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#1 | |||
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Join Date: Jun 2009
Posts: 437
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Current Geminate Attack Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this. Level 1 - 6 second cooldown Level 2 - 5 second cooldown Level 3 - 4 second cooldown Level 4 - 2.5 second cooldown Passive Geminate Attack is an Orb Effect. The extra attack will never trigger attack effects (orb effects, bash and critical strike). Nerubian Weaver needs an attack order for this ability to activate. The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect. Can affect towers. |
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New Geminate Attack Occasionally, the Nerubian Weaver will call his future self to aid him in attacking. The visage will appear on the opposite side of his target and attack once. After attacking, the visage remains in the present time for 2 seconds, during which the Weaver can instantly swap locations with it. Level 1 - 6 second cooldown Level 2 - 5 second cooldown Level 3 - 4 second cooldown Level 4 - 3 second cooldown Passive The visage is the same level as Weaver, has the same items, can trigger item effects, and is invulnerable and untargetable. The visage does not have any buffs Weaver might have when attacking. |
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Subskill - Time Inversion Instantly swap locations with your future self. Mana Cost: 40 Cooldown: |


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#2 |
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Join Date: Feb 2010
Posts: 110
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Cool !
T-up that would be fun
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#3 |
Member
Join Date: Oct 2009
Posts: 537
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I have a few concerns. I do like the concept though, but there are some issues at hand. Would it be too powerful considering not only can you warp to the other location but the fact that the original was both an orb, and the secondary attack never had a chance to do the criticals, bash, maelstrom etc where as this can?
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#4 |
Member
Join Date: Sep 2009
Location: California
Posts: 118
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Yes!!
Full support t-up
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#5 |
Member
Join Date: Mar 2010
Posts: 671
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T-up great suggestion. It gives him more maneuverability and chaos in the battlefield. I always felt restricted in item builds because of the orb and it messing with triggered attacks. Used skillfully, this could be another escape mechanism. Hope Ice Frog takes a look at this.
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#6 |
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cool idea, T-up
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#7 |
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Join Date: Dec 2009
Posts: 159
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He's already super mobile, I don't think the additional teleport is necessary. Since I've already suggested the other part:
T-up on orbs affecting both attacks T-down to the pseudo blink
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View my Int Melee hero Idea:
-The SwashBuckler! -The VoidMaster View my Str Melee Hero Idea: -The Gnomish Brawler! Check out My remake ideas: -Tweak Geminate attack WITH WORKING TESTMAP!!! -Tweak to Urna Swarm: Make it a little more useful damage-wise -Nerubian Assasine - Full Remake TESTMAP INCLUDED!! |
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#8 |
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A really great idea, btw i think for balance reason make this skill as an orb
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#9 |
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T-up is obvious. I will bump this whenever I see it, since... well... it's THE best weaver improvement I ever seen for a good while now.
Work on the layout of the suggestion, try to be more concise - try to seperate discussion of "why" from the "solution" and "why these and not other solutions". Make a 2nd map that would make it an orb effect after all - just in case people would mind the balance issues. And do mention that the banished weaver does not plant orb effects/percentage-chance strikes) on target. (Or does it? it would be a bit lame if it did - you know, bash etc. - better if it was removed if that's the case) Change mana cost of Time inversion to 60 since 800 distance is more or less how much you get by walking with Shukuchi on. And give it a cooldown of 10 seconds constant.
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| Last edited by IAmTheSpoon; 04-23-2010 at 05:51 AM. | |
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#10 |
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Would be nice, except that Weaver is already mobile enough as is, so T-d only on that part.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#11 | |
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Quote:
If the warp would be removed, it would be best if the banished unit would become a short-lasting image. For the confusion, at least.
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#12 |
Member
Join Date: Apr 2010
Location: Seretei
Posts: 194
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#13 |
Member
Join Date: Jun 2009
Posts: 84
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T-up for the idea, but only the visual though.
The swapping makes you the ideal chaser, no hero, none at all, can get away from you when it's implemented. Even Magina is going to have problems. I suggest decreasing the range of the visual clone, for a blink (only in distance) plus shukuchi looks like blinkdagger on venge :P
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durp?
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#14 |
Member
Join Date: Nov 2009
Location: Hell's Gates
Posts: 931
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T - Up. Its impossible to miss with such great concept of remake. Warp together with Sukuchi will definitely make Weaver a better pick as a chaser/ganker.
PS : I really like your TB remake too!! |
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#15 |
Forum Staff
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As I said b4, T-Up on the idea but T-D on Time Inversion...
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#16 |
Member
Join Date: Apr 2010
Posts: 395
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Damn. This is the best buff that Ive seen to weaver. It's extremely fun and synergises with everythig( swarm+Geminate+attackx2+shukuchi+get on another side+geminate again+teleport=chaos ) HUGE T-UP!!
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#17 |
Member
Join Date: Oct 2009
Posts: 110
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Wow so cool hope this will be implented t-up
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#18 |
Member
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Time Lapse will need a cd nerf with this.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#19 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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You know, that's just perfect... ;*
Huge T-up!
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#20 |
Member
Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Great sugestion. Only one thing:
You attack someone in front of a cliff. "Future self" appears on it, you cast Time Inversion and now ... you are stucked on a cliff. |
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