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Join Date: Apr 2010
Location: In 5th dimension
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H.P.: 625/625 MANA : 234/234 Strenth : 25 + 2.5(Primary Attribute) Agility : 16 + 1.6 Intelligence : 18 + 1.7 |
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Affiliation : Neutral and Strength HP regen : 0.93 MANA regen :0.73 ARMOUR : 3 Attack Speed : 1.7 (In each 1.7 sec she hits one stike) MS : 305 Theme : Tank and Support Role : Ganker,Tanker |
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Dmg : 46-53 LVL 25 Dmg 106-112 Range :550 |
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SKILL Level 1 :Recieves 20% dmg of all allies in 450 aoe. Gains 10 bonus Str. Duration 4 sec. Bonus lasts 6 sec. Level 2 : Recieves 40% dmg of all allies in 450 aoe. Gains 14 bonus Str. Duration 4 sec. Bonus lasts 6 sec. Level 3 : Recieves 60% dmg of all allies in 450 aoe. Gains 18 bonus Str. Duration 5 sec. Bonus lasts 7 sec. Level 4 : Recieves 80% dmg of all allies in 450 aoe. Gains 22 bonus Str. Duration 5 sec. Bonus lasts 7 sec. NOTES a) "Pain is good!" cannt be triggered on when her hp is below 400.If the skill is active and during this skill her hp goes belows 400 then instantly she will stop taking damage of allies.(Because she is so mean , just joking) b) CoolDown : 23sec and Mana cost: 120each |
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SKILL 2 1) HEALING RAIN(Passive) : To save allies she calles the notorious rain. When ever enemy casts a spell in 400 aoe there is a chance that it will heal her for 35hp/sec for 6 sec and 10mana /sec for 6 sec. Enemies affected will not regen or lifesteal ,if affected by this rain in 450 aoe . Heals allies also in 350 aoe. Level 1: When enemy casts spells in 400 aoe then 10% chance that healing rain will come. Level 2: When enemy casts spells in 400 aoe then 14% chance that healing rain will come. Level 3: When enemy casts spells in 400 aoe then 18% chance that healing rain will come. Level 4: When enemy casts spells in 400 aoe then 22% chance that healing rain will come. I guess This skill is simple. a) Enemies cannt regen when healing rain is present. b) It is present on her head and animation looks like raining on her head.It moves with her. COOLDOWN : 6sec. Casting Range :N/A |
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SKILL 3 Shattering Strike (Active) : Uses her harpy might and blasts it a s shattering strike at enemies.Deals Instsnt physical damage based on her HP. Also a chance to ministun herself and whenever she is ministunned she puts a negative buff named CRIPPLE to all enemy heroes present in 600 aoe. Level 1: Deals damage equal to 10% of her Max HP as damage.15% chance to ministun herself. Level 2 : Deals damage equal to 11% of her Max HP as damage.26% chance to ministun herself. Level 3: Deals damage equal to 12% of her Max HP as damage.37% chance to ministun herself. Level 4: Deals damage equal to 13% of her Max HP damage.48% chance to ministun herself. CRIPPLE : Whenever she is ministunned during casting Shattering Strike then all the Enemy heroes in 600 aoe are forced to use a spell in 6 sec. If they donnot cast a spell in 6 sec then they recieve 200 pure damage. a) This skill synergies very well with ulti and Healing rain and also with First skill. b) Damage dealt by Shattering strike is Magical and at level 4 it damage equal to 13% of Gwentyn's Max Hp. Casting range :600 Mancost : 90 Cooldown : 8sec |
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ULTIMATE BUFF BLAST (Pass.) :. Uses her self defence ability to punish enemies on punishing her. Whenever She recieves damage more than 200/250/300 or is stunned(or moving is disabled due to some external reason) or her mana is burned over 100/150/200 then she deals some dmg (releases blast around her like that of Shiva's Gauard in 560 aoe). Also deals damage based on negative buff*. Level 1 : Wave Deals 60 dmg and ministuns for 0.1 sec Level 2 : Wave Deals 110 dmg and ministuns for 0.1sec Level 3 : wave Deals 160 dmg and ministuns for 0.1sec. NO Mana cost Cooldown : 1 sec NOTES : Buff Damage*:When ever any enemy unit is hit by that wave it also loses hp based on negative buff.For each Negeative Buff present on enemy unit when that wave is hitted enemy unit lose (75/110/150)hp X Number(s) of Negative Buffs present. Example: If troll's 1 hit deals damage equal to 225 that concludes that his 3 hits will deal 675 damage.So when she recieves 600 damage she will release 2waves. If troll has a negative buff on him when this wave hits (buff like that of Axe's 2nd skill ) then troll will recieve bonus 150 dmg . If there are 2 buffs then he will recieve 300 damage. Damage type is Magical. *Scepter has no effect* |
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#2 |
Member
Join Date: Apr 2010
Location: In 5th dimension
Posts: 1,744
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Consider Healing rain's lifesteal effect gone.
Consider ulti dmg recieved to realease a wave to 200/275/350. Consider shattering strike chances of ministun as 15/20/25/30%. And damage by shattering strike and cripple buff as physical and dmg done by cripple to 30/60/90/120.
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| Last edited by Punj,Love Hater; 08-06-2010 at 11:07 AM. | |
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#3 |
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Join Date: May 2010
Location: Canada
Posts: 295
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1st Skill: An interesting and unique skill, however it seems like it would be of little consequence until later in the game, due to the scaling of damage (where it would be still fairly weak, if not for the slow). At level 1, with only 28 intelligence, it would do 10%, or 2.8 damage a second. Also, it's not specified whether this deals damage based upon Gwentyn's primary stat, or the enemy's primary stat. It could be buffed up by changing the percent damage so it is static (25% at all levels, for example), and having the duration and cooldown of the orb scale with leveling instead.
2nd Skill: It seems slightly redundant that this skill would also harm and silence allies, despite the ability to deny them. Denying allies is currently only an option when they are under the affect of certain damage over time skills, Doom being an example, and allowing this skill to deny allies would upset that balance. It could also lead to possible abuse if somebody just wanted to be a jack *** and jump on his allies. The pure damage component of this skill is pretty interesting, though it doesn't seem to suit an intelligence hero all that well. Maybe if she had buffed up agility, or a skill that boosted attack speed. As it stands the base attack speed of most heroes is 1.7, and the only pure damage attributed to being attacked would be at level 4 of the skill, and for only 1 hit. 3rd Skill: Again, a fairly interesting skill, although incredibly overpowered in my opinion. Double mana cost, damage per cast, and spells with only half the effect would be the bane of just about any intelligence hero in DotA. Using Lina as an example, a level 3 Laguna Blade costs 680 mana and does 950 damage. With No Magic cast upon her, Laguna would cost 1360 mana, do 425 damage, and deal 680 damage to Lina. Furthermore, the duration of the debuff is pretty long, too. 15 seconds is longer than most team-clashes last. I don't think this skill needs a total rework, but some tinkering around with the numbers, and the removal of the halved spell damage effect. Waiting on final skill for full review. |
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#4 |
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Location: In 5th dimension
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Edited
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#5 |
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Join Date: Oct 2009
Posts: 406
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Skill 1
Can't figure out exactly how much damage it would cause but it seems like an OK skill. Skill 2 I like leapy skills and I like silences. Overall it seems like quite a cool skill although the ally denial thing is a bit pointless. I feel it does a bit too much though. Damage, leap and silence is enough.. the pure damage seems tacked on for no real reason. I think the subskill is completely pointless, she doesn't seem like an auto-attacker so I don't see the point in the pure damage. Skill 3 This should be the ultimate in my opinion. I like the idea but the numbers definitely need a lot of tweaking. As someone said earlier, the damage and mana cost is just ludicrous at times. Furthermore, the components of the skill are anti-synergetic with each other. Double mana cost = casting no spells = no damage = no effect of the spell at all. It's like an 11 second silence which only really effects BIG spells (like ultimates). It would work ok with small spells with medium mana costs (enemies will have to decide whether to risk the damage and loss of a lot of mana) but big spells will cost too much to actually cast. Only noobs would cast a Laguna Blade or something for 1400 mana and 680 self damage. So it would just work as a silence. 11 seconds is therefore way too long for a silence, especially an AoE one. I think it's a nice concept but it needs a LOT of balancing. Skill 4/Ultimate Not a big fan. She has a leap spell, AoE aura and an AoE blast. An immobile fountain is just anti-synergetic with ALL of her skills. I think Skill 3 should be the ultimate, then you could keep a bit of its IMBA and then give her another utility spell for Skill 3. Overall I think there are some good things here, but Skills 3 and the ultimate need work. One thing I'm personally not a fan of is the model and the overall style. She has no real theme. She's like a boring ass wizard. I like some sort of theme to a character or a consistent style (the reason I don't like Lion for example)
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#6 | |
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Join Date: Apr 2010
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Quote:
And i will update rest stats in 4 days
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#8 |
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Join Date: Apr 2010
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please suggest some names
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#9 |
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Join Date: Jun 2009
Posts: 3,045
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Shit model. Shit skills.
1st skill: You deal 25% of the hero's primary att as dps for 20(!!!) seconds just by standing in 600 aoe of them. The value of dps can range from small to insane but what matters the most is it will totally wreck agility carries, high int/low hp heroes. And it is AoE. And it slows. 2nd skill: Both skills are uncodeable since the Wc3 engine can't recognize incoming damage type. Also imbalanced. 3rd skill: Hard to balance skill for some heroes it might be disastrous to have double mana cost spells. Also VERY hard to implement due to the need of ALL skills with mana cost needing a duplicate each with double the mana cost and one duplicate with 50% more mana cost. 4th skill: Pure imbalance. A healing ward that also gives mana, damage, ms, as and damages and slows in a rather big aoe. Numbers might be a subject of change but concept shouldn't be. Also, UNORIGINALITY FTL.
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#10 | |
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Quote:
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#11 |
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Join Date: Jun 2009
Posts: 3,045
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98% of people have no idea of mechanics, if you are one of the 2% nerds put this in your sig
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#12 |
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#13 | |
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With your ulti allies get 6% heal per second and enemys loose 90:
1. 6% will be the greatest heal in the game, but okay 2. greatest heal and great dmg in 800 AoE a bit overpowered And in adition to that u can spell it into enemys base-bam all dead-a bit ovepowered don't you think too?
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#14 | |
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Quote:
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#15 |
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Join Date: Mar 2010
Location: Ethereal Plane
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i have some spell suggestion: manacost,and cooldown is up to you
Magic Blasts Lvl 1: deals 25 damage per second inside the AoE lasts in 3 sec. each blasts does a ministun Lvl 2: deals 50 damage per second inside the AoE lasts in 3 sec. each blasts does a ministun Lvl 3: deals 75 damage per second inside the AoE lasts in 3 sec. each blasts does a ministun Lvl 4: deals 100 damage per second inside the AoE lasts in 3 sec. each blasts does a ministun Skill 2: Polymorph Chain Lvl 1: bounces on 2 enemies, transforms the into sheeps for 2 sec Lvl 2: bounces on 3 enemies, transforms the into sheeps for 2 sec Lvl 3: bounces on 4 enemies, transforms the into sheeps for 2 sec Lvl 4: bounces on 5 enemies, transforms the into sheeps for 2 sec Note -cannot bounce if enemy is 400 units farther Heavy Burden Lvl 1: If enemies get a damage, the damage dealt is amplified by 15% and enemies manacost is twice as normal the normal manacost in 300 AoE. lasts in 4 sec Lvl 2: If enemies get a damage, the damage dealt is amplified by 15% and enemies manacost is twice as normal the normal manacost in 300 AoE. lasts in 5 sec Lvl 3: If enemies get a damage, the damage dealt is amplified by 15% and enemies manacost is twice as normal the normal manacost in 300 AoE. lasts in 6 sec Lvl 4: If enemies get a damage, the damage dealt is amplified by 15% and enemies manacost is twice as normal the normal manacost in 300 AoE. lasts in 7 sec Ulti: Area Attraction Lvl 1: every enemy hero nearby it in 250 AoE would be attracted. lasts in 5 sec Lvl 2: every enemy hero nearby it in 300 AoE would be attracted. lasts in 5 sec Lvl 3: every enemy hero nearby it in 350 AoE would be attracted. lasts in 5 sec Mechanics - if you targeted an area, any enemy heroes that comes to its AoE will go there and he/she will not move if the duration still not sets - this is like axe's 1st skill, but the difference is they dont attack if theyre within the area
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#16 |
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I will give you one tip.
TOTAL OVERHAUL.
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#17 |
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Jackass_69 can you remove your avatar? its tempting you know
with the 69 number its more tempting than ever.... this is not a COLLAB, Punj.... COLLAB is all about the ideas of whole lot of person to do the hero
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#18 |
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Join Date: Mar 2010
Posts: 2,063
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i really dont like the model.. sorry
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#19 |
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I do not get it!!!!!!!!!!
---------- Post added at 11:43 AM ---------- Previous post was at 11:43 AM ---------- any more comments
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#20 |
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finish first the skillset before i make a formal review
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