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Join Date: Sep 2009
Posts: 50
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| Affiliation: | Sentinel |
| Damage: | 55 - 59 |
| Armor: | 5 |
| Movespeed: | 320 |
| Starting HP/MP: | 467 / 222 |
| Attack Range: | Melee |




Old 1st Skill:
Ground Breaker - (Self - Position)
__________ __________Woodsheart pounds on the ground with his palm, sending damaging shockwaves outwards in an area. The pulses travel through enemies' bodies, thus creating reverberations in the air which enables Woodsheart to feel the presence of everyone, even hidden units, for a short time. The intensity of this skill also has a toll on Woodsheart. I learned this from Toph.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 11 N/A 350 3 Slams the ground, dealing 100 damage plus 50 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 50 damage as recoil. 2 110 10 N/A 350 3 Slams the ground, dealing 150 damage plus 60 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 60 damage as recoil. 3 120 9 N/A 400 3 Slams the ground, dealing 200 damage plus 70 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 70 damage as recoil. 4 130 8 N/A 400 3 Slams the ground, dealing 250 damage plus 80 damage to invisible units in the stated area around Woodsheart. Also reveals invisible enemies in the area for the duration stated. Woodsheart receives 80 damage as recoil.
Notes:
- Deals magic damage to enemies and physical damage to self.
- Invisible units receive the base damage plus the bonus damage (i.e: At level 4, ordinary enemy units receive 250 damage while invisible enemy units receive 330 damage.
Old 2nd Skill:
Ether Walk - (Toggle)
__________ __________Woodsheart's deep connection with the elements allows him to ride the intricate flow of Ki. Surf's up!
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 10 N/A N/A 1.25 Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 5% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack. 2 60 10 N/A N/A 1.5 Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 10% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack. 3 70 10 N/A N/A 1.75 Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 15% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack. 4 80 10 N/A N/A 2 Whenever directly targeted by a ranged physical/magical attack from enemy organic units, there is a chance that Woodsheart would evade the attack and ride it back to it's source. 20% chance to evade a targeted attack, instantly relocating Woodsheart behind the source. Hero then retaliates with 3 consecutive normal attacks at max AS, each dealing 75% of Woodsheart's total attack damage and also stunning the source for the stated duration after the 3rd attack.
Notes:
- The animation would be similar to a Blink Strike
- Any orb effects/buff placers/bashing properties that the hero has will still apply when he retaliates.
Iron Shirt - (Passive)
__________ __________Years of fasting and mental training has made Woodsheart resistant to pain which would otherwise make the strongest man fall to his knees. If he suffers enough pain, however, the consequences to the enemies will be dire. I'm more than bulletproof
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A 5% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
- Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
- Ether Walk will have a 8% chance of triggering.
- Zenith Strike deals 5% more of Woodsheart's max mana.
- Doubles base AS.
- Disables normal HP regen.
- Suffers 30 lethal pure DoT.
2 N/A N/A N/A N/A N/A 8% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
- Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
- Ether Walk will have a 16% chance of triggering.
- Zenith Strike deals 5% more of Woodsheart's max mana.
- Doubles base AS.
- Disables normal HP regen.
- Suffers 30 lethal pure DoT.
3 N/A N/A N/A N/A N/A 11% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
- Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
- Ether Walk will have a 24% chance of triggering.
- Zenith Strike deals 5% more of Woodsheart's max mana.
- Doubles base AS.
- Disables normal HP regen.
- Suffers 30 lethal pure DoT.
4 N/A N/A N/A N/A N/A 14% of the time, Woodsheart would reduce incoming physical, non-DoT damage by 15% (8% for ranged attacks). Whenever Woodsheart's HP drops below 30%, he will enter a state of fury. Iron Shirt's passive damage reduction is disabled in this state. The effects are as follows:
- Increases the base damage of Ground Breaker by 50 plus an additional 25 for invisible units.
- Ether Walk will have a 32% chance of triggering.
- Zenith Strike deals 5% more of Woodsheart's max mana.
- Doubles base AS.
- Disables normal HP regen.
- Suffers 30 lethal pure DoT.
Notes:
- Woodsheart's HP regen is disabled when he is in fury. He can only regenerate HP through the use healing items/spells or when he casts Calm
- It is possible for Woodsheart to kill himself when in fury due to the DoT he suffers while under it.
SubskillCalm - (Target - Self)Zenith Strike - (Target - Enemy)
__________ __________Releases Woodsheart from his state of fury. Inhale, exhale.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A 100 N/A N/A N/A Once this skill is used, hero cannot enter a state of fury again for 60 secs. 2 N/A 100 N/A N/A N/A Once this skill is used, hero cannot enter a state of fury again for 60 secs. 3 N/A 100 N/A N/A N/A Once this skill is used, hero cannot enter a state of fury again for 60 secs. 4 N/A 100 N/A N/A N/A Once this skill is used, hero cannot enter a state of fury again for 60 secs.
__________ __________Woodsheart focuses all his remaining Ki into a single devastating blow that leaves enemies breathless. I'll end this. Now.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 60 300 N/A 1 After a 1 second delay, Woodsheart deals 60% of his max mana in magic damage to a target and also stuns for the duration stated. After the strike, Woodsheart appears behind the target (facing the direction opposite the target) and is slowed in both move and attack speed by 15% for 5 secs. 2 150 50 300 N/A 1.25 After a 1 second delay, Woodsheart deals 65% of his max mana in magic damage to a target and also stuns for the duration stated. After the strike, Woodsheart appears behind the target (facing the direction opposite the target) and is slowed in both move and attack speed by 10% for 4 secs. 3 180 40 300 N/A 1.5 After a 1 second delay, Woodsheart deals 70% of his max mana in magic damage to a target and also stuns for the duration stated. After the strike, Woodsheart appears behind the target (facing the direction opposite the target) and is slowed in both move and attack speed by 5% for 3 secs.
Notes:
- Scepter Upgradeable: Deals 5% more of Woodsheart's max mana. Woodsheart is not slowed anymore after this skill is used.
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#2 |
Member
Join Date: Mar 2010
Posts: 69
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is it just me or is it similar to Ragnarok's Monk class?
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#3 |
Member
Join Date: Sep 2009
Posts: 50
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Actually, if you read my introduction (the first few sentences before the backstory) and the side-notes section, you can find the answers
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#4 |
Member
Join Date: Mar 2010
Posts: 69
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oh there it is, my bad
![]() i've liked the Monk class in Ragnarok online and i actually use one... some servers have released their 3rd job, the Shura... why not incorporate some of their skills with your hero idea? the new skills are really awesome
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#5 | |
Member
Join Date: Sep 2009
Posts: 50
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Quote:
![]() anyways, i'll see if i can fit some of the skills. thanx
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#6 |
Member
Join Date: Mar 2010
Posts: 69
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lemme suggest something:
Earth Shaker Sends a shockwave through the ground damaging all targets in the area of effect, targets in Hiding/Cloaking will receive additional damage. Targets in Hiding/Cloaking will be revealed when hit. Level 1: 80 Damage+20 if hidden Level 2: 120 Damage+30 if hidden Level 3: 160 Damage+40 if hidden Level 4: 200 Damage+50 if hidden |
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#7 | |
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Join Date: Sep 2009
Posts: 50
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Quote:
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#8 |
Member
Join Date: Mar 2010
Posts: 69
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hmmmm... about the 2nd skill, i think that it has forced synergy with the ulti, not that it's bad or anything, but it doesn't look good IMO...
How about this? Lightning Walk CD:24/20/16/12 Whenever targeted by a physical or magical attack (Single target only, cleave won't activate this), there is a chance of Woodsheart instantly jumping towards the attacker, dodging the attack and stunning the attacker for x seconds. Level 1: 5% chance, .75 sec stun Level 2: 10% chance, 1.5 sec stun Level 3: 15% chance, 2.25 sec stun Level 4: 20% chance, 3 sec stun |
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| Last edited by Confinedv1; 05-30-2010 at 05:56 AM. | |
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#9 | |
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Join Date: Sep 2009
Posts: 50
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Quote:
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#10 |
Member
Join Date: Mar 2010
Posts: 69
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for visuals, i think blink animation would be enough... you might want to turn that skill into a toggle skill... it's generally not a good news having that skill if ever you're gonna be ganked... think of puck's phase shift, that's where i derived it from... and increase the cooldown, 2.5 sec stun every 3 seconds is a bit OP during clashes...
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#11 |
Member
Join Date: Mar 2010
Posts: 244
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well hard to see your hero.
please make how evolve your skills or make hard say if is good or not |
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#12 | ||
Member
Join Date: Sep 2009
Posts: 50
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@Confinedv1
Quote:
and thx you're a great help to my hero concept! ![]() @erico Quote:
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#13 |
Member
Join Date: Mar 2010
Posts: 69
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i think what he's trying to say is to specify skill synergies and item synergies... and i think he's looking for the model... i think any mace-wielding human would do...
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#14 | |
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Join Date: Sep 2009
Posts: 50
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Quote:
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#15 |
Member
Join Date: Mar 2010
Location: Philippines
Posts: 4,350
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lol on Iron Shirt icon...
This hero really reminded me of Ragnarok...
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#16 | |
Member
Join Date: Sep 2009
Posts: 50
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Quote:
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#17 |
Member
Join Date: Jun 2010
Posts: 32
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HAHA! LAST SKILL IS LIKE URSA WARRIOR ENRAGE BUT IT GETS POWER IN MANA!
but w8 aminute this hero is like uras warrior an agi type that is dependent on its other attribute! |
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#18 | |
Member
Join Date: Sep 2009
Posts: 50
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Quote:
Maybe you read it wrong? |
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#19 |
Member
Join Date: Aug 2009
Posts: 11
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Ether Walk seems pretty useless at early level and even not that great at max level due to the minuscule duration.
At level one you have a 5% chance of activating over 1.25 seconds?? thats probably enough for about 2 attacks. A waste of 50 mana. Maybe change to a static 5s duration and increase the CD, as the % is a good enough reason to tier it up. |
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#20 | ||
Member
Join Date: Sep 2009
Posts: 50
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Quote:
the duration in the skill table pertains to the duration of the stun that will be inflicted upon the enemy unit after Woodsheart retaliates. Here's the skill effects again (for clarity): At level 1: Quote:
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