Originally Posted by Val
More importantly, my point is that what you said could confuse people very easily while I fail to see any way that it could further someone's understanding of the game.
Not commenting on the fact that your example is very poorly chosen. (Just look at a crit and a bash in World Editor)
Classifying Criticals and Bash as the same can help.
On ranged units, when criticals and bash proc at the same time, you keep only the last damage multiplier that is greater than 1
, the last bonus damage (can be 0), and the last stun duration (can be 0).
I find that making a difference between critical and bash makes it harder to explain things.