Originally Posted by NHP54
Concept: First off, I must say that I think Harpeia sounds like an unappealing name to me. It sounds like an STD. Anyway, on with the review.
Skill 1 - The skill name is on the plain side for me. Though the skill is sort of similar to Ursa's Overpower, I think it is different enough to be its own skill.
Skill 2 - The concept is good, but you need to increase the numbers to be practical. The fact is 4% per 50 distance in a 350 AoE isn't that impressive. Compare that to Enigma's Midnight Pulse that does 6% at Level 4 for up to 8 seconds in a 400 AoE. The targets could just hold position to prevent further damage, plus they will be slowed down so traveling each 50 is more difficult. I think you should consider some options like: increasing the AoE a bit, raising the duration or increasing the damage percentage to even double-digits for each 50 distance traveled. The slow effect is just fine, though. ***/5
Skill 3 - The skill name is too plain, plus the passive is less effective due to the first skill giving you max attack speed. Sure, the increased attack speed could occur after the first skill, but even then, it's a meh for me.
Skill 4 - What is the duration? The manacost seems too high for a skill that gives no damage. I think around 150 or less at Level 3 would be just fine.
Overall, the hero could use further tweaks in the number department, plus the third skill is too plain and kind of defeats its own purpose due to the first skill.
Yeah... so Harpeia is Harpy in Latin but you did bring up a good point. Xanthippe was Socrates' wife (apparently she was a shrew).
Thrash: Okay, I can always spice up the name later.
Quick Sand: I'm not really sure what to do with the numbers on this skill. My main point is for them to want to stand still which lets the harpy get more hits in. I know that the AoE isn't that high but 4% per 50 is pretty good for a normal skill because as they try to get out they are slowed even more making it easier for the harpy to attack (as said).
Fury: Fury is meant to be triggered by Thrash, not to be less effective. Since Thrash has a rather long cooldown it will most likely only be used once, max twice in a fight so it would be opened with, resulting in the passive being activated as soon as possible by either the attacks or the crits.
Dust Storm: I can't believe I forgot the duration. It is (as now shown) 10/12/14. I think the effect regardless of it not having damage isn't bad because that % of blind is nothing to mess around with. Let alone they are attacking slower they are missing (at 16) more than a Butterfly's evasion.
This was my very first posting so I haven't really gone back over my own skills or checked anything. Thanks for the input.