even consider looking at this.
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Old 04-12-2010, 03:41 AM   #3
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Default Re: [AGI-SCOURGE] Ice Fiend

Quote:
Originally Posted by FearTheBeast View Post
You basically took nevermore and made him icy. There is absolutely no way that icefrog would even consider looking at this.
wow you really did not miss the point. Being similar creatures, their skills should have similarities. Yet they differ so much that playing experience isnt the same.
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Old 04-12-2010, 05:12 AM   #4
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Default Re: [AGI-SCOURGE] Ice Fiend

modified the ulti to have longer cast range and smaller aoe
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Old 04-12-2010, 05:17 AM   #5
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Default Re: [AGI-SCOURGE] Ice Fiend

Nice concept..

Skill 1: just like Shadowraze w/ freeze
Skill 2: Degen Aura + Radiance? Good..
Skill 3: Change the name to Blood Fueled
Ultimate: Already good
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Old 04-12-2010, 05:20 AM   #6
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Default Re: [AGI-SCOURGE] Ice Fiend

Quote:
Originally Posted by adityacakasana View Post
Nice concept..

Skill 1: just like Shadowraze w/ freeze
Skill 2: Degen Aura + Radiance? Good..
Skill 3: Change the name to Blood Fueled
Ultimate: Already good
skill 1 is almost like shadowraze, the area of effect is a straight line rather than a circle, i bet its harder to hit with it to a single target.

do you mean skill 2 is OP or just good?

Blood Fueled does indeed sound better, will change it.
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Old 04-12-2010, 05:27 AM   #7
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Default Re: [AGI-SCOURGE] Ice Fiend

Skill 2 is not OP. it's ok.

About the skill 1, make the range to 100/400/700 so it's a bit different with Shadowraze.

Btw, can you comment on my hero? The link is below..
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Old 04-12-2010, 07:08 AM   #8
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Default Re: [AGI-SCOURGE] Ice Fiend

Quote:
Originally Posted by adityacakasana View Post
Skill 2 is not OP. it's ok.

About the skill 1, make the range to 100/400/700 so it's a bit different with Shadowraze.

Btw, can you comment on my hero? The link is below..
making the first raze 100 range would make it really useless for the hero, there are melee heroes with greater attack range than that. You have to remember that this skill does not have the big aoe that SF's raze has.
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Old 04-13-2010, 08:36 AM   #9
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Default Re: [AGI-SCOURGE] Ice Fiend

T-down for uncreativity
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Old 04-13-2010, 08:48 AM   #10
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Default Re: [AGI-SCOURGE] Ice Fiend

1st skill is just shadowraze with slow. You can make them similar but make it more unique. This is almost same skill.
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Old 04-13-2010, 10:29 AM   #11
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Default Re: [AGI-SCOURGE] Ice Fiend

1st skill changed
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Old 04-13-2010, 11:45 AM   #12
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Default Re: [AGI-SCOURGE] Ice Fiend

His model looks like SF,AA and Sven

His hero is so unoriginal imo.You just add some ice properties to SF
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Old 04-13-2010, 03:08 PM   #13
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Default Re: [AGI-SCOURGE] Ice Fiend

Quote:
Originally Posted by hahaz09 View Post
His model looks like SF,AA and Sven

His hero is so unoriginal imo.You just add some ice properties to SF
Good, model fits well to dota then.

Gameplay with this hero is not the same as with SF. He has no instant nuke, SF has 3. Ulti is castable from 700 range, so he does not have to rush lothars like SF has to, ulti is also weaker than SF's. Aura is different than SF's, many heroes have different auras and are played differently.

That leaves us with the increasing stats per killed creep, i think that could well be the thing that they share both being fiends, the skills have different numbers and different bonuses even tho the bonus gaining method is the same.
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Old 04-13-2010, 04:02 PM   #14
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Default Re: [AGI-SCOURGE] Ice Fiend

I've seen this hero model before. In fact, it came with its testmap and imap images and a whole list of skills. I can't remember but I'm sure it isn't this one. Anyway, I now give my review.

1st Skill:
  • A chunk of ice, huh? Cutesy. The skill mechanic kind of resembles Nevermore's Shadowraze, don't you think? I guess they're cousins after all, huh?
  • The damage scale seems fine, but a testmap would be nice.

2nd Skill:
  • So mechanism is similar to Radiance? Good. That way, Radiance and this skill won't stack. Them stacking would be just too overpowered, IMO.
  • Again, the aura de-buffing kind of makes you think about Nevermore's Presence of the Dark Lord. I guess this was intended so this won't affect this hero's originality, not negatively anyway.

3rd Skill:
  • This skill, I think, is the most unique of all the skills in this hero. A very nice unique version of a slow attack. A fascinating concept indeed.
  • Again, this makes me think of Nevermore's Necromastery, but that was expected. Nice touch!

Ultimate:
  • Sigh. This skill's really anti-climactic. The skill's mechanism is a massive damage and disabling AoE skill that pretty much resembles Rylai's Ultimate. Not very original, I might say.
  • I was expecting it to be also another copy of Nevermore's ultimate but I'm just not down with this one. The idea is pretty generic.
  • In effect, this skill pretty much made the hero look bad entirely. Sorry. Just stating an opinion.

Overall: This was almost perfect. The model looked nice and cool (although it is an import, so that's not really cool...), the first three skills were just smashing, but then the Ultimate made the hero look dull. In entirety, this was simple a Nevermore turned into something icy. I really commend the resemblances but in the eyes of many, this may look pretty much too unoriginal and the unique transfer of Nevermore's skills to this hero may not be appreciated, and probably would be because of the generic ultimate. The ultimate needs a complete revamp, IMO but the rest should hold coolly. My rating for this hero: 7/10.

Hmmm... It's a T-Up, I guess.
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Old 04-13-2010, 04:20 PM   #15
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Default Re: [AGI-SCOURGE] Ice Fiend

i don't like this style t-down
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Old 04-13-2010, 04:21 PM   #16
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Default Re: [AGI-SCOURGE] Ice Fiend

Quote:
Originally Posted by FuhrerKanzler02 View Post
1st Skill:
  • A chunk of ice, huh? Cutesy. The skill mechanic kind of resembles Nevermore's Shadowraze, don't you think? I guess they're cousins after all, huh?
  • The damage scale seems fine, but a testmap would be nice.
With the remake of the skill imo it no longer is shadowraze-like. After casting it with 0.5 second delay the ice starts to appear in front of the ice fiend one 250 aoe at a time, at lvl 4 there would be four of these icy aoes in a row, last one appearing after 2 second total delay. Hope this clarifies how it works

Quote:
2nd Skill:
  • So mechanism is similar to Radiance? Good. That way, Radiance and this skill won't stack. Them stacking would be just too overpowered, IMO.
  • Again, the aura de-buffing kind of makes you think about Nevermore's Presence of the Dark Lord. I guess this was intended so this won't affect this hero's originality, not negatively anyway.
Yes it is similar to Radiance and stacking with it would make it too powerful.

Quote:
3rd Skill:
  • This skill, I think, is the most unique of all the skills in this hero. A very nice unique version of a slow attack. A fascinating concept indeed.
  • Again, this makes me think of Nevermore's Necromastery, but that was expected. Nice touch!
Thanks.

Quote:
Ultimate:
  • Sigh. This skill's really anti-climactic. The skill's mechanism is a massive damage and disabling AoE skill that pretty much resembles Rylai's Ultimate. Not very original, I might say.
  • I was expecting it to be also another copy of Nevermore's ultimate but I'm just not down with this one. The idea is pretty generic.
  • In effect, this skill pretty much made the hero look bad entirely. Sorry. Just stating an opinion.
I think this is far from rylai's ultimate, actually unlike any ultimate. It's a small aoe with 2 second casting time and hard to target thus justifying the damage and disable.

Quote:
Overall: This was almost perfect. The model looked nice and cool (although it is an import, so that's not really cool...), the first three skills were just smashing, but then the Ultimate made the hero look dull. In entirety, this was simple a Nevermore turned into something icy. I really commend the resemblances but in the eyes of many, this may look pretty much too unoriginal and the unique transfer of Nevermore's skills to this hero may not be appreciated, and probably would be because of the generic ultimate. The ultimate needs a complete revamp, IMO but the rest should hold coolly. My rating for this hero: 7/10.

Hmmm... It's a T-Up, I guess.
Thanks for reviewing.
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Old 04-14-2010, 08:25 AM   #17
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Default Re: [AGI-SCOURGE] Ice Fiend

Changed icons for skills 1-3, need feedback and suggestion for ultimate icon.
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Old 04-14-2010, 06:37 PM   #18
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Default Re: [AGI-SCOURGE] Ice Fiend

More feedback would be appreciated.
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Old 04-14-2010, 10:10 PM   #19
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Default Re: [AGI-SCOURGE] Ice Fiend

So you say that thie hero shall have 670 dmg in 2 seconds on Level 9 PLUS Slow with an imba radiance from start on?
This hero is ridicolously overpowered.
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Old 04-15-2010, 06:17 AM   #20
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Default Re: [AGI-SCOURGE] Ice Fiend

Quote:
Originally Posted by refrag View Post
So you say that thie hero shall have 670 dmg in 2 seconds on Level 9 PLUS Slow with an imba radiance from start on?
This hero is ridicolously overpowered.
At lvl 9 this hero can cast Frost Rage lvl 4 to deal 360 damage and the ultimate lvl 1 to deal 275 damage, so 635 would be max. You have to consider the fact that both of those skills are easy to evade. SF can deal 900 damage at lvl 7 with just one skill.
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