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#1 | |||||
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Join Date: Mar 2010
Posts: 244
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The Giants team builders!![]() Version 2.5 His stat are as follows: Agility: 15 +1.2 Intelligence: 20 + 3 Strength: 21 +1.8 Ms: 270 ________________________________________ Attack: 25-30 Ranged-650 Skills ________________________________________ Quote:
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Full Canon (F)(Point- atack bost) Gigant Build Brothers can shoot at point-target with small AoE and bonus damage. 1 level: 250 AoE, 15 bonus damage, manacost 15. Cooldown 2 seconds. 2 level: 250 AoE, 25 bonus damage, manacost 15. Cooldown 1 second. 3 level: 250 AoE, 35 bonus damage, manacost 15. Cooldown 0.5 seconds. 4 level: 250 AoE, 45 bonus damage, manacost 15. Cooldown 0 seconds. *orb efect |
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(ultra) Barriers Build(R) Creates a barrier box. Level 1 - Barrier have 200hp, Level 2 - Barrier have 250hp, and spikes that cause 20 damage to melle attacking units. Level 3 - Portal have 300hp, and spikes that cause 20 damage to melle attacking units, and barbed wire slow 10% any enemy units in 150 aoe Mana cost 50/50/50 the barrier have 10 armor fortify cool down:10 cast range: 150 |
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#2 |
Member
Join Date: Feb 2010
Posts: 110
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ok.
bad presentation, and even bad ideas. use a template for a better view and rethink about ur skills before posting anything
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#3 |
Member
Join Date: Mar 2010
Posts: 244
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Ok i rework .... i go think betther
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#4 |
Member
Join Date: Oct 2009
Posts: 137
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250 damage with a cooldown of 5 seconds? ultimate backdoor freak, man. You didn't even specify if he's ranged or not.
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#5 |
Member
Join Date: Mar 2010
Posts: 244
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Range: 800 i input the range thanks
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#6 |
Member
Join Date: Oct 2009
Posts: 137
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I was thinking of a tower hero too. This is good.
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#7 |
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you need to work on your english, by the way :P
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#8 |
Member
Join Date: Sep 2009
Location: Greece
Posts: 47
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I am really mad cause I have been writing my reply for an hour and my PC restarted....
I am writing this one very fast so I won't say much 1st skill: damage/heal cheating need reduction, cd must be increased mc also. Name needs change (RepairDenai)? Tower Mechanical sounds better. Suggestion: Less damage/heal, higher mc (150+), higher cd (120 to 90 secs) Cant be casted if there arent enemy creeps and friendly ones (only for enemy towers) to prevent backdoor. 2nd skill: Idea good, numbers need change, scaling too. Cant understand much from description. Level 1: Constructs a tower with 300 hp, 4 armor, 50 dmg (chaos), 1 sec attack speed and 450 range. Build limit 2. Level 2: Constructs a tower with 400 hp, 6 armor, 75 dmg (chaos), 1 sec attack speed and 500 range. Build limit 4. Level 3: Constructs a tower with 500 hp, 8 armor, 100 dmg (chaos), 1 sec attack speed and 550 range. Build limit 6. Level 4: Constructs a tower with 600 hp, 10 armor, 125 dmg (chaos), 1 sec attack speed and 600 range. Build limit 8. Towers must have 400 distance between them. Only 2 can be build in an 1000 area near a normal tower. Also, add a casting time, propably big (5 secs) cause they are supposed to build the towers. cd: defenately bigger 180/150/120/90 mc: less, about 150/175/200/225 3rd skill: Give complete description with exact stats and abilities. Cant understand much from description. Maybe give goblins slow/ministun passive ability to synergize with 2nd skill (enemies cant go away from towers). Ultimate: ive complete description with exact stats and abilities. Cant understand much from description. Replace word build with summon. Build sounds like it needs some time Correct weird words like golen, regem etc. Balance skills and stats and the hero will be much better. ![]() P.S. I will give more explanations and comments about my post soon. |
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| Last edited by Darisaplis; 04-16-2010 at 07:42 PM. | |
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#9 |
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I suggest you start by fixing the grammatic errors and the template.
Stats: 25-30 damage? really? Is this unit melee or ranged? Skill 1: its too simple and very, very OP. Skill 2: What exactly are the various purposes for the tower? None are explained in the description and surely its not the 100 damage it deals to who knows what range and how often. Skill 3: Finish the skill. Ultimate: Lacks information, Golem stats? temporiamento aktivo WHAT? Comments may sound a bit harsh, but this is a really rushed and half-finished suggestion.
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#10 |
Member
Join Date: Mar 2010
Posts: 244
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Yes i try, but i dont have a good english! sorry about that! I try make my best
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#11 | |
Member
Join Date: Mar 2010
Posts: 244
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Quote:
I like some your ideas i go work in this (fist skill) i rework this ! i go try make this have the best for all. Second skill: i can do that! more balance! i good for the dota! I need remake iin the map test! see how work Third skill : i make this ! now have, but the original no have mini-stun can be usefull! Ultimate: He need some time 4 s to call the golen! but summon can be the word.x i work in this |
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#12 | |
Member
Join Date: Oct 2009
Posts: 257
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Quote:
To correct that Yes, I will try to improve my English writing. I dont have good skills in that language. I'm sorry about that. I'll give my best. The idea of repairing a tower is about the most imbalanced thing. Look at a game with this dude. He would have a BoT. He would teleport to the tower, ultimately fixing all first towers, so regardless of how hard the enemy team will push, you will always win because your first towers never die... Magic damage on a fortified unit is sheitte. Sorry dude, very big T-Down |
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#13 | ||
Member
Join Date: Mar 2010
Posts: 244
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Quote:
Treant Protector make this think! Living Armor * Ability Type: Active * Targeting Type: Unit * Ability Hotkey: V Quote:
40secondx4 160 hp regen, more armor! ![]() This make the enemy take a hard punsh, but the pushes not impossible! looks like Treant protector. ![]() try use the map test to see that! And this damage to enemy tower can make your team have more easy pushes, but the Gigant builder Brethers no have disables or other habilitys to a real stop the enemys hero! |
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#14 |
Member
Join Date: Sep 2009
Location: Greece
Posts: 47
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It's good that you have started balancing ur hero.
For the 1st skill I have another suggestion. OK the damage/heal is good as it is. BUT u must make this skill non-spamable. This way people won't be able to destroy towers or protect friendly ones against team pushes, easily. To achieve this increase the cooldown (30 secs) so that he can't take down a full hp tower with a single push. Also manacost must be bigger. I say from 150 and more. note: if u do this make it to kill siege creeps instantly to make sure that he wont waste 150 mana and a 30 secs cd just to harass a siege creep. note 2: reduce the range. This will put the hero in danger if he wants to heal/damage towers with many enemies heroes nearby, making team support important. I think 500 is good. 2nd skill: You have forgotten to add to ur post this <Towers must have 400 distance between them. Only 2 can be build in an 1000 area near a normal tower.> I said this because people will spam towers near the normal one making it unkillable. Add this to ur post also. NOTE ABOUT THE TEST MAP: You don't have to add to the post what you can add to ur testmap. People want to know what this hero is like. Having an updated testmap is good but not really important. Change ur main post and if u can't pass these changes to the testmap its ok. |
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#15 | |
Member
Join Date: Mar 2010
Posts: 244
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Quote:
I think use more cooldown, and less the range, this make more balanced , make vulneravel to atack when damage or heal. 200 to range looks like. I undertand the idea. can be work!. |
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#16 |
Member
Join Date: Mar 2010
Posts: 244
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any idea?
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#17 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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imbalanced.... i think you must change this hero as a fire in a hole hero(explosives yeah..) rather than a warpten hero(making buildings, units fast)
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![]() (PM me for reviews, I warn you that i am a critic, you might not like what is my opinion) |
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#18 |
Member
Join Date: Mar 2010
Posts: 244
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I go study other changes to everybody choose the best for this hero, no losing the tower idea, and the build idea sistem
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#19 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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I think there can't be builder heroes in DotA. In addition, a lot of the skills are imbalanced.
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#20 |
Member
Join Date: Mar 2010
Posts: 244
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I make some changes and the ideas to make a real hero for the build!
I make change about te Ult ande firt skill whith other ideas too |
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