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#1 |
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| Last edited by NoThlnG; 05-29-2010 at 01:22 PM. | |
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#2 |
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Vitality makes you think a bit lol. I like.
I don't get Burning spears. Are you adding damage to it? I like Berserker's blood, but it's a bit strong. Life Break got Aghanim dependent... Mmm, does he really need these buffs? He's plenty strong already.
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#3 |
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It is.. quite good indeed :O
As usual, a well thought suggestion ^^ Still, Huskar is ONLY weakened at lategame; during Early/Midgame, he's fairly balanced. I too tried to solve this.. in a min i'll look for the link for you :P What i did was keeping ulti+passive untouched, halved heal effect, and added STR-based extra DoT to the spears = spammable heal + higher dmg output lategame ![]() EDIT: http://www.playdota.com/forums/22879...nner-vitality/
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#4 | |
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Quote:
He's pretty strong now. Yes, it's true. However, he is strong only at early-mid game and even at that time there are a lot of heroes that are stronger than him. Besides, he doesn't have exact position/role. To be a tanker, he has too much life costing skill. He actually has 3 life costing skill since 3rd skill will make AS faster which means greater life lost with 2nd skill. To be a semi-carry, his 2nd skill is weak at late game and again, he needs to lose too much hp with not that much effects. To be a supporter, he only has 1 skill that is good to support
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#5 |
Member
Join Date: Mar 2010
Posts: 2,063
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vitality -
![]() burning - berserker - life -
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#6 |
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Inner Vitality - T-Down (It is much more spamable but it is still have the problems of only being good late game, so I don't know if it is even better)
Burning Spear - Null Vote (All of the other orb effects will be better than Burning Spears later in the game and burning effect is better than the pure damage (unless the game goes for Hood, I don't really see the aim for this remake). Berserker's Blood - T-up Life Break - T-down (That would allow him to one shot certain INT heroes; I think the skill really needs to be a mixture of the certain and your proposed version of it)
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#7 |
Member
Join Date: May 2010
Posts: 79
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life break and burning spear remakes are not needed. t-down
inner vitality. t-null. berserker blood- realy nice change t-up for that. hope it get implented soon. |
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#8 |
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Zesty Pancakes would give a better explanation of my reasoning behind this, but the only thing Huskar needs is for burning spears to be rescaled.
T-down.
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#9 |
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Errr... I really don't understand why Huskar needs Burning Spears rescaling....
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#10 |
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huskar`s lifebreak should at least give him some hp...inner v. is such a drag (unless the cd is reduced and mana cost as well)
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#11 |
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Join Date: Sep 2009
Posts: 1,734
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Burning spear; Dual-utility skills tend to be weaker. This is stronger. Why? 40 pure damage is more than clinkz gets. And he gets a DoT. Clinkz pays mana, huskar pays hp. Leave burning spear as is for now I say.
Inner vit: better scaling horrible cd. Meh t-null Beserker blood: It's one of his best skills... But okay ULT: I prefer the way it is.
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#13 | |
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Just for balances...
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#15 | |
Banned
Join Date: Sep 2009
Location: Brazil
Posts: 1,222
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Quote:
Flame spears is on autocast/manual cast? DoT spears. The autocast is toggled off? Pure damage bonus. And you can't compare 2 skills like that w/o thinking about the heroes first. Clinks has more range, has a instant 100% atkspd steroid skill and windwalk. Huskar has none of those, maybe except his steroid, but he need to be dying to make use of it. T-UP the idea. Numbers can always be tweaked for balance. |
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#16 |
Member
Join Date: Aug 2009
Location: Finland
Posts: 2,504
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+ Can you explain spears? I dont get that.
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#18 |
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Vitality: i like the current one than yours since it stays longer xD
Spear: it is meant to be strong early/mid and weak at late game but not as weak as you think since it stacks indefinitely and it has been rescaled to be better late game Blood: I like it but hope that the +str will work like armlet (heal) Break: I simply don't get it >.<"
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#19 |
Member
Join Date: Aug 2009
Posts: 999
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berserker blood change is nice
but would it make him too OP or smth? dunno, anyway T-up to BB.
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#20 |
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OK, this is how ulti works :
1. Huskar pays 30% of his current hp. 2. 60/80/100% of the hp Huskar pays are done as damage. In other words, deals 60/80/100% of 30% of Huskar's current hp as damage to enemy 3. The damage to enemies can't exceed 400/550/700 damage For 2nd skill : 1. We can normally use it as it is now 2. We get one additional subskill 3. When we click it, Spear now will deals 10/20/30/40 pure bonus damage instead of DoT.
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