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Old 06-01-2010, 12:02 PM   #1
Redleader134
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Default [Neutral-Agility] Eylin, Arcane Huntress


INTRODUCTION



Summon Eylin, the Nether Huntress

<(Story)>
Eylin was an assassin and hunter for the Sentinel a long time ago. However, during a simple assassination, she stumbled into a Nether Drake. After she was bitten, Eylin completely lost her memory, but somehow received mystical powers.

Strength - 19 + 1.5 LVL 25 = 56
Agility - 24 + 2.1 (Main Attribute) LVL 25 = 76
Intelligence - 19 + 2 LVL 25 = 69

Learns Nether Portal, Elven Swiftness, Nether Blades and Nether Switch

Attack range of 118
Movement speed of 305

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HERO INFORMATION

Affiliation: Neutral
Role:Semi-Carry, Glass Cannon
Theme: Nether/Magic and Dps

Eylin, Arcane Huntress

Starting Hitpoints: 549
Starting Mana: 286
Starting Damage: 52-59
Starting Armor: 2.3

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HERO ABILITIES



Nether Portal


Eylin is able to channel a weak nether portal within herself that can partially absorb an enemies physical form, yet heightens their nether form. Affects a 350 AoE around Eylin. Enemy heroes who take 400 magic damage or more are fully banished for 2 secs.

Level 1 - 20 mana per sec, 10%less physical damage, 20%more magical
Level 2 - 25 mana per sec, 12%less physical damage, 25%more magical
Level 3 - 30 mana per sec, 14%less physical damage, 30%more magical
Level 4 - 35 mana per sec, 16%less physical damage, 35%more magical


Casting Range is 400
Casting Time is 0

Cooldown: -
Mana Cost: 20/25/30/35
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Elven Swiftness

Eylin is able to leap towards a target and enter a state of adrenaline that makes her faster. Last 5 seconds on all levels.

Level 1 - +40% attack, +20%ms
Level 2 - +50% attack, +20%ms
Level 3 - +60% attack, +20%ms
Level 4 - +70% attack, +20%ms

Purge able

Duration is 5
Casting Range is 500
Casting Time is -

Cooldown: 25/20/15/10
Mana Cost: 130/140/150/160

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Nether Blades

Eylin's blades are coated with nether poison. They deal extra damage if the target is banished. They also lower the targets hp regen on hit. Regen effect lasts 4 seconds. Stacks a maximum of 3 times.
Orb Effect

Level 1 - 5 dmg, -10% slower regen
Level 2 - 10 dmg, -15% regen
Level 3 - 15 dmg, -20% regen
Level 4 - 20 dmg, -25% regen


Casting Range is -
Casting Time is -

Cooldown: -
Mana Cost: -

__________________________________________________



Magical switch

Eylin unleashes her magical self. Changes Eylin's attack type to magical (deals more damage to banished heroes). Also adds 5% damage (for balance since hero armor does a 25% reduction to magic). Also gives a chance to banish enemies on hit for 2 sec during the change. Armor gets increased by 4/6/8 during the switch.

Level 1 - Change lasts 10 seconds. 5% banish
Level 2 - Change lasts 14 seconds. 10% banish
Level 3 - Change lasts 18 seconds. 15% banish

Maybe she should become slightly transparent during this effect.

Duration is 10/14/18
Casting Range is -
Casting Time is -

Cooldown: 30
Mana Cost: 250/200/150

__________________________________________________

Items :

For the banish
For stats and to prevent death by nukes
To prevent getting owned with your minuscule hp.
deals extra damage whilst banished

Hero Synergy
Any hero with magic damage could strongly benefit from Eylin. However, heroes like Troll Warlord will have to focus on different opponents.
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Last edited by Redleader134; 09-04-2010 at 07:36 PM.
Old 06-02-2010, 09:51 AM   #2
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

bump
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Old 06-03-2010, 01:59 PM   #3
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Please leave comments. Anything as long as you have a reason. (e.g I dont like stats because....)
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Old 06-05-2010, 01:28 PM   #4
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Im gonna go for a final bump
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Old 06-05-2010, 01:34 PM   #5
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

it seems interesting
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Old 06-05-2010, 09:56 PM   #6
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Nice, a comment. This thread is very lonely
Maybe the name is not attractive enough.
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Old 07-21-2010, 05:13 PM   #7
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

hey i liked it
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Old 07-22-2010, 05:19 PM   #8
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Quote:
Originally Posted by MooNB|aDe^ View Post
hey i liked it
Good!

Remember to comment everyone!
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Old 07-22-2010, 08:16 PM   #9
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

T-up for the concept.
Seriously that's a nice idea, and I already thought about a hero like that.
But your hero has a big problem : she has low mana pool with spells which requires high mana cost. You adviced to buy dagon but she has no mana for use it^^
Poison blades definitely has to be an orb effect.
Good hero for chasing or for "disable" a DPSer.
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Old 07-22-2010, 11:46 PM   #10
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Some of your spells have effects that are completely secondary and don't really have a purpose. Adding a bunch of things to an ability to make it complicated is dumb.

1st skill: Banish is good, slow is good, reduced slow based on mana regen wtf? This is pointless, 25% slow is low enough. I suggest buffing it to 40% (standard banish) and remove the mana regen altogether. Also, damage based on primary attribute? Again needlessly complicated, doesn't syngergize since none of her other spells affect stats. Just have it do regular magic damage.

2nd skill: it's pretty bland, standard steroid skill for DPS'ers.

3rd skill: Again, too many effects. A Banish, slow regen, DPS. Slowing HP/MP regen is extremely weak, even lategame it'll do like 8 damage (assuming 10 regen/sec). Just remove it entirely. I suggest changing the skill to be more banish-oriented 15/20/25/30 to banish to 1/1.5/2/2.5 secs with DPS staying the same. The ultimate would then be nerfed.

Ult: Good skill, doesn't really need changing but if you follow my suggestion you would nerf % banish to something like +20%. Also scaling is pretty poor (nobody will skill it for +2 secs)
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Old 07-23-2010, 12:09 AM   #11
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Ok. Let me look on your hero... Concept its great, and original.

First Skill - Cause of concept banish is good. But that 25% slow of movement speed is IMO weak. Change it on original 40%. For sure that should be normal banish.

Second Skill - You know, it works with other skills but she should get something like blink. With blink you deals for example 50 magic damage, or even 100. More skill synergy.

Third Skill - Nice idea, but it cannot has so many effects. My suggestion here is to add here two abilities. For each attack target loses % of hp regeneration stack up to four times. Second ability is, if target is banished deals 11/14/17/20 additional magic damage. If target isn't banished it gets only HP deregeneration. It has to be orb effect.

Ultimate - There is no much transforms in DotA, so this concept looks great. Visual she's losing her carnality and transform into banished form. Gameplay IMO I think she change her physical damage into magical and has 5|10|15% chance to banish target for two seconds and slows target by 40%. I don't know her basic attack speed, but with core items she's very good.

P.S Improve her stats gain. Lowest stat gain should be six, max stat gain should be seven. So if you rize Str gain to 1.4, Agi to 2.6 and, Int to 2.4 It would be better.
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Old 07-23-2010, 11:49 AM   #12
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

T-up for the idea.IMHO only the first skill needs a buff.Chage it to like 30-40-45.
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Old 07-24-2010, 01:00 PM   #13
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

I made some changes, what do you think now?
No more hp/mp regen thing
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Old 07-24-2010, 04:41 PM   #14
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Ok next reviev.

First skill: Banish is non damage skill. Its quite enough to JUST banish target, damaging him for 300 magical dmg is too much (+120 dmg cause of banish). So remove damage.
Imagine fight. You are standing face to face with for example Slark.
Banish (he cannot attack you are now changing you damage type on magical and burst your attack speed by second skill)
You attack damage is 80-90, Slark has 1400hp. Attack speed 1 (1/s)
After banish you active burst and your attack speed is almost two per second. (Some about 3 attack per two seconds.)
So after banish Slark gets 420 damages. You are hitting him 7! Times 75+75*0,4 = 100
This is magical damage so Armor doesnt block it. You can say that is 700 pure damage.
700+420 Makes Health slark 280
With this seven strikes you got two times luck and target gets DPS by 3rd skill.
(90+(90*0.4))*2 = 252/s = 756 Damages in three seconds.

You know why spaming damage in spells is so good?
IMO Remove damage in first and third spell.
Change second skill on "Jump to target" Blink.
Change her ultimate for she gets 10% movement speed and 5/10/15% chance to banish target.

And I Said before change her passive on something none banishment. How poison can banish ? Only magic can cause ethernal form. I know the history of this character that she has magic power. So she's dealing 5/10/15/20 additional magic damage per hit, only if target is banished. And think about second ability for this passive cause chance on banishment is stupid.

Think about what I said.
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Old 07-24-2010, 10:34 PM   #15
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Quote:
Originally Posted by Thorv View Post
Ok next reviev.

First skill: Banish is non damage skill. Its quite enough to JUST banish target, damaging him for 300 magical dmg is too much (+120 dmg cause of banish). So remove damage.
Imagine fight. You are standing face to face with for example Slark.
Banish (he cannot attack you are now changing you damage type on magical and burst your attack speed by second skill)
You attack damage is 80-90, Slark has 1400hp. Attack speed 1 (1/s)
After banish you active burst and your attack speed is almost two per second. (Some about 3 attack per two seconds.)
So after banish Slark gets 420 damages. You are hitting him 7! Times 75+75*0,4 = 100
This is magical damage so Armor doesnt block it. You can say that is 700 pure damage.
700+420 Makes Health slark 280
With this seven strikes you got two times luck and target gets DPS by 3rd skill.
(90+(90*0.4))*2 = 252/s = 756 Damages in three seconds.

You know why spaming damage in spells is so good?
IMO Remove damage in first and third spell.
Change second skill on "Jump to target" Blink.
Change her ultimate for she gets 10% movement speed and 5/10/15% chance to banish target.

And I Said before change her passive on something none banishment. How poison can banish ? Only magic can cause ethernal form. I know the history of this character that she has magic power. So she's dealing 5/10/15/20 additional magic damage per hit, only if target is banished. And think about second ability for this passive cause chance on banishment is stupid.

Think about what I said.
Point taken, it should be fine now.

By the way, why not see my other suggestions? This is not my best
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Old 07-24-2010, 10:54 PM   #16
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Its nice now.
Check mine Ryld suggestion and copy template from there.
Hero is always looking better if suggestion is in nice template.
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Old 07-25-2010, 12:03 AM   #17
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Quote:
Originally Posted by Thorv View Post
Its nice now.
Check mine Ryld suggestion and copy template from there.
Hero is always looking better if suggestion is in nice template.
Hehe check my Dark Spirit suggestion. Its in the same template. I might do this one too but I dont know if its worthy yet
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Old 07-27-2010, 08:00 PM   #18
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

too shini, like teletubie in one
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Old 07-27-2010, 08:39 PM   #19
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

Banish? I like it if it is banish any unit/hero randomly on the map.

skill 2 similar with some hero only with +AS and +MS

Skill 3 is free damage, because it is passive.

Skill 4 is original.
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Old 07-28-2010, 12:11 AM   #20
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Default Re: [Neutral-Agility] Eylin, Arcane Huntress

1v1? No disable poor base hp and 1! str growth. Owned by cm with wards xd.

A lot of heroes does a lot of damages in 1v1. You propose a strange banish synergies skills. But what for? Play lanaya and double meld dont bother with suggesting a forced synergie paper bitch. Yeah you are banish I hit you and hit you and I buff myself and keep hiting and I ban you again with right click rmao passive... IceFrog nerfed basher to prevent that kind of stuffs...

a 1v1 concept sux to beggin. If you want 1v1 imbaness sell your life, buy wow and play rogue. And I don't like the concept of randomly banishing when hiting and the strange MS/AS surge.

T-Down but your suggestion made me smyle. If one day I suggest a hero I'll think first if I see it like the definition of imbaness or just bringgin something refreshing...
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