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#1 | |||||||
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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Changelog: -increased thunder surge damage from 250-->300 -changed 2nd skill to plasma constrict |
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Griffin, the Storm Rider ![]() Hero Story-(need story) Role: Pusher, Initiator, Tank Life: 509/509 Mana:262 Strength: 25 + (2.4) Agility: 21 + (1.3) Intelligence: 22 + (2.1) Advance Statistics Affilation: Sentinel Armor: 3 Damage: 43-48 Attack Range: 625 Movement Speed: 310 Attack type Model: Normal Gryphon attack animation Sight Range: 1800/1400 Casting Animation: 0.4/0.9 Skills: Thunder Surge, Plasma Constrict, Thunder Fortitude, and Plasma Absorption |
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Thunder Surge Description- Griffin surges the thunder around his storm hammer and throws the surged electricity towards the enemy, dealing damage and slowing them Lvl 1- Does 100 damage to 325 AoE, slows enemy ms by 35% Lvl 2- Does 175 damage to 325 AoE, slows enemy ms by 35% Lvl 3- Does 225 damage to 325 AoE, slows enemy ms by 35% Lvl 4- Does 300 damage to 325 AoE, slows enemy ms by 35% Casting Range: 600 Manacost: 100/110/120/130 Cooldown: 12 seconds Damage Type: Magical Area on effect: 325 Note - slow lasts in 3 sec |
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Plasma Constrict(need better name) Griffin electrifies himself, sucking the enemies towards him, burning they're mana, and constrict them Level 1: burns 100 mana, constricts target for 2 sec Level 2: burns 150 mana, constricts target for 3 sec Level 3: burns 200 mana, constricts target for 4 sec Level 4: burns 250 mana, constricts target for 5 sec Area of Effect: 375/375/375/375 Manacost: 60/60/60/60 Cooldown: 20 seconds Damage Type: Magical Note -does damage on 4x of the enemies intelligence - constricting range is 200 |
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Thunder Guard(needs skill suggestion, must be passive) description- Dimitri's weapon that is forged with the storm, it says that lightning can strike with this weapon. Lvl 1: increases 50 hp, adds 0.5 armor and 5% magic resistance whenever an enemy unit casted a spell in 1000 AoE. stacks 5 times Lvl 2: increases 100 hp, adds 1 armor and 5% magic resistance whenever an enemy unit casted a spell in 1000 AoE. stacks 5 times Lvl 3: increases 150 hp, adds 1.5 armor and 5% magic resistance whenever an enemy unit casted a spell in 1000 AoE. stacks 5 times Lvl 4: increases 200 hp, adds 2 armor and 5% magic resistance whenever an enemy unit casted a spell in 1000 AoE. stacks 5 times Manacost: N/A Cooldown: N/A Note - buff lasts for 10 sec - the time resets when another skill is casted |
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Ulti: Plasma Absorption description- Griffin emits a static energy that absorbs they're physical attack per second, after absorbing such power, Griffin Releases it in order for Griffin not to overload Lvl 1: absorbs 10 physical damage and 0.5 armor per second on enemies nearby you, lasts in 10 sec Lvl 2: absorbs 12 physical damage and 1 armor per second on enemies nearby you, lasts in 10 sec Lvl 3: absorbs 15 physical damage and 1.5 armor per second on enemies nearby you, lasts in 100 sec Manacost: 100/100/100 Cooldown: 50 seconds AoE: 225/250/275 Note -reductions lasts in 10 seconds Quote:
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#2 |
Member
Join Date: Mar 2010
Posts: 69
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here are my opinions:
1. Change the name: I know that Dmitri is a Russian name. However, I don't think that it fits the hero very well. 2. I like the 1st skill, a storm bolt with a slow instead of a stun. 3. Change the 2nd skill: From what I understood, this skill works more like Puck's coil rather than Razor's, except that it slows enemies after breaking the coil. The mechanics don't make sense. How can enemies break the coil if they can't get outside of the range due to the 30% MS reduction? How about this skill instead? Static Imprison Dmitri electrifies an area, slowing those within it. After 3 seconds, the static energy explodes, dealing damage within the area Manacost: It's up to you Cooldown: It's up to you AoE: 325 Level 1: 15% slow. Deals 80 damage Level 2: 20% slow. Deals 120 damage Level 3: 25% slow. Deals 160 damage Level 4: 30% slow. Deals 200 damage 4. 3rd skill is kind of boring IMO. How about this? Lightning Shell (Passive) Dmitri absorbs the essence of lightning surrounding him, creating a protective shell around him, keeping him safe from harm. Level 1: 5% Magic Resistance. 1 layer per spell cast, layers last for 2 sources of damage Level 2: 8% Magic Resistance. 1 layer per spell cast, layers last for 3 sources of damage Level 3: 11% Magic Resistance. 1 layer per spell cast, layers last for 4 sources of damage Level 4: 14% Magic Resistance. 1 layer per spell cast, layers last for 5 sources of damage 5. Ultimate skill is a free maelstrom/mjolnir. Could use a change though since he is designed as a tank/initiator not a dps and this skill requires aspd in order to proc as much as possible. How about this: Lightning Walk Dmitri enters the battlefield energized and ready to fight. His every step emanates pure energy which deals damage to those within it's area. It's up to you to decide on the mechanics of this skill, but this skill is pretty much like Batrider's 3rd skill, except that it is lightning based. And it is a toggled skill, meaning it can be turned on and off, but has drains mana continually. |
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#3 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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Sure do.... i am not a russian or something, i just feel that i like the name so i write it in here
this skills is only experimental, that means i can change them if someone wants to replace them..... your idea is not bad at all..... lets see if it is good did some addition on Thunder Fortitude
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| Last edited by invul_nerable; 05-08-2010 at 07:03 AM. | |
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#4 |
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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I have added some bits of your suggested 2nd skill, and changed ulti and 3rd skill....
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#5 |
Member
Join Date: Apr 2010
Location: In 5th dimension
Posts: 1,744
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Increase cd of ulti and mana cost. Rest is fine.
I will provide u with story later.
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#6 |
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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ill be waiting....
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#7 |
Member
Join Date: Dec 2009
Posts: 429
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The whole suggestion is unoriginal and there isn't much synergy between the skills. In fact, the only thing that ties the entire hero together is Static Vaccum; the "tying" effect of it is simply Dark Seer's Vaccum.
Thunder Surge -- AOE Slow + AOE Damage. Basic Static Vaccum -- DS' Vaccum rip-off. AOE Slow (again?) Storm Hammer -- Storm Spirit's Old Overload, except weaker. Plasma Absorbtion -- The illegal off-spring of Dazzle's Weave and Razor's Lightning Link except much weaker. Also, any hero with AOE can push. AOE does not make you a pusher. SF, POTM, Storm all are heros who have AOE but they're not pushers. You do not have a tanking skill but you are a threat (aka people target you) so you're a pretty weak tank. Actually more like Tidehunter except, uh, weaker. Dark Seer's Vaccum and Dazzle's Weave are "initiation" skills. Replicating them then calling your hero an initiator isn't the best idea. Overhaul is nessesary. |
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#8 |
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uhm.. to many aoe slow. Suggestion for the 2nd skill name is "Static Void" ro vortex but storm spirit has electric vortex so Void would be pref. 3rd skill is Storm spirits original overload and they changed it for a reason, so change it. If you look closer Ulti is actually strong, esp if there are a lot of units near him when he activates it. Again Too many slow. Give him a % chance passive skill that does additional magic damage to his attack or something. needs alot of changes.
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#9 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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changed back skill 3: Thunder Fortitude
................... thanx for the review... what do you suggest on balancing this hero
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#10 |
Member
Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
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1st skill: Is nice, just add a little more damage and slow
2nd skill: Electric Vortex/ Vacuum ripoff, consider changing. 3rd skill: I like this as is, the only thing I would change though is this "whenever a spell is casted in 1000 AoE", change it so that only allied or enemy cast spells can trigger it (example: "whenever an ally casts a spell in 1000 aoe", or "whenever an enemy casts a spell in 1000 aoe"),reasoning for this: because in a team fight, you can easily max and maintain the buff what with all the spells flying around. 4th skill: Some questions before i review this spell: 1. Does this affect creeps and neutrals or only heroes? 2. Does the absorbed damage add to your damage, and how long does the absorbed damage last before going away? 3. Do you cast the sub skill? If not then how do you target it? 4 Is the damage for the subskill equal to damage absorbed or does it have a formula to solve for damage? |
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#11 | |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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Replies on Blue
Quote:
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#12 |
Member
Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
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1st skill: I was thinking maybe up the damage to something like 280-300 ( because stormbolt is better than this skill in it's current version, adding damage would make this spell feel less like a weaker stormbolt) and maybe make the slow 35% to make it have more impact.
2nd skill: Change the spell itself, drop it and make another more useful spell for him. 3rd skill:thanks 4th skill: Suggestions to make it better: Have a limit on how many units you can affect with this spell (because with a normal creep wave and five enemy heroes affected by this spell, you absorb 750 damage!!!), make the subskill an activated skill that you can target (to add flexibility to the spell, btw this would still be a subskill, just activated), lower cooldown to 30 seconds (so you can use this skill in EVERY clash/gank). Thats all i have to say, gudluck with your hero. |
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#13 | |
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Hm all in all okay ... my opinion: Like the spells and your hero. But this hero is to my mind a godlike ganker ... slowing that much you can gank everyone. I just wanted to mention it xD
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#14 |
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they are right about the 1st skill- you need to beef it up.
2nd skill- just a suggestion- 1)link all units to the center of the void and slow by ms 10% when link is broken slow ms and as by 50% or lower since that may be too much. 2) vacuum units and purging them of positive buffs after 3secs (or however much time you like) more time before purge means larger AoE. if so, damage should come with purge coz that gives enemies chance to escape damage and purge unless the 1st skill is used(reducing overpower and increasing synergy). 3rd skill- this is a stupid question but i just want to clarify, does the HP increase affect current HP or just the Max HP? 4th skill- chessfreak is right about subskill being active. i dont know about the math but that collected damage is going to be wasted if you accidentally attack a creep. he said 750 damage in a normal wave- i dont think thats bad being single target but you should lower the effects on the AoE at most 50%. anyways thats my opinions. I like the new 3rd skill by the way, description needs more uhm.. descriptive words. |
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#15 |
Member
Join Date: Sep 2009
Location: Thailand
Posts: 928
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^^
I like it !
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Predictions For The Next Hero
Chaos Knight, Phantom Assassin and Luna,
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#16 |
Member
Join Date: Dec 2009
Posts: 429
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I'll comment on the skills changed since my last comment.
Skill 2 -- Are you, I'm sorry for saying this so blatently, trying to rip-off Dark Seer or something? This is Ion Shell + Surge, except you weakened them and rolled them into a single skill. Also, now that its in a single skill, it is less synergetic than with DS' skillset. Skill 3 -- Seems alright. Overall -- Hero doesn't have many synergies (1st+2nd skill and that's it), is rather uninteresting and looks like a set of 4 lightning skills thrown together for the sake and purpose of suggesting. I'm sorry for being this blunt, but that's my honest opinion. |
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#17 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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thanx for the review.... do not worry on what you have said about this suggestion... me myself do what your are saying in this thread.... im running out of ideas about this hero... ill re-update this soon if i have an idea how to synergize his skills
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#18 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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changed 2nd skill to plasma constrict.... is this better? im running out of ideas here, if you are kind enough to help it will be appreciated...
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#19 |
Member
Join Date: Dec 2009
Posts: 240
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Pea....tear....Griffin!
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#20 |
Member
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2nd skill is better. just 1 question what does constrict really do? Link them to you like slarks skill, or would they be stuck in a specific aoe around you?
3rd skill suggestion- Dimitri punishes opponents whenever they use their skills. Damage enemies by % of mana they used for the skill. Still insisting active overload. |
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