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Old 04-15-2010, 11:59 PM   #1
erico
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Exclamation (Neutral-Int) Gigant Builder Brothers


Quote:
The Giants team builders!

Version 2.5
His stat are as follows:

Agility: 15 +1.2
Intelligence: 20 + 3
Strength: 21 +1.8

Ms: 270
________________________________________
Attack: 25-30 Ranged-650


Skills
________________________________________

Quote:
Dinamite(B)

Power explosives and causes some damage after 5s.

Level 1 - 100 to creeps. 50 to builds.80 to heros
Level 1 - 150 to creeps. 75 to builds.130 to heros
Level 1 - 180 to creeps .90 to builds.150 to heros
Level 1 - 240 to creeps. 120 to builds.200 to heros

Cast range-150
Mana cost. 140
Area efect- 600
Time to explode - 10 seconds
cool down: 30

Can placed only in structures units.


________________________________________
Quote:
Build Towers(T)


Level 1: Constructs a tower with 300 hp, 4 armor, 35 dmg (chaos), 0.5 sec attack speed and 450 range. Build limit 1.
Level 2: Constructs a tower with 400 hp, 6 armor, 65 dmg (chaos), 0.5 sec attack speed and 500 range. Build limit 1.
Level 3: Constructs a tower with 450 hp, 8 armor, 85 dmg (chaos), 0.5 sec attack speed and 550 range. Build limit 2.
Level 4: Constructs a tower with 500 hp, 10 armor, 115 dmg (chaos), 0.5 sec attack speed and 600 range. Build limit 3.


cd: 180/150/120/90
mc: 150/175/200/225
cast range: 150
[QUOTE]
________________________________________
Quote:
Full Canon (F)(Point- atack bost)

Gigant Build Brothers can shoot at point-target with small AoE and bonus damage.

1 level: 250 AoE, 15 bonus damage, manacost 15. Cooldown 2 seconds.
2 level: 250 AoE, 25 bonus damage, manacost 15. Cooldown 1 second.
3 level: 250 AoE, 35 bonus damage, manacost 15. Cooldown 0.5 seconds.
4 level: 250 AoE, 45 bonus damage, manacost 15. Cooldown 0 seconds.

*orb efect

Quote:
(ultra) Barriers Build(R)


Creates a barrier box.

Level 1 - Barrier have 200hp,

Level 2 - Barrier have 250hp, and spikes that cause 20 damage to melle attacking units.

Level 3 - Portal have 300hp, and spikes that cause 20 damage to melle attacking units, and barbed wire slow 10% any enemy units in 150 aoe

Mana cost 50/50/50
the barrier have 10 armor fortify
cool down:10
cast range: 150





(Pros)
+good hability make have 2 or more tower to defend or atack
+Good creature spawn
+Good farmer
+the best pusher

(bad news)
-some mana cost for all habilits
-Low base damage
-good target
- all can see easy then
-long cd


Map test

Removed, need update.
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Last edited by erico; 08-16-2010 at 12:08 AM. Reason: No more discharge, Insert full Canon
Old 04-16-2010, 12:33 AM   #2
JakiroONeal
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Default Re: (Neutral-Int) Gigant Builder Brothers

ok.

bad presentation, and even bad ideas.
use a template for a better view and rethink about ur skills before posting anything
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Old 04-16-2010, 10:56 AM   #3
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Default Re: (Neutral-Int) Gigant Builder Brothers

Ok i rework .... i go think betther
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Old 04-16-2010, 12:14 PM   #4
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Default Re: (Neutral-Int) Gigant Builder Brothers

250 damage with a cooldown of 5 seconds? ultimate backdoor freak, man. You didn't even specify if he's ranged or not.
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Old 04-16-2010, 12:24 PM   #5
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Default Re: (Neutral-Int) Gigant Builder Brothers

Quote:
Originally Posted by vrihet View Post
250 damage with a cooldown of 5 seconds? ultimate backdoor freak, man. You didn't even specify if he's ranged or not.
Range: 800 i input the range thanks
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Old 04-16-2010, 12:36 PM   #6
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Default Re: (Neutral-Int) Gigant Builder Brothers

I was thinking of a tower hero too. This is good.
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Old 04-16-2010, 12:52 PM   #7
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Default Re: (Neutral-Int) Gigant Builder Brothers

you need to work on your english, by the way :P
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Old 04-16-2010, 07:32 PM   #8
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Default Re: (Neutral-Int) Gigant Builder Brothers

I am really mad cause I have been writing my reply for an hour and my PC restarted....

I am writing this one very fast so I won't say much

1st skill: damage/heal cheating need reduction, cd must be increased mc also. Name needs change (RepairDenai)? Tower Mechanical sounds better.

Suggestion: Less damage/heal, higher mc (150+), higher cd (120 to 90 secs)

Cant be casted if there arent enemy creeps and friendly ones (only for enemy towers) to prevent backdoor.

2nd skill: Idea good, numbers need change, scaling too. Cant understand much from description.

Level 1: Constructs a tower with 300 hp, 4 armor, 50 dmg (chaos), 1 sec attack speed and 450 range. Build limit 2.
Level 2: Constructs a tower with 400 hp, 6 armor, 75 dmg (chaos), 1 sec attack speed and 500 range. Build limit 4.
Level 3: Constructs a tower with 500 hp, 8 armor, 100 dmg (chaos), 1 sec attack speed and 550 range. Build limit 6.
Level 4: Constructs a tower with 600 hp, 10 armor, 125 dmg (chaos), 1 sec attack speed and 600 range. Build limit 8.

Towers must have 400 distance between them. Only 2 can be build in an 1000 area near a normal tower. Also, add a casting time, propably big (5 secs) cause they are supposed to build the towers.

cd: defenately bigger 180/150/120/90
mc: less, about 150/175/200/225

3rd skill: Give complete description with exact stats and abilities. Cant understand much from description. Maybe give goblins slow/ministun passive ability to synergize with 2nd skill (enemies cant go away from towers).

Ultimate: ive complete description with exact stats and abilities. Cant understand much from description. Replace word build with summon. Build sounds like it needs some time





Correct weird words like golen, regem etc. Balance skills and stats and the hero will be much better.

P.S. I will give more explanations and comments about my post soon.
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Last edited by Darisaplis; 04-16-2010 at 07:42 PM.
Old 04-16-2010, 08:15 PM   #9
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Default Re: (Neutral-Int) Gigant Builder Brothers

I suggest you start by fixing the grammatic errors and the template.

Stats: 25-30 damage? really? Is this unit melee or ranged?

Skill 1: its too simple and very, very OP.

Skill 2: What exactly are the various purposes for the tower? None are explained in the description and surely its not the 100 damage it deals to who knows what range and how often.

Skill 3: Finish the skill.

Ultimate: Lacks information, Golem stats? temporiamento aktivo WHAT?

Comments may sound a bit harsh, but this is a really rushed and half-finished suggestion.
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Old 04-17-2010, 01:27 PM   #10
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Default Re: (Neutral-Int) Gigant Builder Brothers

Quote:
Originally Posted by ccjmk View Post
you need to work on your english, by the way :P
Yes i try, but i dont have a good english! sorry about that! I try make my best
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Old 04-17-2010, 01:38 PM   #11
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Thumbs up Re: (Neutral-Int) Gigant Builder Brothers

Quote:
Originally Posted by Darisaplis View Post
I am really mad cause I have been writing my reply for an hour and my PC restarted....

I am writing this one very fast so I won't say much

1st skill: damage/heal cheating need reduction, cd must be increased mc also. Name needs change (RepairDenai)? Tower Mechanical sounds better.

Suggestion: Less damage/heal, higher mc (150+), higher cd (120 to 90 secs)

Cant be casted if there arent enemy creeps and friendly ones (only for enemy towers) to prevent backdoor.

2nd skill: Idea good, numbers need change, scaling too. Cant understand much from description.

Level 1: Constructs a tower with 300 hp, 4 armor, 50 dmg (chaos), 1 sec attack speed and 450 range. Build limit 2.
Level 2: Constructs a tower with 400 hp, 6 armor, 75 dmg (chaos), 1 sec attack speed and 500 range. Build limit 4.
Level 3: Constructs a tower with 500 hp, 8 armor, 100 dmg (chaos), 1 sec attack speed and 550 range. Build limit 6.
Level 4: Constructs a tower with 600 hp, 10 armor, 125 dmg (chaos), 1 sec attack speed and 600 range. Build limit 8.

Towers must have 400 distance between them. Only 2 can be build in an 1000 area near a normal tower. Also, add a casting time, propably big (5 secs) cause they are supposed to build the towers.

cd: defenately bigger 180/150/120/90
mc: less, about 150/175/200/225

3rd skill: Give complete description with exact stats and abilities. Cant understand much from description. Maybe give goblins slow/ministun passive ability to synergize with 2nd skill (enemies cant go away from towers).

Ultimate: ive complete description with exact stats and abilities. Cant understand much from description. Replace word build with summon. Build sounds like it needs some time





Correct weird words like golen, regem etc. Balance skills and stats and the hero will be much better.

P.S. I will give more explanations and comments about my post soon.
Ok lets go!

I like some your ideas i go work in this

(fist skill) i rework this ! i go try make this have the best for all.

Second skill: i can do that! more balance! i good for the dota! I need remake iin the map test! see how work

Third skill : i make this ! now have, but the original no have mini-stun can be usefull!

Ultimate: He need some time 4 s to call the golen! but summon can be the word.x i work in this
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Old 04-17-2010, 01:39 PM   #12
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Default Re: (Neutral-Int) Gigant Builder Brothers

Quote:
Yes i try, but i dont have a good english! sorry about that! I try make my best
I understand that your English is bad, I'm proud non-English speaking people play Dota
To correct that
Yes, I will try to improve my English writing. I dont have good skills in that language. I'm sorry about that. I'll give my best.

The idea of repairing a tower is about the most imbalanced thing.
Look at a game with this dude. He would have a BoT. He would teleport to the tower, ultimately fixing all first towers, so regardless of how hard the enemy team will push, you will always win because your first towers never die...

Magic damage on a fortified unit is sheitte.

Sorry dude, very big T-Down
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Old 04-17-2010, 02:16 PM   #13
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Default Re: (Neutral-Int) Gigant Builder Brothers

Quote:
Originally Posted by Darth pogi View Post
I understand that your English is bad, I'm proud non-English speaking people play Dota
To correct that
Yes, I will try to improve my English writing. I dont have good skills in that language. I'm sorry about that. I'll give my best.

The idea of repairing a tower is about the most imbalanced thing.
Look at a game with this dude. He would have a BoT. He would teleport to the tower, ultimately fixing all first towers, so regardless of how hard the enemy team will push, you will always win because your first towers never die...

Magic damage on a fortified unit is sheitte.

Sorry dude, very big T-Down
Imbalanced?
Treant Protector make this think!
Living Armor

* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: V

Quote:
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.


* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects

* 1
* 30
* 7 seconds
* 500
* N/A
* 40 seconds
* Allied Units or Structures
* Adds 3 armor and regenerates 1 hit point per second

* 2
* 35
* 7 seconds
* 500
* N/A
* 40 seconds
* Allied Units or Structures
* Adds 6 armor and regenerates 2 hit points per second

* 3
* 40
* 7 seconds
* 500
* N/A
* 40 seconds
* Allied Units or Structures
* Adds 9 armor and regenerates 3 hit points per second

* 4
* 40
* 7 seconds
* 500
* N/A
* 40 seconds
* Allied Units or Structures
* Adds 12 armor and regenerates 4 hit points per second

Notes

• Can target structures.
Treant protector can use this in the structures and yourself, or friends..
40secondx4 160 hp regen, more armor!

This make the enemy take a hard punsh, but the pushes not impossible! looks like Treant protector.

try use the map test to see that!
And this damage to enemy tower can make your team have more easy pushes, but the Gigant builder Brethers no have disables or other habilitys to a real stop the enemys hero!
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Old 04-17-2010, 03:21 PM   #14
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Default Comments for the 2 first skills

It's good that you have started balancing ur hero.

For the 1st skill I have another suggestion.

OK the damage/heal is good as it is. BUT u must make this skill non-spamable. This way people won't be able to destroy towers or protect friendly ones against team pushes, easily. To achieve this increase the cooldown (30 secs) so that he can't take down a full hp tower with a single push. Also manacost must be bigger. I say from 150 and more.

note: if u do this make it to kill siege creeps instantly to make sure that he wont waste 150 mana and a 30 secs cd just to harass a siege creep.

note 2: reduce the range. This will put the hero in danger if he wants to heal/damage towers with many enemies heroes nearby, making team support important. I think 500 is good.

2nd skill: You have forgotten to add to ur post this
<Towers must have 400 distance between them. Only 2 can be build in an 1000 area near a normal tower.>
I said this because people will spam towers near the normal one making it unkillable. Add this to ur post also.


NOTE ABOUT THE TEST MAP: You don't have to add to the post what you can add to ur testmap. People want to know what this hero is like. Having an updated testmap is good but not really important. Change ur main post and if u can't pass these changes to the testmap its ok.
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Old 04-19-2010, 10:51 AM   #15
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Default Re: Comments for the 2 first skills

Quote:
Originally Posted by Darisaplis View Post
It's good that you have started balancing ur hero.

For the 1st skill I have another suggestion.

OK the damage/heal is good as it is. BUT u must make this skill non-spamable. This way people won't be able to destroy towers or protect friendly ones against team pushes, easily. To achieve this increase the cooldown (30 secs) so that he can't take down a full hp tower with a single push. Also manacost must be bigger. I say from 150 and more.

note: if u do this make it to kill siege creeps instantly to make sure that he wont waste 150 mana and a 30 secs cd just to harass a siege creep.

note 2: reduce the range. This will put the hero in danger if he wants to heal/damage towers with many enemies heroes nearby, making team support important. I think 500 is good.

2nd skill: You have forgotten to add to ur post this
<Towers must have 400 distance between them. Only 2 can be build in an 1000 area near a normal tower.>
I said this because people will spam towers near the normal one making it unkillable. Add this to ur post also.


NOTE ABOUT THE TEST MAP: You don't have to add to the post what you can add to ur testmap. People want to know what this hero is like. Having an updated testmap is good but not really important. Change ur main post and if u can't pass these changes to the testmap its ok.

I think use more cooldown, and less the range, this make more balanced , make vulneravel to atack when damage or heal. 200 to range looks like.

I undertand the idea. can be work!.
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Old 05-05-2010, 10:42 AM   #16
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Default Re: (Neutral-Int) Gigant Builder Brothers

any idea?
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Old 05-05-2010, 11:14 AM   #17
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Default Re: (Neutral-Int) Gigant Builder Brothers

imbalanced.... i think you must change this hero as a fire in a hole hero(explosives yeah..) rather than a warpten hero(making buildings, units fast)
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Old 05-10-2010, 12:29 PM   #18
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Default Re: (Neutral-Int) Gigant Builder Brothers

Quote:
Originally Posted by invul_nerable View Post
imbalanced.... i think you must change this hero as a fire in a hole hero(explosives yeah..) rather than a warpten hero(making buildings, units fast)
I go study other changes to everybody choose the best for this hero, no losing the tower idea, and the build idea sistem
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Old 05-11-2010, 11:21 PM   #19
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Default Re: (Neutral-Int) Gigant Builder Brothers

I think there can't be builder heroes in DotA. In addition, a lot of the skills are imbalanced.
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Old 05-11-2010, 11:25 PM   #20
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Default Re: (Neutral-Int) Gigant Builder Brothers

I make some changes and the ideas to make a real hero for the build!

I make change about te Ult ande firt skill whith other ideas too
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