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#1 |
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| Last edited by kanzakill; 08-31-2009 at 09:59 PM. | |
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#3 |
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What an bad bad bad bad bad remake. Seriously, why are you changing his killing potential and counter to some heroes?
Huge double T-Down from me.
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| Last edited by Cp6uja; 08-31-2009 at 02:07 PM. | |
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#4 |
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Join Date: Aug 2009
Posts: 194
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wow Cp6uja_ was seriously pissed off to make a double post lol
![]() but yeah why fix something that is not broken? His ult is a strong early-mid game killing tool don't try to fix it t-down |
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#5 | |
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Cep6uja double posting uhh, first and last time we maybe see this...
Quote:
Regarding what you proposed: I think, it really depends on players if this skill is a killsteal mechanics or just a killing blow finisher. A skill-full player would not use it to ks. Also, I think your skill is over-complicated right now. But yes, I think Axe has skills which does not fit his role, but your idea does not really solve it, just looks like a nerf for me... Btw. His battle hunger is even more senseless considering Axe's role or in better phrase: how players currently interpret him. Though Axe was planned as a lowhp-finisher.
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#6 |
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Join Date: Jun 2009
Posts: 1,606
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as you notice, axe can't kill alone. yes he can do a lot of damage but he CAN"T any of them without this finale tool. let's say you're playing axe, you dive in clash and tank and spin on 5 heroes. you surely did the most damage on them (comparing to your allies) but you'll only get 1 sure kill even you'd almost sacrifice yourself. don't fix something that's not broken. you should ask for laguna blade, finger of death & reaper scythe remake too..
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#7 | |||
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Quote:
![]() I increased it: pure damage and AoE for teamfight ![]() Quote:
![]() And what do you mean by the bold part? Quote:
Still no idea for Battle Hunger ---------------------------------------------------------- Anyway, that was my epic fail to click on "Submit New Thread" instead of "Preview Post" I was in a hurry so ... ![]() I was going to change it, and now I changed it.
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#8 |
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Join Date: Jul 2009
Posts: 391
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The problem is, how often are you going to have more than 1 enemy hero that is below the (now even lower) threshold? Therefore, you are pretty much weakening Culling Blade's kill threshold (ALOT), making it harder to land (its harder to hit with a 150~200 AoE skill than a 300 range single target skill), to give it 250 pure damage (about 1 attack from Kunkka's Tidebringer).
Finally, Culling Blade isn't a KS skill, its a finisher skill. KSing is when you take a kill that you didn't do anything for. If Axe is in Culling Blade range (300), then he probably helped kill the target, not to mention 625 life is fairly high, atleast 30% against any non-tanks, even late game. |
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#9 |
Forum Staff
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But you decreased the hp requirement, which means decrease in killing potential.
I don't think AoE stun is really needed for axe who already has berserker's call.q
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#10 |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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T-Down, it's only a KS skill if the player is a KSer.
If Axe uses it in a gank where the enemy would be dead anyways, I'm pretty sure he'll be doing the same if he was Lion, Lina or Zeus. There's nothing wrong with the skill, it's the player that's broken. edit:- of course Culling an enemy to reduce time spent in enemy territory shouldn't be considered KSing. |
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#11 |
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its a neat idea, but axe is strong enough as he is. Plus I do not think it is possible for enemies to be completely 'unaffected' by creeps, towers and allies unless you made them invul till the end of the duration.
Above all, he definitely doesn't need changing, so no change will be made. |
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#12 |
Member
Join Date: Jun 2009
Location: Switzerland.
Posts: 1,117
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You mean if the target has 624 hp it is dead?
Anyway Axe is played as semy carry in competitive too, and getting kills isnt that bad. |
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#13 |
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Join Date: Jun 2009
Posts: 5,234
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imagine if laguna did this... ridiculous. insta kill spells arent cool if they dont insta kill.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#14 |
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Its fine as it is IMO...
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Dynes: I don't believe you. /care
My suggestions on my blog. |
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#15 |
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What wrong with people commenting only after I left the idea for later changes?
![]() Anyway, it's no time soon so right now don't comment on this suggestion. I haven't had an idea how to fix it. Thanks anyway
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#16 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 3,337
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Delete this post. Wrong thread.
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| Last edited by EebstertheGreat; 01-13-2010 at 06:40 AM. Reason: Oops. | |
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#17 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Lol, funny remake and much more usefull to carry someone. ^_^
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#19 |
Member
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What the hell? This thing is to be repaired. Don't bump it for no reason.
Seriously, you guys never do things I expect you to do and always do things that I don't want. My abilities are over there in the dark corner. One of my items is right on the front page. They need reviews much more than this thing. And yet you guys always give me the unexpected.
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| Last edited by kanzakill; 08-21-2010 at 11:04 AM. | |