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Old 06-04-2010, 06:11 AM   #1
NoThlnG
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Lightbulb [AGI-NEUT] Gnomon, the Gnoll Archer





Gnoll Archer
Gnomon

Background Story: BackgroundStory

Strength - 19 + 2.0
Agility - 23 + 2.7
Intelligence - 18 + 1.3



Affiliation:Neutral
Damage:40-42
Armor:2
Movespeed:290
Starting HP/MP:511/234
Attack Range:550


Deadly Bolt - (Active, Auto-Cast Able)
____________________Gnomon enchant his bolts with a deadly poison created by his ancestors. Every attack will slow the target's attack speed and silence it 1 for seconds every 3 seconds for a limited number of times. Also gives a minor MS slow


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1203 seconds550N/A5 seconds30% AS slow. Silence it twice
2202 seconds550N/A5 seconds40% AS slow. Silence it 3 times
3201 seconds550N/A5 seconds50% AS slow. Silence it 4 times
4200 seconds550N/A5 seconds60% AS slow. Silence it 5 times

Notes:
  • Each attack will only increase the duration
  • MS slow is 15% at all level and last 5 seconds
  • Silences lasts 6/9/12/15 seconds independent to the slow
  • Range increased to 800/900/1000 in Super Snipe mode. MS slow is reduced to half
  • Orb effects do not stack
  • Buff placers do not stack
Hunter's Eye - (Active, Instant)
____________________Gnomon has been a hunter for a long time. Years of experiences has enabled him to see further and shoots more accurately. Makes Gnomon's attack always critical and never miss for a duration. Passively increases Gnomon's sight


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17515 secondsN/AN/A3 seconds1.75x critical. +400 sight (passive)
27515 secondsN/AN/A4 seconds2x critical. +500 sight (passive)
37515 secondsN/AN/A5 seconds2.25x critical. +600 sight (passive)
47515 secondsN/AN/A6 seconds2.5x critical. +700 sight (passive)

Notes:
  • 3Notes
Scavenger's Presence - (Passive)
__________[img]3SkillIcon[/img]__________Nearby enemies are afraid of being targeted by scavangers, causing their attacks to become more frantic and miss more often


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A700 AoEN/A20% miss
2N/AN/AN/A700 AoEN/A35% miss
3N/AN/AN/A700 AoEN/A50% miss
4N/AN/AN/A700 AoEN/A65% miss

Notes:
  • No effect on enemies with hp greater than 40%
Super Snipe - (Active, Toggle-Able)
____________________Gnomon increases his concentration allowing him to shoot his bolts further distances. Increases his range drastically but reduces his attack and movement speed in return.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100 secondsN/AN/AN/A+250 range. -20% AS and -100 MS
200 secondsN/AN/AN/A+400 range. -20% AS and -100 MS
300 secondsN/AN/AN/A+550 range. -20% AS and -100 MS

Notes:
  • 4Notes
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Last edited by NoThlnG; 06-05-2010 at 07:53 AM.
Old 06-04-2010, 10:22 AM   #2
Captain Planet
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Default Re: [AGI-NEUT] Gnomon, the Gnoll Archer

I think I'll give my first FULL review for about 3 or 4 months ^_^

Skill 1: "Gnomon enchant his bolts with a deadly poison created by his ancestors. Every attack will slow the target's attack speed and silence it 1 for seconds every 3 seconds for few a limited number of times. Also gives a minor MS slow".

I don't correct these things to be rude or anything, I just want to help people with their English grammar ^_^ (hell yours is already better than most Australians anyway XD)

You need to clarify the different durations. I see durations of 1, 3 and 5 seconds and I am not entirely sure how they interact. So you can only silence for 1 second every 3 seconds. The AS slow lasts 5 seconds, and each successive attack extends the duration. You should have a separate duration for the MS slow because 20% for 5 or more seconds is quite unreasonable. This is an interesting orb because it's focus is seems to be anti-carry, because they rely so much on their physical attack. Overall I think it's a pretty decent skill =)

Skill 2: "Gnomon has been a hunter for a long time. Long Years of experiences has enabled him to see further and shoots more accurately. Gives Gnomon unobstructiveed sight and makes his attack never miss for a duration. Passively increases Gnomon's sight."

The unobstructed sight given by this, to put it in perspective, is barely longer than Doom's attack range, so unless you DOUBLE it the active aspect will be worthless. The passive doubtless will be useful though, especially since normal night vision is really rubbish. not really much more to say other than buff the active by about 100%

Skill 3: "All enemies nearby are terrified because of fear of scavenged after death. Every nearby enemy that has percentage hp lower than 40% will miss most of their attack "Nearby enemies are afraid of being targeted by scavangers, causing their attacks to become more frantic and miss more often."

I LOVE this concept. It makes SO much sense and yet has not been thought of. Not much more to say really. Brilliant! It counters low HP carries cos it totally screws their lifestealing prospects.

Ultimate: "Gnomon increases his concentration allowing him to shoot his bolts to much further distances. Increases his range drastically but reduces his attack and movement speed as in return."

The only way this will work is if it's based on Metamorphosis-type skills. The concept is ok but the trade offs are just far too big. -200 MS? No-one is going to use it with trade-offs that big. Perhaps -125/-100/-75 but anything more than that and it's gonna be a white elephant ability. But the concept is sound and fits in with his theme.

Overall: This is a rather refreshing Gnoll and OmGnomnom Gnomom is a good one This suggestion was well worth the effort to review, a rarity unfortunately at the moment.
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Old 06-04-2010, 10:48 AM   #3
chadpiety123
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Default Re: [AGI-NEUT] Gnomon, the Gnoll Archer

Review.

I'll start with Ultimate. I think the trade offs as Juggernaut have mentioned are too high. Personally, it's just range, I wouldn't dare skill on the Ultimate anymore, I'd rather but a Lothar's Edge at this point. It doesn't scale too well as well.

Scavenger's Presence is a decent anti-carry ability in my opinion. I like it.

Hunter's Eye is ridiculously underpowered. What will 200 unobstructed vision do? It's pretty much the range of a melee attacker. The only practical use of that is anti-juking, and that's really an absurd range with a ranged hero. The + sight range passive is a nice addition though.

How can deadly bolt silence once every 3 seconds 5 times if its duration is only 5 seconds? Personally speaking, I think this ability is a little overdone. But I really like the minus attack speed part, great synergy with Presence for anti-carrying

IMO, the hero is just a concept and pretty much stops at that. And that's the problem I see. Stat growth and abilities don't help you to bring that hero's HP down to 40%. And you need to do that as fast as you can. The Ultimate also clashes a bit, since it actually decreases your potency for a meager range upgrade.

I think this hero needs more abilities that will help him actually kill more~ or play more mind games to the enemies.
__________________
Hi, I'm new here. Hope people could help me out start a new suggestion!
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Old 06-05-2010, 07:51 AM   #4
NoThlnG
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Default Re: [AGI-NEUT] Gnomon, the Gnoll Archer

Quote:
Originally Posted by The_Juggernaut View Post
I think I'll give my first FULL review for about 3 or 4 months ^_^

Skill 1: "Gnomon enchant his bolts with a deadly poison created by his ancestors. Every attack will slow the target's attack speed and silence it 1 for seconds every 3 seconds for few a limited number of times. Also gives a minor MS slow".

I don't correct these things to be rude or anything, I just want to help people with their English grammar ^_^ (hell yours is already better than most Australians anyway XD)

You need to clarify the different durations. I see durations of 1, 3 and 5 seconds and I am not entirely sure how they interact. So you can only silence for 1 second every 3 seconds. The AS slow lasts 5 seconds, and each successive attack extends the duration. You should have a separate duration for the MS slow because 20% for 5 or more seconds is quite unreasonable. This is an interesting orb because it's focus is seems to be anti-carry, because they rely so much on their physical attack. Overall I think it's a pretty decent skill =)

Skill 2: "Gnomon has been a hunter for a long time. Long Years of experiences has enabled him to see further and shoots more accurately. Gives Gnomon unobstructiveed sight and makes his attack never miss for a duration. Passively increases Gnomon's sight."

The unobstructed sight given by this, to put it in perspective, is barely longer than Doom's attack range, so unless you DOUBLE it the active aspect will be worthless. The passive doubtless will be useful though, especially since normal night vision is really rubbish. not really much more to say other than buff the active by about 100%

Skill 3: "All enemies nearby are terrified because of fear of scavenged after death. Every nearby enemy that has percentage hp lower than 40% will miss most of their attack "Nearby enemies are afraid of being targeted by scavangers, causing their attacks to become more frantic and miss more often."

I LOVE this concept. It makes SO much sense and yet has not been thought of. Not much more to say really. Brilliant! It counters low HP carries cos it totally screws their lifestealing prospects.

Ultimate: "Gnomon increases his concentration allowing him to shoot his bolts to much further distances. Increases his range drastically but reduces his attack and movement speed as in return."

The only way this will work is if it's based on Metamorphosis-type skills. The concept is ok but the trade offs are just far too big. -200 MS? No-one is going to use it with trade-offs that big. Perhaps -125/-100/-75 but anything more than that and it's gonna be a white elephant ability. But the concept is sound and fits in with his theme.

Overall: This is a rather refreshing Gnoll and OmGnomnom Gnomom is a good one This suggestion was well worth the effort to review, a rarity unfortunately at the moment.
Quote:
Originally Posted by chadpiety123 View Post
Review.

I'll start with Ultimate. I think the trade offs as Juggernaut have mentioned are too high. Personally, it's just range, I wouldn't dare skill on the Ultimate anymore, I'd rather but a Lothar's Edge at this point. It doesn't scale too well as well.

Scavenger's Presence is a decent anti-carry ability in my opinion. I like it.

Hunter's Eye is ridiculously underpowered. What will 200 unobstructed vision do? It's pretty much the range of a melee attacker. The only practical use of that is anti-juking, and that's really an absurd range with a ranged hero. The + sight range passive is a nice addition though.

How can deadly bolt silence once every 3 seconds 5 times if its duration is only 5 seconds? Personally speaking, I think this ability is a little overdone. But I really like the minus attack speed part, great synergy with Presence for anti-carrying

IMO, the hero is just a concept and pretty much stops at that. And that's the problem I see. Stat growth and abilities don't help you to bring that hero's HP down to 40%. And you need to do that as fast as you can. The Ultimate also clashes a bit, since it actually decreases your potency for a meager range upgrade.

I think this hero needs more abilities that will help him actually kill more~ or play more mind games to the enemies.

Ok, first of all, all grammar errors Jugg have pointed out are fixed

For first skill :
- Added the duration for MS (5 seconds) and nerfed the slow a bit
- Added extra tooltip for silence

For second skill :
- Please remember that this skill also provides "never miss" attacks for duration
- Removed the unobstructive sight and changed it to always critical
- Reduced the duration and the cooldown
- Buffed the passive sight

For third skill :
- No changes

For ulti :
- The MS reduction becomes constant -100
- AS reduction reduced to 20%
- Range bonus is slightly improved


Thx 4 review anyway..
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