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#1 | |||||||||||||||||||||||||||||||||||||||||||||
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![]() Carrion Beetle - (Active, Instant)
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#2 |
Member
Join Date: Jun 2009
Location: Bulgaria
Posts: 162
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sounds awesome - a mixture of old and new skill - T-up
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#3 |
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Err... Which one is old and new you are refer to?
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#4 |
Member
Join Date: Aug 2009
Posts: 4,435
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yes. t-up nerf to map control and permasilence but in a way that does not make him underpowered
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#5 |
Member
Join Date: Jun 2009
Location: Jakarta, Indonesia
Posts: 326
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T-Up this is good
What he meant maybe the damage absorb part that Spiked Carapace armor bonus give, together with damage at Beetle's death like damage return
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#7 |
Banned
Join Date: Sep 2009
Posts: 5,837
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Go for a constant 3 or 4 second silence at all levels and I'd be fairly happy with it.
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#8 | |
Member
Join Date: Jun 2009
Posts: 981
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Excellent skill: easier to controll, NA won't be so fragile anymore and great for early-game! An obvious t-up! I hope it gets implemented
![]() Isn't 5 seconds silence too much? I think this guy is right: Quote:
And can we still put this skill on auto-cast? |
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| Last edited by Hero Hunter; 05-16-2010 at 05:55 PM. | ||
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#9 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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I'm not sure.. I never really needed much of a defense skill for NA anyway.
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#10 | |
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Quote:
UPDATE : - Silence is now 3 seconds at lv 1-2 and 4 seconds at lv 3-4 - Make the cooldown on explode scales (2 seconds lower at lv 4 than before) - Give additional notes about beetles Beside defenses, this remake makes it's easier to control the beetles. And, if you're pro enough, you can use this skill + phase boots to trap enemies.
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#11 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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Since Nerubian Assassin is a squishy bug, he was never fit to be a tank. I always wondered why he was agi: i found out it was because of balance purposes, but still i suggested that he should be str. Now this would make him really balanced, since beetles won't be the FREE WARDS of the game, still maintaining agi status, and a little bit of tankishness finally
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#12 |
Member
Join Date: Oct 2009
Posts: 9
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it's imbalance. 5 beetles does 150 damage at same time, have 300 AOE, and silence effect.
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#13 |
Member
Join Date: Mar 2010
Posts: 157
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t-down current urna swarm is a very nice ganking tool.
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#14 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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Quote:
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#15 |
Member
Join Date: Jan 2010
Location: Argus/Hyjal Summit
Posts: 303
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T-up, same as other says.
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#16 |
Member
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t-down. I think it is a bad nerf to NA. no more map-control. no more a alternative source of dmg and disable. which are much better for a ganker-born Nerubian Assassin, compared with a bit tankishness and uncontrollable beetles --> hard to aim for silence
but the idea of the skill is not bad. give it to a new hero.
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#17 |
Member
Join Date: Jun 2009
Location: Jakarta, Indonesia
Posts: 326
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Few people here don't understand NA at all, map control? NA might need it but micro-ing? Maybe limited to the necro book summons but 8 units?
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#18 | |
Member
Join Date: Jun 2009
Posts: 981
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Quote:
Ah, what happens if NA dies? I have two suggestions: (EDITED using the idea of the post below) 1)Beetles burrow and disappear. 2)Beetles burrow, appear at the fountain and wait until NA is alive again. |
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| Last edited by Hero Hunter; 05-17-2010 at 04:47 PM. | ||
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#19 |
Member
Join Date: Aug 2009
Posts: 4,435
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#20 | ||
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Quote:
Quote:
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