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#41 |
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Join Date: Jun 2009
Posts: 59
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#42 | ||
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Join Date: Aug 2009
Posts: 50
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Quote:
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Personally, I don't think he should get that whole movement/vision whatever thing. He's no spy. He should get Magic Immunity (so you have to be a man and punch him down instead of using your little fairy magics), Immolation (hellfire wat), and IMS/IAS (RAEG) for like three seconds, and maybe a small (to the tune of 1.5 second) aoe stun (or maybe like a 2 second uberslow?) right over his resurrection site. With the explosion sound that Invoker gets from his meteor. That would be ubermanly, and be a fun boost to his ult. On a somewhat related note, there should be a more spell-oriented resurrecting Undead hero that turns everyone ethereal upon being revived..
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Now run into the setting sun, and suffer, but don't mess up your hair.
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#43 |
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His Reincarnation isn't supposed to be an AOE situational skill.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#44 |
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Join Date: Jul 2009
Posts: 101
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Good t-up
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#45 |
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Join Date: Sep 2009
Posts: 355
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The visual and etc... are going to be discussed after!
This is just the MAIN idea *-* Thanks for the t-up |
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#46 |
Member
Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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T-Up
I think coding will also be no problem, you could for example spawn a hidden invulnerable dummy unit whenever leoric dies and his ulti is not on cd, and the dummy unit has only one skill: a skill that spawns another invulnerable dummy unit at the target location, but this one has only permanent invisibility and the model of the reincarnation cross or something similar. As soon as leoric revives, this dummy units are removed and he is instantly moved to the second unit's location. So definitely not uncodable. |
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#47 | |
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Join Date: Sep 2009
Posts: 355
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#48 |
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Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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y that should be no problem^^
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#49 |
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Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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Quickliy made a little test map, it isn't good, maybe i'll improve tomorrow just wanted to have tis done today
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#50 |
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Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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Here is the improved the map, now with test for both sides, the usage and the countering.
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#51 |
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Join Date: Jul 2009
Location: Quake HQ, Davao City
Posts: 1,369
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very nice concept
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#52 |
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Join Date: Sep 2009
Posts: 355
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Later, when I go home, I'll place your test map on the frontpage!
Thanks! I think it's the only buff leoric deserves... All his skills aren't very original... This helps a lot! =D |
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#53 |
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Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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No problem
I am not very good at coding, but I like your idea and wanted to help as much as I can
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#54 |
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Join Date: Sep 2009
Posts: 355
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If anyone could give more test maps, with the Fire Exploding, Etc... I accept and I'm going to give credit (obviously)
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#55 |
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Join Date: Jun 2009
Posts: 245
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T-UP. But I think the enemy should be able to see your new respawn location, this will reduce the imba-ness
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#56 |
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Join Date: Sep 2009
Posts: 355
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Just buy a gem/dust/sentry/necro/trace/Amplify him
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#57 | |
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Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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As long as the effect is already implemented or can be build with normal wc3 special effects, it should be no problem. |
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#58 | |
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Join Date: Sep 2009
Posts: 355
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I'm home now, and going to place your test map at the first page! |
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#59 |
Member
Join Date: Jun 2010
Location: Moordorf, Germany
Posts: 13
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How do you think about this? Or do you want something completely different? Or want me to change one of these a bit?
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| Last edited by Demolisher1995; 07-16-2010 at 08:29 AM. | |
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#60 | |
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Join Date: Sep 2009
Posts: 355
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But thank you very much either way! *-* |
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