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Old 06-05-2010, 04:37 PM   #1
Night Reaper
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Default [STR-SENT]Sierra the Rune Knight




Rune Knight
Sierra

Background Story:-

Strength - 22 + [1.8]
Agility - 21 + [2.2]
Intelligence - 10 + [1.1]




Affiliation:Sentinel
Damage:47-53
Armor:3
Movespeed:295
Starting HP/MP:598/130
Attack Range:Melee
Roles:Tanker





Runemastery - (Passive)
____________________Sierra has the power to manipulate any power of spell to an unique rune. Give Sierra 1 charge of rune for every spell that cast nearby. Give a sub spell, Rune Impact.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1---550-Give 1 rune per spell that cast nearby Sierra. Give 1 bonus armor per rune that Sierra get. Max 8 runes.
2---600-Give 1 rune per spell that cast nearby Sierra. Give 1 bonus armor per rune that Sierra get. Max 15 runes.
3---650-Give 1 rune per spell that cast nearby Sierra. Give 1 bonus armor per rune that Sierra get. Max 23 runes.
4---700-Give 1 rune per spell that cast nearby Sierra. Give 1 bonus armor per rune that Sierra get. Max 30 runes.

Notes:
  • Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack, etc) and item abilities, will not add a rune charge.

Subskill:
Rune Impact - (Active)
____________________With her power of runes, Sierra strike his enemy with a powerful blow. The more runes Sierra has, the more powerful Rune Impact will be.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112030 sec150300(0.2 x rune charges) secDeals (30 x rune charges damage) to the target and stuns it. Deals half damage to nearby enemy and knockback them for 200 range. Max of 4 rune charges.
214030 sec150300(0.2 x rune charges) secDeals (30 x rune charges damage) to the target and stuns it. Deals half damage to nearby enemy and knockback them for 200 range. Max of 7 rune charges.
316030 sec150300(0.2 x rune charges) secDeals (30 x rune charges damage) to the target and stuns it. Deals half damage to nearby enemy and knockback them for 200 range. Max of 11 rune charges.
418030 sec150300(0.2 x rune charges) secDeals (30 x rune charges damage) to the target and stuns it. Deals half damage to nearby enemy and knockback them for 200 range. Max of 15 rune charges.

Notes:
  • Damage type: physical.
  • The amount of damage dealt is related to the number of runes captured with Runemastery.
  • The stun duration is related to the number of runes captured with Runemastery.
  • Disable works on magic immune units.

Magnetic Synchro - (Passive)
____________________Sierra's sword has a power to increase it's attack for every armor that the holder has. Passively, increase Sierra's armor for a little.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1-----Gives 1 bonus armor. Increase Sierra's attack by 1 per 3 armor that she has.
2-----Gives 2 bonus armor. Increase Sierra's attack by 1 per 2 armor that she has.
3-----Gives 3 bonus armor. Increase Sierra's attack by 2 per 2 armor that she has.
4-----Gives 4 bonus armor. Increase Sierra's attack by 2 per 1 armor that she has.

Notes:-

Energy Barrier - (Passive)
____________________Sierra fills her shield with a power of runes, increasing her magic resistant. Give her a power to counter the enemy's attack with an energy beam.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1--1000--Gives 3% magic resistant. Give 13% chance to counter the attacker with an energy beam that deals 50 dmg.
2--1000--Gives 6% magic resistant. Give 14% chance to counter the attacker with an energy beam that deals 75 dmg.
3--1000--Gives 9% magic resistant. Give 15% chance to counter the attacker with an energy beam that deals 100 dmg.
4--1000--Gives 12% magic resistant. Give 16% chance to counter the attacker with an energy beam that deals 125 dmg.

Notes:
  • Damage type: pure.
  • Can trigger more than once per second.

Rune Cry - (Active)
____________________Sierra relase an anti-rune spell that effected all enemies around her. Give some unique buff to the enemies.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1150120 sec-300(0.7 x rune charges) secUse all rune charges, max 5 charges. Reduce the enemies attack by 25. Slows the enemies by 10%. Stops the enemies regeneration and deals 3dmg/sec. Create illusions of the enemies hero that deals 20% damage and receive 350% damage. Provides True Sight on enemy units.
2200110 sec-350(0.7 x rune charges) secUse all rune charges, max 10 charges. Reduce the enemies attack by 50. Slows the enemies by 20%. Stops the enemies regeneration and deals 6dmg/sec. Create illusions of the enemies hero that deals 25% damage and receive 325% damage. Provides True Sight on enemy units.
3250100 sec-400(0.7 x rune charges) secUse all rune charges, max 15 charges. Reduce the enemies attack by 75. Slows the enemies by 30%. Stops the enemies regeneration and deals 9dmg/sec. Create illusions of the enemies hero that deals 30% damage and receive 300% damage. Provides True Sight on enemy units.

Notes:
  • Damage type: hp removal.
  • The skill duration is related to the number of runes captured with Runemastery.
  • This skill just effect the enemies hero.
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Last edited by Night Reaper; 06-06-2010 at 02:58 PM.
Old 06-05-2010, 05:22 PM   #2
ololo1
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Default Re: [STR-SENT]Sierra the Rune Knight

Hmm ok
Skill 1 is the armor permament ?? If it is 30 armor is op.
i think its subskill of skill 1>? omg...assusiming the cd and mc 3 sec disable with 450 physical damage, still a lot....
Skill 2 2 damage for 1 armor is insane, for your armor alone it will be 60 damage,if she will get assault cuirass blademail and shiva it will be additional 35 armor to her which means additional 70 damage> so if it is overall (with base armor) 75 armor it means you have huge surviability and huge + damage ( + 150)
Skill 3
i like the idea of beam released at attack, imo it should be a bit stronger and be like orb effect and act with attack...
ulti
i think it could be game breaking, but would be alright if you lower the duration.
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Old 06-05-2010, 06:15 PM   #3
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Default Re: [STR-SENT]Sierra the Rune Knight

Quote:
Originally Posted by ololo1 View Post
Hmm ok
Skill 1 is the armor permament ?? If it is 30 armor is op.
i think its subskill of skill 1>? omg...assusiming the cd and mc 3 sec disable with 450 physical damage, still a lot....
Skill 2 2 damage for 1 armor is insane, for your armor alone it will be 60 damage,if she will get assault cuirass blademail and shiva it will be additional 35 armor to her which means additional 70 damage> so if it is overall (with base armor) 75 armor it means you have huge surviability and huge + damage ( + 150)
Skill 3
i like the idea of beam released at attack, imo it should be a bit stronger and be like orb effect and act with attack...
ulti
i think it could be game breaking, but would be alright if you lower the duration.
You didn't get this hero, did you?
Skill 1 - 1armor per 1rune charge, that means you'll get bonus armor for every spell that cast near you. So, this is NOT permanent. Although, to get 30armor or rune charges is pretty hard.
Sub skill - not very powerful I think. You nead 15 rune charges to relase it's max power at lvl 4. So, if you use this skill, you will lose 15 armor. And, it's need a long time to get 15 rune charges.
Skill 2 - just think logicaly. This hero has 2 active skill that needs 30armor or rune charges for total. And, you need a long time to get those equipment.
Skill 3 - this skill is already strong. Pure damage.
Ultimate - just 10.5 second duration at lvl 3, if you use 15 rune charges.

Anyway, thanks for the feedbacks.
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Old 06-05-2010, 08:51 PM   #4
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Default Re: [STR-SENT]Sierra the Rune Knight

important to say:
Sierra is a company, I dont know if they would like their name in dota
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Old 06-05-2010, 08:51 PM   #5
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Default Re: [STR-SENT]Sierra the Rune Knight

t-up ,
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Old 06-05-2010, 09:56 PM   #6
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Default Re: [STR-SENT]Sierra the Rune Knight

Dont like, and here are some of the reasons!

First skill - I dont like added sub-skills just because you ran out of room, looks fishy to me, you want a passive armor buff AND a nuke in one? do 2 skills. Also this skill depends on spell casting, and guess what? you only have 2 active spells, one is an ultimate so you wont use it a lot!
Second skill - very dependable on first skill, but in overall its a nice concept!
Third skill - Axe anyone? with added magic resistance? thank you but no!

Ultimate - What? How? When? How much effects can you possibly add on one skill? I think you tried to break a record, also notice that for this skill to work you have to level up first skill, already a problem!

Work things out again, I'm sure you can make some good changes!
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Old 06-06-2010, 08:12 AM   #7
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Default Re: [STR-SENT]Sierra the Rune Knight

Quote:
Originally Posted by Night Reaper View Post
You didn't get this hero, did you?
Skill 1 - 1armor per 1rune charge, that means you'll get bonus armor for every spell that cast near you. So, this is NOT permanent. Although, to get 30armor or rune charges is pretty hard.
Sub skill - not very powerful I think. You nead 15 rune charges to relase it's max power at lvl 4. So, if you use this skill, you will lose 15 armor. And, it's need a long time to get 15 rune charges.
Skill 2 - just think logicaly. This hero has 2 active skill that needs 30armor or rune charges for total. And, you need a long time to get those equipment.
Skill 3 - this skill is already strong. Pure damage.
Ultimate - just 10.5 second duration at lvl 3, if you use 15 rune charges.

Anyway, thanks for the feedbacks.
Ok look 30 spells casted is not that much... In average team batlle there will be 15 spells casted at least... If there heroes like viper it is just roon food...
Who prevents you from not using your active skills? Let allies like tidehunter,rooftrollen, magnus, earthshaker do the stunning while you tear them to pieces with ur +34 armor permament (if not use skills) and + 68 permament again damage... you should take into account that you will have ur base armor quite high like 5 and you can get another 30 armor from items which is +138 damage overall... (isn't it a bit too high for passive skils??? )
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Old 06-06-2010, 12:16 PM   #8
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Default Re: [STR-SENT]Sierra the Rune Knight

Quote:
Originally Posted by Averrios View Post
important to say:
Sierra is a company, I dont know if they would like their name in dota
ohh, I didn't know that....


Quote:
Originally Posted by Znu55 View Post
t-up ,
thanks....

Quote:
Originally Posted by dixing View Post
Dont like, and here are some of the reasons!

First skill - I dont like added sub-skills just because you ran out of room, looks fishy to me, you want a passive armor buff AND a nuke in one? do 2 skills. Also this skill depends on spell casting, and guess what? you only have 2 active spells, one is an ultimate so you wont use it a lot!
Second skill - very dependable on first skill, but in overall its a nice concept!
Third skill - Axe anyone? with added magic resistance? thank you but no!

Ultimate - What? How? When? How much effects can you possibly add on one skill? I think you tried to break a record, also notice that for this skill to work you have to level up first skill, already a problem!

Work things out again, I'm sure you can make some good changes!
thanks for the feedbacks.
Skill 1 - yes, this hero just has 2 active skill, but the 1st skill will get the rune charges if there're any spell that cast near it. So, your allies spells and your opponent spells will add a rune charges. And, I'm a fan of sub skill.
Skill 2 - thanks.
Skill 3 - no, it's not Axe. It's like Mjollnir Static Charge.
Skill 4 - I just want to create an original skill, ouch. Although, this is an anti-rune spell. Yes, we need to level up the 1st skill to use this ulti. Remember Nevermore's Requiem of Soul?

I'll work this hero again.

Quote:
Originally Posted by ololo1 View Post
Ok look 30 spells casted is not that much... In average team batlle there will be 15 spells casted at least... If there heroes like viper it is just roon food...
Who prevents you from not using your active skills? Let allies like tidehunter,rooftrollen, magnus, earthshaker do the stunning while you tear them to pieces with ur +34 armor permament (if not use skills) and + 68 permament again damage... you should take into account that you will have ur base armor quite high like 5 and you can get another 30 armor from items which is +138 damage overall... (isn't it a bit too high for passive skils??? )
Did you read the notes that I write in the 1st skill?
"Certain abilities, such as arrow abilities (Frost Arrow, Poison Attack, etc) and item abilities, will not add a rune charge."
Please read them carefully before give a feedbacks.

No, it's not. Did you ever play Traxex? Her damage is huge.
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Old 06-06-2010, 01:07 PM   #9
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Default Re: [STR-SENT]Sierra the Rune Knight

Ok, if you started comparing let it be so...
Traxex with lvl 3 marksmanship and lvl 4 aura will have at most + 70 damage without items lvl 16> Your hero will have +34 armor(assume you got all runes and not using skills) and + 68 damage by lvl 8
Plus that traxes got low hp and poor surviability > while your hero will survive any shit thanks to high agi(even more armor!), str and 34 no even 38 armor(+ base armor and armor from agi) and will rape everything....and thats without items. Graveskeaper clock gives 20 armor at most which allows him to stay in a lane for really long time... i don't know what to do about 38 perma armor on lvl 8 without items and + 76 damage... u know what she wouldn't benefit from buying damage items.. easier to buy cuirass which will give 15 armor more + 30 damage crazy as and -5 armor aura... Add early buriza on top and you get crits higher then mortred has at that time and untill late game...
See any difference???
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Last edited by ololo1; 06-06-2010 at 01:19 PM.
Old 06-06-2010, 01:19 PM   #10
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Default Re: [STR-SENT]Sierra the Rune Knight

Quote:
Originally Posted by ololo1 View Post
Ok, if you started comparing let it be so...
Traxex with lvl 3 marksmanship and lvl 4 aura will have at most + 70 damage without items lvl 16> Your hero will have +34 armor(assume you got all runes and not using skills) and + 68 damage by lvl 8
Plus that traxes got low hp and poor surviability > while your hero will survive any shit thanks to high agi(even more armor!), str and 34 no even 38 armor(+ base armor and armor from agi) and will rape everything....and thats without items. Graveskeaper clock gives 20 armor at most which allows him to stay in a lane for really long time... i don't know what to do about 38 perma armor on lvl 8 without items and + 76 damage... u know what she wouldn't benefit from buying damage items.. easier to buy cuirass which will give 15 armor more + 30 damage crazy as and -5 armor aura... Add early buriza on top and you get crits higher then mortred has at that time and untill late game...
See any difference???
I see, but you must know, Traxex is a range hero with huge damage and good skills, silence and slow. This hero has high armor and damage, but it's melee, hard to kill a hero. Although, this hero is a tank, not carry.
Anyway, you'll get +30 armor if you have 30 rune charges. And, the sub skill and the ult will use TOTAL 30 rune charges OR 30 armor. This is not permanent.
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Last edited by Night Reaper; 06-06-2010 at 01:36 PM.
Old 06-07-2010, 06:11 AM   #11
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Default Re: [STR-SENT]Sierra the Rune Knight

Ok, let it turn this way, imo her passive skills are far better then the active one's so there would be no point to level up actives at all as long as you got good team with disablers
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Old 07-18-2010, 09:36 PM   #12
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Default Re: [STR-SENT]Sierra the Rune Knight

t-up cool concept
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Old 07-25-2010, 12:58 PM   #13
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Default Re: [STR-SENT]Sierra the Rune Knight

First ever strenght female hero ever.
first skill is somewhat imba, 30 armor for the whole game? (unless they lose if you die)
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Old 08-24-2010, 10:06 PM   #14
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Default Re: [STR-SENT]Sierra the Rune Knight

t ups..! men but the first skill is imba
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Old 11-21-2010, 06:26 PM   #15
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Default Re: [STR-SENT]Sierra the Rune Knight

second skill seams to be overpowered, first to by the way (30 times 30 = 900 it all to much). I quite like the concept i icon is great. Model skin need a bit work but thats only my opinion i gues
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