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#1 | |
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^.I do like to boost THd's skills more than it's current state. I admit it is really buffed on 6.65, but it's just a minor tweak of numbers and not much really change the effect on his role nor the "player's impact", you know what I mean. Come on, where are the jakiro lovers in the world nowadays. We know he is versatile yet still lacking about his skills. This line tells "Due to his mystical nature, he has a strange affinity with the elemental forces of ice and fire." about THD that both elements are affiliate with him. Yet we see base on his skills dual breath, ice path, liquid fire, and macropyre; respectively. You can see the element fire raise supreme amongst his skills. And ice element is less focused, hence much weaker and also hard to trigger. There are 3 flame spells amongst 4 skills, yet there are only 2 ice spells on them and one of it has no damage at all and needs much of timing to a success. To tend this unbalance, this remake will do good if any chance it's approved. Since this will boosted up Jakiro's Ice power and will make it's skill's synergy a better impact. (As I said before, Ice path's effectiveness can be considered as an ULTIMATE) |
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#2 |
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Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,679
Blog Entries: 10
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Hmm. It looks comprehensive but it doesn't feel very cohesive. You should really jus state what is wrong with the current cuggestion, WHY it's wrong and then explain your suggested remake. Preferably only one suggested remake because otherwise it's difficult to make out what you are trying to achieve.
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#3 | |
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Quote:
I think my answer is under About the Element Balance Issues: and with this remake/tweak, Jakiro can be brought back to game not as warder or babysitter. It will give a new feel for THD in the players eyes and gaming experience. |
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#5 |
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The post is actually so long that I didn't read it, BUT...........
That icon you got their is really sexy.
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#7 |
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Thanks guys, hope this merit to the game, which solves his balance issues on elements, as well as improving his weak skills.
@Trap Door I think it wouldn't, since there's more imba heroes whose more threatening than Jakiro. But this remakes would turn him into a better picked hero in game. |
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#8 |
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Very cool suggestion especially I like toggeable skills. Nice idea here. Though I don't quite fancy your ice path remake. It would be better if it's summons. ^^
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#9 |
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^It wasn't my Original Idea (TOGGLE), it was tuffy's. Credits to him.
although I did a change from that concept. Have you tried the testmap? |
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#10 |
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Join Date: Mar 2010
Location: Ethereal Plane
Posts: 919
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well it might be good... null on this
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![]() (PM me for reviews, I warn you that i am a critic, you might not like what is my opinion) |
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#11 |
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That means, basically (without all the fancy stuff you wrote in the op ^^) you want Jakiro to have either a 50% attackspeed slow or a ranged AoE bash with a cooldown. Chooseable , of course.
While this clearly is a theme improvement, I have to say that it's not what Jakiro needs. Liquid Fire is designed to be a different kind of pushing skill. It enables you to take down towers very early as it reduces the tower DPS by 50%. The bonus from the damage over time from the skill is actually very minor, as Jakiro has low range and can't harass the enemy heroes with this skill. It's meant to clear creepwaves quickly along with Dual Breath. If you transfer the background of this skill to your suggestion, you will notice that this ranged bash will not help him very much. Jakiro has not the range to attack his opponents in a fight and even if he has the chance to do so, 25% is way to unreliable to make a difference. In short, T-down, sorry. Theme change is fine, but this effect is not fitting to Jakiro.
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#12 |
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@fremdlaender
I didn't say "to replace Liquid Fire", I am suggesting to have another element WITH Liquid Fire, that is. As for the theme is already stated that its not equal. But as the way you said, that this additional passive will not help THD to sweep creep waves as well as harassing Heroes. You are wrong... Liquid Ice DOES affect towers by frosting it for around 1 second, with a 50% chance. It's stated that it has 25% chance to cause freezing effect to units it attacks (units/heroes alike) but you missed one thing about this skill, that Liquid Ice can deal DPS too, same with Liquid Fire. Not like Liquid Fire, it reduce DPS by 50%, compare to Liquid Ice it does STOP its DPS by 1 second. So its much better. So how come does Liquid Ice not helpful to sweep creep waves or hinder to take down towers? It's even more helpful you know, Also the effects for both Liquid Ice & Fire does stack. The cooldown are separate, each has their own cd after use. The only way you know each Liquid passives are available is by watching the RED & BLUE orbs rotating THD. And based on your last paragraph, it seems you hate chances probability skills, why hate 25% if you don't hate 15% Bash of some heroes? eg slardar, Bara, etc. Think again. |
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#13 |
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And I dod not say that you said you want to 'replace Liquid Fire'. :P
Regarding pushing, the suggested effect of your Liquid Ice is very minor in comparison to the effect of the current Liquid Fire and won't be used for pushing towers at all. 1 second freeze with a 50% chance and a 5 seconds cooldown means you will stop the tower's attack for half a second every 5 seconds, averagely. That's a means it's a 10% decreased DPS from Liquid Ice in comparison to Liquid Fire's 50% decreased tower DPS. And where exactly did you state that Liquid Ice and Liquid Fire don't share their cooldowns? :O And I don't hate chance based skills. ^^ But a cooldown AND a proc chance is to much. It's as if you would add a proc chance to Kunkka's Tidebringer or a 10 second cooldown to Ogre's Multicast.
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#14 | |
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Join Date: Jul 2009
Location: Bulgaria/England
Posts: 159
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the way u've done the ice part of liquid fire isn't that great imo. unknowingly, even you pointed that out (ironically):
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what i suggested was that liquid fire would be used for dot (buffed numbers) and powder snow (my ice skill name) would be used for slow (both attack and move). one more very important balance issue is that both must share cooldowns. the whole idea is to force the player to make strategic decisions which one of the complementary skills to use to gain the fullest advantage of the hero in different gameplay situations. my general idea is to use liquid fire for pushing/creeps and powder snow in team clashes. anyway, i'll try to update my thread. i also thank you for your kind words and recognition and wish you good luck. i am also sorry that my feedback hasn't been exactly positive but it was honest.
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Leoric the Skeleton King (Reloaded) Kardel Sharpeye the Dwarven Sniper (Reloaded) Jakiro's Liquid Fire (Tweaked) *hero and item creator since 26/09/2005 on the old forum: user tuffy * * * * * |
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#15 |
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Join Date: Nov 2009
Location: U.S.A.
Posts: 57
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didnt read all comments.. but you have inconsistent tables. one says 150 aoe for frost, one has 175 width and 375 length.. I think the frost chance should just always be 25 though. having a 10% chance with coooldown of 20 just SUCKS.
This would create a tooggle frenzy but i think it would make jak more technique savvy. t-up. btw... is the chance to frost applied each second or right away? because if each second then forget my chance comment earlier and make it lower duration. and with two blasts at the same damage as the balanced one blast... i think the damage should be halved. |
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#16 |
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mmmm.... i realy like it because makes balanced the elemental theme in each skill
i mean there one fire skill, one ice skill, one double and this would make and ability that can be changed and about the idea is great but make it toggle in 1 slot not in two
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Da Horde always ma home yo know pal? Orcs, taurens, elves or forsaken, As long I'm a troll I would watch yo steps.
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#17 | |||||
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@fremdlaender
Did I not put note for cd? my bad XD Quote:
Then that cannot be a problem, we can increase the numbers anytime, as long as the theme and concept are intact. Quote:
So what I'm pointing out is Jakiro needs a threatening spell with a proper use of time delay and strategic execution. Quote:
The cooldown issue on mine and yours, are different story. Your suggestion shares cooldown and mine doesn't, it's different. And why does they share cooldown if Jakiro HAS 2 heads apart? That makes no sense at all. ![]() About the effects, I chose a freeze and a DPS on Liquid Ice 'cause my Remake Ice Path has an AoE slow path effect. Comparing the two:
Further Notes: @tuffy We can share the Ice icon for Liquid fire if you like, or if you have other icons already? And yes, I will try to improve Liquid Ice to make it stronger than Liquid Fire but LIMITED. Quote:
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(OPTION 1) I will Update the renewed Liquid Ice and will post it as soon as I finished it. Last Note: Sorry for the L-O-N-G posts XD But I still suggest to read it, for all does explain what you may question about this remake.
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| Last edited by sweepberry; 06-09-2010 at 06:11 AM. | ||||||
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#18 | |
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Alright! Sorry for the double, I can't help it, since the prev post of mine is hella long. XD
Here are the Options about What to Change for Liquid Ice's Effects:
If you got other ideas, please inform me, thanks! |
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#19 |
Member
Join Date: Jun 2009
Location: OTBNZ
Posts: 308
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Liquid lightning!
With variable damage
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#20 |
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@Dc.Nilbog
No, I'm not asking for new ideas, I am referring to what other things needs to be changed in the given suggestion. |
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