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#1 |
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Join Date: Sep 2009
Posts: 358
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| Last edited by Megas; 02-27-2012 at 05:54 PM. | |
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#2 |
Member
Join Date: Jan 2010
Posts: 813
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based on Dante's Inferno?
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Follow a DotA gameplay revolution Pudge, Invoker, Techies... Now it's time for a new hero to have the same impact, and leave a mark forever ___ and
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#3 |
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Join Date: Sep 2009
Posts: 358
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Actually Martyrdon is a common spell... Used also in Dante's Inferno!
But you noticed it... And it's based on it too! |
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#4 |
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Tank is good but...
Main atribute is intelligence... ok, but i think for main atribute it count is too low and +3.4 strenght per level is too high + it is for secondary atribute. Intelligence 12+1.4(main atribute) and damage is 56-60. From where is too high starting damage? 1 skill is nice but strange how it will look in practice. t-null 2 skill is very good and very logical. Big t-up 3 skill hmm... nice but codeable? If yes t-up. Ulti is nice. t-up Finally t-null. Good skill but strange hero. IMHO
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#5 | |
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Join Date: Sep 2009
Posts: 358
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Quote:
I'm sorry! I didn't notice that I keep the intelligence from the model! I'll change! It's Str! How the first skill is strange ? |
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#6 |
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Sorry for this. I thinked about it and now i unterstand how it works. Good skill. t-up
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#7 |
Member
Join Date: Sep 2009
Posts: 358
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Thank u! But I need more feedback on this hero T_T
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#8 |
Member
Join Date: Jan 2010
Posts: 1,779
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Great Work.
Simple, strong, supportive tank hero. Overall a good hero. Each of the spells and the role of the hero is unique. Great Job. However there are somethings that i see as potential problem and i think it is due to the one dimensional nature of the hero's design. In my opinion the hero is heavily underpowered and is only situationally strong and lacks flexibility for any hero to be in DotA. First is the lack of any reliable damage from this hero. The only damage that is possible for this hero is from the passive Protecting Will and the Ultimate which has really high cooldown which means lack of needed damage capability for a hero. Combine this with the fact that his physical dps capability needed for this hero is also low because of the very poor agility. Even then about the passive Protecting Will which needs kills and deaths to be made already to acquire the damage which can be situational and could only be useful in direct clashes. Even then after the major events of the battle only he will gain the bonus which will prove less useful. It seems that you have designed this spell to force enemies to kill Sparta first which promotes tanking for allies although the passive itself does not prove to be useful most of the time. Just imagine at its best, you would gain huge bonus after every heroes including both allied and enemy heroes are dead and you gain these bonuses standing alone in the map for the next ten seconds. In small ganks that usually takes place all the time, this spell would be heavily underpowered and only a bit strong during a complete team fight which takes place only few times in a game. In short lack of any reliable damage or any form of disable makes him highly situational and lacks the basic flexibility for a DotA hero. Sparta also seems to be completely designed to tank and protect the allies. This makes the hero unique but it limits the heroes possibilities by a lot. Not only that the hero is only strong when allies are nearby but some of the spells does not seem flexible enough. Overall great hero, but needs to be a bit more flexible in my opinion. Definitely great concept and T-Up.
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#9 | |
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Join Date: Sep 2009
Posts: 358
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Quote:
Thank you man! Maybe i should rework his skills a bit to give him a attack power too. You're right... See you when I rework him! |
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#10 |
Member
Join Date: Aug 2009
Location: Kuala Lumpur, Malaysia
Posts: 3,894
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So below is Sparta Hardshield's counter??
Armor Destroyer Faggot These guy drastically reduce your Intercept effectiveness in term of nuking your enemy down. It just spoil the awesomeness of Intercept. Some Armor Reducing Buff hurt so hard you are forced to keep your Raise Shield permanently on, drag your movementspeed like a tortoise. |
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#11 | |
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Join Date: Sep 2009
Posts: 358
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Quote:
Intercept is mainly for tanking and moving, not for killing. The damage is a bonus... So -X armor, doesn't affect so badly how u say. And a Dazzle can buff your Intercept to death! |
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| Last edited by Megas; 05-21-2010 at 01:08 PM. | ||
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#12 |
Member
Join Date: Sep 2009
Posts: 358
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Bump... Changed Heroes Synergy!
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#13 |
Member
Join Date: Jan 2010
Posts: 1,779
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Wow , Awesome improvements. Raise Sheild is awesome now. You are capable of improving this hero a lot IMO.
I will do a good review after some time since i am a bit busy right now.
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#14 |
Member
Join Date: Sep 2009
Posts: 358
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I can't improve much more now, cause I don't know if it would be too OP
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#15 |
Member
Join Date: Sep 2009
Posts: 358
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Bump guys!
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#16 |
Member
Join Date: Jul 2009
Location: Bosnia and Herzegowina
Posts: 227
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Big t-up !
EDIT:I think this skin look more like "Walking Fortress" ! http://www.hiveworkshop.com/forums/s...Dlist%26r%3D20 |
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| Last edited by MogulKahn94; 07-20-2010 at 10:49 AM. | |
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#17 |
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Join Date: Oct 2009
Posts: 104
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Great and really original ideas
T-up |
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#18 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
Almost none heroes use custom models! But thanks *-* |
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#19 |
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Hm a nice unique hero....
But there may be a problem consider there are 10 allied creep and 10 enemy creep well and the enemy hero ofc (rather common situation) u got ur pt str and 1 bracer and well lets say a chainmail u r lvl 8 (or sth.) and lvled Last Will to lvl 4 Then lets say an Earthshaker walks in trieing to gank u (what an idea XD) he then uses his ulti to get u killed by ur own allied creep. But surprisesurprise u survive bec of ur op armor and the fact that es ulti was only lvl 1. Now to the point if LastWill works on normal units (and i consider it to do so else it would be a waste of skill points early) u will immediately get +100 damage, 200% attack speed and 40% movespeed. Seems a bit ursa like. And if u got clever u just activated ur ulti before es casted his ulti... He will recieve the dmg u just got, too. And the situation would be a tie. But did i just mention the +100 damage, 200% attack speed and 40% movespeed so u may easily chase any hero down in 10secs (if u doubt it think about Io and his Tether+Ally TP 12sec kill) and just score a double(triple s.th.) kill Imo LastWill is a bit OP dont u think? Or lets consider another situation: say u r dieing by 10 enemy creeps and wd (same hero build as before ulit lvl1 and last will lvl4) so u activate ur ulti easily kill these pathetic 10 creep and score a +40hp/sec +40mp/sec AURA for godlike 10secs ...... So u gain 400 mp (ur manapool would be full again) 400hp and may easily kill or just dont die at all.... [imagine this in TEAMFIGHT with 20 enemy creep dieing at once, ur team would full at once...}] I hope u see my main point. It would be useful to let LastWill work only on hero deaths (although u then might have to improve then boni greatly) or just lower the boni of LastWill at all... but then again it woul be only useful in great clashes with many kills (creep and heros) and just a waste in the laning phase.... hm. Maybe improve the boni for hero deaths and lower them for creeps. BUT nevertheless interesting funny tank hero to play T-Up on concept :P
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#20 |
Member
Join Date: Jan 2010
Posts: 407
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good tank hero ^^ serves his purpose well
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