Originally Posted by Soth
screw all tp's everyone is talking about, screw the clarity pots aswell.
soul ring recipe, mantel of int, sobi mask, get your ass to the lane, farm 300 with mines soulring done.
2-3 nulls, PT(int), Agha. Must build. don't listen to anyone else.
If you start out like that you won't be buying the Courier for your team. I think that Techies can and should support, because of his combination of low item dependence (aside from mana regen) and excellent farming.
What is the benefit of multiple Null Talismans? For mana they're not cost or space efficient. As time went on and more items were added to this game, Bracers/Null became weaker and weaker.
Null is 485 gold, 3 Nulls are 1,455 gold. That's just 245 gold cheaper than Arcane Ring. But Arcane gives you +410 max mana (immediate activation after first spell cast) compared to 234 mana from 3 Nulls (as well as much better mana regen that can also help teammates), and only takes up 1 item slot.
Even if you don't want to spend 1,700 gold on Arcane (which is still cost efficient for pure mana, and Techies can expend enough mana to make that worthwhile), you could just go Magic Wand instead for far better performance than Null. Small stat items like Null are just outdated now.
Intel Treads is +10 intel (+130 mana) and +10 damage for an additional 950 gold over normal Boots. Is +10 damage and 25% IAS really relevant on Techies? Treads also prevents you from upgrading to Boots of Travel, which can help a lot with late game pushing.
If you compare a 2 Null + Intel Treads build to an Arcane + regular Boots build, the guy who went Arcane will have 124 more mana and an extra available item slot for 220 less gold. If it's 3 Nulls + Intel Treads, then the guy who went Arcane would have 46 more mana and 2 more available item slots, for 705 less gold.
He would have less damage of course. But 2 Nulls + Intel Treads = +22 damage, which just lets Techies break even with the normal hero (assuming that normal hero doesn't build for big DPS or even get stat items for his primary attribute) given Techies' -20 or -25 disadvantage in starting damage. And Techies has so many more options during a fight other than physically attacking, such as using a farmed Guinsoo, throwing a Remote Mine (2.5 second channeling), or running in to melee range for Land Mine/Stasis/Suicide (any or all of those spells). All of these spells (except for the Hex) have big payoffs but take time to cast, and thus interfere with normal ranged attacks unlike other heroes' spells that can be dumped out in a second.
Because of these reasons I just don't see the point in buying small stat or damage items on Techies.
TP + Clarity is worth it IMO even in higher level games. Of course you're not getting instant First Blood in the lane if your opponents are on to you and make sure to scout/occupy the spot first thing. It's about making full use of your time though, because Techies unlike other heroes can produce things at any time he wants and reap the rewards later (unlike any other hero who is just wasting mana if they cast without a target). If you don't stack mines in the lane for FB, you can stack it at a lane's side entrance, a ramp, or even in a path in the middle of the woods. Doing those things can either get you a kill, or at least a stopped gank later in the game. The enemy cannot possibly occupy every conceivable spot in the game, on your side of the map.