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Old 05-21-2010, 12:59 AM   #1
NoThlnG
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Default Full huskar remake


Current

Inner Vitality - (Active, Allied Hero Target)
____________________Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
117025 seconds400N/A16 seconds5(15*)% of main attrib + 2 hp regen per sec
217025 seconds400N/A16 seconds10(30*)% of main attrib + 4 hp regen per sec
317025 seconds400N/A16 seconds15(45*)% of main attrib + 6 hp regen per sec
417025 seconds400N/A16 seconds20(60*)% of main attrib + 8 hp regen per sec

Notes:
  • (*) These values are used if the target is below 40% of its maximum hp
  • The hp percentage is checked every second and the regeneration adjusted accordingly
Burning Spear - (Active, Enemy Target)
____________________Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100 seconds400N/A6 seconds4 damage per second
200 seconds400N/A6 seconds8 damage per second
300 seconds400N/A6 seconds12 damage per second
400 seconds400N/A6 seconds16 damage per second

Notes:
  • Damage type: magical (target), HP removal (self)
  • Removes 15 hp per cast
  • Burning Spears stacks additively when used multiple times on one target. There is no cap
  • If Huskar has less than 100 life this spell can still be cast, but will have no effect
Berserker's Blood - (Passive)
____________________Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A2% IAS and 2 Damage
2N/AN/AN/AN/AN/A4% IAS and 4 Damage
3N/AN/AN/AN/AN/A6% IAS and 6 Damage
4N/AN/AN/AN/AN/A8% IAS and 8 Damage

Notes:
  • There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health)
Life Break - (Active, Enemy Hero Target)
____________________Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1045 (24*) seconds135N/A5 secondsHuskar pays 40% of his current hp to cast.
2030 (16*) seconds135N/A5 secondsHuskar pays 33% of his current hp to cast.
3015 (8*) seconds135N/A5 secondsHuskar pays 25% of his current hp to cast.

Notes:
  • Damage type: magical (to both Huskar and the target)
  • Slow works on magic immune units
  • Can be improved by Aghanim's Scepter (* shows the improved values)
  • Improved version deals 65% of the targets current hp as damage


Suggested

(Changes are in green)


Inner Vitality - (Active, Allied Hero Target)
____________________Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
15015 seconds400N/A5 seconds15(30*)% of main attrib
26015 seconds400N/A6 seconds20(40*)% of main attrib
37015 seconds400N/A7 seconds25(50*)% of main attrib
48015 seconds400N/A8 seconds30(60*)% of main attrib

Notes:
  • (*) These values are used if the target is below 40% of its maximum hp
  • The hp percentage is checked every second and the regeneration adjusted accordingly
Burning Spear - (Active, Enemy Target)
____________________Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time or deal single pure bonus damage as they impact the foe


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100 seconds400N/A6 seconds4 damage per second or 10 bonus pure damage
200 seconds400N/A6 seconds8 damage per second or 20 bonus pure damage
300 seconds400N/A6 seconds12 damage per second or 30 bonus pure damage
400 seconds400N/A6 seconds16 damage per second or 40 bonus pure damage

Notes:
  • Damage type: magical/pure (target), HP removal (self)
  • Removes 15 hp per cast
  • Burning Spears stacks additively when used multiple times on one target. There is no cap
  • If Huskar has less than 100 life this spell can still be cast, but will have no effect
  • Gain "Change Damage Type" as subskill
Berserker's Blood - (Passive)
____________________Huskar feels each of his wounds and channels the pain, increasing attack speed and strength for each 7% missing health. First bonus starts at full health


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A2% IAS and 1 str
2N/AN/AN/AN/AN/A4% IAS and 2 str
3N/AN/AN/AN/AN/A6% IAS and 3 str
4N/AN/AN/AN/AN/A8% IAS and 4 str

Notes:
  • There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health)
Life Break - (Active, Enemy Hero Target)
____________________Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to percentage of damage Huskar received. Slows target by 50% for 5 seconds. Huskar pays 30% of his hp to cast this.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110075 (60*) seconds135N/A5 seconds60(80*)% of damage received. Maximum 400 damage
210060 (45*) seconds135N/A5 seconds80(100*)% of damage received. Maximum 550 damage
310045 (30*) seconds135N/A5 seconds100(120*)% of damage received. Maximum 700 damage

Notes:
  • Damage type: magical (to both Huskar and the target)
  • Slow works on magic immune units
  • Can be improved by Aghanim's Scepter (* shows the improved values)


Reason
  • Current Huskar is rather weak at late game. Primarily because Burning Spear becomes rather useless at late game
  • First skill needs str to be powerful. However, more str means more hp means more you'll lose when you use your ulti which can be counted as anti-synergies
  • First skill has big mana cost and it's his only skill that costs mana; causing people semi-forced to lvlup it
  • First skill is a support skill but has too long cd
  • 3rd skill does only synergize well with 2nd skill. However, because it gives higher AS, it means Huskar loses his hp faster. Thus, he has 3 skills that cause him to lose hp faster while only has 1 skill to heal him
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Last edited by NoThlnG; 05-29-2010 at 01:22 PM.
Old 05-21-2010, 01:23 AM   #2
Quiesce
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Default Re: [REMAKE] Huskar

Vitality makes you think a bit lol. I like.

I don't get Burning spears. Are you adding damage to it?

I like Berserker's blood, but it's a bit strong.

Life Break got Aghanim dependent...


Mmm, does he really need these buffs? He's plenty strong already.
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Old 05-21-2010, 01:25 AM   #3
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Default Re: [REMAKE] Huskar

It is.. quite good indeed :O

As usual, a well thought suggestion ^^ Still, Huskar is ONLY weakened at lategame; during Early/Midgame, he's fairly balanced.

I too tried to solve this.. in a min i'll look for the link for you :P

What i did was keeping ulti+passive untouched, halved heal effect, and added STR-based extra DoT to the spears = spammable heal + higher dmg output lategame

EDIT: http://www.playdota.com/forums/22879...nner-vitality/
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Old 05-21-2010, 01:38 AM   #4
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Default Re: [REMAKE] Huskar

Quote:
Originally Posted by Graupel View Post
Vitality makes you think a bit lol. I like.

I don't get Burning spears. Are you adding damage to it?

I like Berserker's blood, but it's a bit strong.

Life Break got Aghanim dependent...


Mmm, does he really need these buffs? He's plenty strong already.
For Burning Spear, now you can choose between strong magic dps or medium pure instant damage

He's pretty strong now. Yes, it's true. However, he is strong only at early-mid game and even at that time there are a lot of heroes that are stronger than him.

Besides, he doesn't have exact position/role. To be a tanker, he has too much life costing skill. He actually has 3 life costing skill since 3rd skill will make AS faster which means greater life lost with 2nd skill. To be a semi-carry, his 2nd skill is weak at late game and again, he needs to lose too much hp with not that much effects. To be a supporter, he only has 1 skill that is good to support
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Old 05-21-2010, 01:59 AM   #5
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Default Re: [REMAKE] Huskar

vitality -
burning -
berserker -
life -
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Old 05-21-2010, 12:28 PM   #6
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Default Re: Full huskar remake

Inner Vitality - T-Down (It is much more spamable but it is still have the problems of only being good late game, so I don't know if it is even better)
Burning Spear - Null Vote (All of the other orb effects will be better than Burning Spears later in the game and burning effect is better than the pure damage (unless the game goes for Hood, I don't really see the aim for this remake).
Berserker's Blood - T-up
Life Break - T-down (That would allow him to one shot certain INT heroes; I think the skill really needs to be a mixture of the certain and your proposed version of it)
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Old 05-21-2010, 01:03 PM   #7
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Default Re: Full huskar remake

life break and burning spear remakes are not needed. t-down
inner vitality. t-null.
berserker blood- realy nice change t-up for that. hope it get implented soon.
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Old 05-21-2010, 04:32 PM   #8
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Default Re: Full huskar remake

Zesty Pancakes would give a better explanation of my reasoning behind this, but the only thing Huskar needs is for burning spears to be rescaled.

T-down.
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Old 05-24-2010, 12:53 AM   #9
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Default Re: Full huskar remake

Quote:
Originally Posted by SuperSheep View Post
Zesty Pancakes would give a better explanation of my reasoning behind this, but the only thing Huskar needs is for burning spears to be rescaled.

T-down.
Errr... I really don't understand why Huskar needs Burning Spears rescaling....
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Old 05-24-2010, 01:05 AM   #10
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Default Re: Full huskar remake

huskar`s lifebreak should at least give him some hp...inner v. is such a drag (unless the cd is reduced and mana cost as well)
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Old 05-24-2010, 01:40 AM   #11
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Default Re: Full huskar remake

Burning spear; Dual-utility skills tend to be weaker. This is stronger. Why? 40 pure damage is more than clinkz gets. And he gets a DoT. Clinkz pays mana, huskar pays hp. Leave burning spear as is for now I say.

Inner vit: better scaling horrible cd. Meh t-null

Beserker blood: It's one of his best skills... But okay

ULT: I prefer the way it is.
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Old 05-25-2010, 08:20 AM   #12
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Default Re: Full huskar remake

T-up but looks somehow imba
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Old 05-29-2010, 01:24 PM   #13
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Default Re: Full huskar remake

Just for balances...

UPDATE :
  • Reduced the hp pays on ulti
  • Give cap on ulti
  • Reduced the cooldown of ulti and slightly different aghanim scale
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Old 05-29-2010, 04:49 PM   #14
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Default Re: Full huskar remake

Can you Explain ulti?? I can't get that
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Old 05-29-2010, 04:57 PM   #15
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Default Re: Full huskar remake

Quote:
Burning spear; Dual-utility skills tend to be weaker. This is stronger. Why? 40 pure damage is more than clinkz gets. And he gets a DoT.
I think the "or" in the skill description means that you get one or the other, like this:
Flame spears is on autocast/manual cast? DoT spears. The autocast is toggled off? Pure damage bonus.

And you can't compare 2 skills like that w/o thinking about the heroes first. Clinks has more range, has a instant 100% atkspd steroid skill and windwalk. Huskar has none of those, maybe except his steroid, but he need to be dying to make use of it.

T-UP the idea. Numbers can always be tweaked for balance.
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Old 05-29-2010, 05:09 PM   #16
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Default Re: Full huskar remake

Quote:
Originally Posted by .Tiny View Post
Can you Explain ulti?? I can't get that
+ Can you explain spears? I dont get that.
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Old 05-29-2010, 09:50 PM   #17
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Default Re: Full huskar remake

Heres my suggestion for Inner Vitality:

Cast - Self: Heals Huskar 10/20/30/40 HP / second for 25 seconds.
Costs 50 MP and has a 80 second cooldown.
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Old 05-30-2010, 01:26 AM   #18
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Default Re: Full huskar remake

Vitality: i like the current one than yours since it stays longer xD

Spear: it is meant to be strong early/mid and weak at late game but not as weak as you think since it stacks indefinitely and it has been rescaled to be better late game

Blood: I like it but hope that the +str will work like armlet (heal)

Break: I simply don't get it >.<"
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Old 05-30-2010, 07:13 AM   #19
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Default Re: Full huskar remake

berserker blood change is nice but would it make him too OP or smth? dunno, anyway T-up to BB.
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Old 05-30-2010, 11:49 AM   #20
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Default Re: Full huskar remake

OK, this is how ulti works :

1. Huskar pays 30% of his current hp.

2. 60/80/100% of the hp Huskar pays are done as damage. In other words, deals 60/80/100% of 30% of Huskar's current hp as damage to enemy

3. The damage to enemies can't exceed 400/550/700 damage


For 2nd skill :

1. We can normally use it as it is now

2. We get one additional subskill

3. When we click it, Spear now will deals 10/20/30/40 pure bonus damage instead of DoT.
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