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Old 05-27-2010, 12:24 PM   #1
barnii
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Default EDIT: [AGI - SNT] Woodsheart, The Gnome Monk


Hero inspired by the Champions of Rune-Midgard.

Here goes..


Changelog:

5.27.10
  • Finished first draft of of Woodsheart.
5.29.10
  • Swapped agility and strength attribute points.
  • Change skill Ki into Ground Breaker.
  • Modified skill Knucklefury.
  • Modified skill Iron Shirt.
  • Added Sub-skill Calm.
  • Modified the side-notes section.
5.30.10
  • Modified skill Ground Breaker.
  • Changed skill Knucklefury into Ether Walk.
  • Modified skill Iron Shirt.
  • Modified effects of Fury.
  • Modified skill Zenith Strike.
  • Modified the side-notes section.
5.31..10
  • Modified skill Ether Walk.







Gnome Monk
Woodsheart

Background Story:

The elusive Gnome race has often been considered as a myth by the denizens of Azeroth. Little is known about these underground dwellers and their abilities. One particular tribe, however, lives above ground in the safety of the forests. News of the War has reached them, and Woodsheart, one of the few remaining Gnome monks, has vowed to help end it and restore tranquility to his forest home.

Strength - 17 + [2.1]
Agility - 24 + [2.1]
Intelligence - 15 + [1.5]



note: still looking for a gnome model (suggestions are welcome!). if i don't find any, this will be his permanent model (title, hero icon, and backstory will be changed accordingly)




Affiliation:Sentinel
Damage:55 - 59
Armor:5
Movespeed:320
Starting HP/MP:467 / 222
Attack Range:Melee








Old 1st Skill:


Ki
[Target Unit]

Woodsheart taps into his inner strength and releases it through his palm in a powerful silvery white ball towards his target.

If cast on an enemy, deals 35/40/45/50% of Woodsheart's remaining mana in magic damage and knocks the target back 300/300/350/350 units, destroying any trees hit.

If cast on an ally, heals for the same amount.

Manacost: 120/130/140/150
Cooldown: 11/10/9/8
Range of 500
Unable to cast on self.

Breathe in through the nose, out through the mouth


Ground Breaker - (Self - Position)

__________
__________
Woodsheart pounds on the ground with his palm, sending damaging shockwaves outwards in an area. The pulses travel through enemies' bodies, thus creating reverberations in the air which enables Woodsheart to feel the presence of everyone, even hidden units, for a short time. The intensity of this skill also has a toll on Woodsheart.
 I learned this from Toph.



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110011N/A3503Slams the ground, dealing 100 damage plus 50 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 50 damage as recoil.
211010N/A3503Slams the ground, dealing 150 damage plus 60 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 60 damage as recoil.
31209N/A4003Slams the ground, dealing 200 damage plus 70 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 70 damage as recoil.
41308N/A4003Slams the ground, dealing 250 damage plus 80 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 80 damage as recoil.

Notes:
  • Deals magic damage to enemies and physical damage to self.
  • Invisible units receive the base damage plus the bonus damage (i.e: At level 4, ordinary enemy units receive 250 damage while invisible enemy units receive 330 damage.

Old 2nd Skill:


Knucklefury
[Target Enemy]

Woodsheart deals 5 consecutive normal attacks to a target enemy. If Woodsheart's HP is below 50%, deals 1 additional attack for every 100/90/80/70 HP missing since the 50% mark. The first attack will start at 220% AS, increasing by 20% for each attack. Each attack inflicts 50/60/70/80% of Woodsheart's total attack damage. At level 4 of this skill, Zenith Strike will have a 5% chance to fire automatically after the last consecutive attack without the delay and manacost. Zenith Strike then cools down as if used normally. If Zenith Strike is currently in cooldown, then this skill will not trigger it.

Manacost: 50/55/60/65
Cooldown:15/13/12/11

They won't know what hit them


Ether Walk - (Toggle)
__________
__________
Woodsheart's deep connection with the elements allows him to ride the intricate flow of Ki.
 Surf's up!



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
15010N/AN/A1.25Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 5% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack.
26010N/AN/A1.5Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 10% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack.
37010N/AN/A1.75Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 15% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack.
48010N/AN/A2Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 20% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack.

Notes:
  • The animation would be similar to a Blink Strike
  • Any orb effects/buff placers/bashing properties that the hero has will still apply when he retaliates.

Iron Shirt - (Passive)

__________
__________
Years of fasting and mental training has made Woodsheart resistant to pain which would otherwise make the strongest man fall to his knees. If he suffers enough pain, however, the consequences to the enemies will be dire.
 I'm more than bulletproof



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A5% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
  • Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
  • Ether Walk will have a 8% chance of triggering.
  • Zenith Strike deals 5% more of Woodsheart's max mana.
  • Doubles base AS.
  • Disables normal HP regen.
  • Suffers 30 lethal pure DoT.
2N/AN/AN/AN/AN/A8% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
  • Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
  • Ether Walk will have a 16% chance of triggering.
  • Zenith Strike deals 5% more of Woodsheart's max mana.
  • Doubles base AS.
  • Disables normal HP regen.
  • Suffers 30 lethal pure DoT.
3N/AN/AN/AN/AN/A11% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
  • Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
  • Ether Walk will have a 24% chance of triggering.
  • Zenith Strike deals 5% more of Woodsheart's max mana.
  • Doubles base AS.
  • Disables normal HP regen.
  • Suffers 30 lethal pure DoT.
4N/AN/AN/AN/AN/A14% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
  • Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
  • Ether Walk will have a 32% chance of triggering.
  • Zenith Strike deals 5% more of Woodsheart's max mana.
  • Doubles base AS.
  • Disables normal HP regen.
  • Suffers 30 lethal pure DoT.

Notes:
  • Woodsheart's HP regen is disabled when he is in fury. He can only regenerate HP through the use healing items/spells or when he casts Calm
  • It is possible for Woodsheart to kill himself when in fury due to the DoT he suffers while under it.

Subskill
Calm - (Target - Self)

__________
__________
Releases Woodsheart from his state of fury.
 Inhale, exhale.



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A100N/AN/AN/A Once this skill is used, hero cannot enter a state of fury again for 60 secs.
2N/A100N/AN/AN/A Once this skill is used, hero cannot enter a state of fury again for 60 secs.
3N/A100N/AN/AN/A Once this skill is used, hero cannot enter a state of fury again for 60 secs.
4N/A100N/AN/AN/A Once this skill is used, hero cannot enter a state of fury again for 60 secs.
Zenith Strike - (Target - Enemy)

__________
__________
Woodsheart focuses all his remaining Ki into a single devastating blow that leaves enemies breathless.
 I'll end this. Now.



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112060300N/A1After a 1 second delay, Woodsheart deals 60% of his max mana in magic damage to a target and also stuns for the duration stated. After the strike, Woodsheart appears behind the target (facing the direction opposite the target) and is slowed in both move and attack speed by 15% for 5 secs.
215050300N/A1.25After a 1 second delay, Woodsheart deals 65% of his max mana in magic damage to a target and also stuns for the duration stated. After the strike, Woodsheart appears behind the target (facing the direction opposite the target) and is slowed in both move and attack speed by 10% for 4 secs.
318040300N/A1.5After a 1 second delay, Woodsheart deals 70% of his max mana in magic damage to a target and also stuns for the duration stated. After the strike, Woodsheart appears behind the target (facing the direction opposite the target) and is slowed in both move and attack speed by 5% for 3 secs.

Notes:
  • Scepter Upgradeable: Deals 5% more of Woodsheart's max mana. Woodsheart is not slowed anymore after this skill is used.

props to SamuraiPanda for the model. also to Mr.Goblin, Anachron, FrIkY, KelThuzad, The_Silent, and 4eNNightmare for the skill icons. Check them out at The Hive Workshop - The Warcraft 3 Modding Site
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Last edited by barnii; 06-08-2010 at 07:34 AM.
Old 05-27-2010, 01:00 PM   #2
Confinedv1
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

is it just me or is it similar to Ragnarok's Monk class?
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Old 05-27-2010, 01:31 PM   #3
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by Confinedv1 View Post
is it just me or is it similar to Ragnarok's Monk class?
Actually, if you read my introduction (the first few sentences before the backstory) and the side-notes section, you can find the answers
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Old 05-28-2010, 01:11 PM   #4
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

oh there it is, my bad

i've liked the Monk class in Ragnarok online and i actually use one... some servers have released their 3rd job, the Shura... why not incorporate some of their skills with your hero idea? the new skills are really awesome
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Old 05-28-2010, 01:38 PM   #5
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by Confinedv1 View Post
oh there it is, my bad

i've liked the Monk class in Ragnarok online and i actually use one... some servers have released their 3rd job, the Shura... why not incorporate some of their skills with your hero idea? the new skills are really awesome
yea some of the private servers have already released the shura. I'm waiting for it as well as the guillotine cross on the official servers cause i heard they're awesome

anyways, i'll see if i can fit some of the skills. thanx
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Old 05-28-2010, 03:04 PM   #6
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

lemme suggest something:

Earth Shaker

Sends a shockwave through the ground damaging all targets in the area of effect, targets in Hiding/Cloaking will receive additional damage.
Targets in Hiding/Cloaking will be revealed when hit.

Level 1: 80 Damage+20 if hidden
Level 2: 120 Damage+30 if hidden
Level 3: 160 Damage+40 if hidden
Level 4: 200 Damage+50 if hidden
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Old 05-29-2010, 01:39 PM   #7
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by Confinedv1 View Post
lemme suggest something:

Earth Shaker

Sends a shockwave through the ground damaging all targets in the area of effect, targets in Hiding/Cloaking will receive additional damage.
Targets in Hiding/Cloaking will be revealed when hit.

Level 1: 80 Damage+20 if hidden
Level 2: 120 Damage+30 if hidden
Level 3: 160 Damage+40 if hidden
Level 4: 200 Damage+50 if hidden
done
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Old 05-30-2010, 05:33 AM   #8
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

hmmmm... about the 2nd skill, i think that it has forced synergy with the ulti, not that it's bad or anything, but it doesn't look good IMO...

How about this?

Lightning Walk

CD:24/20/16/12

Whenever targeted by a physical or magical attack (Single target only, cleave won't activate this), there is a chance of Woodsheart instantly jumping towards the attacker, dodging the attack and stunning the attacker for x seconds.

Level 1: 5% chance, .75 sec stun
Level 2: 10% chance, 1.5 sec stun
Level 3: 15% chance, 2.25 sec stun
Level 4: 20% chance, 3 sec stun
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Last edited by Confinedv1; 05-30-2010 at 05:56 AM.
Old 05-30-2010, 07:10 AM   #9
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Default Re: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by Confinedv1 View Post
hmmmm... about the 2nd skill, i think that it has forced synergy with the ulti, not that it's bad or anything, but it doesn't look good IMO...

How about this?

Lightning Walk

CD:24/20/16/12

Whenever targeted by a physical or magical attack (Single target only, cleave won't activate this), there is a chance of Woodsheart instantly jumping towards the attacker, dodging the attack and stunning the attacker for x seconds.

Level 1: 5% chance, .75 sec stun
Level 2: 10% chance, 1.5 sec stun
Level 3: 15% chance, 2.25 sec stun
Level 4: 20% chance, 3 sec stun
hey you actually read my mind. i saw the lightning walk skill of the shura and i instantly liked it. but i never really knew how to add it to my hero. i think now i know
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Old 05-30-2010, 05:56 PM   #10
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

for visuals, i think blink animation would be enough... you might want to turn that skill into a toggle skill... it's generally not a good news having that skill if ever you're gonna be ganked... think of puck's phase shift, that's where i derived it from... and increase the cooldown, 2.5 sec stun every 3 seconds is a bit OP during clashes...
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Old 05-30-2010, 08:33 PM   #11
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

well hard to see your hero.

please make how evolve your skills or make hard say if is good or not
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Old 05-31-2010, 12:44 AM   #12
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

@Confinedv1
Quote:
for visuals, i think blink animation would be enough... you might want to turn that skill into a toggle skill... it's generally not a good news having that skill if ever you're gonna be ganked... think of puck's phase shift, that's where i derived it from... and increase the cooldown, 2.5 sec stun every 3 seconds is a bit OP during clashes...
yea i forgot about that. done.

and thx you're a great help to my hero concept!


@erico
Quote:
well hard to see your hero.

please make how evolve your skills or make hard say if is good or not
sorry. i can't quite understand what you're saying.
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Old 05-31-2010, 12:48 PM   #13
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

i think what he's trying to say is to specify skill synergies and item synergies... and i think he's looking for the model... i think any mace-wielding human would do...
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Old 05-31-2010, 11:43 PM   #14
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by Confinedv1 View Post
i think what he's trying to say is to specify skill synergies and item synergies... and i think he's looking for the model... i think any mace-wielding human would do...
oh i see. i'll post it as soon as i can
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Old 06-06-2010, 01:35 AM   #15
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

lol on Iron Shirt icon...
This hero really reminded me of Ragnarok...
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Old 06-06-2010, 04:00 AM   #16
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Default Re: UPDATE: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by PubLicEneMy#1 View Post
lol on Iron Shirt icon...
This hero really reminded me of Ragnarok...
yea
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Old 06-13-2010, 04:23 PM   #17
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Default Re: EDIT: [AGI - SNT] Woodsheart, The Gnome Monk

HAHA! LAST SKILL IS LIKE URSA WARRIOR ENRAGE BUT IT GETS POWER IN MANA!
but w8 aminute this hero is like uras warrior an agi type that is dependent on its other attribute!
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Old 06-14-2010, 06:22 AM   #18
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Default Re: EDIT: [AGI - SNT] Woodsheart, The Gnome Monk

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Originally Posted by AleisterFenrir View Post
HAHA! LAST SKILL IS LIKE URSA WARRIOR ENRAGE BUT IT GETS POWER IN MANA!
but w8 aminute this hero is like uras warrior an agi type that is dependent on its other attribute!
actually the ultimate is far from ursa's enrage. enrage give's ursa bonus damage based on his HP. My ultimate is a single-target instant nuke which gets it's damage from my hero's mana.

Maybe you read it wrong?
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Old 06-14-2010, 08:52 AM   #19
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Default Re: EDIT: [AGI - SNT] Woodsheart, The Gnome Monk

Ether Walk seems pretty useless at early level and even not that great at max level due to the minuscule duration.

At level one you have a 5% chance of activating over 1.25 seconds?? thats probably enough for about 2 attacks. A waste of 50 mana.

Maybe change to a static 5s duration and increase the CD, as the % is a good enough reason to tier it up.
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Old 06-15-2010, 05:02 AM   #20
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Default Re: EDIT: [AGI - SNT] Woodsheart, The Gnome Monk

Quote:
Originally Posted by elletts View Post
Ether Walk seems pretty useless at early level and even not that great at max level due to the minuscule duration.

At level one you have a 5% chance of activating over 1.25 seconds?? thats probably enough for about 2 attacks. A waste of 50 mana.

Maybe change to a static 5s duration and increase the CD, as the % is a good enough reason to tier it up.
ah, i think you misunderstood.

the duration in the skill table pertains to the duration of the stun that will be inflicted upon the enemy unit after Woodsheart retaliates. Here's the skill effects again (for clarity):

At level 1:

Quote:
Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 5% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack.
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