Re: [STR-Neutral] El'dritch, The Draconum Champion
1st skill: a good solid skill, maybe a little blah but it serves its job well, some problems with the skill though: 1 you have to be facing the target, 2 you have to be at melee range for your target to be affected, which sums it up to: you have to be facing your target at melee range to cast this, this would be ok if your hero had a mobility spell like blink or (more appropriate to this model) magnataurs skewer. Aside from this a very nice skill for initiating, farming, or just slowing a lot of heroes.
2nd skill and 3rd skill: This skills I didn't really like, why?; because they didn't add anything new to the game, 2nd skill is like bristlebacks 3rd skill, only from the front and no quill spikes, 3rd skill is centaurs return. Maybe you could swap out one of this skills for a mobility skill, or maybe combine them into one passive, like this:
Because of El'drith's draconum blood, he has a very tough skin that reduces the damage that he takes and give some back to his opponent:
Level 1: Reduces damage taken from enemy units attack by 5% from all sides, and deals 15 damage to them. Half damage for ranged attacks.
Level 2:Reduces damage taken from enemy units attack by 10% from all sides, and deals 30 damage to them. Half damage for ranged attacks.
Level 3:Reduces damage taken from enemy units attack by 15% from all sides, and deals 45 damage to them. Half damage for ranged attacks.
Level 4:Reduces damage taken from enemy units attack by 20% from all sides, and deals 60damage to them. Half damage for ranged attacks.
(I used the values from your skills in this example, if you would follow my suggestion, change the numbers, especially from damage reductions.)
4th skill: I love this skill, LOL hyper beam, reminded me of pokemon (btw did you really mean for this skill to be an actual hyper beam?), anyway the mechanics of the skill is cool some little problems though: 1 casting range is 1000, this is the most imba part actually a 1000 cast range, 950 damage aoe nuke is just imba ( even though it's just 200 units wide), the solution: nerf it down to 600 to 700, it will still be long but at least your opponents can see you while your casting it. 2 NO to pure damage, this skill is imba enough as is, make it magical damage to be more fair. 3 although i like the idea of a hyper beam in dota, some people won't take this seriously enough when they see a classic move from pokemon as this heros ulti, so i suggest that you change the name, description and animation of the skill, if i might make another suggestion:
An ancient move of the draconum people, wherein the user uses his life force to stoke the fires within him to scorching temperatures, and then releases it in a single burst of white hot flame.
(basically the mechanics of the spells are the same, i just changed the name and description. Animation for this would be a straight line of fire.)
overall: nice hero idea, but the skills need some work and it doesn't really provide anything unique except for ulti. Simple to use and seems fun to play. keep up the good work.