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#1 |
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Posts: 76
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| Last edited by Jenova-; 10-04-2009 at 09:54 AM. Reason: title changing | |
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#2 |
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o-Moron?
![]() I'll edit this post after dinner.
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#3 |
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Join Date: Aug 2009
Posts: 76
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#4 |
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Can you say 'unique'?
![]() Hehe, there really isn't much to say besides: I like this! ![]() The concept is great and probably one of a kind and that's why I am gonna make my review short seeing as how there really aren't many flaws to point out anyway. Mind-numbing Venom - Everything is fine except for the numbers IMO. I say either increase the mana cost or reduce the silence duration. Overall: 10/10 for concept. Ethereal Shots - Again, only numbers could use a slight rework. 10% of current mana is a bit too much. Maybe 7/8% at max level? Overall: Great synergy with ulti + kudos for uniqueness = 10/10 for concept. Paralyzing Shot - The effect itself is nice and useful but the concept is a bit lame and not original. As far as I understood it is the same as Powershot and PotM's Arrow. Make the effect trigger different somehow. I have no suggestions right now but I'm sure you can think it nicely. Overall: 8/10 on concept. Fatiguing Arrows - I like the ulti as well Making the cooldown shorter to something like 15/12/10 is even better IMO or even making it a no cooldown orb is also more useful ( with slight number nerf ofc ). Overall: 9/10 on concept. I know that this is a fairly short review, but there really isn't much else I could say besides the overused 'it is unique, new, original, good etc' Oh and as above poster said change the name pl0x
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*removed due to severe case of butthurt*
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| Last edited by qlq; 08-28-2009 at 11:32 PM. | |
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#5 | |
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Join Date: Aug 2009
Posts: 76
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#6 |
Member
Join Date: Aug 2009
Posts: 1,140
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very very cool concept icons look boss
![]() Skill 1 : very cool move.. onlt number fixes needed on silence and mana cost.. make it go the opposite way around it shouldnt decrease with level :P Skill 2 : Very original move only thing is after 15 attacks the unit has no armor :O maybe a little number nerf ![]() Skill 3 : Very sweet idea as it synergizes nicely with his other techniques ![]() Ulti : Synergizes with alll his skills and i like it alot maybe up the cooldown just a tad or make it an automatic passive shot every 10/15 secondsAll in all i love this character could very well be implemented into dota i would like you to check some of my heroes and give a review as you have a good concept on hero making .. P.S i love how his intel is higher than his main atr agi.. BUT maybe lower agi to 2.0 / 1.9
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![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
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#7 |
Banned
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Very hard to see such a suggestion somehow fall into page 2, cause its simply good!
I was wondering if maybe there should be a different model... cause I never really related to centaurs in terms of mana burning and manipulating, maybe we can make its skin more spirit like :O To the review - 1st skill is good, not sure if maybe the numbers are too strong, the silence definitely is. The skill however is cool 2nd skill is very simple yet very cool, nothing to add there, not sure how the armor reduction helps his ulti if it deals magical damage or not? 3rd skill is very interesting! I think it should be capped, cause theoretically it can reach 7 seconds stun if the unit has no mana. if more then half its mana is missing it causes more then 3.5 seconds stun. Anyway I think it should be capped and numbers buffed for level 1 and nerfed for level 4. Ultimate is not really surprising, seems that all the skills naturally lead to this ultimate, not that its a bad thing its cool. Question is when does it slow? after each attack? if so then its also an activatable eye of skadi and I think its redundant. This hero is great man good job! |
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#8 |
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Lets see this.
![]() I think your base damage is a bit high. I'd like to see a story soon^^ Everything else is ok. Skill 1: Well, pretty nice. Allows you to silence specific targets, but it also makes it harder for them to dodge because they never know when you'll do it. But one question. How long does the poison last? Can you have multiple stacks of the buff to burn more mana on cast? I think that would give it a nice twist.Skill 2: Nice idea, but a bit imba I think, even with current mana. I'm not really sure how you could balance it, except increasing the number of attacks you need (7/6/6/5 or something?) . I think the stacks mean that you reduce the armor by 20% per application? Skill 3: Also really nice. Something like Mirana's Arrow, but only stun and it doesn't break on hit The problem is only that you could use it on melee range after fully burning their mana for a 7 second stun, not like Mirana's Arrow that needs to travel the full distance for a 5 sec stun. I'd say, change the numbers a bit: 0.01/0.02/0.03/0.04 per missing % of mana, but also 0.2/0.3/0.4/0.5 for every target already hit. i'm not really good at balancing number :S But I think you can find a good balance.Ultimate: Really cool. What do you mean with 3 seconds afterwards, after the attack, similiar to frost arrows? Anyway, pretty nice. I'd give you a T-Up. ![]() Magican
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Greetings, Magican |
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#9 |
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Bow-equipped centaurs were always known to be disgrace to their primal tribes, as the powerful often went on with the melee combat. But as stout as he was, Omoron, was granted the ability of the crossbow mastery, able to infuse mind-numbing venom into his blunt arrows and penetrate through the toughest armors. But what's most inspiring about this centaur brethren is his deep connection to the mystical energy of arcane, imbuing this capability to his arrow, strong enough to create a fluctuation between his and his foes' energy. Much has been said, but the only ones that have doubted him, are now being doubted by their judgement.
Hope the story made sense.
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#10 |
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Join Date: Aug 2009
Posts: 76
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Thank you all for the feedback
![]() @king_james thanks I hope everyone likes the hero; so far so good.
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| Last edited by Admirus; 08-31-2009 at 12:42 AM. | |
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#11 |
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overall feel: antimage and obsidian destroyer combined, in the body of drow.
he will obviously need high mana and intel gain for his ultimate. but he can do damage and plays kind of like an agi hero. centaur is pretty much fixed as a str hero. i dont htink the model fits too well, but thats a minor issue. 1st and 2nd skill have kind of the same effect. if so, then the periodic castable one should have a significant effect. but i'd rather one of them have the redundant effect removed. _____________________________________ the current and passive aspects can be switched along with the nubmer balanced for incremental and "nuke": 2nd skill: the passive 2nd skill removes 1/2/3/4% of max mana.-This makes you have to choose your target well when using hte 1st skill. It nerfs the skill slightly a bit since it is also silence. But it still has high potential, just not all the time. - the passive gets to have effect all the time, rather than becoming really insignifcant against heroes who are in a low-mana state. i don't think 25% of current mana is imba at all. a hero with 1000 mana loses 250, and 2000 mana loses 500. nothing. Rarely will heroes have that much mana, and even if they did, it's only once. they will be casting adn stuff. Subsequent uses of first skilll has greatly diminished effect b/c they will have lost and used up mana by the time you get to use your 1st skill a second time. ____________________________________
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| Last edited by gwho; 08-31-2009 at 01:08 AM. | |
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#12 | |
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Join Date: Aug 2009
Posts: 76
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#13 |
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also, lower the silence duration. krobelus and drow, which have "silence only" should get a long 6 seconds duration. how much more so for a skill that combines a huge mana depletion? He also has stun as 3rd skill so even more reason to be shorter. depleting mana is kind of like silencing already, in a loose sense. it taxes spell casting
_________ 2nd skill: armor reductin moves are usually done in interger reductions rather than percentages. might be better to follow that custom. i don't know all the ins and outs of why such a custom is used, but i know that it's much simpler to read haha it should have something to do with the logarithmic cur of damage reduction (y)and armor value (x). and also maybe the issue of chopping up low armor values into small fractions.
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| Last edited by gwho; 08-31-2009 at 01:15 AM. | |
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#14 |
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Join Date: Aug 2009
Posts: 76
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Lowered it accordingly.
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#15 |
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i think the "every 3 shots" part is very interseting. it rewads attack speed. it's not a percentage chance, nor is it like kunka's tidebriger that limits it by time. I guess the end effect is that it is controllable like kunka, but is still rewarded with attack speed. i guess it has the best of both worlds.
what do you think about stratifying the the frequency according to level? every 6 shots, every 5 shots, eveyr 4 shots, eveyr 3 shots just a thought i just had a funny thought: this hero has an anti-mage role. But he himself is prone to weakness against the existing anti-mate Magina. Magina is an agi hero with lower mana pool while this hero is one that requires high mana/intel __________________ note: the differnece between lowering armor compared to receiving bonus damage (to bowman himself) is the whether your allies get their attacks amplified or not. 2nd skill lowers armor and ulti gives bonus damage. distinguishing and separating effects of skills i think is a good general guideline for heroes
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| Last edited by gwho; 08-31-2009 at 01:24 AM. | |
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#16 | |
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Join Date: Aug 2009
Posts: 76
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Quote:
![]() Breaks but is easily broken.
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#17 | |
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Join Date: Aug 2009
Posts: 76
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#18 |
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hey, the numbers for 1st and 2nd skill are switched.
1st skill: 10/15/20/25% of current mana b/c it's castable 2nd skill 1/2/3/4% of max mana b/c it's passive overall, gj on the hero. i think they turn out much better when u create them yourself, instead of collaborating like we tried.
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#19 |
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Join Date: Aug 2009
Posts: 76
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#20 |
Forum Staff
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[QUOTE=dixing;259721]I was wondering if maybe there should be a different model... cause I never really related to centaurs in terms of mana burning and manipulating, maybe we can make its skin more spirit like :O/QUOTE]
Yeah, I see this suggestion is very good but mana manipulating doesn't that related with centaur. Hmm... How about using these model? ![]() High Elf Archer ![]() Night Elf Archer
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