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#1 | ||||||||
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| 1 | Introduction |
| 2 | Interactions |
| 3 | Other Effects |
| 4 | Abilities that Pause Units |
PauseUnit(unit, false)
PauseUnitBJ(false, unit)
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#2 |
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Nice job Lemons (;
Edit: Doesn't Meat Hook pause Pudgie?
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#3 |
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Join Date: Aug 2009
Location: Russia
Posts: 4,226
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for .3 sec afaik
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#4 |
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Meat hook is based on channel that disables other abilities and has a 0.4 follow through time. While the casting unit cannot be issued any new orders during this time, it will not pause the duration of any buffs placed on the unit so its not the same as pause.
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#6 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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Your anchors fail.
I think Pause is a pretty cool guide. |
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#7 |
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Lol anchors fail cause I just copy pastes phthola guide and changed his siznit.
Thanks for the complement @Robby the zor:Thanks I forgot about unstuck. @Everyone: Should I also include the 0.00 second pause that occurs when units do something bad like attack an ally, try to cast a spell in a blocked place etc. or just ignore it cause it has pretty much no effect?
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| Last edited by SN0W37; 06-01-2010 at 07:20 PM. | |
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#8 | ||
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Join Date: Jun 2009
Location: germany
Posts: 3,252
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Quote:
Quote:
any idea about the transformation time stuff? i saw this youtube video with alche walking while torrented. as before i can't reproduce the chemical rage of dota in WE so i can't really test it out. e: backtransform of chemical rage ignores pause. alchi so awesome.
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| Last edited by antiweltteilchen; 06-01-2010 at 12:18 PM. | |||
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#9 |
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Join Date: Jun 2009
Posts: 3,002
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SituationsPauseUnit(); Storm, Earth and Fire; Mirror Image; Unsummon Building; Freezing Breath of Wyrm's; Target unit of Town Portal, Channel Based Abilities when "Disable Other Abilities" field set to True that disable passive abilities in Warcraft 3 follow the same rules, that I explained in the Hex article. Maybe you should link to it :/
Pause grants immunity to most hardcoded damage over time abilties including Shackles, Tornado Damage Aura, Immolation, Flame Strike, Bladestorm and all others. Exceptions would be Life Drain and Cluster Rockets. You can also add a note about Spawn Spiderlings because people don't consider it as a damage over time spell, but you know the base ability. Blade Dance What D: Bladestorm or Blade Fury :/ Some Pause sources: Healing Salve and such will continue to work while unit is paused, thus increasing their efficiency with prolonged duration. Paused units won't be attacked by enemies ( I am referring to AI of course ) as long as there are other valid targets. It's like attacking unit have higher priority than standing unit and standing unit have higher priority than a paused unit. |
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#10 | ||
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Quote:
However after checking you hex guide I see that I missed some of the thing pause disables. I'll add them in rather than linking your guide, as it easier for the reader that way. Quote:
For healing effects like salve and urn, I don't think I should mention since they act like any regular spell which has its duration timer paused. For the abilities that pause units, I'm only going to include ones that pause for longer than 0.00 seconds. Also black hole doesn't pause the units, the disable is because of the SetUnitPosition() which order the target unit to stop.
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#11 | ||
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Join Date: Nov 2009
Location: Belgrade, Serbia
Posts: 126
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Yes you should. It has a useful effect that I finally know how to explain. As you said it yourself, when you get paused your priority gets minimal. That is useful against towers when they attack you with your creeps in range. Just give an attack order on your creep (undeniable) and the tower will change it's target. Similar can be done with range creeps (not as useful)
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#13 | ||
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Join Date: Jun 2009
Posts: 3,002
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Quote:
Quote:
Picture: Shadow Strike > Pause > Heal > Others ( 4th buff is Parasite ) Exceptions are Life Drain and Cluster Rockets. |
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#14 |
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Join Date: Mar 2010
Posts: 26
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reading this has made me gain knowledge of absolutely everything about dota thanks
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#15 |
Member
Join Date: May 2009
Location: Bulgaria
Posts: 601
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Thank you,very useful guide.
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#17 |
Forum Staff
Join Date: Jun 2009
Location: germany
Posts: 3,252
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actually pause is dodged for any transformation spell which uses unstoppable option, nto relevant to forward or backward transformation
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#18 |
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Well I tested with metamorphosis with the uninteruptable set to to true and the unit still got paused. \:3/
I'll test to again. edit: anti you should really stop testing with just chemical rage :P
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| Last edited by SN0W37; 06-15-2010 at 11:41 PM. | |
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#19 |
Member
Join Date: Aug 2009
Location: Russia
Posts: 4,226
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snow37, cuz you dont gave me answer in Tower's AI topic, I want ask here.
Due to 0.00 sec pausing of unit, which try to attack ally, does it mean, that tower will ignore such "paused" unit if there are exist other valid targets?
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#20 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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Jass:
function Func0888 takes nothing returns nothing
if not((Func0883(10)and IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)==true and GetUnitTypeId(GetTriggerUnit())!='etol' and GetUnitTypeId(GetTriggerUnit())!='unpl')or(Func0883(25)and(GetUnitAbilityLevel(GetTriggerUnit(),'BNdo')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'BEsh')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'B0AQ')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'B0AP')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'B05D')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'B05M')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'B05N')>0 or GetUnitAbilityLevel(GetTriggerUnit(),'B05O')>0))or(Func0883(50)and IsUnitType(GetTriggerUnit(),UNIT_TYPE_HERO)==false and(IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)==false or GetUnitTypeId(GetTriggerUnit())=='ebal' or GetUnitTypeId(GetTriggerUnit())=='e026' or GetUnitTypeId(GetTriggerUnit())=='umtw' or GetUnitTypeId(GetTriggerUnit())=='u00R'))or(GetUnitTypeId(GetTriggerUnit())=='u00S'))then
call IssueImmediateOrder(GetAttacker(),"stop")
endif
endfunction
Correct it. It's weird because I also was convinced that it involved pause. |
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| Last edited by Cáno; 06-22-2010 at 10:28 AM. | |