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Old 08-28-2009, 11:09 PM   #1
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Default [SENT-AGI] Artemis, the Archer


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INTRODUCTION



Artemis, the Archer

progress

Strength - 17 + 1.8
Agility - 23 + 2.4
Intelligence - 23 + 2.4

Learns Mind-numbing Venom, Ethereal Shots, Paralyzing Energy and Fatiguing Arrows

Attack Range of 600
Movement Speed of 305

__________________________________________________

HERO INFORMATION
Affiliation: Sentinel
Role: Ganker, Carry, Initiator
Theme: Archery, Battle, Energy, Arrows


Cassandra, the Archer

Starting Hitpoints: 473
Starting Mana: 273
Starting Damage: 52-64
Starting Armor: 3.42857142857143

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HERO ABILITIES

____
____



Mind-numbing Venom

Drenches one of her arrows in mind-numbing poison, instantly shooting the arrow at the enemy target, which causes it to lose a part of its current mana and become unable to cast spells. Does not burn the lost mana.

Statistics:
Level 1 - The target loses 8% of its current mana upon Cassandra's attack and is silenced for 0.75 seconds.
Level 2 - The target loses 11% of its current mana upon Cassandra's attack and is silenced for 1.25 seconds.
Level 3 - The target loses 14% of its current mana upon Cassandra's attack and is silenced for 1.75 seconds.
Level 4 - The target loses 17% of its current mana upon Cassandra's attack and is silenced for 2.25 seconds.
In Depth Explanation

Duration is 0.75/1.25/1.75/2.25
Casting Range is 750
Deals your normal damage when this skill is active and the effects


Cooldown: 11/9/7/5
Mana Cost: 125/115/105/95
__________________________________________________



Ethereal Shots

Every few times the Archer attacks a target, it will lose part of its armor and mana. Armor debuff lasts 4 seconds and refreshes each attack. Stacks a few times.

Statistics:
Level 1 - Every 6 times she attacks the target, it will lose 10% of its total armor and 3% of max mana. Stacks 2 times.
Level 2 - Every 5 times she attacks the target, it will lose15% of its total armor and 4% of max mana. Stacks 3 times.
Level 3 - Every 4 times she attacks the target, it will lose 20% of its total armor and 5% of max mana. Stacks 4 times.
Level 4 - Every 3 times she attacks the target, it will lose 25% of its total armor and 6% of max mana. Stacks 5 times.
In Depth Explanation

Duration is 4 seconds for the armor debuff
Counter resets upon acquiring a new enemy target (if you are denying an ally, it will still have its effects as long as you attack it within 4 seconds)


Cooldown: 0/0/0/0
Mana Cost: 0/0/0/0
__________________________________________________



Paralyzing Energy

Instantly shoots an arrow encompassing paralytic energy with deadly accuracy, lowering the enemy unit's magic resistance and stunning it for a short time. Once hit, the arrow will split in two, hitting two random enemy units within range of the target. Split arrows have halved the effects of the original arrow.

Statistics:
Level 1 - The original arrow lowers magic resistance by 6% of its current mana and stuns it for 1.0 second, then splits 1 time.
Level 2 - The original arrow lowers magic resistance by 8% of the target's current mana and stuns it for 1.6 seconds, then splits 2 times.
Level 3 - The original arrow lowers magic resistance by 10% of the target's maximum mana and stuns it for 2.2 seconds, then splits 3 times.
Level 4 - The original arrow lowers magic resistance by 12% of the target's maximum mana and stuns it for 2.8 seconds, then splits 4 times.
In Depth Explanation

Magic resistance begins AFTER the stun expires
Casting Range is 750
Casting Time is 0.6
Arrows move at 700 MS
Arrows split to hit enemy units in a 300/400/500/600 AoE


Cooldown: 45/35/25/15
Mana Cost: 125/135/145/155
__________________________________________________



Fatiguing Arrows

Grants a dispellable buff to Artemis that imbues the Archer's arrows with a devastating energy. Each time she attacks a target when Artemis is under this effect, she will deal damage based on the difference between her and her enemies' current mana. If the enemy target has more current mana than her, she will steal part of its mana. Buff lasts 20 seconds. Buff Placer andOrb effect when active.

Statistics:
Level 1 - Deals 4% of the total mana difference in damage each attack. Steals 5% of its current mana if it has higher mana.
Level 2 - Deals 7% of the total mana difference in damage each attack. Steals 10% of its current mana if it has higher mana.
Level 3 - Deals 10% of the total mana difference in damage each attack. Steals 15% of its current mana if it has higher mana.
In Depth Explanation

This skill is a DISPELLABLE BUFF, meaning that it causes each of Artemis' attacks to deal extra damage and slow upon that damage. Dispellable means that it can be purged.
Duration is 20
Casting Range is 0
Casting Time is 0.8


Cooldown: 50/35/20
Mana Cost: 100/120/140
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Attached Files
File Type: w3x Cassandra_Test_Map.w3x (74.9 KB, 460 views)
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Last edited by Jenova-; 10-04-2009 at 09:54 AM. Reason: title changing
Old 08-28-2009, 11:13 PM   #2
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

o-Moron?

I'll edit this post after dinner.
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Old 08-28-2009, 11:18 PM   #3
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by Swiftkick View Post
o-Moron?

I'll edit this post after dinner.
Sounds good..
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Old 08-28-2009, 11:29 PM   #4
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Can you say 'unique'?

Hehe, there really isn't much to say besides: I like this!
The concept is great and probably one of a kind and that's why I am gonna make my review short seeing as how there really aren't many flaws to point out anyway.

Mind-numbing Venom
- Everything is fine except for the numbers IMO. I say either increase the mana cost or reduce the silence duration.

Overall: 10/10 for concept.


Ethereal Shots
- Again, only numbers could use a slight rework. 10% of current mana is a bit too much. Maybe 7/8% at max level?

Overall: Great synergy with ulti + kudos for uniqueness = 10/10 for concept.



Paralyzing Shot
- The effect itself is nice and useful but the concept is a bit lame and not original. As far as I understood it is the same as Powershot and PotM's Arrow. Make the effect trigger different somehow. I have no suggestions right now but I'm sure you can think it nicely.

Overall: 8/10 on concept.


Fatiguing Arrows
- I like the ulti as well
Making the cooldown shorter to something like 15/12/10 is even better IMO or even making it a no cooldown orb is also more useful ( with slight number nerf ofc ).

Overall: 9/10 on concept.

I know that this is a fairly short review, but there really isn't much else I could say besides the overused 'it is unique, new, original, good etc'

Oh and as above poster said change the name pl0x
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Last edited by qlq; 08-28-2009 at 11:32 PM.
Old 08-28-2009, 11:31 PM   #5
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by Dead Vigilante View Post
Can you say 'unique'?

Hehe, there really isn't much to say besides: I like this!
The concept is great and probably one of a kind and that's why I am gonna make my review short seeing as how there really aren't many flaws to point out anyway.

Mind-numbing Venom
- Everything is fine except for the numbers IMO. I say either increase the mana cost or reduce the silence duration.

Overall: 10/10 for concept.


Ethereal Shots
- Again, only numbers could use a slight rework. 10% of current mana is a bit too much. Maybe 7/8% at max level?

Overall: Great synergy with ulti + kudos for uniqueness = 10/10 for concept.



Paralyzing Shot
- The effect itself is nice and useful but the concept is a bit lame and not original. As far as I understood it is the same as Powershot and PotM's Arrow. Make the effect trigger different somehow. I have no suggestions right now but I'm sure you can think it nicely.

Overall: 8/10 on concept.


Fatiguing Arrows
- I like the ulti as well
Making the cooldown shorter to something like 15/12/10 is even better IMO or even making it a no cooldown orb is also more useful ( with slight number nerf ofc ).

Overall: 9/10 on concept.

I know that this is a fairly short review, but there really isn't much else I could say besides the overused 'it is unique, new, original, good etc'
I'll change him when I have time. Thanks for reviewing
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Old 08-28-2009, 11:52 PM   #6
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

very very cool concept icons look boss

Skill 1 : very cool move.. onlt number fixes needed on silence and mana cost.. make it go the opposite way around it shouldnt decrease with level :P

Skill 2 : Very original move only thing is after 15 attacks the unit has no armor :O maybe a little number nerf

Skill 3 : Very sweet idea as it synergizes nicely with his other techniques

Ulti : Synergizes with alll his skills and i like it alot maybe up the cooldown just a tad or make it an automatic passive shot every 10/15 seconds

All in all i love this character could very well be implemented into dota i would like you to check some of my heroes and give a review as you have a good concept on hero making .. P.S i love how his intel is higher than his main atr agi.. BUT maybe lower agi to 2.0 / 1.9
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Old 08-29-2009, 10:40 AM   #7
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Very hard to see such a suggestion somehow fall into page 2, cause its simply good!
I was wondering if maybe there should be a different model... cause I never really related to centaurs in terms of mana burning and manipulating, maybe we can make its skin more spirit like :O
To the review -
1st skill is good, not sure if maybe the numbers are too strong, the silence definitely is. The skill however is cool
2nd skill is very simple yet very cool, nothing to add there, not sure how the armor reduction helps his ulti if it deals magical damage or not?
3rd skill is very interesting! I think it should be capped, cause theoretically it can reach 7 seconds stun if the unit has no mana. if more then half its mana is missing it causes more then 3.5 seconds stun. Anyway I think it should be capped and numbers buffed for level 1 and nerfed for level 4.
Ultimate is not really surprising, seems that all the skills naturally lead to this ultimate, not that its a bad thing its cool. Question is when does it slow? after each attack? if so then its also an activatable eye of skadi and I think its redundant.

This hero is great man good job!
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Old 08-29-2009, 11:08 AM   #8
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Lets see this.

I think your base damage is a bit high. I'd like to see a story soon^^ Everything else is ok.

Skill 1: Well, pretty nice. Allows you to silence specific targets, but it also makes it harder for them to dodge because they never know when you'll do it. But one question. How long does the poison last? Can you have multiple stacks of the buff to burn more mana on cast? I think that would give it a nice twist.

Skill 2: Nice idea, but a bit imba I think, even with current mana. I'm not really sure how you could balance it, except increasing the number of attacks you need (7/6/6/5 or something?) . I think the stacks mean that you reduce the armor by 20% per application?

Skill 3: Also really nice. Something like Mirana's Arrow, but only stun and it doesn't break on hit The problem is only that you could use it on melee range after fully burning their mana for a 7 second stun, not like Mirana's Arrow that needs to travel the full distance for a 5 sec stun. I'd say, change the numbers a bit: 0.01/0.02/0.03/0.04 per missing % of mana, but also 0.2/0.3/0.4/0.5 for every target already hit. i'm not really good at balancing number :S But I think you can find a good balance.

Ultimate: Really cool. What do you mean with 3 seconds afterwards, after the attack, similiar to frost arrows? Anyway, pretty nice.


I'd give you a T-Up.

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Old 08-29-2009, 01:58 PM   #9
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Bow-equipped centaurs were always known to be disgrace to their primal tribes, as the powerful often went on with the melee combat. But as stout as he was, Omoron, was granted the ability of the crossbow mastery, able to infuse mind-numbing venom into his blunt arrows and penetrate through the toughest armors. But what's most inspiring about this centaur brethren is his deep connection to the mystical energy of arcane, imbuing this capability to his arrow, strong enough to create a fluctuation between his and his foes' energy. Much has been said, but the only ones that have doubted him, are now being doubted by their judgement.

Hope the story made sense.
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Old 08-30-2009, 09:02 PM   #10
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Thank you all for the feedback

@king_james
thanks

I hope everyone likes the hero; so far so good.
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Last edited by Admirus; 08-31-2009 at 12:42 AM.
Old 08-31-2009, 12:55 AM   #11
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

overall feel: antimage and obsidian destroyer combined, in the body of drow.

he will obviously need high mana and intel gain for his ultimate. but he can do damage and plays kind of like an agi hero. centaur is pretty much fixed as a str hero. i dont htink the model fits too well, but thats a minor issue.

1st and 2nd skill have kind of the same effect. if so, then the periodic castable one should have a significant effect. but i'd rather one of them have the redundant effect removed.
_____________________________________

the current and passive aspects can be switched along with the nubmer balanced for incremental and "nuke":
2nd skill: the passive 2nd skill removes 1/2/3/4% of max mana.
1st skill: The active 1st skill removes 10%/15%/20%/25% of current mana.
-This makes you have to choose your target well when using hte 1st skill.
It nerfs the skill slightly a bit since it is also silence.
But it still has high potential, just not all the time.
- the passive gets to have effect all the time, rather than becoming really insignifcant against heroes who are in a low-mana state.

i don't think 25% of current mana is imba at all. a hero with 1000 mana loses 250, and 2000 mana loses 500. nothing. Rarely will heroes have that much mana, and even if they did, it's only once. they will be casting adn stuff. Subsequent uses of first skilll has greatly diminished effect b/c they will have lost and used up mana by the time you get to use your 1st skill a second time.
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Last edited by gwho; 08-31-2009 at 01:08 AM.
Old 08-31-2009, 01:07 AM   #12
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by gwho View Post
overall feel: antimage and obsidian destroyer combined, in the body of drow.

he will obviously need high mana and intel gain for his ultimate. but he can do damage and plays kind of like an agi hero. centaur is pretty much fixed as a str hero. i dont htink the model fits too well, but thats a minor issue.

1st and 2nd skill have kind of the same effect. if so, then the periodic castable one should have a significant effect. but i'd rather one of them have the redundant effect removed.
_____________________________________

the current and passive aspects can be switched along with the nubmer balanced for incremental and "nuke":
2nd skill: the passive 2nd skill removes 1/2/3/4% of max mana.
1st skill: The active 1st skill removes 10%/15%/20%/25% of current mana.
-This makes you have to choose your target well when using hte 1st skill.
It nerfs the skill slightly a bit since it is also silence.
But it still has high potential, just not all the time.
- the passive gets to have effect all the time, rather than becoming really insignifcant against heroes who are in a low-mana state.
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OK. Done. Tell me if numbers need changing again.
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Old 08-31-2009, 01:09 AM   #13
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

also, lower the silence duration. krobelus and drow, which have "silence only" should get a long 6 seconds duration. how much more so for a skill that combines a huge mana depletion? He also has stun as 3rd skill so even more reason to be shorter. depleting mana is kind of like silencing already, in a loose sense. it taxes spell casting

_________

2nd skill: armor reductin moves are usually done in interger reductions rather than percentages. might be better to follow that custom. i don't know all the ins and outs of why such a custom is used, but i know that it's much simpler to read haha

it should have something to do with the logarithmic cur of damage reduction (y)and armor value (x). and also maybe the issue of chopping up low armor values into small fractions.
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Last edited by gwho; 08-31-2009 at 01:15 AM.
Old 08-31-2009, 01:11 AM   #14
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by gwho View Post
also, lower the silence duration. krobelus and drow, which have "silence only" should get a long 6 seconds duration. how much more so for a skill that combines a huge mana depletion? He also has stun as 3rd skill so even more reason to be shorter.
Lowered it accordingly.
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Old 08-31-2009, 01:16 AM   #15
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

i think the "every 3 shots" part is very interseting. it rewads attack speed. it's not a percentage chance, nor is it like kunka's tidebriger that limits it by time. I guess the end effect is that it is controllable like kunka, but is still rewarded with attack speed. i guess it has the best of both worlds.

what do you think about stratifying the the frequency according to level?
every 6 shots, every 5 shots, eveyr 4 shots, eveyr 3 shots
just a thought

i just had a funny thought: this hero has an anti-mage role. But he himself is prone to weakness against the existing anti-mate Magina.

Magina is an agi hero with lower mana pool while this hero is one that requires high mana/intel

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note: the differnece between lowering armor compared to receiving bonus damage (to bowman himself) is the whether your allies get their attacks amplified or not.

2nd skill lowers armor and ulti gives bonus damage.

distinguishing and separating effects of skills i think is a good general guideline for heroes
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Old 08-31-2009, 01:19 AM   #16
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by gwho View Post
i think the "every 3 shots" part is very interseting. it rewads attack speed.

it's not a percentage chance, nor is it like kunka's tidebriger that limits it by time.

i just had a funny thought: this hero has an anti-mage role. But he himself is prone to weakness against the existing anti-mate Magina.

Magina is an agi hero with lower mana pool while this hero is one that requires high mana/intel
Adds a new concept to this game, I suppose.

Breaks but is easily broken.
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Old 08-31-2009, 01:22 AM   #17
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by gwho View Post
i think the "every 3 shots" part is very interseting. it rewads attack speed. it's not a percentage chance, nor is it like kunka's tidebriger that limits it by time. I guess the end effect is that it is controllable like kunka, but is still rewarded with attack speed. i guess it has the best of both worlds.

what do you think about stratifying the the frequency according to level?
every 6 shots, every 5 shots, eveyr 4 shots, eveyr 3 shots

i just had a funny thought: this hero has an anti-mage role. But he himself is prone to weakness against the existing anti-mate Magina.

Magina is an agi hero with lower mana pool while this hero is one that requires high mana/intel
Yeah, but that would be a little similar to the old Overload. Oh well.
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Old 08-31-2009, 01:26 AM   #18
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

hey, the numbers for 1st and 2nd skill are switched.

1st skill: 10/15/20/25% of current mana
b/c it's castable

2nd skill 1/2/3/4% of max mana
b/c it's passive

overall, gj on the hero. i think they turn out much better when u create them yourself, instead of collaborating like we tried.
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Old 08-31-2009, 01:27 AM   #19
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

Quote:
Originally Posted by gwho View Post
hey, the numbers for 1st and 2nd skill are switched.

1st skill: 10/15/20/25% of current mana
b/c it's castable

2nd skill 1/2/3/4% of max mana
b/c it's passive
Oo, I switched your idea around. I got it now.
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Old 08-31-2009, 01:32 AM   #20
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Default Re: [HERO][SENT-AGI] Omoron, the Centaur Bowman

[QUOTE=dixing;259721]I was wondering if maybe there should be a different model... cause I never really related to centaurs in terms of mana burning and manipulating, maybe we can make its skin more spirit like :O/QUOTE]

Yeah, I see this suggestion is very good but mana manipulating doesn't that related with centaur. Hmm... How about using these model?


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