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Old 05-10-2010, 07:43 AM   #1
Null-
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Default [TEXT ON ICON]Butcher and Silencer


Hello, I suggest to write on passive abilities Butcher (STR) and Silencer (INT) a quantity of the parametres "stolen" by them, in accuracy just as, on passive ability Nevermore - Necromastery.
This is coded?

OR

Here my second idea:
It is want to make passive abilities - "active", by pressing passive ability, over the hero there would be figures with quantity of the points of the characteristic typed by it, by repeated pressing, figures would disappear.
For pudge,silencer and MURLOC! Why not?
For example: 2nd skill - morf,2nd skill - visage,1st skill - doom,etc.
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Last edited by Null-; 06-19-2010 at 10:25 AM.
Old 05-10-2010, 08:21 AM   #2
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Default Re: [TEXT ON ICON]Butcher and Silencer

.fs
.int
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Old 05-10-2010, 08:28 AM   #3
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Default Re: [TEXT ON ICON]Butcher and Silencer

I know, what there are such commands but if it is possible to make more conveniently and easier why it not to take advantage?
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Old 05-10-2010, 09:11 AM   #4
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Default Re: [TEXT ON ICON]Butcher and Silencer

This would require a new icon for every change in the number. And given that the gains with Silencer and Pudge are open ended, this is not a viable suggestion.
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Old 05-10-2010, 09:31 AM   #5
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Default Re: [TEXT ON ICON]Butcher and Silencer

You wish to tell, for the second ability of Nevermore 33 pictures are made? And to each picture DISBTN?
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Old 05-10-2010, 10:13 AM   #6
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Default Re: [TEXT ON ICON]Butcher and Silencer

That's a little different. There is a maximum number of souls SF can absorb, with Silencer and Pudge, the gains they can get could theoretically go on forever, so in this case it's not viable.
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Old 05-10-2010, 10:23 AM   #7
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Default Re: [TEXT ON ICON]Butcher and Silencer

Quote:
Originally Posted by The_Juggernaut View Post
That's a little different. There is a maximum number of souls SF can absorb, with Silencer and Pudge, the gains they can get could theoretically go on forever, so in this case it's not viable.
I think you got him all wrong. In SF 2nd skill description is written how many extra damage he has from souls collected. So he would like the same for Buthcer and Silencer.
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Old 05-10-2010, 10:30 AM   #8
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Default Re: [TEXT ON ICON]Butcher and Silencer

^ and you fail english, his saying its not possible as the int gains and str gains are INFINITE, so you would need INFINITE icons .. get it ?
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Old 05-10-2010, 10:40 AM   #9
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Default Re: [TEXT ON ICON]Butcher and Silencer

Sigh. Have a variable store the INT gained, and put it in the tooltip. Silly boys.

T-Up.
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Old 05-10-2010, 11:51 AM   #10
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Default Re: [TEXT ON ICON]Butcher and Silencer

Quote:
Sigh. Have a variable store the INT gained, and put it in the tooltip. Silly boys.
Sigh. You don't know crap. You can't modify abilities in-game, so that means no creation of abilities or modifying descriptions. Silly boy.

Uncodeable.
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Old 05-10-2010, 05:25 PM   #11
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Default Re: [TEXT ON ICON]Butcher and Silencer

T-UP on idea.
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Old 06-15-2010, 12:15 PM   #12
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Default Re: [TEXT ON ICON]Butcher and Silencer

Quote:

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Old 06-15-2010, 12:59 PM   #13
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Default Re: [TEXT ON ICON]Butcher and Silencer

Quote:
Sigh. You don't know crap. You can't modify abilities in-game, so that means no creation of abilities or modifying descriptions. Silly boy.

Uncodeable.
There is actually a way to display variables in tooltips. I'm sure there should be a workaround somehow that makes it possible to display either of these variables in the tooltip.
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Old 06-15-2010, 01:03 PM   #14
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Default Re: [TEXT ON ICON]Butcher and Silencer

Null
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Old 06-15-2010, 06:02 PM   #15
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Default Re: [TEXT ON ICON]Butcher and Silencer

If it can be done T-Up , else, still T-Up for the idea.
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Old 06-15-2010, 06:09 PM   #16
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Default Re: [TEXT ON ICON]Butcher and Silencer

Nice idea. I think he just means the text and not the icon. On mouse-over you see the ability text like: "Pudge will get 1.8 str for every hero kill and it grants 16% Magic resistance.". After that sentence he just wants to have a line added saying: "Flesh str: 10.8". He meant the tooltip to edit, not the icon!

Sry for bad english ^.^
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Old 06-15-2010, 06:37 PM   #17
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Default Re: [TEXT ON ICON]Butcher and Silencer

Quote:
Originally Posted by Yuki View Post
^ and you fail english, his saying its not possible as the int gains and str gains are INFINITE, so you would need INFINITE icons .. get it ?
He fails at english? "his saying its not possible"... yeah, work on that one.
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Old 06-16-2010, 04:52 AM   #18
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Default Re: [TEXT ON ICON]Butcher and Silencer

Someone should confirm the code-ability to display variables in abilities.... T-Up for idea
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Old 06-16-2010, 05:03 AM   #19
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Default Re: [TEXT ON ICON]Butcher and Silencer

It's not viable.
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Old 06-16-2010, 06:47 AM   #20
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Default Re: [TEXT ON ICON]Butcher and Silencer

I asked it in advanced mechanics: http://www.playdota.com/forums/25130...tip-variables/
Not codeable
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