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#1 | ||||||||||||||||||||||||||||||||||||||||||||
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__________ __________ | Gives a 17% chance to bash enemies across the ground, doing more initial damage and gaining uncanny speed as they skid. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | 1.5 seconds | N/A | N/A | 0.95 | Deals 25 damage, 140 knockback distance; gives max movement speed and lets you move through units until you hit a unit or cooldown ends. |
| 2 | N/A | 1.5 seconds | N/A | N/A | 1.15 | Deals 40 damage, 180 knockback distance; gives max movement speed and lets you move through units until you hit a unit or cooldown ends. |
| 3 | N/A | 1.5 seconds | N/A | N/A | 1.35 | Deals 55 damage, 220 knockback distance; gives max movement speed and lets you move through units until you hit a unit or cooldown ends. |
| 4 | N/A | 1.5 seconds | N/A | N/A | 1.55 | Deals 70 damage, 260 knockback distance; gives max movement speed and lets you move through units until you hit a unit or cooldown ends. |
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#2 |
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Hmm.. the concept is actually really, really nice :O
Bashing units and separating them from you is quite annoying for a meele hero. This way, it'd get you phased, so you can pursue your kill. Also getting max MS would slightly buff your Empowering Haste dmg. Good, good! ^^
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#3 |
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i like it, T-up
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#4 |
Member
Join Date: Jul 2009
Posts: 223
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I have an idea,
when the knocked back unit hits another unit, it also gets knocked back!! it will cause a knock back chain!! wow
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![]() This is my not so awesome suggestions~ please view them~ http://www.playdota.com/forums/284897/aghanims-tiny~/ http://www.playdota.com/forums/28551...-/#post1477568 |
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#5 |
Member
Join Date: Sep 2009
Posts: 1,734
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I like
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Please check out my suggestions; especially if I checked yours
![]() Originality: What is it? Why do I need it? How do I make something original? BB Codes: The guide |
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#6 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,764
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#7 |
Member
Join Date: Mar 2010
Location: Poland
Posts: 184
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Awesome idea! May I include it in my topic? http://www.playdota.com/forums/24376...pirit-breaker/
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#8 |
Forum Staff
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Hmm... Nice, T-Up for me
But, I actually prefer Greater Bash to have fixed knockback distance but with different duration of disable....
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#9 | |
Member
Join Date: Aug 2009
Posts: 66
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T-up nice idea
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#10 |
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I support this!
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#11 |
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Join Date: Dec 2009
Posts: 110
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#14 |
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#15 | |||
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Quote:
Quote:
Quote:
Anyway, there's a flaw in the movespeed bonus. Calculating ...
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#16 |
Member
Join Date: Jun 2009
Location: Jakarta, Indonesia
Posts: 326
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What's more to say? T-Up
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#17 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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I think the Phase is enough too. But I'm not against the movespeed boost.
T-Up over all.
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#18 |
Member
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Good idea and deserve a T-up, this would however resulting in a +30 dmg in ganking scenario, which is ok if it doesn't also have a built in disable. A bit overpowered Bara might seem, however I doubt comp players will pick him up any time soon, until pubbers QQ about it
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#19 |
Member
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would this be stack on phase boots? And remove max speed and its a T-UP
Or lessen it to a slight MS buff up. |
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#20 |
Member
Join Date: Oct 2009
Posts: 321
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T-Up!
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WuD.DreN - Renato 'Letarox' Santos
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