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#1 | ||||||
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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Changelog: |
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Buzadin White Beard, Dwarven Warrior ![]() Background Story- A gifted warrior of the Dwarves, Buzadin were one of the closest friends to Muradin. But when Arthas betrayed them, Buzadin decides to not trust the Humans at all for being corrupted. This becomes true when his homeland of Khaz Modan fell to the Scourge under the newly emerged Arthas Menethil as the Lich King. After his refugee with the other surviving Dwarves to Kalimdor, Buzadin decided to join the Sentinel on their war with the Scourge, to avenges his fallen Dwarven brothers. Symbolizing the endurances, vigor and strength of Dwarf, Buzadin march into the battlefield, bringing the wrath of the Earth upon the Scourge. Theme: Dwarven Defender Role: Tank, Initiator Strength: 25 + (2.5) Agility: 17 + (1.9) Intelligence: 17 + (1.5) Affilation: Sentinel Damage: 51-57 Armor: 3 Movement Speed: 295 Attack Range: 100 Skills Mid Air Stomp, Axe Plunge, Deflect, Dwarven Strength ![]()
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Mid-Air Stomp(Target, AoE) Description- Buzadin is a dwarf, and being a dwarf gives him advantage to fight gravity, he throws himself in the air and lands to the ground, stunning, slowing and damaging enemies upon impact Lvl 1: Does 120 to 325 AoE, 2 seconds stun, 1.5 seconds slow Lvl 2: Does 180 to 325 AoE, 2 seconds stun, 1.5 seconds slow Lvl 3: Does 260 to 325 AoE, 2 seconds stun, 1.5 seconds slow Lvl 4: Does 300 to 325 AoE, 2 seconds stun, 1.5 seconds slow Manacost: 100/100/100/100 Cooldown: 20/17/14/12 Casting Range: 600 Damage Type: Magical Note: - this skill is like leap, you can dodge incoming projectiles while you jump - stun is applied before slow - slow is 30% ms slow |
Axe Plunge![]() Description: Buzadin rushes forward to the enemy plunging his metal axe on their chest doing tremendous pain on the enemy. Lvl 1: does 10% of your hp as damage. 40% extra damage will be dealt to Buzadin in the next 5 seconds Lvl 2: does 20% of your hp as damage. 40% extra damage will be dealt to Buzadin in the next 5 seconds. Lvl 3: does 30% of your hp as damage. 40% extra damage will be dealt to Buzadin in the next 5 seconds Lvl 4: does 40% of your hp as damage. 40% extra damage will be dealt to Buzadin in the next 5 seconds Manacost: 100/110/120/130 Cooldown: 15 seconds Cast Range: 200 |
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Defend Description: he wields a big magical shield that can block a majority of attacks. lasts in 15 seconds Lvl 1: blocks damage equivalent of 0.25x strength. 30% ms reduction Lvl 2: blocks damage equivalent of 0.5x strength. 30% ms reduction Lvl 3: blocks damage equivalent of 0.75x strength. 30% ms reduction Lvl 4: blocks damage equivalent of 1x strength. 30% ms reduction Manacost: 120/120/120 Cooldown: 120 seconds |
Dwarven Strength(B)![]() Description: For being a veteran on battle as the time pass by, his strength adds up to face the triumphs he would face. lasts in 15 seconds Lvl 1: + 20 strength Lvl 2: + 40 strength Lvl 3: + 60 strength Ability type: Active Manacost: 0 Cooldown 60 seconds Note: - increase of strength does not add damage. |

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#2 |
Member
Join Date: Mar 2010
Posts: 68
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skills are a bit boring IMHO... nothing new with their effects...
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#3 |
Member
Join Date: Mar 2010
Posts: 175
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Well,nice model,but..as for me,hero is pretty banal.Stun+slow with damaging yourself,reduction,damage and as+ms..You are tank-semicarry-initiator-teamhero...Everything in one simple dwarven warrior.Dota dwarven heroes are pretty original.They both are not imba but they both have suitable usage.Your warrior should become more original and less pickable =D
There are really enough banal heroes on this forum,make crazy but original suggestion and you will find your perfect hero. |
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#4 |
Member
Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
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LOL the 1st skill is indentical that my hero's 3rd skill Dragon Rush, but with a double edge effect.
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#5 |
Member
Join Date: Mar 2010
Posts: 244
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Ok Lets see wat we have here!
Good idea hero! Mid Air Stomp - nice idea! 8/10 Defend(Toggable Skill)- betther! good job ! good balance 9/10 Steel Axe- No its no good ! not original. and imbalance the hero! remake! if you like i know a good skill for you jump darf!. 3/10 Iron Axe (ACTIVATED) (Active) invoca um machado flamajante que é adicionado ao seu inventario. este item nao pode ser vendido e cai no chao quando voce morre. Level 1 - mais 5 de ataque, podem ser estocados 2 machados apenas. O machado tem a habilidade de ser jogado no inimigo alvo. Level 2 - mais 6 de ataque, podem ser estocados 3 machados apenas. O machado tem a habilidade de ser jogado no inimigo alvo. Level 3 - mais 7 de ataque, podem ser estocados 4 machados apenas. O machado tem a habilidade de ser jogado no inimigo alvo. Level 4 - mais 8 de ataque, podem ser estocados 5 machados apenas. O machado tem a habilidade de ser jogado no inimigo alvo. O acumulo de machados não faz com que o poder de ataque aumente. Ou seja tendo 2 machados ainda se terá +5 de ataque. Podem ser guardados os machados de outros niveis para somar a quantidade de bonus de ataque. mas isso fará com que tenha 2 slots a menos para outros itens. Cootdown- 60 Mana cost- 120 tranlate: raises an ax flamajante that is added to your inventory. This item can not be sold and falls to the ground when you die. Level 1 - 5 more attack, can be stored only two axes. The ax has the ability to be played on the enemy target. Level 2 - 6 more attack, can be stored only three axes. The ax has the ability to be played on the enemy target. Level 3 - over 7 attacks, four axes can be stored only. The ax has the ability to be played on the enemy target. Level 4 - 8 more attack, can be stored just five axes. The ax has the ability to be played on the enemy target. The accumulation of axes does not cause the attack power increase. Ie having two axes still have +5 attack. Axes can be saved from other levels to add the amount of bonus attack. but it will make you have two slots less for other items. Cootdown-60 Mana Cost-120 (Trow ax)-cause 120 damage to target. (trow axe) -cause 120 damage to target. Ult- The troll have this skill! and the pump strength imbalance the hero! Maybe increace the MS for all ally in a good idea! and global! i like more! History i go think about a history for you hero |
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#6 |
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t-Up for 1st skill, even though the tooltip makes no sense.
2nd skill is okay but i hope it is active ... for a passive to strong 3rd hm too boring ulti is a bit boring and UP all in all T-up, but work on in |
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#7 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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changed some skills as you asked
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#8 |
Member
Join Date: Mar 2010
Posts: 244
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good changes!
Lvl 1: increases ms and as by 5% whenever he damages cause damage between 50 and 200 on the enemy unit Lvl 2: increases ms and as by 10% whenever he damages cause damage between 50 and 200 on the enemy unit Lvl 3: increases ms and as by 15% whenever he damages over cause damage between 50 and 200 on the enemy unit Lvl 4: increases ms and as by 20% whenever he damages over cause damage between 50 and 200 on the enemy unit rebalance! t-up |
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#9 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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i rescaled the skill 3 for balancing... is this balance now?
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#10 |
Member
Join Date: Jun 2009
Posts: 298
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REVIEW:
1st Skill - Simple actually. Athough I suggest make the mechanic actually act like leap or pounce. Choosing where you jump removes the skill used. Then again I thought it was more of a toss animation than a leap. So you can evade stuns, viper strike and the like just like leap? 2nd Skill - Decrease the MS and AS some more. 60% from ranged attacks is no laughing matter. 3rd Skill - Not much here. Its counter productive since he doesn't have any sort of skill which actually makes him a threat. And what does this hero do with the increase MS and AS? Is he a carry or semi-carry? Ultimate - A mass buff skill reminiscent of Guardian Angel but with more effects. Might as well make it present as long as they are in the AoE of your hero to actually make him a tank. Overall - Meh. I've seen better. Then again, I've seen worse. His skills all have a hint of current skills. Think about your hero. What his role is. What his theme is. Then rework the skills. Good Luck though.
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#11 |
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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I hope you like the changes i made...
^it may be a semi-carry but i changed the stat gain
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#12 |
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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Re-Updated.... please check it out
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#13 |
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Join Date: May 2010
Location: Home
Posts: 137
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1st skill is really OPed and imbalanced. Take anothers stun skills and compare it (talking about manacost and cd)
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#14 | |
Member
Join Date: Mar 2010
Posts: 244
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Quote:
First skill is very good! but the slow not is 3 seconds? if he is stuned and slowed the stun and the slow go end toguether! second skill is my favorite! 10/10! Deflect! good idea, but you have a shield needs deflect too? 8.5/10 Dwarven Strength(B) good idea boost the other habilits and get some strengt. but needs rebalance. lets see. Lvl 1: increases strength by 4(8), increases 3rd skill return damage by 5%, and decreases ms reduction of 2nd skill by 10%, has 20% chance for 1st skill to do dual impact (450 damage!...and stun... and slow...this imbalance your hero! is a goblin tekies!) Lvl 2: increases strength by 8(12), increases 3rd skill return damage by 10%, and decreases ms reduction of 2nd skill by 15%, has 20% chance for 1st skill to do dual impact Lvl 3: increases strength by 12(16), increases 3rd skill return damage by 15%, decreases ms reduction of 2nd skill by 20%, has 20% chance for 1st skill to do dual impact - Dual impact does 10/20/30% damage of 1st skill is increased damage on the 1st skill, does doubles the normal duration of stun and slow betther now? |
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#15 |
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Join Date: May 2010
Location: Home
Posts: 137
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are u serious? it deals 300 dmg with stun and slow every 8 seconds and the mana cost can't justify this fact. Slardar stun and slow deals 200 damage with a scaling manacost.
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#16 |
Member
Join Date: Jun 2009
Location: Jakarta, Indonesia
Posts: 326
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Overall T-Up! Need some background story? I'll see you in visitor's message
but may have take a long time for me to think, but i promise it's a nice one
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#17 |
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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ok due to the fact that 1st skill might be imbalanced... i rescaled it to 100/120/160/200
any other citation of imbalances feel free to say it
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#18 | |
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Join Date: May 2010
Location: Home
Posts: 137
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Quote:
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CM FTW! <3
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#19 |
Member
Join Date: Mar 2010
Posts: 244
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400 damage now is good, he have only one kill to atack, this not make this hero imbalanced.
This make this hero a good hero and can be have some usefull , powerfull tanker! I love your hero! |
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#20 |
Member
Join Date: Mar 2010
Location: Ethereal Plane
Posts: 983
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added new subskill and story....
i hope you like the new sub skill
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