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Old 09-02-2009, 07:20 AM   #1
HELLRAISER
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Default [Sent-Int] Tarvallon, Healer of the Wild


__________________________________________________

INTRODUCTION

[img][/img]

Tarvallon

Tarvallon ist the long forgotten Brother of Illidan and Furion. Never seeking after any fame Tarvallon retreated himself into the deepest forest studying the secret healing techniques of the ancient wisps watching over the World Tree. When the Burning Legion attacked Ashenvale, chopping down his beloved trees and wiping out his old teachers, Tarvallon decided that its about time to use his power to stop the Scourge at any cost.
Credits for story and name go to Wh1sper

Strength - 19 + 2
Agility - 18 + 1,9
Intelligence - 22 + 2,6 (Main Attribute)

Learns Tree of Life's Power, Nature's Judgement, Violent Rejuvenation and Tranquility

Attack Range of 450
Movement Speed of 305

__________________________________________________

HERO INFORMATION
Affiliation: Sentinel
Role: Supporter
Theme: <Theme>


Tarvallon

Starting Hitpoints: 511
Starting Mana: 286
Starting Damage: 32 - 36
Starting Armor: 1.5

__________________________________________________

HERO ABILITIES



Tree of Life's Power

Channeling Chain AoE.
He links his soul with the tree of life gaining power and channeling it to damage foes or heal allies.

Level 1 - 30 heal or 60 dmg, Use 30mana per second of casting
Level 2 - 45 heal or 90 dmg, Use 35mana per second of casting
Level 3 - 60 heal or 120 dmg, Use 40mana per second of casting
Level 4 - 75 heal or 150 dmg, Use 45mana per second of casting
Damage type: magic.

In Depth Explanation
-This skill is used by activation. A sort of a damaging/healing wave that jump from target to target healing allies or dmging enemies at each jump.
If just 1 target then wave WON'T stop. Will damage or heal him till you run out of mana or turn it off.
-It use 36/42/48/54mana per second of channeling.
-Won't target ally units at full hp.
-This skill have 400 jumping range between targets.
-Healing and damage is done per 1second intervals, starting with 0second for the first.
-A new target is added to wave every 0.4second.
-You can't target self, but you can be included in the jumps(its random)


Duration is N/A
Casting Range is 700
Casting Time is 0[/i]

Cooldown: 0/0/0/0
Mana Cost: 36/42/46/54 per second
__________________________________________________



Nature's Judgement
Single Target instant cast.
Tarvallon use his soul link with Nature to, invoke Nature's care or wrath.
Heals an ally Hero or damages an enemy Hero. In addition if cast on enemy it purge him, for 80% slow at move speed and 40% slow at attack speed for 1.5seconds.

Level 1 - 90+4% of max hp

Level 2 - 120+6% of max hp

Level 3 - 150+8% of max hp

Level 4 - 180+10% of max hp
Damage type: magic.

In Depth Explanation
Can only be cast on Heroes including himself.


Duration is 0
Casting Range is 550
Casting Time is 0[/i]

Cooldown: 35/30/25/20
Mana Cost: 90/130/170/210
__________________________________________________



Violent Rejuvenation

A single target heal over time that damages enemies around the target in 550radius.

Level 1 - 6 heal on target and 8 AoE damage, per second.
Level 2 - 10 heal on target and 16 AoE damage, per second.
Level 3 - 14 heal on target and 24 AoE damage, per second.
Level 4 - 18 heal on target and 32 AoE damage, per second.
Damage type: Pure.

This skill can be purged.

Duration is 9/11/13/15
Casting Range is 800
Casting Time is 0[/i]

Cooldown: 30/25/20/15
Mana Cost: 80/120/160/200
__________________________________________________



Tranquility

Moves at 522 speed to a targeted area (invulnerable during the movement), He moves max 1400 distance
when caster reach the targeted location it cause Tranguility rain to fall of the sky at 650AoE around the caster.

While tranguility is casted, Tarvallon moves at 60% of his move speed.

Level 1 - Healing all allies in range for 90 per second while healing himself for 110 hp per second for 4 seconds
Level 2 - Healing all allies in range for 120 per second while healing himself for 145 hp per second for 5seconds
Level 3 - Healing all allies in range for 150 per second while healing himself for 180 hp per second for 6 seconds

In Depth Explanation
Tarvallon can perform actions, use skills and items, while this is on effect.


Duration is 4/5/6
Casting Range is 0
Casting Time is 0[/i]

Cooldown: 100/90/80
Mana Cost: 240/320/400
__________________________________________________

Notes
This is work in progress, judge concept and give feedback to skills and their numbers as they are easily changed.


How this Hero works

Stats:
His stats provide him enough survivability to survive long enough to heal but his skills also cost a lot of mana. Tarvallon have crazy low starting damage, so when picked i wish you luck with the denying. What about last hitting?

Tree of Life's Power(ToLP)
This skill is the main source of his dps, his supplementary healing over the team but also his last hitting mechanism despite being a channeling spell. This skill have 0 casting time and good damage compared to its mana cost, making it ideal for last hitting. If you continue channeling it a new target is added to the wave every 0.5 seconds, which can be ally or enemy unit, damaging at level 1 for 60magic damage or healing him for 40 every second. This actually means that the damage/heal point of the wave jump comes 0.5seconds after(the initial tho is still at 0seconds after cast). The good range and jump range of this skill allow you to stay a bit out of the combat's core and help your allies by healing or damaging but not far away as the skill is channeling but not devastating and a combat is never static. This skill can't be casted on ally on full health and the wave wont include a full health ally on its target list making it a perfect supplementary heal/dps to Tarvallon's Ultimate(i will explain that later). Target acquiring is 400 but after target is acquired link stays up to 700.

Nature's Judgement(NJ)
This is a multipurpose skill and it s a bit tricky as early game it can be characterized as a weak nuke but a good slow while late game its a weak slow but a good nuke, nice!
-1st Help you survive more into the battle, you can heal yourself.
-2nd It can take out of combat a physical dpser for 1.5seconds while damaging him
-3rd It can be an enemy hero finisher if the battle was over and you didn't need it, nice nuke and slow after wards to finish what is left of a hero.
-4th Most important you can use it to heal your allies

When Tarvallon used on offensive this skill is very valuable to allow him a few seconds of channeling(about 2) from his first skill.

Violent Rejuvenation(VR)
Another supporting skill but also supplementary dps. I expect this skill to be used to enhance a tanks role as it have a relatively long duration and AoE, but it can boost other heroes as the carry or the hero chaser. Alternatively it can be used as help for farming big creep waves.

Tranquility
The Ultimate! Tarvallon <3 team! This skill allow Tarvallon to rush into the combat and heal his team after suffering devastating damage, or can be used as a mid battle change the outcome. His fast move speed allow him to have a good placement but beware a faulty misplacement comes with a hefty 60% slow in Tarvallon movespeed. A good team will help you keep the battle into your AoE. On top of that if you achieve a good place you can use your other skills to further help your team. Tranquility and ToLP is a devastating combo enough to change any battle. You may get targeted a lot for it, but you can take a few hits
This skill can be rarely used to escape a nasty situation, but be sure to arrive into a safe zone after use it cause you will be greatly slowed afterwards.


Changelog
-Tweaked Nature's Judgement(2nd skill), to deal no Pure damage, increased the +dmg by 10 at level 1, growth rate at other levels remained same.
-Reduced %dmg of 2nd skill from 12% at lvl4 to 10%
Reduced Violent Rejunvenation healing from 30 lvl4 to 25
-Changed name and story, credits goes to Wh1sper
-Changed title, again!
-Nerf his ulti from 90-110 /135-165/180-200 to 90-110/120-145/150-180
3/4/2010
-Reduced starting armor by 1
-Rescaled violent rejuvenation dmg/healing and duration
-Added explanations on Tree of Life's Power
11/4/2010
-Added more explanations of Tree of Life's Power
-Reduced Casting range of Nature's Judgement from 700 to 650
-Reduced AoE of Violent Rejuvenation from 600 to 550
-Reduced AoE of Tranguility from 700 to 650
15/4/2010
-Increased mana cost of Tree of Life's Power from 30+10/50+15/70+20/90+25 to 40+10/60+15/80+20/100+25
-Reduced Healing of Violent Rejuvenation from 8/16/20/24 to 6/10/14/18
-Reduced Damage of Violent Rejuvenation from 11/22/33/44 to 8/16/24/32
-Violent Rejuvenation damage is no longer pure
-Decreased mana cost of VR by 20 at all levels.
-Decreased damage of Nature's Judgement from 90+4%/120+6%/150+8%/180+10% to 90+3%/120+5%/150+7%/180+9% and its now pure damage.
-Increased mana cost of NJ by 10 at all levels.
-Decreased Tranquility duration by 1 second at all levels.
16/4/2010
Decreased cooldown of NJ by 5seconds at all lvls
19/4/2010
-Changed his base damage from 36 - 42 to 32 - 36
-Changed ToLP mana cost from 40+10/60+15/80+20/100+25 to a 30/35/40/45 per second.
-Reduced VR mana cost from 80/120/160/200 to 70/110/150/190
04/30/2012
*-Decrease Tarvallon Attack range from 500 to 450
*-Decrease Rang of NJ from 650 to 550
*-Decrease Radius Of VR from 550 to 450
*-Reduced Healing of ToLP from 40/60/80/100 to 30/45/60/75. you still can't target your self but you can be included in the jumps
*-Increased mana cost of ToLP from 30/35/40/45 to 36/42/48/54
(*)Latest update.

Credits
Nothing, for helping model and a bit balancing
Wh1sper for the name and story
The_Juggernaut: for the skill's icons


Thanks for reading my new Hero suggestion and any feedback is appreciated.
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

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Last edited by HELLRAISER; 04-30-2012 at 09:06 AM.
Old 09-02-2009, 07:35 AM   #2
AmplifyDamage
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Default Re: [Sent-Int] Malfurion, The Healer

I think as a concept this hero doesn't belong in DotA.

Although I like the ult that's pretty cool.
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Last edited by AmplifyDamage; 09-02-2009 at 07:41 AM.
Old 09-02-2009, 08:46 AM   #3
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Default Re: [Sent-Int] Malfurion, The Healer

Quote:
Originally Posted by AmplifyDamage View Post
I think as a concept this hero doesn't belong in DotA.

Although I like the ult that's pretty cool.
How so?

He is a support Hero. I will add later synergy with heroes and skills. For now i will mention that,

His first skill is his farm tool and with combination with 2nd and 3rd skill he can do considerable dps to kill a hero early game. Later all his skills are purely support and addition dps for the team.

Example, Centaur blink in, malfurion cast his Violent Rejuvenation skill for aoe dps so centaur gets additionally targeted as tank. You channel Tree of Life Power skill to support the team from some distance as heal and minor dps since the waves will jump all over but also urgently rush in to cast Ultimate which is purely a full 5vs5 team gang skill as you rush in and try to heal your team. Ultimate can also be used as escaped mechanism but will require some skill since you get slowed by 60% once you reach targeted location. Nature's Judgement can be used in synergy to all above as single target urgent heal, to save an ally, your self or kill/briefly slow a run away enemy Hero.
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

True-er words never have been spoken before!
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Old 09-02-2009, 08:59 AM   #4
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Default Re: [Sent-Int] Malfurion, The Healer

Malfurion = Furion. IMO needs a different model and name to start, way to close to prophet.
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Old 09-02-2009, 03:43 PM   #5
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Default Re: [Sent-Int] Malfurion, The Healer

The model is different, maybe at wc3 is the same guy but thats irrelevant. You got any model suggestion or name?
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

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Old 09-02-2009, 03:49 PM   #6
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Default Re: [Sent-Int] Malfurion, The Healer

umm 4 heals ........ ok np with that

3 of them which damage enemies .... not so ok

2nd skill is really imba pure damage ftw ....

if u want him considered ... add somthing unique .. ulti is cool ( WoW much?)

btw furion ( malfurion) has a brother .... its illidan .. so lorewise its not working
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Last edited by triavatar; 09-02-2009 at 03:51 PM.
Old 09-02-2009, 03:58 PM   #7
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Default Re: [Sent-Int] Malfurion, The Healer

Quote:
Originally Posted by triavatar View Post
umm 4 heals ........ ok np with that

3 of them which damage enemies .... not so ok

2nd skill is really imba pure damage ftw ....

if u want him considered ... add somthing unique .. ulti is cool ( WoW much?)

btw furion ( malfurion) has a brother .... its illidan .. so lorewise its not working

Are my skills not unique? Who other hero have the skills(or skill set or even execution) that i suggest?

3 of them damage, but the damage is low and complex to achieve, except from 2nd skill which only scales up at late game to be any good. He have low natural damage. He in, NO way, can be a "hero" killer or even a ganker, just supplementary dps to team and good supporting healing.

Many Heroes have pure dmg(example enchantress, at autoattack even)

I have never played WoW nor that i intent to, i watched a friend of mine play once and find it total crap + the monthly fee concept is hilarious for me. There is Tranquility in ladder, but just the theme is same with my proposal.

The story can be changed, name also, but this is dota, he is who we say he is
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

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Last edited by HELLRAISER; 09-02-2009 at 04:23 PM.
Old 09-02-2009, 05:01 PM   #8
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Default Re: [Sent-Int] Malfurion, The Healer

Quote:
Are my skills not unique? Who other hero have the skills(or skill set or even execution) that i suggest?
proper review:

1st skill : Well on demand . Null

2nd skill : Purge and pure damage. null / t-down

3rd skill : ur target becomes a walking necro :S ima imagining necro with this :S t-up/ null

4th skill: null/ t-up . good idea

im all for implementing a hero solely used for healing, but work on it. maybe u should change 2nd or third skill to somthing that has to do with mana . maybe a passive that increases his mana for every target healed??? or sumthing like that since the mana costs are pretty big
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Old 09-02-2009, 07:44 PM   #9
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Default Re: [Sent-Int] Malfurion, The Healer

Quote:
Originally Posted by triavatar View Post
proper review:

1st skill : Well on demand . Null
You are null on this? One could say, its pugna's life drain w/o the drain, dazzles healing that jumps on allied units but w/o the AoE damage on each jump, zeus arc lighting that have long range and and jumps on enemies and its active like witch doctor's voodoo restoration. Yeah, seen it before.

Quote:
Originally Posted by triavatar View Post
2nd skill : Purge and pure damage. null / t-down
Yeah, this is like, the healing of Chen, but single target, but it also scales with % its like, just pick any with %base, and additionally you can use it to damage like omni purification since is healing, but not on AoE as you can't heal with it and damage all around you and its like impetus, or arcane orb, since its pure damage. In addition is like a having a mini diffusal blade that don't work on summons with attack speed reduction, or better yet Razor's unstable current but not passive that activates on spell cast by enemies and won't give bonus move speed. EXACTLY the same with something.

Quote:
Originally Posted by triavatar View Post
3rd skill : ur target becomes a walking necro :S ima imagining necro with this :S t-up/ null
You didn't say all here, its just the same as necro aura, without the % and not passive, or like purge rot without losing life, or like voodoo restoration without being active, or like Ion Shell but without the ability to double cast or cast on enemies, and with less damage. Yeah, that have been done too

Quote:
Originally Posted by triavatar View Post
4th skill: null/ t-up . good idea
Common now, thats the best you can do? Thats exactly the same as, Surge but you can't cast it on others, and its like omnislash of yurnero that goes invisible briefly, and its like Luna's Eclipse that you can do actions after cast it, but that won't damage or be slow while casting and its like upheaval's AoE but without the slow and the channeling. Further more is like a healing, well just pick any healing will do, and its over time, like heart of tarrasque but not item, its time based and its not %base healing over time. Verdict: seen it before too.


Quote:
Originally Posted by triavatar View Post
im all for implementing a hero solely used for healing, but work on it.
At least you approve the concept, despite all skills are same with 100 other skills.

Quote:
Originally Posted by triavatar View Post
maybe u should change 2nd or third skill to somthing that has to do with mana . maybe a passive that increases his mana for every target healed??? or sumthing like that since the mana costs are pretty big
Hmm will see how can i work with it, looks good, since all my skills are same with other skills, i'm so... unoriginal after all.

p.s It just stroke me, is it possible 90% of dota skills to have an element of some other skill? not sure need to check it out.
p.s2 i will really consider the mana thing you said, looks promising.
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

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Old 09-02-2009, 11:52 PM   #10
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Default Re: [Sent-Int] Malfurion, The Healer

Quote:
Originally Posted by warp0 View Post
Malfurion = Furion. IMO needs a different model and name to start, way to close to prophet.
Of course. He's brother of furion ^^

It's quite different though. The cloth (not cloth actually) color and this one rides a kind of goat...

For second skill, damage shouldn't be poor since it already deals quite a lot of damage + MS and AS slow....
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Old 09-04-2009, 04:21 PM   #11
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Default Re: [Sent-Int] Malfurion, The Healer

*UPDATE*
*-Tweaked 2nd skill, to deal no Pure damage, increased the +dmg by a bit.
(*)Latest Update
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

True-er words never have been spoken before!
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Last edited by HELLRAISER; 09-04-2009 at 04:28 PM.
Old 09-05-2009, 02:41 PM   #12
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Default Re: [Sent-Int] Malfurion, The Healer

Quote:
It's quite different though. The cloth (not cloth actually) color and this one rides a kind of goat..
its called a talbuk

ok now we got the problems :

here are some statistics :

number of heroes mentioned in last post : 11

number of spells mentioned in last post: 15 or 16 not sure

items mentioned : 2

number of thw word "like" used in last post : 14

...........facepalm.........

Quote:
You are null on this? One could say, its pugna's life drain w/o the drain, dazzles healing that jumps on allied units but w/o the AoE damage on each jump, zeus arc lighting that have long range and and jumps on enemies and its active like witch doctor's voodoo restoration. Yeah, seen it before.
im not saying we didnt see it before its just many skills rolled into one .... thats why im null all u did was make a remix u never created a song.

Quote:
Yeah, this is like, the healing of Chen, but single target, but it also scales with % its like, just pick any with %base, and additionally you can use it to damage like omni purification since is healing, but not on AoE as you can't heal with it and damage all around you and its like impetus, or arcane orb, since its pure damage. In addition is like a having a mini diffusal blade that don't work on summons with attack speed reduction, or better yet Razor's unstable current but not passive that activates on spell cast by enemies and won't give bonus move speed. EXACTLY the same with something.
glad u fixed the pure damage .

other thank that this skill is abbadons heal + diff blade when used on enemy again its a remix not an original song.

Quote:
You didn't say all here, its just the same as necro aura, without the % and not passive, or like purge rot without losing life, or like voodoo restoration without being active, or like Ion Shell but without the ability to double cast or cast on enemies, and with less damage. Yeah, that have been done too
u said it urself .... "like" "like" "like" "like".... i meant that its like necros first skill not his passive in the way in which it damages / heals in an aoe centered around him
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Old 09-05-2009, 03:06 PM   #13
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Default Re: [Sent-Int] Malfurion, The Healer

I wouldn't think that is possible for someone not to spot the sarcasm, yet you did. Anyway i will be more plain for you . I disagree.
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

True-er words never have been spoken before!
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Old 09-08-2009, 01:01 AM   #14
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Default Re: [Sent-Int] Malfurion, The Healer

about the story

first, that doesnt respect the warcraft lore...malfurion = furion

second, we all are tired about "someones master" or "someone's bro" (PA and venge, terrorblade and magina, ...)

about the hero

he is pretty imba, tought...not original concept... jumping healing/damaging spells(but chanelling...GREAT DIFFERENCE), chuck norris nuke, wiht AWESOME damage and AWESOME SLOW, dps-shield...(ion shell with heal?), tranquility from wc3...(its an awesome spell...mayeb it could pass, but that would be thanbks to blizzard, and not thanks to you xD)
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Old 09-08-2009, 01:56 AM   #15
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Default Re: [Sent-Int] Malfurion, The Healer

OK, if you say so. I already explained by position, read above.

Quote:
Originally Posted by ~Maktor~ View Post
about the story

first, that doesnt respect the warcraft lore...malfurion = furion
I dont care much about his name, you pick one and i will go with it.

Quote:
Originally Posted by ~Maktor~ View Post
second, we all are tired about "someones master" or "someone's bro" (PA and venge, terrorblade and magina, ...)
Pick a story too lol.

Quote:
Originally Posted by ~Maktor~ View Post
about the hero

he is pretty imba, tought...
He is not really, but numbers can be tweaked

Quote:
Originally Posted by ~Maktor~ View Post
not original concept...
You mean he is a healer and we already are healers?

Quote:
Originally Posted by ~Maktor~ View Post
jumping healing/damaging spells(but chanelling...GREAT DIFFERENCE),
Actually huge difference. Only same with any other skill is the wave part. Is like you saying Living Armor is same with Warcry. This skill even have MUCH more differences from any other "waves", that living armor and warcry have between them. There is a certain numbers ways a spell can become reality in Dota.

Quote:
Originally Posted by ~Maktor~ View Post
chuck norris nuke, wiht AWESOME damage and AWESOME SLOW,
Chuck Norris Nuke? Lets analyze this. Your enemy is lvl8 so lets say about 1000 life. 12%*1000=120 + 180 = 300, -75 from basic magic resistance of a hero=225 damage, is that chuck norris nuke? Cause i know better non ulti ones. But i can proply change the numbers if needed, but is like he is only real dmg. And slow... its 2seconds slow. Thats it, i can change it to 1.5seconds, but as i dont see feedback coming out of your post, just trolling i wont bother for now.

Quote:
Originally Posted by ~Maktor~ View Post
dps-shield...(ion shell with heal?),
Its a buff on a hero that acts like a radiance and heal the target for tank enhancement. Dps is pathetic to even compare the 2.

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Originally Posted by ~Maktor~ View Post
tranquility from wc3...(its an awesome spell...mayeb it could pass, but that would be thanbks to blizzard, and not thanks to you xD)
Most skills in dota have similarities with others and i can bring a zillion of "tranquilities" as examples in dota. Atleast mine have a nice twist as all of the skills here. Also the combination and playstyle of this hero is surely unique unlike how you say.

I stand at my position of a full healer Hero. Now skills and stuff can change but i want all his skill to have a healing aspect, big or small. His damage is not of any real value. If you bother analyze the skills you will see he will do most of his dmg through skills and very little autoattacking. If my numbers suggest that he is hero killer(altho i highly doubt it) I can lower them down.

EDIT: Here i nerfed the 2nd and 3rd skill
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Last edited by HELLRAISER; 09-08-2009 at 03:01 AM.
Old 09-09-2009, 01:42 PM   #16
Wh1sper
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Default Re: [Sent-Int] Malfurion, The Healer

Tarvallon, The Ancient Healer

"Tarvallon ist the long forgotten Brother of Illidan and Furion. Never seeking after any fame Tarvallon retreated himself into the deepest forest studying the secret healing techniques of the ancient ghosts watching over the World Tree. When the Burning Legion attacked Ashenvale, chopping down his beloved trees and wiping out his old teachers, Tarvallon decided that its about time to use his power to stop the Scourge at any cost."

Well if someone could rewrite this into better English, I would be really thankful. Im not fully satisfied with that story, but thats just model. Hope you like it =)
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Old 09-09-2009, 01:59 PM   #17
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Default Re: [Sent-Int] Tarvallon, The Ancient Healer

*UPDATE*
-Changed name and story, credits goes to Wh1sper
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Late game Item: Helphastus' Glory
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Old 09-11-2009, 01:53 AM   #18
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Default Re: [Sent-Int] Tarvallon, The Ancient Healer

change ghosts to wisps .. in the story

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I wouldn't think that is possible for someone not to spot the sarcasm, yet you did. Anyway i will be more plain for you . I disagree.
didnt understand ANYTHING :S
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Old 09-11-2009, 04:45 AM   #19
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Default Re: [Sent-Int] Tarvallon, The Ancient Healer

4 heals o.O or nukes o.O wow..
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Old 09-11-2009, 09:01 AM   #20
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Default Re: [Sent-Int] Tarvallon, The Ancient Healer

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Originally Posted by triavatar View Post
change ghosts to wisps .. in the story
Done

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Originally Posted by permafrosty View Post
4 heals o.O or nukes o.O wow..
Hehehe, close but not actually Its 1.5 Nukes + 1.5 Damage over time=3 damage skills which can be healing too. the 0.5 is the channeling! Ultimate is just healing
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
Supportive item: Cross of Isis <---
Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
Click for a complete list of all my suggestions

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Last edited by HELLRAISER; 09-11-2009 at 09:16 AM.
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