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#1 |
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| Last edited by shayayalee; 05-08-2010 at 09:54 AM. | |
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#2 |
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Changed the third skill, comments please
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#3 |
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I wish for feedback on the hero as a whole, model&icons and balance.
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#4 |
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Join Date: Sep 2009
Posts: 220
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wow nice work
![]() the hero icon is a bit unclear but the model rocks(although it uses the same concept as magina and terrorblade) 1st skill: tricky and useful 2nd skill: maybe u can clear that steals mana equal to target's int x1(just steals mana equal to target's int) get it?. 3rd skill:when does the 31% miss apply? he becomes invisible and has miss? Ulti: decrease CD to 15 increase mana cost to a constant of 50 overall: not a bad hero but maybe you can find a better model(not that the current one is bad but is already used)
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If u need a story writer just PM me i'll give my best shot
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#5 | |
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Quote:
2nd skill: int x1 is mentioned only because the amount increases per level. 3rd skill: the 31% miss applies when the hero uses this skill, an effect from his flashy dissappearance. ulti: with cooldown of 15 seconds this skill could be used too often. I wish for it to have long enough cooldown that players have to think carefully when to use it, not just spam at every possible situation.
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#6 |
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Join Date: Jul 2009
Location: netherspace
Posts: 132
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i think the concept is freaking amazing . i fell in love with the hero the moment i read through the thing .. its a very brilliant concept and i think the icons are good , the model should change maybe a little . very well done mate
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#7 |
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Wow, cool concept, i'd very much like to see this hero get implemented. Great work.
EDIT: Maybe give the ultimate hotkeys for refreshing a skill at a time instead of refreshing everything. I'm in love with this hero.
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Lets ride lets ride get high get high
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| Last edited by Blackguy19; 04-13-2010 at 07:00 PM. | |
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#8 | |
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Quote:
The ultimate refreshes all skills simply because all skills share cooldown. Thanks for the feedback, will change model if suggested a better one.
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#9 |
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Join Date: Sep 2009
Posts: 91
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I love it. Sneaky heroes are always fun to play.
Trick & Strike; I like it, no changes needed here. Wonderblade; The hex time should be increased. It would be better to cast Trick & Strike instead (unless the target is fleeing with 1-60 hp) since it stuns for 1.5 seconds. Vanish; Numbers may need a nerf (It's better then Murloc's active ultimate) Art of Trickery; Doesn't look like this needs a change either. I like it very much! I'll give the concept 9/10! |
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#10 | |
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Quote:
Vanish: It is not better than Murloc's active ultimate, you cant attack without breaking the invisibility, it lasts 4 seconds at max and this hero doesn't have a skill to remove dust effect like murloc does. Thanks for the feedback.
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#11 |
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Join Date: Sep 2009
Location: California
Posts: 117
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Everything seems to flow except one thing.. The ultimate stuck out to me.. only 50 mana?? Tinkers is at least a lot more but with no cooldown. Increase the mana requirements for ultimate at 150 for all levels. T-Null for now.
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#12 |
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This hero has very different skills compared to tinker, and definately his mana pool is in a different league. Also this skill DOES NOT REFRESH ITEMS. With ultimate level 1 you only save 9 seconds of cooldown time, in my opinion 50 mana cost is enough.
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#13 |
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Join Date: Nov 2009
Posts: 831
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Nice skills, however I dont find this model very warcraftish :S
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#14 |
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Thanks, It has been noted that the model is not very good, yet it is the only one i could find to fit this hero. If a better one can't be found I have to change the background story.
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#15 |
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Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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Whoa, I must say that all of the skills are pretty cool in their own ways. The fact that the first skills share a cooldown really do create a different kind of experience to keep in mind. Good job.
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#16 |
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Thanks, that is what I intented to do.
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#17 |
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I found another model that better suits the hero.
![]() Will change it again if a better one comes up
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| Last edited by shayayalee; 04-14-2010 at 06:36 PM. | |
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#18 |
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I had to open up with this: hey, shayayalee, are you a David Sedaris fan? ahem, back to topic. Well, I now give my review since the OP asked me to, so here it is. At first glance, the name seems pretty uncatchy, the models seems fairly unwarcraftish, the story seems farfetched (suddenly it was Traxex that was the target, no longer the Lich King or the gods of the Night Elves, whichever side your on) but the mechanics have left me quite curious. So now, I give my full review.
1st Skill:
2nd Skill:
3rd Skill:
Ultimate: Now this one is just plain sick. Is this a trick?? Sigh. The Ultimate's synergy with the other three skills is just painful, as if the OP could not think of any ideas for an ultimate. In a real setting, this kinda works, but to some, like me, it looks like pretty much a substandard copy of Tinker's Rearm... Overall: I can see the concept but it's just not working, dude. The skill icons are really nice. The first skill had me hyped up. The second skill got me excited. But then, that was it. The third skill was lame, the Ultimate was a forced synergy skill, and the shared cooldown is pretty much like a promise with all the skills that is about to be broken. This hero has great potential, but at the moment, it appears weak, half-made and substandard. With some number-tweaking, a new skill or two (preferably a new ultimate), this hero could be very much be the next popular carry hero. But now... I can only shake my head in disappointment. My rating for this hero: 5.5/10 I have to give this hero a very disappointing T-null. Sorry, just an opinion.
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| Last edited by Kriegskanzler; 04-15-2010 at 03:54 AM. | |
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#19 |
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Join Date: Aug 2009
Posts: 142
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does the ulti cd gets reduced?
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#20 |
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only by learning lvl higher levels of it.
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