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Old 05-01-2010, 11:13 PM   #1
-IDenkaiI-
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Arrow [STR-Neutral] El'dritch, The Draconum Champion








Draconum Champion
El'dritch
_Strength_
___Agility___
Intelligence
________
_24 + 2.6__
_17 + 1.7__
__17 + 1.9_
Affiliation:Sentinel
Damage:55-60
Armor:4
Movespeed:300
Starting HP/MP:606 / 221
Attack Range:128
Casting Animation:0.5/0.8
Missile Speed:Instant
Base Attack Time:1.7
Sight Range:1800/800
Role:Ganker, Initiator
Theme*:
Dragon Earth Neutral




CREDITS TO:

Icefrog (DotA's Developer)
SNOW37/LEM0NS/PEW_PEW
Callahan (Model's Creator)
-T-tHeOnE-_- (Background Story improvement)
67chrome (DragonFire icon)
The Lord God (Hero Template)
Pilu
chessfreak
brif
mobus


Author's Note:
I wanna thanks to everyone that helped me with the realization of this hero suggestion, specially to friends (that haven't a PD acc). Even if I didnt the enough feedback, Im pretty sure that the values are quite balanced.
I made this hero suggestion because I really love Dragons, and (besides DK) I would like to see a good one like this in DotA.

However, by now I'm still working on this hero. Any review or any suggestion for stats and balance will be appreciated.
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Last edited by -IDenkaiI-; 07-31-2011 at 12:03 PM.
Old 05-05-2010, 12:45 AM   #2
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Default Re: [STR-Neutral] El'dritch, The Sweeper Draconum

Icons have been added.
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Old 05-05-2010, 12:48 AM   #3
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Default Re: [STR-Neutral] El'dritch, The Sweeper Draconum

Don't waste space on the front page.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 05-05-2010, 12:53 AM   #4
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Default Re: [STR-Neutral] El'dritch, The Sweeper Draconum

Quote:
Originally Posted by talkingmuffin View Post
Don't waste space on the front page.
Dude, this is a bump
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Old 05-06-2010, 03:12 PM   #5
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

i don't like third skill, old centaur return. Need something which can give him more mobility.
rest is fine. even if 950 pure damage of ult is kinda imba :O
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Old 05-06-2010, 03:28 PM   #6
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

I don't think that the third skill will be accepted...

Thousand of Returns remakes changed it... Why u want to put it again ?

Change the skill 3 and the ultimate, so he can have more synergy...

Skill 1 and 2 are perfect! The inverse of Bristle \o
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Old 05-06-2010, 03:34 PM   #7
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Where did you find the head icon of a dragonkin ? I'd really love to use one too for my own hero.
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Old 05-06-2010, 04:12 PM   #8
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Quote:
Originally Posted by Pilu View Post
i don't like third skill, old centaur return. Need something which can give him more mobility.
rest is fine. even if 950 pure damage of ult is kinda imba :O
I agree

Quote:
Originally Posted by Megasrdc View Post
I don't think that the third skill will be accepted...

Thousand of Returns remakes changed it... Why u want to put it again ?

Change the skill 3 and the ultimate, so he can have more synergy...

Skill 1 and 2 are perfect! The inverse of Bristle \o
OK, ill change 3rd skill. I like the idea of a beam, ill try to modify and balance it, if i have no success, ill change the ultimate u.u

Tnx. I dunno if the 1st skill icon is good as design, or should i change it for critical strike icon?

Quote:
Originally Posted by IplayRandom View Post
Where did you find the head icon of a dragonkin ? I'd really love to use one too for my own hero.
If u r refering to the 2nd skill, i made it with a pencil draw from a dragon poster that i have in my room, i made a photo and after i modified it with Pain.NET . If u want, i can cr8 an icon for ur hero, sure...if is possible to my imagination
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Old 05-06-2010, 04:22 PM   #9
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

1st skill: a good solid skill, maybe a little blah but it serves its job well, some problems with the skill though: 1 you have to be facing the target, 2 you have to be at melee range for your target to be affected, which sums it up to: you have to be facing your target at melee range to cast this, this would be ok if your hero had a mobility spell like blink or (more appropriate to this model) magnataurs skewer. Aside from this a very nice skill for initiating, farming, or just slowing a lot of heroes.
2nd skill and 3rd skill: This skills I didn't really like, why?; because they didn't add anything new to the game, 2nd skill is like bristlebacks 3rd skill, only from the front and no quill spikes, 3rd skill is centaurs return. Maybe you could swap out one of this skills for a mobility skill, or maybe combine them into one passive, like this:
Rough Hide
Because of El'drith's draconum blood, he has a very tough skin that reduces the damage that he takes and give some back to his opponent:
Level 1: Reduces damage taken from enemy units attack by 5% from all sides, and deals 15 damage to them. Half damage for ranged attacks.
Level 2:Reduces damage taken from enemy units attack by 10% from all sides, and deals 30 damage to them. Half damage for ranged attacks.
Level 3:Reduces damage taken from enemy units attack by 15% from all sides, and deals 45 damage to them. Half damage for ranged attacks.
Level 4:Reduces damage taken from enemy units attack by 20% from all sides, and deals 60damage to them. Half damage for ranged attacks.
(I used the values from your skills in this example, if you would follow my suggestion, change the numbers, especially from damage reductions.)
4th skill: I love this skill, LOL hyper beam, reminded me of pokemon (btw did you really mean for this skill to be an actual hyper beam?), anyway the mechanics of the skill is cool some little problems though: 1 casting range is 1000, this is the most imba part actually a 1000 cast range, 950 damage aoe nuke is just imba ( even though it's just 200 units wide), the solution: nerf it down to 600 to 700, it will still be long but at least your opponents can see you while your casting it. 2 NO to pure damage, this skill is imba enough as is, make it magical damage to be more fair. 3 although i like the idea of a hyper beam in dota, some people won't take this seriously enough when they see a classic move from pokemon as this heros ulti, so i suggest that you change the name, description and animation of the skill, if i might make another suggestion:
Arcane Blast
An ancient move of the draconum people, wherein the user uses his life force to stoke the fires within him to scorching temperatures, and then releases it in a single burst of white hot flame.
(basically the mechanics of the spells are the same, i just changed the name and description. Animation for this would be a straight line of fire.)
overall: nice hero idea, but the skills need some work and it doesn't really provide anything unique except for ulti. Simple to use and seems fun to play. keep up the good work.
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Old 05-06-2010, 04:25 PM   #10
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

I meant the head icon - . Except my hero uses the blue model.
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Old 05-06-2010, 04:56 PM   #11
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Skill 3 could be: Change of Skin: Creates a copy of the hero at a target spot (illusion takes 200% damage and deal 30% damage) 600/700/800/900 casting range lasts 7/8/9/10 sec. the illusion is un-controllable and cannot move. When the illusion dies, it explodes dealing 80/100/120/140 damage in a 305 AoE and reduce enemies move speed by 20%. You are istantly teleported to the illusion spot when it dies.

Cooldown: 11 all levels -- Mana cost: 100/110/120/130

Sub-Skill: Intrude: makes your illusion explode. 50 mana

Synergies should be obvious. The illusion is created facing you. Enemies between you and your illusion will have a double debuff from intimidation aura.
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Old 05-06-2010, 07:27 PM   #12
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

nice , a combination of lion cent and sven , nice T-UP
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Old 05-06-2010, 08:15 PM   #13
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Quote:
Originally Posted by chessfreak View Post
1st skill: a good solid skill, maybe a little blah but it serves its job well, some problems with the skill though: 1 you have to be facing the target, 2 you have to be at melee range for your target to be affected, which sums it up to: you have to be facing your target at melee range to cast this, this would be ok if your hero had a mobility spell like blink or (more appropriate to this model) magnataurs skewer. Aside from this a very nice skill for initiating, farming, or just slowing a lot of heroes.
About these observations:

Not rly, just see the notes, u can cast this on a tergeted point (knew as ground point too), for example (skill at level 4), u cast this spell normally on a ground point (always 100 c. range) and if the enemy hero/unit or units are inside of the AOE of the spell, they will recive the minor % of maim, but, if there's is a hero/unit that has a late escape reaction, is at the c. range of the spell and u select it, this hero/unit becomes the main target and is slowed by 25%, the nearby enemy units (that are inside of spell AOE) are slowed by the minor value, so, 20%.

Mb u didnt understood this effect because i know that my english is a bit poor, and my explanation could be incomplete.

If somebody has understand the main idea of my explanation for the 1st skill, pls re-write it here, so i can modify and evitate cofusions!
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Old 05-06-2010, 08:23 PM   #14
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Explanation: If you target a hero/unit, it will be your main target, receiving 25% slow, and others inside AoE will take 20% slow. If you target ground, all units in the AoE will be counted as secundary units!
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Old 05-06-2010, 08:34 PM   #15
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Quote:
Originally Posted by Megasrdc View Post
Explanation: If you target a hero/unit, it will be your main target, receiving 25% slow, and others inside AoE will take 20% slow. If you target ground, all units in the AoE will be counted as secundary units!
ROFLMAO, tnx
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Old 05-07-2010, 07:47 AM   #16
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Quote:
Originally Posted by -IDenkaiI- View Post
About these observations:

Not rly, just see the notes, u can cast this on a tergeted point (knew as ground point too), for example (skill at level 4), u cast this spell normally on a ground point (always 100 c. range) and if the enemy hero/unit or units are inside of the AOE of the spell, they will recive the minor % of maim, but, if there's is a hero/unit that has a late escape reaction, is at the c. range of the spell and u select it, this hero/unit becomes the main target and is slowed by 25%, the nearby enemy units (that are inside of spell AOE) are slowed by the minor value, so, 20%.

Mb u didnt understood this effect because i know that my english is a bit poor, and my explanation could be incomplete.

If somebody has understand the main idea of my explanation for the 1st skill, pls re-write it here, so i can modify and evitate cofusions!
The only thing i don't like about this spell is the melee range, without good mobility this skill will be hard to pull of perfectly( but i guess the play style of this hero will be like a tanky initiator so i guess you could take the damage from trying to close in). The rest of the spell is fine with me and i got how it works the first time.
btw your english is not that bad, trust me i've heard worst.
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Old 05-07-2010, 08:55 AM   #17
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Quote:
Originally Posted by chessfreak View Post
The only thing i don't like about this spell is the melee range, without good mobility this skill will be hard to pull of perfectly( but i guess the play style of this hero will be like a tanky initiator so i guess you could take the damage from trying to close in). The rest of the spell is fine with me and i got how it works the first time.
btw your english is not that bad, trust me i've heard worst.
Finally i got ur concept about the casting range, the idea is just like that. this spell would be hard to perform just a bit. This problem would be solved by Dagger (and would be also a item synergy ) but i agree with you, i could modify it, mb I could increase the casting range of 125 to 150.
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Old 05-07-2010, 09:07 AM   #18
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

giving this hero a mobility skill won't hurt to
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Old 05-07-2010, 10:12 AM   #19
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

have you read my suggestion for the 3rd skill? it gives mobility and is kinda unique.
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Old 05-07-2010, 10:37 AM   #20
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Default Re: [STR-Neutral] El'dritch, The Draconum Champion

Quote:
Originally Posted by Pilu View Post
have you read my suggestion for the 3rd skill? it gives mobility and is kinda unique.
LOL i didnt see it before.

The sugg is nice, a strategic combination of replicate without movement, and illusory orb, but if intimidation is stacked...dont u think that it would be very imba? i mean 41% dmg reduction.
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