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#1 |
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Join Date: Sep 2009
Posts: 358
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| Last edited by Megas; 07-24-2010 at 01:40 AM. | |
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#2 |
Member
Join Date: Jan 2010
Posts: 34
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Needs rework on numbers, but cool ideas. Only thing that looks "unoriginal" is the Manaburn on the ult.
STFU and everyone stops using anything other than pots. ;D |
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#3 |
Member
Join Date: Sep 2009
Posts: 358
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I'm not very good with numbers! I will see what I can do with the ult. You get the idea =D
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#4 |
Member
Join Date: Nov 2009
Posts: 539
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1) First of all, buff ms to 300 and armor to 4,2 (people, he has armor and HUGE shield, then why 1,7 armor?)
2) CotS, does it damage enemies as well? It may work like 'Mana Break', 0,6 damage per each MP burnt. 3) GotW, rescale first part and nerf it as it is imba (like 'Arcane Orb'), second part fine. Other solutionb is keeping current GoW, but buffing them by 1,5 if target is silenced (22,5/45/67,5/90% of int) 4) LW, good that unchanged. 5) GS, remove spell regaining and item muting if without Scepter, add item muting if got Scepter. Overall, nice remake but need some tweaking for sure. |
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#5 |
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Hmmmm....
This remake is interesting. I mean, the new CotS can cripple INT heroes but it will do very little to other heroes. However, the new GoW does more damage do anyone that isn't INT but it will do very little and it might silence to INT heroes. So are you trying to make him good against everyone?
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#6 | ||
Member
Join Date: Sep 2009
Posts: 358
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Quote:
CotS is ridiculous strong agains anyone that doesn't have spammable skill (vide most of str and agi heroes) so changing it, will be more useful in all games. GoW, it will have him to be a strong semi-carrier, since against agi/str heroes, he will deal high damage and against ints... He will deal less damage, but it will cover his weaknesses. His ultimate is too weak, so I will balance just numbers xD Conclusion: Instead of just a situtional disabler, he will be a medium semi-carry... thanks Quote:
CotS - it damages at the end of the duration, read again... First it will burn mana. After it will damage. GotW - Now, i add + int gain. And nerf the numbers, so it will be balanced all game and the + 10 int at lvl 4 its nothing. LW - It's already good with the int steal buff. Global Silence - Now only with aghanins it will silence itens... And have a low cooldown and manacost. |
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| Last edited by Megas; 05-14-2010 at 04:11 PM. | |||
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#7 |
Member
Join Date: Nov 2009
Posts: 539
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Now it's really nice remake. Hope some of your ideas would be implemented to Silencer.
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#8 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
But if more people saw this suggestion, it would be much more easier... T_T |
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#9 |
Member
Join Date: Aug 2009
Posts: 4,435
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cool. now you are a real silencer. t-up numbers needs a little tweak for balance.
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#10 |
Member
Join Date: Nov 2009
Posts: 539
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Wait wait wait, your GoW steal int per each attack? If yes, nerf it to 1/2/3/4 or remove totally. After 10 attacks enemy got -50 int, while you got +50 int. Imba, huh?
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#11 |
Member
Join Date: Sep 2009
Posts: 358
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NOOO! The explanation only says that if you steal with last word. Your damage with glaives will raise by 2 ^^
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#12 |
Member
Join Date: Sep 2009
Posts: 287
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I like your idea... its better than the other silencer remake ...
some number may be fixed like the int bonus in the glaives .. something like this 4/6/8/10 or maybe lowered to 2/4/6/8. but this sound great ^^ this remake rox :P T-UP ^^
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#13 |
Member
Join Date: Sep 2009
Posts: 358
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Thank u man! I hope it get more views! So icefrog can look at this *----*
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#14 |
Member
Join Date: Nov 2009
Location: Hell's Gates
Posts: 931
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Great idea! Especially the CotS and Glaives (very similar to Arcane orb but thats okay). Ulti still not worth the change buff that a bit.Numbers should be tweaked.
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#15 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
=D Maybe a constant 120s ? |
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#16 |
Member
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No, please, don't mute items... Global Doom, OMG.
I How about Global Silence lasts half as long as normal duration on Magic Immune units. But will silence Magic Immune units the same as normal duration with Aghanim's?
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#17 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
Silencer is nothing when carries take place since his ultimate does nothing... The boost of aghanins, muting itens is a bless to him and he deserves it! |
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#18 |
Member
Join Date: May 2010
Posts: 49
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not bad. t-up!
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#19 |
Member
Join Date: Nov 2009
Posts: 539
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Items, not itens ^^'
Ultimate can be made to last 1,75/2,5/3,25 and would mute items and spells. What about it? Duration is really short. |
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#20 |
Member
Join Date: Sep 2009
Posts: 358
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But low the duration is a nerf... Silencer has to buy aghanins to have the itens muted...
Comparing to doom, that has a Damage/Silence/Disable, is idiot... His ultimate has a insane manacost and big cooldown... Traxex silence last 6s, but with a low cooldown and manacost (big for her)... So mute itens is a power of a ultimate silence! |
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