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#81 |
Member
Join Date: Sep 2009
Posts: 355
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#82 |
Member
Join Date: Sep 2009
Posts: 355
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up on revived there'll be a fireblast stun the area around the SK for a short duration, or he'll be invisible for 1,5s for the purpose of escape or suprise attack..
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#83 |
Member
Join Date: Sep 2009
Posts: 355
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He will be invisible and invunerable when for the time of the delay! And will reborn in the place he chooses!!
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#84 |
Member
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T-up, really good idea, he is such a boring hero, let's make him a bit more interesting.
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#85 |
Member
Join Date: Sep 2009
Posts: 355
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Thanks! I hope froggy see this before the next version... As 69 is already out ¬¬
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#87 |
Member
Join Date: Sep 2009
Posts: 355
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Thanks!
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#88 |
Member
Join Date: Oct 2010
Posts: 5
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just forget it plz
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#89 | |
Member
Join Date: Jun 2009
Location: Earth, obviously
Posts: 1,141
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When will the moment to select place for reincarnation be given? What if we don't select anywhere to reincarnate?
Also, a suggestion.
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#90 |
Member
Join Date: Sep 2009
Posts: 270
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t-up on the concept...
its annoying how SK can get ganked twice in just seconds |
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#91 | ||
Member
Join Date: Sep 2009
Posts: 355
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Quote:
Due the fear of not knowing where the Might Sk will reborn, everyone runs in fear to save their lives! |
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#92 |
Member
Join Date: Feb 2010
Location: Connecticut
Posts: 201
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i like this idea but it doesn't fix him getting double ganked much. i think that there should be 'hellfire' all around leoric when he dies, doing damage over time and slowing in the aoe of where he died. then when he respawns he can respawn in the middle of this 'hellfire' like a gateway from hell. if everyone is slowed and damaged in that aoe it will allow him to get out easier. also him dying the first time will have more of an effect than just instant respawn, which is kind of bland imo
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#93 |
Member
Join Date: Jun 2010
Location: New Zealand
Posts: 71
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T-up, this is cool
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#94 | |
Member
Join Date: Sep 2009
Posts: 355
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Quote:
His Hellfire costs 140 mana for 1 target! Hitting everyone is plain OP! |
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#95 | |
Member
Join Date: Jun 2009
Location: Somewhere on this earth
Posts: 463
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T-UP!! It suck to be waited after your death to be killed twice.
oh, and how about a little explosion damage? Quote:
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#96 |
Member
Join Date: May 2009
Posts: 98
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Frankly, this is nice, easy to code as well, IF you have a system that can detect when a hero dies, but has reincarnation, which has been a problem for Wc3.
Just create a dummy ghost in the model of SK that the player can move around, and use the ability based on Pounce to disable movement pass the AoE. T-UP, necroing is bad, but this is very nice.
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#97 |
Member
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Suggestions Forum work on necros, actually.
And repetitive this and that.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#98 |
Member
Join Date: Oct 2009
Posts: 147
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Give me a minute. I'll try to make a test map.
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#99 |
Member
Join Date: Oct 2009
Posts: 147
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I'm very sorry, but it is cant be tracked by event triggers like:
- Unit Dies (because Leoric actually is not dying) ![]() - Unit Starts Effect of an Ability ... and all like this (begin casting or channels...) Well, it can be tracked only by timer events that will check hero's hit points. If it < 0.405 then create a dummy unit and give to it ability with target aoe dummy spell. to select ressurect position, start other timer for 3 seconds (hero's ability duration). If position have not selected -> revive king at his death place. That's all. Good luck, because i so laze to do it myself. |
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#100 |
Member
Join Date: Oct 2009
Posts: 147
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But concept is perfect. T-up.
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