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![]() Lamios, the Glutton A demon beast shunned by demons and earthly creatures, for only preys can be seen in its eyes. Lamios is Obsessed with cavernous appetite and unstoppable crave for flesh, for its greed on the living flesh is not enough, forced to feast from the dead, emits a foul air weakening an unwary prey - stripping their will to resist. Watch out for its tainted blood, for the ill-fated will succumb in pain. Lamios’ zest of flesh gives a great pleasure, absorbing life from its dying prey rapidly regenerates its wounds in no time. Hounding and crippling its prey gives a great feel of fear, and chew their flesh before swallowing alive. This Gluttonous demon's craving for flesh astray and dwells from the depths of hell through the vast plains of the living. |
Affiliation: Scourge Role: Anti-Chaser, Ganker Theme: Gore & Flesh ![]() Lamios, the Glutton Strength - 22 + 3.1 Agility - 19 + 2.2 Intelligence - 16 + 1.8 ![]()
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Acid Gore
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Notes: Facts:
Acid Gore is your sole tanking ability, while dealing damage to enemies around you. This enables you as a good initiator nor a distractor of the troupe. Whenever Lamios is hurt, there's a possibility of 20% to splash its blood around (300 AoE), damaging surrounding enemies and can melt down nearby trees. While being hurt, at 90% of its life, Lamios will start to spill blood on its trail behind (180 AoE), which continuously harm enemies stepping on it and can last 6 seconds before it fades. The Blood can also reduce their armour in a short time, can only affect a unit once. |
Bottomless Feast
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Notes: Cadaver's StenchFacts:
Bottomless Feast is your only AoE active spell. Aside from Glutton's Lust, this spell is your secondary for combat. Learning this spell unlocks an aura: Cadaver's Stench, it greatly improves your tanking ability by weakening the attack power of your enemies (900 AoE). Lamios passively absorbs the flesh stored inside its stomach for every certain time, regaining some Hp. While when forcing to consume all flesh charges stored will cause a deadly Smog around itself, causing a foul fume and contaminating nearby enemies (400 AoE). |
Gluttire
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Notes: Facts:
Gluttire can be used as your setting skill if not as a finishing ability, holding down the target while waiting for your team to arrive, then spit it out for a group kill. Also it can direct your kill towards an allied tower, best to play with your delaying tactics. It's also good against units with high Hp, best against enemy Str heroes. Other than for its killing ability, Lamios can absorbs the essence of life (7% max Hp) of its victim throughout the duration right after the initiate damage is dealt. |
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#2 |
Banned
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nice , combination of crix and axe
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#3 |
Member
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thank you, but...
Crix?? sandking?? what makes it like him? You might be confused between sand's Caustic Finale and Bottomless Feast? (3rd skill). It is half-true, both skills are triggered by killing a unit, but both have different applications, respectively. I don't know why you come to thought to be like crix. ![]() Note: The thread is kinda big, try to zoom out or drag the scroll bar for better view. |
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#4 |
Banned
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Ha? What? 5 skills, last I checked there should be 4.
Anyway, each skill here is somewhat copied of an existing hero in dota. Sadly they also dont connect with each other. First skill is like Slarks, ok. Second skill is fine, but I dont understand, whats the condition for the damage? is it 40 or 20 at first level? you said its indicated by * , but then whats the other damage? Third skill is silly, why do you need so much work to just pull out a 300 damage aoe skill, while some heroes get it with no conditions. The extra passive skill is off context, you put a damage reduction passive aura, while another skill works better when they damage you, so the opposite is needed. Ultimate is like Axe's just with a condition to regenerate some hp. Boring. |
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#5 |
Forum Staff
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Too much like existing hero. Only skill that is really unique is second one. Others are so-so
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#6 |
Member
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@dixing,
It's only 4 skills and 1 sub-skill. (3 actives, 2 passives) The skills goes for the theme, not most heroes requires all skills to be connected, or at least. It's for the concept and theme of gore and flesh, I'm still doing work for the Introduction and story. ![]() I admit, these skills are inspired by the heroes in Dota. But its all new and not completely copied. The skill Acid Gore has 2 kinds of conditions in order to execute the damage. Each works individually. Namely as condition 1 / condition 2, which are separated with (/) on AoE, Damage, and Effects.
The aura debuff will weaken the mobs that are attacking you. Taking such damage at the same time will lead to a sudden death. This will hold much time not to die. @Nothing yes, can't argue with that ^.^ but its for fun. I think its a good skills though. :sad: Edit: wait, does Bottomless Feast's idea already exist? It allows Lamios to stack corpse by approaching it, even not killing a unit. and only units died directly from Lamios' (normal) attacks are stacked, else are not counted. |
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| Last edited by sweepberry; 05-16-2010 at 11:28 AM. Reason: clarifies Bottomless Feast... | |
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#7 |
Banned
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I'll have to correct you there, most heroes require skills to be connected, and the old dota heroes who dont are being updated over time (razor, naix, etc...).
The passive sub-skill isnt related to anything, usually sub skills have to somehow relate! this one is just blantly sticking out. Oh and btw even the theme of gore and flesh is used (pudge) |
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#8 |
Member
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@dixing
ok, can't argue any of that. Heroes in Dota goes through many innovation, and let's say I'm at the beginning of that stage. So changes are possible, but let's leave it as it is now. I already fixed the sub-skill, it is now working well with Bottomless Feast. The theme for gore and flesh is not solely for pudge, and not only for one hero. There's a lot of heroes sharing one theme to be start with. ![]() So it doesn't matter. |
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#9 |
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Resembles most of the other heroes' skills.
1st Skill. It's good. Looks like Brood's Insatiable Hunger 2nd Skill is good. Like Huskar's BB except that the trail is the one dealing damage, not the hero. Also, you might want to rescale the DPS. 80 DPS with an AoE of 900 is too much IMO. 3rd Skill. Whoa. That max counter should be fixed. I mean, does that thing last until you use the charges? It should have a duration. Rescale Smog damage. A 400 AoE skill with 300 damage is too much. And increase Mana consumption. Passive. Good. Ultimate. Nothing special. A mix of Culling Blade and Death Pact? CHANGE IT. Overall: Remake it. Edit: The only synergy I can see are the Third and Passive Skills.
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#10 | |
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@kingarthas25
2nd skill: IMO, its not 900 AoE, its DPS only has 200 AoE. 3rd skill: Ok, will fix the counter but not the max count. I think losing charges by time will do the work. About the smog damage, it'll might not able to deal 300 as always, since it will lose charges. Which mana you referring? the initial or the per charge amount?
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| Last edited by sweepberry; 05-19-2010 at 06:20 AM. Reason: Flesh charge lost... | ||
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#11 |
Member
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FuhrerKanzler02 is here once again to give another hero suggestion review! I know I have been gone for quite a while but now I'm back! *audience cheers* However, I would want to announce that I no longer do reviews except by request and if I choose to do them. *audience boos* Now, now, I will still be doing background stories.
![]() Uh, enough about that. It's time to give my formal review: 1st Skill: So it has an HP cost instead of a mana cost? Isn't that a bit anti-synergistic with itself? I mean, you wanted this hero to be ignorant of pain by buffing it up with damage, slow and redemption from negative buffs and yet you damage it? I really advise you to consider a mana cost instead. 2nd Skill: Armor reduction + DoT... nothing fancy. Its ok, but the mechanism looks complicated. A testmap, perhaps? 3rd Skill: Flesh Heap + Bloodstone? I don't get this skill at all. It may appear synergistic with the 2nd and third skill, but the skill looks unoriginal. The sub-skill seems fine, though. Ultimate: Culling Blade rip-off. Change it. Overall: The synergy is there, and I commend you for that. I mean, the blend between the skills is almost unmistakable. However, this great feat is overshadowed by the unoriginal concepts laid forth in the skills. I suggest you lay in a more original concept, but retain the awesome synergy. I know that would be difficult, but I'm sure it would be not too deterring to you. My rating for this hero: 6/10.It's a Null vote for now. PM me should there be improvements.
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#12 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,679
Blog Entries: 10
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By request:
Skill 1: Mostly makes sense. Although can you please explain "Victim is crippled for 3 seconds."? Also, triggered-healing-pseudo-evasion can be done (i.e. ignoring damage) but I think ignoring stuns/slows/silences/etc isn't possible. You'll need to check in advanced mechanics. But the ignoring damage for a brief duration is a good tanking/escaping skill...not bad. Skill 2: Ok. When you are attacked there is a 20% chance you will deal 40/80/120/160 damage to the attacker. When you are not on full health, you leave behind you a trail which reduces the armour of enemy units who step on it and while they are on the path they will take 20/40/60/80 damage per second. For every 20% of you missing health the trail's DoT is increased by 10. Did I get it right? If so, it's not bad, although the scaling for the 20% chance is quite bad. This is like Craggy Exterior Plus. Rescale it to 20/40/80/160, so that early game enemies don't die after attacking you for 10 seconds Also, make the trail activate when you fall below 90% or 95% health.Skill 3: Give him a battlefury and this skill will be almost always fully charged. I think you should only make it gather charges from hero kills and increase the damage per charge. The subskill seems fine to me. Ultimate: Increase cooldown to about 60 seconds. Make it check whether the target is below 20% health BEFORE damage is applied. Otherwise this skills makes Axe cry. However the idea of using % of health makes it a good anti-tank skill. Concept is fine, but numbers are not. |
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#13 |
Member
Join Date: Apr 2010
Location: Milan, Italy
Posts: 137
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Review:
Stats Gain - imba 6.9 take something off. Concept is new and model is ok. Skill 1: Easy and too good imho. You take off 120 hp (which considering regen and strenght based hero is nothing) for a 25% slow on you enemy, 60 bonus damage and 5 sec of unstoppableness (if it's codable). T-DOWN. Nerf this. Synergy with other skills kinda low too. Skill 2: Too many stuffs in 1 skill makes this hard to understand. If this works as Juggernaut said it's fine. Like batrider firefly but with more damage and passive. Again i think this should be nerfed a bit. It's a passive and has a 20% chance with every hit. 160 dps is a LOT. Lasts 6 second... wow. Skill 3:Idea is ok. MS bonus is imba. Max lvl it's a 30% increase for free, with amazing high duration. Sub skill should not be here imho or mix the previous passive with this using flesh counter somehow else. Work on this and on passive to melt them and have something better. Skill 4: fitting the theme indeeed. But too similar to axe's ultimate. 20% hp is also too good imho. I think u should remake this in something more original. Right now hero is too good and something are just nothing new on dota. T-DOWN. |
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#14 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
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I love the model, I like the theme, I don't like the third skill that much (but name sounds nice!). I don't think I can rate skill balance very well, but I think Ulti is overpowered.
You should change Glutton's Lust icon imo, since current one looks nearly exactly like his hero icon. Try to use current hero icon for his skill and a recolored version of the icon below for his hero icon instead. |
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#15 |
Member
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Seems interesting. Will go full review later.
Ever considered this kind of skill for it? http://www.playdota.com/forums/22842...tainted-blood/
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We do not sow.
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#16 |
Forum Staff
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Glutton's Lust: Not sure I understand this skill completely. Does it dispell disables after 5 secs of cast? and it also gives you bonus damage and a slow on attack? sounds slightly imba, but it may be ok.
Acid Gore: Nice tanking skill. Bottomless Feast. Damage on corpses, damage reduction aura, speed buff, > too many effects > a bit imba. Also, are the charges lost at any moment? Gluttire: A bit too similar to Axe's ulti. The skills on their own are mostly fine, the concept is fine, but I don't see much synergy between the skills, For instance, Acid Gore and Glutton's Lust would require him to lose health, and the only way to regen the lost HP is with Gluttire. IMO, Bottomless Feast should regen some HP when the corpses are consumed, but not sure which effect to remove. The main problem I have with this hero, is that I can't see the skills working together. Perhaps can you give some explanation about that? Also, the explanation on some skills could be improved, especially for 1st and 3rd skill. Too many effects make the skill confusing. |
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#17 | |||||||||||||||||||||||||||||||||||||||||||||||
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Wow, much to explain ^^, anyway here goes.
Sorry for the late reply, been busy in programming sect. asking for the possibility of ignoring status ailments (negative buffs). @FuhrerKanzler02 Skill 1:@The_Juggernaut (As for the code, they say it's possible and can be applied but can be daunting to code. But some alternatives are still being discussed, but you may visit this thread to help: http://www.playdota.com/forums/23529...cts-can-coded/) Oh, I would take a note for your suggestion about "zero damage" buff but I am aware that the ignoring negative buffs are possible, only that it's currently under brainstorming on how it will be successfully applied. (The ignoring of ailments can be change by removing ailments within a certain duration. I think that will fix it, like Leviathan's old Kraken shell) Glutton's Lust has a synergy with Acid Gore. Facts:
(Yes, you quite got it right. But something amiss. When you are attacked there is a 20% chance you will deal 40/80/120/160 damage to the attackers within 300 AoE around Lamios. And, For every 20% of missing health the trail's DoT and Blood splash Damage are increased by 10. And the Armour reduction applies to both effect, as long they are affected by blood, that is. Armour reduction applies once.) Ok, I will rescale the damage given by the Blood splash from 40/80/120/160 --> 20/40/80/160. And also this one, will update it too, make the trail activate when you fall below 90% health. I chose 90%, and since the body has armour on it, I think it is wise to start the bleeding at 90%. I will now Update soon this skill, as you've said. @Pilu The 6 seconds you mention there isn't for the 160 damage (lvl4 Blood splash). It is the duration on how long the Bloody trail last before starts to fade. And 160 damage is not a DPS. Right, on what The_Juggernaut said but with some amiss parts. Facts:
(No and yes. No, because Battle Fury only spread the damage on a cleave strike, but it doesn't count all into counter when killed. Only the unit Lamios is targeting will. But also a yes, since a spread damage helps to collect more corpse around.) @Schremba I will try to change the Hero icon instead with that, The skill sets are fine. But not to mention the border shading for Glutton's Lust, I need help if someone can repair the shades. About the Icons, do you have an Icon of a Fel Ravager? I think it would be better if the fangs are shown. Also can i have trouble on making that icon to red. It went to color pink instead. And by chance you can, can you make it red and with something bloody on its mouth? Else, a Fel Raveger's icon suits better with an open mouth. Anyone has one? @SuperSheep Oh, Its a nice spell, unfortunately I can't. It's not fitting on the theme. I think its much better if the model is a slug monstrosity. Its better on it. I'll wait for your review. ![]() Facts:
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Phew!, that's a long post there. The changes are presented on each spells, but only Bottomless Feast and Gluttire have the major changes. Hope you guys get to know these skills works. Will update the Opening Post shortly... |
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#18 |
Member
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Okay, review time.
Hero Name and Alias - Unique. Acceptable Model - Good enough, ingame, not used. Background Story - Too many big words. Remember, you are telling a story, you are not at a verbal joust. I always make it a point that you don't need too much flowery language to tell a good story. I'm not saying I didn't understand your story, I comprehended it easily, but think of it as a news article. It should say who your character is, what he does, (when is not needed, i suppose), where he came from and how he got into his current state. That's all you need to do. One or two big words are acceptable, but they MUST be really, really fitting. No need for words like "masticate" (because it sounds too much like "masturbate"), cavernous, preeminent or the like. Let me do you a favor; I'm gonna write my own version of your background story, and rest assured, it will be just as good (even more), and a LOT more easy on the eyes. On to the skills. Skill 1 - Stun immunity PLUS a disable for that low a cost? Overkill already, and this is just the first skill. Just pick one effect that you want to keep, and if you want, use the other for a different skill. Numbers are good enough, add some scaling to the duration and try to increase the mana/hp cost a bit. Until you do, I'm 50-50 on this one. Skill 2 - Again, an uber powered up skill. I like the concept of contaminated blood, but still, numbers are too high! The thing I don't like about most hero suggestions is that they have too many fail-safes. Troll is already devastating with just Treads, Lothars and some Wraith Bands. I've already branded him, Barathrum, Kardel, Traxex and Slark as "Superheroes", i.e., hitter type heroes that gurantee sure kills (almost) everytime. So again, nerf it so that the ovreall DPS is reduced a bit. It wouldn't hurt to do some balancing, right? Skill 3 - Fairly balanced, but no need for the free vanguard. And honestly, after seeing your skills, I don't see why you actually need a healing mechanism. I say take one of the effects from the first skill and make THAT his third skill. Ultimate Skill - Meh. Another insta-kill skill. There's a reason why I hate those. And "Masticate" and "Tummy" in one skill? I never thought I'd see the day... Too small manacost for an insta-kill. And too short channeling too. Again, PLEASE BALANCE. Verdict - Likes: Skill concepts, model, acceptable icons except for that first one. Dislikes: End DPS is too high. Another Instant Kill spell. Disable immunity and a disable in one skill. Too many hard-to-digest words in the background story and skills.
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| Last edited by darkseraphim; 05-26-2010 at 09:25 AM. | |
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#19 | |
Member
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oh yeah, trouble on story but if you may, I am delighted. ^^
@skill 1 - I have trouble on it for some time now, the skill has only 3 kinds of effects. (2 buffs and 1 debuff) - immunity to negative effects - bonus damage - slow % on attacked unit. (not a stun) But on the stun immunity is kinda hard, since I got much trouble on finding on how to code it. I am able to make success on ignoring the other effects but stun is really. I might replace the immune to debuffs into immunity to magic/damage. Will take note on the Hp cost increase and scaling of duration. @skill 2 - Which damage you think as the DPS? the damage for DPS are only 20/40/60/80 per second. And what numbers are high for you? Need some specifications here. XD @skill 3 - Hmm, seems right. Healing ability might be off. Will think of other effects. @Ultimate - Its not instant-kill actually, you must complete the channel of 3 seconds in order to take the blow of kill. That's the 1st condition, and the 2nd condition is that the target must below/equal to 20% of its max Hp. Having a 3 seconds countdown can easily countered. Quote:
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#20 |
Member
Join Date: Apr 2010
Location: Milan, Italy
Posts: 137
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Why you asked me another review if the things i found crappy (stats gain, first skill, 20% treshold of ult) are unchanged? do i have to quote myself?
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