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Old 05-18-2010, 06:56 PM   #1
Megas
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Default [HERO - SENT]Sparta Hardshield, Walking Fortress


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CHANGE LOG

May 18, 2010
• Created

May 19, 2010
• Changed 3º skill.
• Added damage to first skill
• Buffed stats and 2º skill

May 19, 2010
• Balanced ultimate cooldown
• Third Skill only works with heroes

27 Sep, 2010
•Changed how skill one works and added a new effect.

27 Feb, 2012
•Changed 3º Skill and ultimate
•Buffed 2º skill
•Decreased Movespeed

__________________________________________________

INTRODUCTION



Summon (Sparta Hardshield)

Once a great defender from the human city Stormwind, Sparta raised his shield to protect the weaker from the constant attacks from the evil forces. Exiled of the city due the corrupt king, he wandered through places. Falling in the middle of the war, Sparta raise his shield once again to protect the good. With his speed and will, he reaches his allies in a moment, granting then almost a second life in the battle.

Strength – 26 + 3(Main Attribute)
Agility – 14 + 2
Intelligence – 12 + 1.5

Learns Intercept, Raise Shield, Last Will and Martyrdon

Attack range of 100
Movement speed of 300

__________________________________________________

HERO INFORMATION

Affiliation: Sentinel
Role: Tank
Theme: Defense Soldier


Sparta Hardshield, Moving Fortress

Starting Hitpoints: 644
Starting Mana: 156
Starting Damage: 56 - 60
Starting Armor: 5

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HERO ABILITIES



Intercept

Sparta rushes in order to protect his allies, raising his shield in the process. Units in the path will be knockbacked. The weight added by his armor hurts enemies in the path. If Raise Shield is learned it will be casted at the end even if it's on cooldown but only for the duration of this skill.

Level 1 - 400 units of distance. 100 knockback distance and 80 damage. 20% of the damage done to allied heroes is taken by Sparta.
Level 2 - 600 units of distance. 120 knockback distance and 140 damage. 25% of the damage done to allied heroes is taken by Sparta.
Level 3 - 800 units of distance. 140 knockback distance and 200 damage. 30% of the damage done to allied heroes is taken by Sparta.
Level 4 - 1000 units of distance. 160 knockback distance and 280 damage. 35% of the damage done to allied heroes is taken by Sparta.

When used, Sparta will target ground and rush to that place. Units caught in his path will be knockbacked. When He reaches the target. All allied units will gain a buff that makes all damage taken be reduced by X%. This damage reduced is taken by Sparta.

Situation: Slark is buffed and receive a nuke of 300. This damage is reduced by his Magic resistance and then reduced by the buff. So He will take something around 190 damage. So, the damage reduced by the buff is dealt to Sparta and reduced by his Magic resistance again. So He will take 100 damage. ONLY THE DAMAGE IS SHARED! EFFECTS ARE THE SAME!

Duration is 4s
Casting Range is 400/600/800/1000
Casting Time is 0


Cooldown: 20/19/18/17
Mana Cost: 120
__________________________________________________



Raise Shield

Sparta once raised his mighty shield to protect the weaker. Now he raise it to protect the good. Passively add + 3/6/9/12 armor. Attack damage and movespeed are reduced when activated due the shield weight.

Level 1 – Reduce ranged damage by 25%. Has 5% chance to block and counter a melee attack with his shield. Magic damage is reduced by 5% and blocks sight behind he. Attack damage is reduced by 30% and movespeed by 20%
Level 2 - Reduce ranged damage by 30%. Has 10% chance to block and counter a melee attack with his shield. Magic damage is reduced by 10% and blocks sight behind he. Attack damage is reduced by 25% and movespeed by 15%
Level 3 - Reduce ranged damage by 35%. Has 15% chance to block and counter a melee attack with his shield. Magic damage is reduced by 15% and blocks sight behind he. Attack damage is reduced by 20% and movespeed by 10%
Level 4 - Reduce damage by 40%. Has 20% chance to block and counter a melee attack with his shield. Magic damage is reduced by 20% and blocks sight behind he. Attack damage is reduced by 15% and movespeed by 5%.

Sparta will take a defensive stance. In this stance, he receive less damage. Each melee attack made to him hás a chance to be countered by 50% of his attack damage. Magic damage is reduced by X%. And he will block sight of enemies. Acting like a tree. During this state he receive penalty to movespeed and attack damage.

Toggleable
Casting Range is self
Casting Time is 1s.


Cooldown: 5s
Mana Cost: 0

__________________________________________________



Last Will

Sparta protecting will cause him to be more focused to help his conrades. When he fail, he try harder and harder. When he succeed, he claim his prize.

Level 1 – For every ally that die, Sparta gain +4 damage, 5% attack speed and 1% movespeed.
Level 2 - or every ally that die, Sparta gain +8 damage, 10% attack speed and 2% movespeed.
Level 3 - For every ally that die, Sparta gain +12 damage, 15% attack speed and 3% movespeed.
Level 4 - For every ally that die, Sparta gain +16 damage, 20% attack speed and 4% movespeed.

This works as a KILL ME FAST skill. It’s passive and works like the old Soul Assumption Visage skill. The skill counts how many Allies and Enemies are alive and provides de respective bonuses.

Duration is
Casting Range is 500 aoe.
Casting Time is 0


Cooldown: 0
Mana Cost: 0

__________________________________________________



Martyrdon

Sparta use his last resort to bring order to the battlefield. Using all pain felt, he releases a burst of energy around him. Damaging all enemies around. Can release the burst earlier than it’s total duration.

Level 1 – Deals 0.5 damage per point of life missing. Slows for 20%.
Level 2 - Deals 0.7 damage per point of life missing. Slows for 30%.
Level 3 - Deals 0.9 damage per point of life missing. Slows for 40%.

Sparta will release a burst of energy around, with damage equal the damage taken since the activation of the skill.

Duration is 4/8/12s
Casting Range is ???
Casting Time is 0

AoE - 400

Cooldown: 100/80/60
Mana Cost: 150/200/250

__________________________________________________

HERO SYNERGY


Dazzle
Grave can help him to be the last one. So he can have all buffs and use martyrdon. His Weave can increase the damage of intercept greatly! Curing and armor bonus: Someone said immortal ?


Ezalor
His mana problems solved. And Ezalor fragile life solved too. OMG!


Omniknight
Cure and Slow... --




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Last edited by Megas; 02-27-2012 at 05:54 PM.
Old 05-18-2010, 07:08 PM   #2
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Default Re: [HERO - SENTl]Sparta Hardshield, Walking Fortr

based on Dante's Inferno?
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Old 05-18-2010, 07:15 PM   #3
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Default Re: [HERO - SENTl]Sparta Hardshield, Walking Fortr

Quote:
Originally Posted by Corest View Post
based on Dante's Inferno?
Actually Martyrdon is a common spell... Used also in Dante's Inferno!

But you noticed it... And it's based on it too!
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Old 05-18-2010, 07:16 PM   #4
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Default Re: [HERO - SENTl]Sparta Hardshield, Walking Fortr

Tank is good but...
Main atribute is intelligence... ok, but i think for main atribute it count is too low and +3.4 strenght per level is too high + it is for secondary atribute.
Intelligence 12+1.4(main atribute) and damage is 56-60. From where is too high starting damage?
1 skill is nice but strange how it will look in practice. t-null
2 skill is very good and very logical. Big t-up
3 skill hmm... nice but codeable? If yes t-up.
Ulti is nice. t-up

Finally t-null.
Good skill but strange hero.
IMHO
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Old 05-18-2010, 07:30 PM   #5
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Default Re: [HERO - SENTl]Sparta Hardshield, Walking Fortr

Quote:
Originally Posted by RoniRizz View Post
Tank is good but...
Main atribute is intelligence... ok, but i think for main atribute it count is too low and +3.4 strenght per level is too high + it is for secondary atribute.
Intelligence 12+1.4(main atribute) and damage is 56-60. From where is too high starting damage?
1 skill is nice but strange how it will look in practice. t-null
2 skill is very good and very logical. Big t-up
3 skill hmm... nice but codeable? If yes t-up.
Ulti is nice. t-up

Finally t-null.
Good skill but strange hero.
IMHO

I'm sorry! I didn't notice that I keep the intelligence from the model! I'll change! It's Str!

How the first skill is strange ?
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Old 05-19-2010, 08:31 AM   #6
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Default Re: [HERO - SENTl]Sparta Hardshield, Walking Fortr

Quote:
Originally Posted by Megasrdc View Post

How the first skill is strange ?
Sorry for this. I thinked about it and now i unterstand how it works. Good skill. t-up
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Old 05-19-2010, 03:54 PM   #7
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Thank u! But I need more feedback on this hero T_T
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Old 05-19-2010, 06:14 PM   #8
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Great Work.

Simple, strong, supportive tank hero. Overall a good hero. Each of the spells and the role of the hero is unique. Great Job.

However there are somethings that i see as potential problem and i think it is due to the one dimensional nature of the hero's design. In my opinion the hero is heavily underpowered and is only situationally strong and lacks flexibility for any hero to be in DotA.

First is the lack of any reliable damage from this hero. The only damage that is possible for this hero is from the passive Protecting Will and the Ultimate which has really high cooldown which means lack of needed damage capability for a hero. Combine this with the fact that his physical dps capability needed for this hero is also low because of the very poor agility.

Even then about the passive Protecting Will which needs kills and deaths to be made already to acquire the damage which can be situational and could only be useful in direct clashes. Even then after the major events of the battle only he will gain the bonus which will prove less useful. It seems that you have designed this spell to force enemies to kill Sparta first which promotes tanking for allies although the passive itself does not prove to be useful most of the time. Just imagine at its best, you would gain huge bonus after every heroes including both allied and enemy heroes are dead and you gain these bonuses standing alone in the map for the next ten seconds. In small ganks that usually takes place all the time, this spell would be heavily underpowered and only a bit strong during a complete team fight which takes place only few times in a game.

In short lack of any reliable damage or any form of disable makes him highly situational and lacks the basic flexibility for a DotA hero. Sparta also seems to be completely designed to tank and protect the allies. This makes the hero unique but it limits the heroes possibilities by a lot. Not only that the hero is only strong when allies are nearby but some of the spells does not seem flexible enough.

Overall great hero, but needs to be a bit more flexible in my opinion. Definitely great concept and T-Up.
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Old 05-19-2010, 06:33 PM   #9
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Quote:
Originally Posted by Nik_V View Post
Great Work.

Simple, strong, supportive tank hero. Overall a good hero. Each of the spells and the role of the hero is unique. Great Job.

However there are somethings that i see as potential problem and i think it is due to the one dimensional nature of the hero's design. In my opinion the hero is heavily underpowered and is only situationally strong and lacks flexibility for any hero to be in DotA.

First is the lack of any reliable damage from this hero. The only damage that is possible for this hero is from the passive Protecting Will and the Ultimate which has really high cooldown which means lack of needed damage capability for a hero. Combine this with the fact that his physical dps capability needed for this hero is also low because of the very poor agility.

Even then about the passive Protecting Will which needs kills and deaths to be made already to acquire the damage which can be situational and could only be useful in direct clashes. Even then after the major events of the battle only he will gain the bonus which will prove less useful. It seems that you have designed this spell to force enemies to kill Sparta first which promotes tanking for allies although the passive itself does not prove to be useful most of the time. Just imagine at its best, you would gain huge bonus after every heroes including both allied and enemy heroes are dead and you gain these bonuses standing alone in the map for the next ten seconds. In small ganks that usually takes place all the time, this spell would be heavily underpowered and only a bit strong during a complete team fight which takes place only few times in a game.

In short lack of any reliable damage or any form of disable makes him highly situational and lacks the basic flexibility for a DotA hero. Sparta also seems to be completely designed to tank and protect the allies. This makes the hero unique but it limits the heroes possibilities by a lot. Not only that the hero is only strong when allies are nearby but some of the spells does not seem flexible enough.

Overall great hero, but needs to be a bit more flexible in my opinion. Definitely great concept and T-Up.
O.O

Thank you man!

Maybe i should rework his skills a bit to give him a attack power too.

You're right... See you when I rework him!
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Old 05-20-2010, 03:04 PM   #10
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

So below is Sparta Hardshield's counter??

Armor Destroyer Faggot


These guy drastically reduce your Intercept effectiveness in term of nuking your enemy down. It just spoil the awesomeness of Intercept. Some Armor Reducing Buff hurt so hard you are forced to keep your Raise Shield permanently on, drag your movementspeed like a tortoise.
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Old 05-20-2010, 03:19 PM   #11
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Quote:
Originally Posted by killjogging1256 View Post
So below is Sparta Hardshield's counter??

Armor Destroyer Faggot


These guy drastically reduce your Intercept effectiveness in term of nuking your enemy down. It just spoil the awesomeness of Intercept. Some Armor Reducing Buff hurt so hard you are forced to keep your Raise Shield permanently on, drag your movementspeed like a tortoise.
Raise shield passively adds +3/+6/+9/+12 armor... There are other itens that help him to survive...

Intercept is mainly for tanking and moving, not for killing. The damage is a bonus... So -X armor, doesn't affect so badly how u say.

And a Dazzle can buff your Intercept to death!
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Last edited by Megas; 05-21-2010 at 01:08 PM.
Old 05-21-2010, 01:09 PM   #12
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Bump... Changed Heroes Synergy!
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Old 05-26-2010, 01:16 PM   #13
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Wow , Awesome improvements. Raise Sheild is awesome now. You are capable of improving this hero a lot IMO.

I will do a good review after some time since i am a bit busy right now.
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Old 06-02-2010, 06:12 PM   #14
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

I can't improve much more now, cause I don't know if it would be too OP
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Old 07-14-2010, 04:03 PM   #15
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Bump guys!
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Old 07-19-2010, 10:02 PM   #16
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Big t-up !
EDIT:I think this skin look more like "Walking Fortress" !
http://www.hiveworkshop.com/forums/s...Dlist%26r%3D20
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Last edited by MogulKahn94; 07-20-2010 at 10:49 AM.
Old 07-20-2010, 11:58 AM   #17
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Great and really original ideas
T-up
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Old 07-20-2010, 01:16 PM   #18
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Quote:
Originally Posted by MogulKahn94 View Post
Big t-up !
EDIT:I think this skin look more like "Walking Fortress" !
CW_LOTR_Gondor_Infantry.blp - Warcraft 3 Skins
It's nic, but I prefer a WC3 original model...

Almost none heroes use custom models!

But thanks *-*
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Old 08-17-2010, 10:43 PM   #19
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

Hm a nice unique hero....

But there may be a problem consider there are 10 allied creep and 10 enemy creep well and the enemy hero ofc (rather common situation) u got ur pt str and 1 bracer and well lets say a chainmail u r lvl 8 (or sth.) and lvled Last Will to lvl 4
Then lets say an Earthshaker walks in trieing to gank u (what an idea XD) he then uses his ulti to get u killed by ur own allied creep. But surprisesurprise u survive bec of ur op armor and the fact that es ulti was only lvl 1.
Now to the point if LastWill works on normal units (and i consider it to do so else it would be a waste of skill points early) u will immediately get +100 damage, 200% attack speed and 40% movespeed. Seems a bit ursa like. And if u got clever u just activated ur ulti before es casted his ulti... He will recieve the dmg u just got, too. And the situation would be a tie. But did i just mention the +100 damage, 200% attack speed and 40% movespeed so u may easily chase any hero down in 10secs (if u doubt it think about Io and his Tether+Ally TP 12sec kill) and just score a double(triple s.th.) kill
Imo LastWill is a bit OP dont u think?
Or lets consider another situation: say u r dieing by 10 enemy creeps and wd (same hero build as before ulit lvl1 and last will lvl4) so u activate ur ulti easily kill these pathetic 10 creep and score a +40hp/sec +40mp/sec AURA for godlike 10secs ......
So u gain 400 mp (ur manapool would be full again) 400hp and may easily kill or just dont die at all.... [imagine this in TEAMFIGHT with 20 enemy creep dieing at once, ur team would full at once...}]

I hope u see my main point. It would be useful to let LastWill work only on hero deaths (although u then might have to improve then boni greatly) or just lower the boni of LastWill at all... but then again it woul be only useful in great clashes with many kills (creep and heros) and just a waste in the laning phase.... hm.
Maybe improve the boni for hero deaths and lower them for creeps.


BUT nevertheless interesting funny tank hero to play T-Up on concept :P
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Old 08-18-2010, 12:15 AM   #20
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Default Re: [HERO - SENT]Sparta Hardshield, Walking Fortre

good tank hero ^^ serves his purpose well
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