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Old 05-10-2010, 07:22 AM   #1
Null-
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Default [ANIMATION AND VISUAL EFFECT] SF - Necromastery


Hello! I represent you my "changed" version of the second ability of the Nevermore... It Is made not so qualitatively as I started the editor last time very much for a long time. The Example of how I wish to make there is clearly visible.
Description:
Shadow Fiend kills enemy, soul of enemy moves to the SF and 2 losses are added.
Test map:
NEVER.w3x
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Old 05-10-2010, 07:27 AM   #2
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

^dont really get it, and cant test cause i dont have wc3 on this computer .
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Old 05-10-2010, 07:31 AM   #3
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

I test the map and it's badly triggered(no offense).
Anyway I like the idea.
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Old 05-10-2010, 07:44 AM   #4
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

I don't know JASS,sorry
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Vladmirs - Info and little remake
Team Kill - Text and sound
Butcher and Silencer - Text on icon
Wraith Band - New icon and new name
Ethereal Blade - New icon
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Old 05-10-2010, 07:46 AM   #5
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

T-up
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Old 05-10-2010, 08:13 AM   #6
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Quote:
Originally Posted by Null- View Post
I don't know JASS,sorry
You don't need to learn JASS, just to make it better.

Anyway, I modified it a bit.
And it looks cool when the soul has the color of the killed unit.
Attached Files
File Type: w3x NEVERv2.w3x (17.3 KB, 60 views)
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Old 05-10-2010, 08:24 AM   #7
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Very nice and fun))) Here only instead of wisps, should be smother you has made how I and wanted, still it is necessary to add visual effects when the soul arrives
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Team Kill - Text and sound
Butcher and Silencer - Text on icon
Wraith Band - New icon and new name
Ethereal Blade - New icon
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Old 05-10-2010, 09:40 AM   #8
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

T-Null. It is good but I think it will shows NVM places for enemies
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Old 05-16-2010, 09:55 PM   #9
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Not bad. Can you make the wisps smaller ?
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Old 05-16-2010, 11:52 PM   #10
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Quote:
Originally Posted by prokatdn View Post
T-Null. It is good but I think it will shows NVM places for enemies
This.T-down for the souls.But i love the visual effect when the soul arrives in the first map,that green-black shadow in Nevermore's body.T-up for this.
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Old 05-17-2010, 12:36 AM   #11
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Very nice concept/idea, but it needs to be toned down, because it may get annoying. IMO, make the wisps smaller, and travel faster.
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Old 05-17-2010, 06:44 AM   #12
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Add a god-dammed screenshot.
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Old 05-17-2010, 06:59 AM   #13
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Old 05-17-2010, 07:36 AM   #14
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

i like the idea but those wisps do not fit to nevermore

t-null for now
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Old 05-17-2010, 10:18 AM   #15
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

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Old 05-20-2010, 06:11 AM   #16
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

It is too much, IMO. Would be really annoying in a real game. Maybe if you make those real small, it could be better.
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Old 05-20-2010, 10:38 AM   #17
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

look this
more realistic, but some overused (harbby))
Attached Files
File Type: w3x NEVERv3.w3x (19.1 KB, 207 views)
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Old 05-20-2010, 10:47 AM   #18
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Look nice. t-up
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Old 07-03-2010, 09:24 AM   #19
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

Looks awesome. (version 3)

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Old 07-14-2010, 10:53 AM   #20
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Default Re: [ANIMATION AND VISUAL EFFECT] SF - Necromaster

T-down. There are better suggestions for this idea.
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