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Old 06-06-2010, 12:09 PM   #1
megboklek
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Default [ITEM] Enchanted Targe


Here it is:
Quote:


Enchanted Targe
(needs icon)

2203

Brought from:
Protectorate

Item story: Whatever you need.




+ 5 armor (+ 8 if a Rune is captured)
+ 3 to all stats
+ Rune Capture (active)
+ Regenerate (passive, %-based)
+ Imbue (passive, %-based, only if a Rune is captured)




Empty Bottle 600


Nathrezim Buckler 803


Stout Shield 250


Recipe 550



Basically the item itself haven't got much bonuses. From recipe it only gains +1 stats, +1 armor (if captured) and altered block/regen/rune usage.

Cannot be used by ally. (like bottle)

Regenerate (passive):
Upon receiving damage there is a 17% chance that it restores 70 hp and 35 mp instantly. Any received hero damage triggers this.
Has a cooldown of 4 seconds.

Imbue (passive):
Whenever a rune is captured, there is a 17% chance upon receiving damage, that a buff - similar to the rune - activates.
Haste, Double Damage, Regeneration, Invisibility last 6 seconds. Has a cooldown of 12 seconds.
Illusion has no buffs, spawns two illusions instantly.
Can capture a rune for 4 minutes.
Capturing a new rune within 4 minutes replaces the latest one.
Any received hero damage triggers this.

Explanation:
Stout Shield+Bottle work as the passive regeneration - it's better than a block, weaker than a bottle fill - still effective later.
Buckler's active is removed and the armor bonus now depends on Rune Capture.

Pros:
- Encourages rune hunting.
- Alternative regeneration.
- Effective against physical dps.
- Alternative usage of neglected items.
- Alternative for Vanguard (for heroes who lack mana, e.g. Axe). Even the prize matches.
- Better late game influence of runes.
- Relatively cheap.
- A possibility for most heroes.
- Since any damage triggers it, Regeneration rune can be used in battles for those not in the center.

Cons:
- Bottle is used as an ingredient. (Well, this have been stated as a con for Wraith Brand and Ghost Scepter too, and look what happened...)
- Runes cannot be activated manually.
- You tell me.
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Last edited by megboklek; 06-13-2010 at 12:38 PM. Reason: Update
Old 06-06-2010, 02:39 PM   #2
Yendor
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Default Re: [ITEM] Enchanted Targe

Please make a CD for your trigegred Regeneration, because otherwise this will just rape Pudge and Darkseer.
Rot deals damage every... 0.25 seconds
Ionshell deals damage every 0.1 seconds

Both will heal you by insane amounts.
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Old 06-06-2010, 03:49 PM   #3
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Default Re: [ITEM] Enchanted Targe

Yea make the cd something like 15 sec for regen.

Apart from that this is a great item.
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Old 06-06-2010, 03:52 PM   #4
Nivo
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Default Re: [ITEM] Enchanted Targe

Unique Idea. Could be the turning point of DotA. ...T-Up
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Old 06-06-2010, 04:05 PM   #5
puMa.D
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Default Re: [ITEM] Enchanted Targe

strange item oo'
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Old 06-06-2010, 05:04 PM   #6
Yendor
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by Redleader134 View Post
Yea make the cd something like 15 sec for regen.

Apart from that this is a great item.
no.
something like 2-4 secs is already good enough

/edit.
well... ok ^^ you might be right, but 15 is still too much... 10 or 12 maybe ?
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Old 06-06-2010, 05:29 PM   #7
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by Yendor View Post
no.
something like 2-4 secs is already good enough

/edit.
well... ok ^^ you might be right, but 15 is still too much... 10 or 12 maybe ?
Yep, 10, 12 is good
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Old 06-06-2010, 05:46 PM   #8
refi
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Default Re: [ITEM] Enchanted Targe

give regeneration a slight cd, like 0.5 or 0.7.
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Old 06-06-2010, 05:54 PM   #9
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by refi View Post
give regeneration a slight cd, like 0.5 or 0.7.
That is way too little. Read the above posts. Or play a game with axe. The amount he spins is the amount of regen. Its too much.
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Old 06-06-2010, 07:48 PM   #10
megboklek
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by Yendor View Post
Please make a CD for your trigegred Regeneration, because otherwise this will just rape Pudge and Darkseer.
Rot deals damage every... 0.25 seconds
Ionshell deals damage every 0.1 seconds

Both will heal you by insane amounts.
You're right. That needs reconsideration.

Quote:
Originally Posted by Redleader134 View Post
That is way too little. Read the above posts. Or play a game with axe. The amount he spins is the amount of regen. Its too much.
Still, it doesn't have to be a big cooldown. If this item is bought instead of Vanguard or Hood, you need to consider that it does NOT block physical damage or reduce magic damage. Furthermore, it does NOT provide either HP regeneration nor bonus HP by itself.

Vanguard: Gives a 70% chance to block 40 attack damage if wielder is melee, or 70% chance to block 20 damage if wielder is ranged.

Conclusion:
Either I give Regeneration a cooldown (which is kind of weird since it's already chance based) or lower the amount of HP/MP restoration.
Don't forget though that incoming attacks depend on enemy's AS and manapool, thus earlier Regeneration is relatively weaker. But that's what makes it better later.

I'd like to see some thoughts on the concept itself as well. Thanks.
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Old 06-06-2010, 08:38 PM   #11
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Default Re: [ITEM] Enchanted Targe

Concept is awesome.

To make it balanced you must work out the EHP it gives compared to other items. Oh and I didnt mean a big cd. Just 10 sec.
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Old 06-06-2010, 09:03 PM   #12
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Default Re: [ITEM] Enchanted Targe

Nice concept, t-up
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Old 06-08-2010, 12:22 PM   #13
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Default Re: [ITEM] Enchanted Targe

Pretty sure you're not allowed to use bottle in a build-
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Old 06-08-2010, 02:04 PM   #14
megboklek
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by Audacious View Post
Pretty sure you're not allowed to use bottle in a build-
In that case it's already pointless. If I can however...
I don't even understand why that's a mandatory. That was said about Bracers/Wraiths too and IceFrog used Wraith in Ethereal Blade.
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Old 06-09-2010, 11:24 AM   #15
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by megboklek View Post
In that case it's already pointless. If I can however...
I don't even understand why that's a mandatory. That was said about Bracers/Wraiths too and IceFrog used Wraith in Ethereal Blade.
Never heard that before.
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Old 06-10-2010, 08:46 PM   #16
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Default Re: [ITEM] Enchanted Targe

About the regeneration part...
Quote:
Any kind of damage triggers this
Should only be hero damage.

And it should have at least have a cd of 1-2 seconds, if not more.
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"http://www.playdota.com/forums/24029...s/#post1186137"
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Old 06-10-2010, 09:41 PM   #17
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by Ziqqi_pH View Post
About the regeneration part...

Should only be hero damage.

And it should have at least have a cd of 1-2 seconds, if not more.
I meant damage type. I'll clarify it, thanks for pointing it out.
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Old 06-10-2010, 09:47 PM   #18
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Default Re: [ITEM] Enchanted Targe

bottle is for offensive gankers therefore i dont see any reason why we would use it to make something that adds more ehp. also i see this item as gamebreaking even if it would be balanced, no matter how much.. and. dont touch to bottle like audacious said, please.
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Old 06-11-2010, 12:27 AM   #19
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Default Re: [ITEM] Enchanted Targe

^Nice OP. Love the Item.
Bottle needs a late item. IMO.

But I do agree on Regeneration cooldown,
on what those peeps are telling are just right.
T-Up with Regen Cooldown 10-12 seconds.

will try find an icon to this.
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Old 06-11-2010, 03:23 AM   #20
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Default Re: [ITEM] Enchanted Targe

Quote:
Originally Posted by Yendor View Post
Please make a CD for your trigegred Regeneration, because otherwise this will just rape Pudge and Darkseer.
Rot deals damage every... 0.25 seconds
Ionshell deals damage every 0.1 seconds

Both will heal you by insane amounts.
I don't know exactly what you mean, but.
Quote:
Whenever a rune is captured, there is a 17% chance upon receiving damage, that a buff - similar to the rune - activates.
So Regeneration rune effect dispels when you take damage.
This 6 sec regen will only remain active if you managed to not take any damage right after receiving this buff.

If Pudge might trigger this on his own, IDK.

OT:
Invisibility when damaged will have you lose targeting on the unit you are currently attacking (as you fade). Other than that, the last three effects are fine (PL/Meta/DK).

More later, perhaps.
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My suggestions on my blog.
I'll hand it over to DotA 2... for now.
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