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Old 05-29-2010, 01:16 PM   #1
NoThlnG
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Default [REMAKE] Glaives of Wisdom


There are many problem exist in current GoW.

First, it doesn't synergize well with other skills. Except some little synergies with Last Word where it gives you int

Second, it doesn't really fit Silencer. It doesn't make enemy to not cast spell and it doesn't fit Silencer's role

So I propose this remake. Important changes are in green

Glaives of Wisdom - (Active, Auto-Cast Able)
____________________Nortrom's Glaive is enchanted with his experience in magic. Burns out enemy's mana by percentage of current mana differences and deals half of them as damage. Damage type is pure


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1153 seconds600N/AN/A15% of mana differences. 10 minimum
2152 seconds600N/AN/A18% of mana differences. 20 minimum
3151 seconds600N/AN/A21% of mana differences. 30 minimum
4150 seconds600N/AN/A24% of mana differencess. 40 minimum

Notes:
  • Deals 5/6/7/8% of your mana as bonus damage to no mana unit


If you're worrying that this skill might be combination of Obsi's first skill and ulti, we can simply change the Obsi's ulti to deal damage based on it's own int only, not the differences (this way, it will remove the less than 500 damage part, makes it deals damage to non-hero unit, and only needs one number instead of multiple which will makes it easier to understand and more noob friendly. But this isn't the main suggestion here)
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Last edited by NoThlnG; 06-01-2010 at 01:04 PM.
Old 05-29-2010, 01:53 PM   #2
DracoLich
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Default Re: [REMAKE] Glaives of Wisdom

lol what he would doing vs naturally magic heroes like pugna/dazzle ? their manapool greatly bigger than Nortom. U need to rescale his intellegence, or that will be suck at all. No damage to opponent-mage.
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Old 05-29-2010, 01:57 PM   #3
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Default Re: [REMAKE] Glaives of Wisdom

Quote:
Originally Posted by DracoLich View Post
lol what he would doing vs naturally magic heroes like pugna/dazzle ? their manapool greatly bigger than Nortom. U need to rescale his intellegence, or that will be suck at all. No damage to opponent-mage.
You forgot that CotS reduces enemies mana, Last Word steal int which will increases your mana and decreases theirs and this will give some change in Silencer's item build
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Old 05-29-2010, 04:14 PM   #4
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Default Re: [REMAKE] Glaives of Wisdom

lol
curse work only in pubs
everyone can cast spell
pugna and dazzle have SO much more int, they will get 0 damage all game for sure
still very very very nerf of Silencer
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Old 05-31-2010, 05:28 AM   #5
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Default Re: [REMAKE] Glaives of Wisdom

Changed it a little bit.

Now it deals less damage but it burns out mana as well.

And, now it has minimum damage
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Old 05-31-2010, 05:49 AM   #6
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Default Re: [REMAKE] Glaives of Wisdom

Quite like it. It's better than now, for sure. However I'm not sure about the numbers. If you give some maths and statistics, it would be nice. T-up on concept.
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Old 05-31-2010, 07:06 AM   #7
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Default Re: [REMAKE] Glaives of Wisdom

veeeery low dmg
rly
both 25 lvl, Silencer vs X (full mp) deal
Dazzle: minimal dmg (20)
Troll: 45
pugna: min again
sven: 36
veng: 25
kunkka: 30
sf: 15
tinker: 1 (lol)

half mp enemies:
dazzle 27,528
troll 64,76
pugna 20,56
sven 60,496
veng 54,36
kunkka 56,96
sf 49,68
tinker 42,504

units w/o mp will receive 84 dmg

now Silencer 25 lvl deal 48.5 dmg per glaive to everyone regardless their mp
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Old 05-31-2010, 11:45 AM   #8
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Default Re: [REMAKE] Glaives of Wisdom

Buffed the damage.

Please consider that this burns out mana also. Which means, longer you attack, greater the damage
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Old 05-31-2010, 11:50 AM   #9
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Default Re: [REMAKE] Glaives of Wisdom

But if the target has more mana than Nortrom, there is still a different between the mana pools, hence it's just as powerful. This would also make farming easier (had to be said) because the damage would be very high vs creeps...kinda like Autocasting Quelling blade. I actually like this. It immediately solves Glaive's lack of viability if no ricing has taken place while doing what it's meant to: deal heavy damage based on an attribute.
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Old 05-31-2010, 11:55 AM   #10
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Default Re: [REMAKE] Glaives of Wisdom

Quote:
Originally Posted by The_Juggernaut View Post
But if the target has more mana than Nortrom, there is still a different between the mana pools, hence it's just as powerful. This would also make farming easier (had to be said) because the damage would be very high vs creeps...kinda like Autocasting Quelling blade. I actually like this. It immediately solves Glaive's lack of viability if no ricing has taken place while doing what it's meant to: deal heavy damage based on an attribute.
Yeah, I almost forgot about that if it has more mana, it will still deals damage... Thx

For farming, it wasn't on the purpose but well, it's still positive... xD
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Old 05-31-2010, 11:57 AM   #11
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Default Re: [REMAKE] Glaives of Wisdom

You have to scratch this idea out, Silencer shouldn't be DPSing at all IMO.. This skilled should be remade entirely because it isn't synergistic with his other skills.
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Old 05-31-2010, 12:16 PM   #12
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Default Re: [REMAKE] Glaives of Wisdom

Quote:
Originally Posted by PapaXong View Post
You have to scratch this idea out, Silencer shouldn't be DPSing at all IMO.. This skilled should be remade entirely because it isn't synergistic with his other skills.
LOL???

1. This skill also burns mana. Thus, not only DPS-ing

2. CotS will cause this skills to damage more. Thus, synergizing

3. Last Word steals int. So, it will make you have more mana. So, more damage. So, it's synergizing.
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Old 05-31-2010, 03:21 PM   #13
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Default Re: [REMAKE] Glaives of Wisdom

so, 126 dmg to unit with 0 mp on lvl 25
min dmg / 41 to dazzle
68,28 / 97 to troll
min dmg / 30 to pugna
55,488 / 90 to sven
37,08 / 81 to veng
44,88 /85 to kunkka
23,04 / 74 to sf
1,512 / 63 to tinker
looks more pretty ^^

btw 126 pure dmg on creeps on 25 lvl w/o items balanced?
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Old 05-31-2010, 03:40 PM   #14
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Default Re: [REMAKE] Glaives of Wisdom

Either all of his skills need a remake or Glaives itself needs to be remade completely

This means he'll be changed to support or DPS.
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Old 05-31-2010, 04:01 PM   #15
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Default Re: [REMAKE] Glaives of Wisdom

Quote:
Originally Posted by NoThlnG View Post
LOL???

1. This skill also burns mana. Thus, not only DPS-ing

2. CotS will cause this skills to damage more. Thus, synergizing

3. Last Word steals int. So, it will make you have more mana. So, more damage. So, it's synergizing.
Actually, PapaXong does hold a bit of water because he is still DPsing but the mana drain is more or less a bonus. CotS is still going to rock early and gonna suck later in the game, regardless. If an enemy has close to the same amount of mana that Silencer has then the Glaives are going to suck too.

I completely agree that it either he needs to be geared more towards supporting and Glaives still doesn't help him that much.

T-null
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Old 06-01-2010, 10:59 AM   #16
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Default Re: [REMAKE] Glaives of Wisdom

Tweaked it a little. Now less damage and more mana burn.

How about it now?
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Old 06-01-2010, 12:13 PM   #17
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Default Re: [REMAKE] Glaives of Wisdom

it lower than was
try that: 10/15/20/25% difference
That will give bonus bout 5 dmg, but with such great mp burn it will be new Antimage without ulti ^^
btw, still 131 dmg to units w/o mp. need "creeps get only 1/4 of dmg" or smthing
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Old 06-01-2010, 01:05 PM   #18
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Default Re: [REMAKE] Glaives of Wisdom

Quote:
Originally Posted by DracoLich View Post
it lower than was
try that: 10/15/20/25% difference
That will give bonus bout 5 dmg, but with such great mp burn it will be new Antimage without ulti ^^
btw, still 131 dmg to units w/o mp. need "creeps get only 1/4 of dmg" or smthing
Rescaled the damage a bit and give different mechanism on no-mana units
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Old 08-23-2010, 01:12 AM   #19
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Default Re: [REMAKE] Glaives of Wisdom

Hey, wait! This is a good idea! It just needs change some parts.

-Remove the manaburn part. His glaive damage would be based at difference between his and enemy's manapool. (15/18/21/24% of difference).

240 pure damage each 1000 manapool difference
His final manapool is (101 int * 13) = 1313
(Mortred) Very low int hero (57 int*13)= 741
___________________
572 difference * 0,24 = 137,8 pure damage!!!

With items, finally Silencer's carry abilities would be respected.
He could be countered, yet, by raw mana/int items (and Magic Immunity, ofc).


-Deals 2/3/4/5% of Silencer's manapool if enemy's manapool is larger. Same for no manapool units.
This would override if damage from 24% difference manapool is lower.

At level 4, guarantee of 50 pure damage each 1000 manapool!
Close to current damage.


-Maybe manacost 15/20/30/40 to balance.

-It'd synergy better with +1/-1 int from Last Word.

-Great synergy with the pseudo-manaburn aspect of a new Curse of Silent. (I'd propose to sap away 4 int points and retain them for 30 seconds, along with DoT).

-Due to new manacost GoW , harrassing wouldn't be so easy. But Curse of Silent is still great for him to lane control. He still can use GoW sometimes.
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Last edited by Dr_JP; 08-23-2010 at 01:41 AM.
Old 08-23-2010, 01:28 AM   #20
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Default Re: [REMAKE] Glaives of Wisdom

Hmm... Well, the purpose of this remake is not to make Silencer a carry... The mana burn part is actually the important part. That makes his skills synergize better each other
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