|
|
#1 | |||||||||||||||||||||||||||||||||||
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
|
|
|||||||||||||||||||||||||||||||||||
CREDITS TO: Icefrog (DotA's Developer) SNOW37/LEM0NS/PEW_PEW Callahan (Model's Creator) -T-tHeOnE-_- (Background Story improvement) 67chrome (DragonFire icon) The Lord God (Hero Template) Pilu chessfreak brif mobus Author's Note: I wanna thanks to everyone that helped me with the realization of this hero suggestion, specially to friends (that haven't a PD acc). Even if I didnt the enough feedback, Im pretty sure that the values are quite balanced. I made this hero suggestion because I really love Dragons, and (besides DK) I would like to see a good one like this in DotA. However, by now I'm still working on this hero. Any review or any suggestion for stats and balance will be appreciated. |
|
|
#3 |
Member
|
Don't waste space on the front page.
__________________
![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
|
|
|
#5 |
Member
Join Date: Apr 2010
Location: Milan, Italy
Posts: 136
|
i don't like third skill, old centaur return. Need something which can give him more mobility.
rest is fine. even if 950 pure damage of ult is kinda imba :O |
|
|
|
#6 |
Member
Join Date: Sep 2009
Posts: 355
|
I don't think that the third skill will be accepted...
Thousand of Returns remakes changed it... Why u want to put it again ? Change the skill 3 and the ultimate, so he can have more synergy... Skill 1 and 2 are perfect! The inverse of Bristle \o |
|
|
|
#7 |
Member
Join Date: Jun 2009
Posts: 1,881
|
Where did you find the head icon of a dragonkin ? I'd really love to use one too for my own hero.
|
|
|
|
#8 | |||
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
|
Quote:
Quote:
Tnx. I dunno if the 1st skill icon is good as design, or should i change it for critical strike icon? Quote:
. If u want, i can cr8 an icon for ur hero, sure...if is possible to my imagination
__________________
|
|||
|
|
|
#9 |
Member
Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
|
1st skill: a good solid skill, maybe a little blah but it serves its job well, some problems with the skill though: 1 you have to be facing the target, 2 you have to be at melee range for your target to be affected, which sums it up to: you have to be facing your target at melee range to cast this, this would be ok if your hero had a mobility spell like blink or (more appropriate to this model) magnataurs skewer. Aside from this a very nice skill for initiating, farming, or just slowing a lot of heroes.
2nd skill and 3rd skill: This skills I didn't really like, why?; because they didn't add anything new to the game, 2nd skill is like bristlebacks 3rd skill, only from the front and no quill spikes, 3rd skill is centaurs return. Maybe you could swap out one of this skills for a mobility skill, or maybe combine them into one passive, like this: Rough Hide Because of El'drith's draconum blood, he has a very tough skin that reduces the damage that he takes and give some back to his opponent: Level 1: Reduces damage taken from enemy units attack by 5% from all sides, and deals 15 damage to them. Half damage for ranged attacks. Level 2:Reduces damage taken from enemy units attack by 10% from all sides, and deals 30 damage to them. Half damage for ranged attacks. Level 3:Reduces damage taken from enemy units attack by 15% from all sides, and deals 45 damage to them. Half damage for ranged attacks. Level 4:Reduces damage taken from enemy units attack by 20% from all sides, and deals 60damage to them. Half damage for ranged attacks. (I used the values from your skills in this example, if you would follow my suggestion, change the numbers, especially from damage reductions.) 4th skill: I love this skill, LOL hyper beam, reminded me of pokemon (btw did you really mean for this skill to be an actual hyper beam?), anyway the mechanics of the skill is cool some little problems though: 1 casting range is 1000, this is the most imba part actually a 1000 cast range, 950 damage aoe nuke is just imba ( even though it's just 200 units wide), the solution: nerf it down to 600 to 700, it will still be long but at least your opponents can see you while your casting it. 2 NO to pure damage, this skill is imba enough as is, make it magical damage to be more fair. 3 although i like the idea of a hyper beam in dota, some people won't take this seriously enough when they see a classic move from pokemon as this heros ulti, so i suggest that you change the name, description and animation of the skill, if i might make another suggestion: Arcane Blast An ancient move of the draconum people, wherein the user uses his life force to stoke the fires within him to scorching temperatures, and then releases it in a single burst of white hot flame. (basically the mechanics of the spells are the same, i just changed the name and description. Animation for this would be a straight line of fire.) overall: nice hero idea, but the skills need some work and it doesn't really provide anything unique except for ulti. Simple to use and seems fun to play. keep up the good work. |
|
|
|
#10 |
Member
Join Date: Jun 2009
Posts: 1,881
|
I meant the head icon -
|
|
|
|
#11 |
Member
Join Date: Apr 2010
Location: Milan, Italy
Posts: 136
|
Skill 3 could be: Change of Skin: Creates a copy of the hero at a target spot (illusion takes 200% damage and deal 30% damage) 600/700/800/900 casting range lasts 7/8/9/10 sec. the illusion is un-controllable and cannot move. When the illusion dies, it explodes dealing 80/100/120/140 damage in a 305 AoE and reduce enemies move speed by 20%. You are istantly teleported to the illusion spot when it dies.
Cooldown: 11 all levels -- Mana cost: 100/110/120/130 Sub-Skill: Intrude: makes your illusion explode. 50 mana Synergies should be obvious. The illusion is created facing you. Enemies between you and your illusion will have a double debuff from intimidation aura. |
|
|
|
#12 |
Banned
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
|
nice , a combination of lion cent and sven , nice T-UP
|
|
|
|
#13 | |
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
|
Quote:
Not rly, just see the notes, u can cast this on a tergeted point (knew as ground point too), for example (skill at level 4), u cast this spell normally on a ground point (always 100 c. range) and if the enemy hero/unit or units are inside of the AOE of the spell, they will recive the minor % of maim, but, if there's is a hero/unit that has a late escape reaction, is at the c. range of the spell and u select it, this hero/unit becomes the main target and is slowed by 25%, the nearby enemy units (that are inside of spell AOE) are slowed by the minor value, so, 20%. Mb u didnt understood this effect because i know that my english is a bit poor, and my explanation could be incomplete. If somebody has understand the main idea of my explanation for the 1st skill, pls re-write it here, so i can modify and evitate cofusions!
__________________
|
|
|
|
|
#14 |
Member
Join Date: Sep 2009
Posts: 355
|
Explanation: If you target a hero/unit, it will be your main target, receiving 25% slow, and others inside AoE will take 20% slow. If you target ground, all units in the AoE will be counted as secundary units!
|
|
|
|
#15 | |
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
|
Quote:
__________________
|
|
|
|
|
#16 | |
Member
Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
|
Quote:
btw your english is not that bad, trust me i've heard worst. |
|
|
|
|
#17 | |
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
|
Quote:
) but i agree with you, i could modify it, mb I could increase the casting range of 125 to 150.
__________________
|
|
|
|
|
#18 |
Member
Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
|
giving this hero a mobility skill won't hurt to
|
|
|
|
#19 |
Member
Join Date: Apr 2010
Location: Milan, Italy
Posts: 136
|
have you read my suggestion for the 3rd skill? it gives mobility and is kinda unique.
|
|
|
|
#20 | |
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
|
Quote:
The sugg is nice, a strategic combination of replicate without movement, and illusory orb, but if intimidation is stacked...dont u think that it would be very imba? i mean 41% dmg reduction.
__________________
|
|
|