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Member
Join Date: Sep 2009
Posts: 50
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| Affiliation: | Neutral |
| Damage: | 44 - 48 |
| Armor: | 3 |
| Movespeed: | 280 |
| Starting HP/MP: | 414/357 |
| Attack Range: | 600 |

Sanctificum - (Target - Ally)
__________ __________Victatranna restores life energy to a friendly unit, removing any impurities from their spirit as well. Ego lenio vos of vestri poena quod solvo vos ex vestri patientia.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 10 600 N/A N/A Heals target for 150 points and removes 1 random negative buff. 2 115 10 600 N/A N/A Heals target for 200 points and removes 1 random negative buff. 3 130 10 600 N/A N/A Heals target for 250 points and removes 1 random negative buff. 4 145 10 600 N/A N/A Heals target for 300 points and removes 1 random negative buff.
Notes:
- Can also dispel negative buffs acquired from ultimates (such as Poison Nova and Psionic Trap).
Alignment - (Self - Position)
__________ __________Victatranna channels her power over life and death onto the battlefield. The effects coincide with her alignment. In war, there are only two sides: Ours, and everyone else'.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 30 N/A 400 N/A If the hero's creep kill counter is greater: If the hero's creep deny counter is greater:
- Summons (creep kill count*.05) uncontrollable undead minions to attack nearby enemies. Each minion deals 15-15 damage of type Chaos, has 150 HP, attack rate of 1 attack per second, and 300 MS. The minions will only die if they are killed. Gives a bounty of 20 gold when killed.
- Deals (creep deny counter*7) pure damage to all enemy units in the stated AOE around Victatranna.
2 130 25 N/A 400 N/A If the hero's creep kill counter is greater: If the hero's creep deny counter is greater:
- Summons (creep kill count*.10) uncontrollable undead minions to attack nearby enemies. Each minion deals 15-15 damage of type Chaos, has 150 HP, attack rate of 1 attack per second, and 300 MS. The minions will only die if they are killed. Gives a bounty of 20 gold when killed.
- Deals (creep deny counter*8) pure damage to all enemy units in the stated AOE around Victatranna.
3 160 20 N/A 500 N/A If the hero's creep kill counter is greater: If the hero's creep deny counter is greater:
- Summons (creep kill count*.15) uncontrollable undead minions to attack nearby enemies. Each minion deals 15-15 damage of type Chaos, has 150 HP, attack rate of 1 attack per second, and 300 MS. The minions will only die if they are killed. Gives a bounty of 20 gold when killed.
- Deals (creep deny counter*9) pure damage to all enemy units in the stated AOE around Victatranna.
4 190 15 N/A 500 N/A If the hero's creep kill counter is greater: If the hero's creep deny counter is greater:
- Summons (creep kill count*.20) uncontrollable undead minions to attack nearby enemies. Each minion deals 15-15 damage of type Chaos, has 150 HP, attack rate of 1 attack per second, and 300 MS. The minions will only die if they are killed. Gives a bounty of 20 gold when killed.
- Deals (creep deny counter*10) pure damage to all enemy units in the stated AOE around Victatranna.
Notes:
- Only one effect of this skill may be used at one time and that depends on the hero's creep kills or denies.
Benedictio - (Self - Position)
__________ __________Victatranna prays over the ground beneath her, making it holy. Allies who step on this holy ground will be blessed. Beatus is humus quod totus quisnam penetro is.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 60 N/A 400 5 Friendly units who enter the stated AOE around Victatranna while this skill is in effect will gain a 3 armor boost, a 5% HP/MP regen boost, plus the following effects:
- A (strength*2) HP bonus if the hero's primary attribute is strength.
- A (agility*.10) armor boost if the hero's primary attribute is agility.
- A (intelligence*2) mana boost if the hero's primary attribute is intelligence.
2 140 60 N/A 400 6 Friendly units who enter the stated AOE around Victatranna while this skill is in effect will gain a 4 armor boost, a 6% HP/MP regen boost, plus the following effects:
- A (strength*2) HP bonus if the hero's primary attribute is strength.
- A (agility*.10) armor boost if the hero's primary attribute is agility.
- A (intelligence*2) mana boost if the hero's primary attribute is intelligence.
3 160 60 N/A 500 7 Friendly units who enter the stated AOE around Victatranna while this skill is in effect will gain a 5 armor boost, a 7% HP/MP regen boost, plus the following effects:
- A (strength*2) HP bonus if the hero's primary attribute is strength.
- A (agility*.10) armor boost if the hero's primary attribute is agility.
- A (intelligence*2) mana boost if the hero's primary attribute is intelligence.
4 180 60 N/A 500 8 Friendly units who enter the stated AOE around Victatranna while this skill is in effect will gain a 6 armor boost, a 8% HP/MP regen boost, plus the following effects:
- A (strength*2) HP bonus if the hero's primary attribute is strength.
- A (agility*.10) armor boost if the hero's primary attribute is agility.
- A (intelligence*2) mana boost if the hero's primary attribute is intelligence.
Notes:
- This skill follows Victatranna around while she walks (similar to Doom Bringer's Scorched Earth and Vol'jin's healing aura).
- Ally creeps who enter the area only get the armor bonus (obviously).
- Ally heroes will benefit from the effects as long as they stay inside the area around Victatranna while this skill is in effect.
- The values for the formulas will be extracted from the affected heroes' stat pool, not Victatranna's. (i.e: If Bradwarden enters the area, the HP bonus will be calculated based on his own Strength points, not Victatranna's).
- Victatranna is also affected by this skill.
Influxus - (Target - Ground)
__________ __________Victatranna calls upon the gods to aid her allies in battle. Does the following effects to random enemy units in an AOE. Elune , succurro nos!
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 150 100 Global 1000 See effects section 50% chance to reduce AS and MS of 8 random enemy units by 50% for 5 secs. Deals 50 pure damage to all enemy units in the area. 2 250 90 Global 1000 See effects section 60% chance to reduce AS and MS of 8 random enemy units by 50% for 5 secs. 25% chance to silence 4 random enemy heroes for 3 secs. Deals 100 pure damage to all enemy units in the area. 3 350 80 Global 1000 See effects section 70% chance to reduce AS and MS of 8 random enemy units by 50% for 5 secs. 35% chance to silence 4 random enemy heroes for 3 secs. 13% chance to turn 2 random enemy heroes into sheep for 3 secs. Deals 150 pure damage to all enemy units in the area.
Notes:
- The percentages in the ultimate apply to each random enemy, not a group of random enemies (i.e.: At level 3, the skill chooses 8 random enemy units to slow. Each of the 8 units will have a 70% chance to get slowed. So, some of them get slowed and some do not. If the player is lucky, then all of them might get slowed. The same applies with the silence and the disable).
- The effects of the ultimate can stack on heroes (i.e: a hero can be slowed, silenced, and disabled at the same time).
- The ultimate can be cast from any point of the map to any point on the map.
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#2 |
Banned
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t-up , great hero but icefrog wont add it:P
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#3 |
Member
Join Date: Sep 2009
Posts: 50
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yea you're prolly right
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#4 |
Member
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he says that to every hero he reviews. I really like to comment on you hero but Im stubborn and I dont read suggestions that isnt well arranged. Try this link, http://www.playdota.com/forums/48863...e-official-pd/. That's a template that would make it easier to identify which number does what in a skill and hero.
PM me if you'd like my opinion on your heroes and not the presentation. |
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#5 | |
Member
Join Date: Sep 2009
Posts: 50
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Quote:
i'll PM you when i fix it.
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#6 |
Member
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1st skill- its not very unique and a bit too weak. increasing the cast range would greatly help the skill improve.
2nd skill-This skill is good but i suggest to change the requirements coz its less likely that you'd get more creep denies and alot less likely to have enough creep deny for the skill's pure damage effect to really hurt. but the minion part is good as it is except for the ms, cant chase down heroes with this low ms. 3rd skill- give a HP/MP regen bonus so its useful before, while, and after clashes. 4th skill- I like this skill, this makes the hero all the more useful even if she's not in the actual clash(having had a global range). All in all, i think the hero would be a great addition to the very few full support heroes. If you want me to review your other heroes, again use the template, i really like seeing new ideas. and if you have time, i would appreciate a review. |
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#7 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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Typo in ur suggestion...
Skill 2... Summons Kill Count x 0.5/0.1/0.15/0.2... meaning at level 1, it summons more than at level 2, 3 or 4. Put a cap on the summons or duration, in case some1 does get an insane creep score.
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#8 |
Member
Join Date: Sep 2009
Posts: 50
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@eleazar03
Modified the 1st skill but not too much so as not to make it too similar to Omniknight's skill. Modified the 2nd and 3rd skills. You're right about not having enough denies to make the skill work efficiently. Anyway thx for the review. Currently doing one on yours ![]() @Linism oops my bad. changed it to Summons (Kill Count x .05).
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#9 |
Member
Join Date: Mar 2010
Location: Philippines
Posts: 4,350
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Victatranna the Cleric
Skills:
Overall: 7.3/10. I love the Latin statements you posted below the definition of some skills. A support hero not similar to another. We could need Victatranna someday in the game. By the way, I’m only 16 years old so please don’t call me sir. Thanks for the review on my hero. I want to review Zanven but I got confused with your presentation.
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#10 | |||
Member
Join Date: Sep 2009
Posts: 50
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