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Old 04-25-2010, 04:45 PM   #1
talkingmuffin
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Default [STR-Sentinel] Xanthippe, Dust Witch


Dust Witch,
Xanthippe




Background Story story

Affiliation Sentinel
Theme Sand, Fury

Strength 22 + (2.8)
Agility 16 + (1.8)
Intelligence 14 + (1.6)

Health 568
Mana 182

Damage 44-52
Armor 3
Movespeed 305
Range Melee
Sight 1800/800

ICON SET


  • Thrash (Juan_Ann)
  • Quick Sand (-BerZeKeR-)
  • Fury (ike_ike)
  • Dust Storm (Juice_F)


SKILLS


Thrash

Offensive Damage
Target Unit

Xanthippe goes into a fury, ripping apart her target at unimaginable speed. Xanthippe attacks her target 3/4/5/6 times at max attack speed with a 50% chance to deal 1.5x damage each hit. Each attack can trigger orbs and item effects.

Damage Attack Damage
Manacost 100/115/130/145
Cooldown 30/28/26/24



Quick Sand

Offensive Disable
Target Area

Xanthippe makes an area of earth saturated and pressurized causing it to become a collapsing chamber. When an enemy unit walks over the area they become trapped and lose 50% movement speed. If the enemy unit continues to move while in the affected area they will lose a percentage of health per 50 units traveled. They will also lose an additional 2/4/6/8% movement speed per 50 units traveled.

Damage 1/2/3/4% health
Manacost 110/120/130/140
Cast Range 500
Cast Time Instant
Area of Effect 350
Cooldown 30
Duration 5



Fury

Offensive Passive
Self-Buff

Xanthippe's animalistic nature causes her to work herself into a rage while fighting. Whenever Xanthippe evades, crits, or attacks a target 10/9/8/7 times in a row she works herself into a furor gaining 15/30/45/60% attack speed. The buff can't occur more than once every 5 seconds.

Duration 5



Dust Storm

Offensive
AoE

The Dust Witch conjures a dust storm that hampers her enemies' and increases her allies' fighting abilities. The storm slows enemy attack and movespeeds by 20/30/40% while also making them miss 20/30/40% of the time. The storm also increases allied attack and movespeeds by 10/15/20%.

Manacost 150/175/200
Cast Time .5
Area of Effect 450/550/650
Cooldown 60
Duration 10/12/14



SUGGESTED BUILD



I think this would be the most successful ganking and early harassing skill build. Thrash is gotten early because it is going to be a very quick burst of damage and a great way to take down a hero quickly. Fury is gotten second because it works well with Thrash because of the critical chance and amount of times attacked. Quick Sand is gotten third because it is good to have a disable early on for helping with quick kills; also, having your target have little to no movement speed would be great for helping Xanthippe getting more attacks on her target. The rest is filled in with getting the highest amount of damage possible. Quick Sand is gotten last for normal skills because the slow does enough at level 1 to not have to upgrade it until later.

SYNERGY

MiniHeroIcons

Reasons for these heroes


Changelog:
  • Suggestion created 4/25/10
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Last edited by talkingmuffin; 04-26-2010 at 02:41 AM.
Old 04-26-2010, 01:58 AM   #2
NHP54
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Default Re: [STR-Sentinel] Harpeia, Dust Witch

Concept: First off, I must say that I think Harpeia sounds like an unappealing name to me. It sounds like an STD. Anyway, on with the review.

Skill 1 - The skill name is on the plain side for me. Though the skill is sort of similar to Ursa's Overpower, I think it is different enough to be its own skill.
****/5

Skill 2 - The concept is good, but you need to increase the numbers to be practical. The fact is 4% per 50 distance in a 350 AoE isn't that impressive. Compare that to Enigma's Midnight Pulse that does 6% at Level 4 for up to 8 seconds in a 400 AoE. The targets could just hold position to prevent further damage, plus they will be slowed down so traveling each 50 is more difficult. I think you should consider some options like: increasing the AoE a bit, raising the duration or increasing the damage percentage to even double-digits for each 50 distance traveled. The slow effect is just fine, though. ***/5

Skill 3 - The skill name is too plain, plus the passive is less effective due to the first skill giving you max attack speed. Sure, the increased attack speed could occur after the first skill, but even then, it's a meh for me.
***/5

Skill 4 - What is the duration? The manacost seems too high for a skill that gives no damage. I think around 150 or less at Level 3 would be just fine.
***/5

Overall, the hero could use further tweaks in the number department, plus the third skill is too plain and kind of defeats its own purpose due to the first skill.
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Old 04-26-2010, 03:12 AM   #3
talkingmuffin
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Default Re: [STR-Sentinel] Harpeia, Dust Witch

Quote:
Originally Posted by NHP54 View Post
Concept: First off, I must say that I think Harpeia sounds like an unappealing name to me. It sounds like an STD. Anyway, on with the review.

Skill 1 - The skill name is on the plain side for me. Though the skill is sort of similar to Ursa's Overpower, I think it is different enough to be its own skill.
****/5

Skill 2 - The concept is good, but you need to increase the numbers to be practical. The fact is 4% per 50 distance in a 350 AoE isn't that impressive. Compare that to Enigma's Midnight Pulse that does 6% at Level 4 for up to 8 seconds in a 400 AoE. The targets could just hold position to prevent further damage, plus they will be slowed down so traveling each 50 is more difficult. I think you should consider some options like: increasing the AoE a bit, raising the duration or increasing the damage percentage to even double-digits for each 50 distance traveled. The slow effect is just fine, though. ***/5

Skill 3 - The skill name is too plain, plus the passive is less effective due to the first skill giving you max attack speed. Sure, the increased attack speed could occur after the first skill, but even then, it's a meh for me.
***/5

Skill 4 - What is the duration? The manacost seems too high for a skill that gives no damage. I think around 150 or less at Level 3 would be just fine.
***/5

Overall, the hero could use further tweaks in the number department, plus the third skill is too plain and kind of defeats its own purpose due to the first skill.
Yeah... so Harpeia is Harpy in Latin but you did bring up a good point. Xanthippe was Socrates' wife (apparently she was a shrew).

Thrash: Okay, I can always spice up the name later.

Quick Sand: I'm not really sure what to do with the numbers on this skill. My main point is for them to want to stand still which lets the harpy get more hits in. I know that the AoE isn't that high but 4% per 50 is pretty good for a normal skill because as they try to get out they are slowed even more making it easier for the harpy to attack (as said).

Fury: Fury is meant to be triggered by Thrash, not to be less effective. Since Thrash has a rather long cooldown it will most likely only be used once, max twice in a fight so it would be opened with, resulting in the passive being activated as soon as possible by either the attacks or the crits.

Dust Storm: I can't believe I forgot the duration. It is (as now shown) 10/12/14. I think the effect regardless of it not having damage isn't bad because that % of blind is nothing to mess around with. Let alone they are attacking slower they are missing (at 16) more than a Butterfly's evasion.

This was my very first posting so I haven't really gone back over my own skills or checked anything. Thanks for the input.
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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