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#1 | |||||||||||||||||||||||||||||||||||||||||
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Join Date: Sep 2009
Posts: 358
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__________![]() |
| Ability Type: Passive |
| Targeting Type: N/A |
| Ability Hotkey: R |
| When killed the Skeleton King will come back from hell to torment enemies one more time. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 100 | 300 seconds | 450 | N/A | N/A | Self Revives Skeleton King, with a delay of 5 seconds. The selectable area is 450. |
| 2 | 100 | 220 seconds | 450 | N/A | N/A | Self Revives Skeleton King, with a delay of 4.5 seconds. The selectable area is 450. |
| 3 | 100 | 140 seconds | 450 | N/A | N/A | Self Revives Skeleton King, with a delay of 4 seconds. The selectable area is 450. |
| When SK dies. The cross will appear and during that time, he will be able to select the place where he will appear. And a new invisible Cross will show that place (Only shown by Gem and Sentry true sight). |
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#2 |
Member
Join Date: Apr 2010
Posts: 243
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what about a (mini)stun to all units in this area?
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#3 |
Member
Join Date: Sep 2009
Posts: 358
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I don't know... It should be nice a Xs immobilize where he died and where he appear. X = The delay of the dying and the reincanate. Something like, hell hands holds enemies in the place to help Sk escape if needed to.
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#4 |
Member
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T-up on concept.
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#5 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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T-Up. Doesn't sound too imba, counterable by proper positioning and prediction by the enemy.
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#6 |
Member
Join Date: Sep 2009
Posts: 358
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Thank You guys! But, I don't know if the manacost should be increased or add a new effect too...
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#7 |
Member
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No need, just buff the range a little, and its fine.
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#8 |
Member
Join Date: Apr 2010
Posts: 613
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I have a bad feeling about any suggestion to give Leoric an active skill. If you come to think about it, perhaps the defining characteristic of Leoric is that his single active skill is the no-brainer storm bolt. Currently DotA needs more simple stuff right now, not the opposite.
His ultimate has also been fine like it is for ages, and changing it would break the nice symmetry with Aegis. |
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#9 |
Member
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Oh, welcome to the forums.
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#10 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
And thank you Dynes! I'll wait a little more to think in buff the aoe, cause it can't be too overpower without increasing manacost! |
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#11 |
Member
Join Date: Jun 2009
Posts: 742
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So does Leoric use his summoning circle to use this ability or what? No unit is selectable when he is dead so how would you use this?
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#12 |
Member
Join Date: Sep 2009
Posts: 358
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I don't know the mechanic of WC3, but I think that is codeable if create a dummy unit that cast the reincarnation... Or maybe making Leoric become a invunerable, invisible unit, while he is dead! So he can cast it!
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#13 |
Member
Join Date: Nov 2009
Location: Hell's Gates
Posts: 931
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Excellent concept and T- up for the buff. This really should solve a major Leoric problem of getting ganged and raped.
The skill coding for this is not going to be easy though. Good luck on that. |
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#14 |
Banned
Join Date: Sep 2009
Posts: 5,837
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Leoric, dying? Pfft, by the time it happens, there shouldn't be enough of them left that you want to run away.
In all seriousness though, it seems like a solid idea, and does help solve the problem of Reincarnation becoming redundant during grouped ganks. |
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#15 |
Member
Join Date: Sep 2009
Posts: 358
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Thank you guys! Maybe finally our sweet and fat leoric will have the buff that he needs! xD
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#16 | |
Member
Join Date: Apr 2010
Posts: 613
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Quote:
Giving Leoric two separate hotkeys would ruin DotA for all those pirates! ![]() What if instead of targeting the location with an invisible cross, just make so that when you die you automatically gain control (and select) the little tombstone thing and are able to move it a bit sideways. The respawn radius would be limited by the tombstone move speed and the overall "user interface" would be very intuitive. I know that the original point was to allow Leoric to be a little sneaky, but sneakyness is for wimps like Rikimaru. The manliest hero in DotA doesn't need to hide from anyone. And it isn't like being sneaky would really help those times when there is the whole enemy team camping at the respawn spot anyway. |
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#17 | |
Member
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Quote:
When Leoric gets killed, chances are, he'll be killed again moments after. The invisible respawn point at least reduces that chance by .0001%.
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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| Last edited by Dynes; 04-15-2010 at 01:29 AM. | ||
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#18 |
Member
Join Date: Sep 2009
Posts: 358
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Dynes just answered for me! And I agree with he...
This remake is not made to give he a sneak escape, just to increase the chance he will escape when dying near 5 enemies. The 4s is enough to finish many skills cd and kill him... |
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#19 |
Member
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Provided that the opposing team does not have true sight, yes?
I guess this skill can only be casted once per "death", right?
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#20 |
Member
Join Date: Jun 2009
Location: Jakarta, Indonesia
Posts: 326
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If it's from Hell, isn't there's atleast something he bring from the Hell? Like hellfire bursting out of the area where he revived?
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