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#1 | |
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Join Date: Jun 2009
Posts: 2,478
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Numbers Power Treads (almost all were strenght) - 793 total, 6.344 apg Phase boots - 123 total, 0.984 apg Boots of Travel - 167 total, 1.336 apg Bracers - 263 total, 2.104 apg Wraiths - 131 total, 1.048 apg Nulls - 92 total, 0.736 apg Wands - 784 total, 6.272 apg Poor Man's Shield - 24 total, 0.192 apg Urn of Shadows - 97 total, 0.776 apg Soul Ring - 13 total, 0.104 apg Hand of Midas - 2 total, 0.016 apg Bottle - 358 total, 2.864 apg Blink Daggers - 303 total, 2.424 apg Vanguards - 124 total, 0.992 apg Black King Bar - 134 total, 1.072 apg Hood of Defiance - 51 total, 0.408 apg Pipe - 11 total, 0.088 apg Aghanim Scepters - 72 total, 0.576 apg Force Staff - 52 total, 0.416 apg Shiva's Guards - 39 total, 0.312 apg Bloodstone - 7 total, 0.056 apg Linken's Sphere - 47 total, 0.376 apg Skadi - 30 total, 0.240 apg Blademail - 27 total, 0.216 apg Assault Cuirass - 29 total, 0.232 apg Heart of Tarrasque - 7 total, 0.056 apg Manta Style - 143 total, 1.144 apg Lothar's Edge - 64 total, 0.512 apg Battlefury - 27 total, 0.216 apg Radiance - 48 total, 0.384 apg Butterfly - 47 total, 0.376 apg Ethereal Blade - 1 total, 0.008 apg Armlet of Mordiggian - 9 total, 0.072 apg Buriza Do Kyanon - 12 total, 0.096 apg Cranium Basher - 5 total, 0.040 apg Monkey King Bar - 11 total, 0.088 apg Diffusal Blade - 42 total, 0.336 apg Mask of Madness - 15 total, 0.120 apg Helm of the Dominator - 33 total, 0.264 apg Satanic - 6 total, 0.048 apg Stygian Desolator - 8 total, 0.064 apg Sange and Yasha - 10 total, 0.080 apg Maelstrom - 2 total, 0.016 apg Mjollnir - 3 total, 0.024 apg Guinsoos - 108 total, 0.864 apg Eul's Scepter of Divinity - 24 total, 0.192 apg Orchid's Malevolence - 9 total, 0.072 apg Necronomicon (all three levels) - 35 total, 0.280 apg Dagon (all five levels) - 14 total, 0.112 apg Arcane Ring - 1 total, 0.008 apg Refresher Orb - 2 total, 0.016 apg Mekansm - 54 total, 0.432 apg Ghost Scepter - 63 total, 0.504 apg Ring of Basilus - 84 total, 0.672 apg Vladimir's Offering - 42 total, 0.336 apg Divine Rapier - 6 total, 0.048 apg - 351 Str Heroes were picked, 2.808 apg - 378 Agi Heroes were picked, 3.024 apg - 521 Int Heroes were picked, 4.168 apg |
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#2 |
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Join Date: Nov 2009
Location: Hell's Gates
Posts: 923
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Very detailed. How did you put in so much effort?
Anyways, can you exp[lain the meaning of "apg" ?I am unaware of that term. |
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#3 |
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Join Date: Jun 2009
Location: Romania
Posts: 712
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average per game
also obviously he doesn't include items that were bought and then sold later..only items heroes finish the games with ( maelstorm - 0 while mjlonir - 1 ) |
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#4 |
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Join Date: Jun 2009
Posts: 2,478
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Things i'd like to highlight:
Bracers/Nulls/Wraith, who want you anymore? Bracer went from over 2.5 apg to below 2 apg. Wraith and nulls went from over 1 apg to less than 1. Have people forgot how good those items are? Not at all. Just look at Magic Wand numbers. From 5.4 apg to over 6 apg, and also Urn from 0.65 to the current 0.92 apg. This mean that people appreciate now those two items more than before, and prefer building them over the classic bracers variant. Wand is officially the most used item in this version, surpassing even PT. Most broken? It's impact on the game is mostly positive, so i don't think so. Power Treads, officially the best pair of boots ever? Even with the recent buff on PB, it seems that PT can't stop their growing trend. Now stably over 6 apg , PT have dictated a power level that wasn't thought possibly before. Everyone get PT now, even heroes like Morhpling and SF, that are historycally users of BoT. Why? Because PT are just too cheap, and farming PT and then BoT is not only safer than going straight BoTs, but it's often even FASTER. I'm expecting a nerf or a general reworks of the two boots, because as of now, PT are just in another league. Astral Trekker's one. The old joke of "Lol pickz stunnerz and win, agi are food" is true no more. Incredible but true, agi have now surpassed str heroes in numbers. In 6.66, we started with a str prevalance and we ended with numbers essentially equal (2.866 vs 2.845 apg). Now, in 6.67, agi start up on front. There are many reason for this. Imho, the main reason is Power Treads. Yes, power treads. Power treads give the ability to many carries to have survavibility and greater DPS all at once, and much earlier in the game compared to before (400 g buff). The classics archenemies of agi carries, nukers, have been hugely nerfed with those PT, since +190 hp is often enough for agi to be out of combo-nuke range. Also, PB doesn't grant defense anymore, this mean that a SF with PT or any other agi hero with PT will kill your poor nuker so much faster. Not that casters go PB anyway anymore.
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G.ZZZ on dota2.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#5 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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You're missing normal boots. Presumably some people never upgraded at all since the APG for the 3 boots doesn't add up to 10.
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#6 |
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Join Date: Jan 2010
Posts: 1,776
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Great list. Some items are overused in competetive games. I think that points out that there are slight imbalances that are pro players taking advantage of.
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#7 |
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Join Date: Nov 2009
Location: Hell's Gates
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Well now that thats sorted, I can actually understand the meaning of the whole thing!
OT : I don't find it very surprising to see the rise of Agility once again after their downfall back at v6.5x . Agility Carries are winning games lately and their popularity was bound to rise (Medusa,Morphling,Shadow Fiend & BroodMother being the most popular amongst those). Hardly do you see a BristleBack or DK carry these days. Treads were always a personal favorite due to the ease of its built and the DPS as well as stats it provides. Its nice to see more and more people are seeing the worth of this item now. Arcane has 0 apg. Now surprise there. It has too many counter parts in the form of Wand, Bottle and now Soul Ring. That pretty much sums up my thoughts at the whole thing at a glance. |
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#8 |
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Join Date: Nov 2009
Posts: 1,481
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^^^
they might never buy boots at the beginning |
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#9 |
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Join Date: Jun 2009
Posts: 2,478
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Yeah, i didn't count normal boots. I didn't consider them that much relevant, honestly. Boots are meant to be upgraded anyway. To find normal boots number, i suppose you just do 10-PT-PB-BoT. That would give ~ 1.32 apg. So a bit less than BoT, and a bit more than PB.
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G.ZZZ on dota2.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#10 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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Presumably it's end items though.
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#11 |
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Join Date: Oct 2009
Posts: 9,032
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The Power Treads analysis makes no sense. They haven't been changed in ages and Phase Boots were recently buffed. There is zero reason to think this would result in greater use of Treads and no explanation is given as to why this is happening.
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#12 |
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Location: Hell's Gates
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Why doesn't it make sense? An items usage changes with the meta game regardless of it being buffed or not. The current game has shifted towards farming up quick items and having strong DPS as early as possible. Treads is one item that forms the core of any build and offers DPS.What more could you want?
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#13 | |
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Join Date: Oct 2009
Posts: 9,032
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Quote:
Conclusion: no meaningful data can be derived from such a small sample of games.
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#14 | |
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Join Date: Nov 2009
Location: Hell's Gates
Posts: 923
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Quote:
The addition of Soul Ring has really added up to game pace. You hardly need to go to base if you have a Soul Ring + any small regen item. This means more time Pushing/Ganking/Faster Farming and less time healing. Have you ever tried the item out? Its friggin imba! Also earlier games (I mean a lot earlier) relied a lot on turtling and less on pushing. |
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| Last edited by D4rKAv3nGeR; 04-15-2010 at 05:05 PM. | ||
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#15 |
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Join Date: Jun 2009
Posts: 815
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I agree that the sample is just too small this time (25:187 compare to your previous analysis)
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#16 | |
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Join Date: Jun 2009
Posts: 2,478
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Quote:
On PT usage going up. I don't see why you are surprised, even claiming bullshit and lolling. Those are the same numbers that we had in the latest stage of 6.66, same identical numbers. If i look at the last 24 games i've analyzed in 6.66 for example, i'll get an apg of 6.24. The TOTAL apg in 6.66 is slightly lower because when the version just came out (4 month ago), people still didn't realize how PT were good. When 6.66 came out, the first version of my topic listed PT at... 5.04 (22 games), then 5.51 at 39 games, until it went over 6 with the last update (meaning that, in reality, the older games have an apg in fact regularly greater than 6). The trend is still slightly growing, but PT were already over 6 apg 2 months ago. Dunno what you don't get here.
__________________
G.ZZZ on dota2.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#17 |
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Join Date: Aug 2009
Location: France
Posts: 684
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Dudes, he made 8 updates on the previous one... ofc the first one has less data than the last one.
Gj anyway. As much Divine Rapiers as Necrobooks... must admit i'm a bit "wtf?!" on that. And more Dagons, the item that wasn't even buffed that much (manacost and 50g on recipe iirc) but for some reason people started understanding it can own? A year ago, talking about Dagon on any hero except NA here would have only gotten "troll spotted" or "go apem tard" answers, rofl.
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#18 | ||
Member
Join Date: Jun 2009
Posts: 2,478
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Quote:
Quote:
__________________
G.ZZZ on dota2.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#19 |
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Join Date: Jun 2009
Posts: 203
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Thanks for the data, glad you're sticking with it.
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#20 |
Member
Join Date: Oct 2009
Posts: 9,032
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OP, you didn't include all of your data in the 6.66 thread, making it unnecessarily confusing. There is no distinction there between early 6.66 data and late 6.66 data. You only provide an average over the entire version, which at best is misleading and at worst completely undermining the entire point of collecting data.
In order for this process to work effectively, you should organize data by version, and then also by month. Drastic changes from one month to the next (but within the same version) are metagame changes that can be attributed to the discovery of a strong counter to a previously-considered-imba hero, or finding the ultimate strategy of the version (ie the 2 supporting 3 of 6.64). When you only list the data by versions, it's impossible to tell if a drastic change is due to metagame changes or map changes. It becomes a game of speculation.
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| Last edited by badmafa; 04-15-2010 at 06:44 PM. | |