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Old 06-07-2010, 09:53 AM   #1
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Default Dota Vs LoL Vs HoN


Ive been playing dota for ages now and i wasted to try these new games out, can anyone give me the pros and cons to both LoL and HoN over DotA?
Ps, i dont care if DotA was first. Just want to see what they are like.
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Old 06-07-2010, 09:55 AM   #2
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Default Re: Dota Vs LoL Vs HoN

hon-flashy graphics money engine
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Last edited by DemonSpade; 06-07-2010 at 10:07 AM.
Old 06-07-2010, 09:56 AM   #3
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Default Re: Dota Vs LoL Vs HoN

icefrog > LoL+HoN

Edit: oops typo.
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Old 06-07-2010, 09:56 AM   #4
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Default Re: Dota Vs LoL Vs HoN

Play DotA only. Rest of them never gonna be better.
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Old 06-07-2010, 09:56 AM   #5
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Default Re: Dota Vs LoL Vs HoN

LoL i could say is noob-friendly not many mechs easier gameplay and not so good graphics either.
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Old 06-07-2010, 09:58 AM   #6
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Default Re: Dota Vs LoL Vs HoN

DotA > HoN > LoL
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Old 06-07-2010, 09:58 AM   #7
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Default Re: Dota Vs LoL Vs HoN

Quote:
Originally Posted by TimeLocked View Post
icefrog < LoL+HoN
so Icefrog is worse then HoN and LoL. O.o?
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Old 06-07-2010, 09:58 AM   #8
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Default Re: Dota Vs LoL Vs HoN

LoL: Cartoonish but the same map as DotA and has new and orig heroes....
HoN: Nice graphics but almost original heroes are imba....
DotA: Cartoonish graphics but this game was released in 2003 and what do u expect some games on 2003 but has awesome original heroes
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Old 06-07-2010, 10:00 AM   #9
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Default Re: Dota Vs LoL Vs HoN

Actually i dunno why people are saying they have better graphics, its maybe even worse then wc3.Don't even try LOL its for mentally challenged people,and HON is like flashy, noobish version of Dota.Try HON if you are bored of Dota it will keep you entertained for few weeks
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Old 06-07-2010, 10:12 AM   #10
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Default Re: Dota Vs LoL Vs HoN

One of the main flaws with HoN is its intense similarity to DotA. Because they are so similar there is no reason to play both of them and I chose DotA because I am familiar with wc3 and because I like the atmosphere of it more.
As for LoL it brings in new gameplay mechanics. Even though it shares core features with DotA its basically a new and fresh game worth playing.
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Old 06-07-2010, 10:17 AM   #11
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Default Re: Dota Vs LoL Vs HoN

I don't think the ex developer of Dota named Guinsoo or Steve Feak was the developer of LOL.Guinsoo is the one who introduced Roshan(the name was from his favorite bowling ball) and Sheep Stick.
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Old 06-07-2010, 10:17 AM   #12
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Default Re: Dota Vs LoL Vs HoN

Quote:
Originally Posted by Aca29 View Post
Actually i dunno why people are saying they have better graphics, its maybe even worse then wc3.Don't even try LOL its for mentally challenged people,and HON is like flashy, noobish version of Dota.Try HON if you are bored of Dota it will keep you entertained for few weeks
Turn off post processing (no more flashy shiny bloom), foilage etc in HoN and you got yourself a crispier terrain and overall graphics like in Warcraft...
That's what I love about HoN, customization and a nice GUI to change things in.
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Old 06-07-2010, 10:19 AM   #13
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Default Re: Dota Vs LoL Vs HoN

Based on my DotA experience and what i've seen in HoN.
I can only say...
NOTHING beats the original. Go IceFrog! Show them dota is the best.
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Old 06-07-2010, 10:19 AM   #14
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Default Re: Dota Vs LoL Vs HoN

Quote:
Originally Posted by dominator02 View Post
I don't think the ex developer of Dota named Guinsoo or Steve Feak was the developer of LOL.Guinsoo is the one who introduced Roshan(the name was from his favorite bowling ball) and Sheep Stick.
yes he is
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Old 06-07-2010, 10:22 AM   #15
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Default Re: Dota Vs LoL Vs HoN

i have played all of them,at the moment im playing dota and LoL i quited HoN a long time ago though
ofc dota is better is better then both of them but LoL is still fun tbh whereas HoN isnt really that great, last time i played it it had some unbalances and over used graphics
LoL can be unbalanced sometimes because you might get an arranged team of some high lvl guys with better heroes
in LoL you get IP(ip points)after a win and you get to buy new heroes however there are free heroes and they are changed every week, and LoL is somewhat fun
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Old 06-07-2010, 10:27 AM   #16
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Default Re: Dota Vs LoL Vs HoN

Here we go again...

LoL is just too akward and does not and will not ever have the same type of competitive atmosphere that DotA has.

HoN is a full on COPY AND PASTE with new names of items/heroes/etc (which confuses the veterans) and better graphics. However, it just doesn't feel as fast paced and doesn't seem to bring the same intensity.

DotA is still where it is at!
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Old 06-07-2010, 10:28 AM   #17
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Default Re: Dota Vs LoL Vs HoN

DotA>LoL>HoN

LoL is very fun, until they locked up SEA players that is. Specially the neutral buffs you could get. It has more originality than HoN. But nothing beats DotA.
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Old 06-07-2010, 10:58 AM   #18
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Default Re: Dota Vs LoL Vs HoN

LoL has an armadillo which curls into a ball and rams into people.
I play it just for that.
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Old 06-07-2010, 11:03 AM   #19
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Default Re: Dota Vs LoL Vs HoN

You forgot Demigod in your list
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Old 06-07-2010, 11:06 AM   #20
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Default Re: Dota Vs LoL Vs HoN

Who failed in DoTa , he now plays HON xD
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Old 06-07-2010, 11:07 AM   #21
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Default Re: Dota Vs LoL Vs HoN

Quote:
Originally Posted by dominator02 View Post
I don't think the ex developer of Dota named Guinsoo or Steve Feak was the developer of LOL.Guinsoo is the one who introduced Roshan(the name was from his favorite bowling ball) and Sheep Stick.
Eul was the first to develop DotA. Never really knew why he stopped.
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Old 06-07-2010, 11:08 AM   #22
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Default Re: Dota Vs LoL Vs HoN

I played HoN a month or so and I can say that dota is much funnier than it. See HoN is almost an exact copy of dota but they haven't got the really funny heroes. The thing that keeps people playing it is basically their stat system and other ways you can track your gaming.

E: Never tried LoL saw my brother playing it and got sick from the graphic.
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Old 06-07-2010, 11:10 AM   #23
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Default Re: Dota Vs LoL Vs HoN

HoN got many retarded imbalanced Heroes such as Chronos(FV). How come Time Walk deals damage and Time Lock steals 4 agi for every attack. So retarded. Also Last Hitting creeps are way much easier in HoN. Even my friend told me this "If you are good at DotA, then you are good at HoN. If you are good at HoN, it doesn't guarantee you're good at DotA."

About LoL, I don't have any information about that.
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Old 06-07-2010, 11:12 AM   #24
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Default Re: Dota Vs LoL Vs HoN

ive played all of them for some time, i think dota is the best one.
hon is best on the effect of the picture , lol is just like animated cartoon。
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Old 06-07-2010, 11:22 AM   #25
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Default Re: Dota Vs LoL Vs HoN

What's LoL?
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Old 06-07-2010, 11:27 AM   #26
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Default Re: Dota Vs LoL Vs HoN

If you wanna try something new like this, try Demigod. Play it day or two, then go back to dota. HoN and LoL are too similar to dota, won't give you any fresh feelings (messed up with word, but have no time to search for correct one, sorry).
You may try though, to make you own decision. Some dotaers enjoyed them, afaik.
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Old 06-07-2010, 11:31 AM   #27
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Default Re: Dota Vs LoL Vs HoN

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Originally Posted by screamdarren- View Post
What's LoL?
League of Legends.
Also, Demigod sucks too hard to even be mentioned.
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Old 06-07-2010, 11:32 AM   #28
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Default Re: Dota Vs LoL Vs HoN

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Originally Posted by Domenico View Post
If you wanna try something new like this, try Demigod. Play it day or two, then go back to dota. HoN and LoL are too similar to dota, won't give you any fresh feelings (messed up with word, but have no time to search for correct one, sorry).
You may try though, to make you own decision. Some dotaers enjoyed them, afaik.
The only games that really satisfies me is:

Dota, Left4dead and Call of Duty series.

Dota for it's straedgy base skills (however i spell it)
Left4dead for, well, pure fun AND SHOOTING!
Call of DUty: Uber realistic.

Won't be trying anymore games in the period since I don't want to 'get pouched'
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Old 06-07-2010, 11:34 AM   #29
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Default Re: Dota Vs LoL Vs HoN

havent played LoL, but HoN is sh*t for me.... + this "Who failed in DoTa , he now plays HON xD"... + dont like that graphic...

dota ftw..
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Old 06-07-2010, 11:43 AM   #30
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Default Re: Dota Vs LoL Vs HoN

I'll just leave this here.

HON SUCKS! GET OVER IT!
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Last edited by Roseveld; 06-07-2010 at 11:56 AM.
Old 06-07-2010, 11:55 AM   #31
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Default Re: Dota Vs LoL Vs HoN

The one I like is best since every other game is bad and only my opinion matters.
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Old 06-07-2010, 12:01 PM   #32
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Default Re: Dota Vs LoL Vs HoN

Ok.
I took a pick on LoL and threw up.And thats that about LoL,forget it.

Now the real chalenge.
DotA vs HoN
Hon:

Pros:

1.HoN technically superior graphics,and this is the major reason for all the fuss.
2.Reconnect,shop system,menu,stats,and many other tiny but really nice features.


Cons:
1.Well,on the other hand all these extras features are just a noobcrap cherries.
2.Seriously noob players,anyone can get godlike/rampage,the reason they are noobs its cause the kids are always amazed with flashy graphics and all 90% ar kids ,the other 10% are people who just check out HoN,and people that got tired of getting owned in dota.
3.The graphic paradox,the main reason HoN fails.It is technically better than DotA but the map/characters of HoN are UGLY/UNATTRACTIVE/UNINTERESTING/BORING/ugly synonyms.
What do we care about when it comes to graphic? if it has shaders +9000? directx 94?
No, we care about the FEELING of the graphics, and HoN fails miserably fails to deliver(God i hate the chocolate flower umbrellas pretending to be sentinel towers).
I asked many ppl and told exactly the same that the graphics despite being high-tech are mundane/soulless.And thats that.

Anyway,the journey of Hon for me and my friends lasted bout 1-2 weeks.

Ofc this is largely a subjective view of HoN,and personally i'll never go back,i wanted but the misery of HoN didn't let me.
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Old 06-07-2010, 12:01 PM   #33
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Default Re: Dota Vs LoL Vs HoN

Pros:

DotA - this is the original and the game that we all love
HoN - better replays (can rewind, fast foward, etc), better mechanics (shares only courier, not courier+hero)
LoL - LoL is lol
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Old 06-07-2010, 12:03 PM   #34
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Default Re: Dota Vs LoL Vs HoN

IMO, Demigod is a whole different game and should not be included in that list. I dont think it sucks, its just a whole unbalanced concept that may improve in the future. it might just be what dota was like in its very early stages.

Also, DotA is better because it updates faster and has better content. IMO
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Old 06-07-2010, 12:14 PM   #35
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Default Re: Dota Vs LoL Vs HoN

Is American Football better then Rugby?
Dose American football show more masculinity then rugby?
Is wrestling better then then judo?
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Old 06-07-2010, 12:24 PM   #36
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Default Re: Dota Vs LoL Vs HoN

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Originally Posted by yudah View Post
Is American Football better then Rugby?
Dose American football show more masculinity then rugby?
Is wrestling better then then judo?
Naked rugby > American Football
Masculinity is... kinda doubtable though.
Mud wrestling > Judo.
Especially cat fights.
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Old 06-07-2010, 01:01 PM   #37
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Default Re: Dota Vs LoL Vs HoN

HoN isn't really that great because the only perk is the graphics and the several new heroes who don't really offer that much.
LoL is good because it's intense and if you want intense ganking and fights, then you can stick to that (or go to Bloodline Champions but you don't get to play that often even if you get a key)

DotA is... dota. It's original and it's fun, though it still has a lot of imbalances, it will be the good 'ol thing we all know and love.
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Old 06-07-2010, 01:03 PM   #38
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Default Re: Dota Vs LoL Vs HoN

meh, I don't like HoN's graphics.. Can't see who's who in a team fight.. but that's just me..
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Old 06-07-2010, 01:03 PM   #39
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Default Re: Dota Vs LoL Vs HoN

What you like is up to you but making opinions based on originality when Dota isn't even original itself is silly.
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Old 06-07-2010, 01:14 PM   #40
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Default Re: Dota Vs LoL Vs HoN

I can only tell you about hon, i didnt try out lol.

Pros:

The netcode and lobby implementation is plain good.
You can filter out games you dont like, you can easily change teams once youre inside the game, there are different features that allow you to have a fair game (ill elaborate on this later on) and you dont have any delay while playing, no 250ms bnet delay, no 100ms LC delay.
Right now only the host himself has that luxury (in the warcraft 3 environment).
Having no delay is a big + for gameplay.


Leavers are almost 100% absent, due to accounts having "personal rating"s.
If you win a game, you gain points according to the enemy teams strength when compared to yours, if you lose the game your points drop.
If you leave a game, the remaining players are most likely to lose the game, thus you will lose some points as soon as their game finishes.
Everyone cares about ladder like points, thus they dont wanna leave and let their team lose.
If they see that they will lose the game anyways, they can vote to forfeit, this will end the game and exchange points as if they lost normally, speeding things up further.
Add to this that everyone can look into your stats (how many em you played, how many times you left etc), and you have almost 100% leaver protection.


I mentioned earlier that fair games are easily achieved.
This is due to the host being able to auto-balance the teams in the lobby, they are distributed into the two teams according to their personal ratings.
There is a an indicator that shows how high the chances are for both teams winning, this is calculated via the personal ratings.
Ofc the indicator is not really gonna be right, but you can auto-balance to reach a 50-50 situation, which is almost always a fair fight at least.
I can only speak for myself, but from 1700 onward, games started reaching high levels, with people buying wards on their own, babysitting etc, everything was involved.



Everyone starts with 1500 personal rating, the hosts normally would open games with titles like "ap 1700+" etc, therefore only 1700+ players join the game, assuring that only better players join the game.
If someone else joins the game you can kick him ofc (if he doesnt match 1700 for example).
If two mates join, the host can lock them, assuring that they stay in the same team even if the host auto-balances the teams.
The game then tries to balance the teams according to their personal rating, taking into account that the two mates have to be in the same team.
This is what makes the lobby really fantastic.




Lets come to gameplay.
Hon has some obvious advantages over the warcraft 3 engine.
You can bind your keys to whatever you like and you can bind your inventory slots to buttons without having to rely on third party programs.


The buy mechanic is very good.
If you press b (or whatever you bound it to), the buy menu opens and you can buy things while you still have an eye on your lane.
This is extremely simple and user friendly, in dota you cant do this due to the wc3 engine limitation.
You can achieve the same by binding all shops to numbers, but it aint user friendly, especially in light of... thats my next point.


The buy menu is extremely well coordinated.
There are two lines of tabs inside the menu, on the left side are the items, on the right side are the recipes.
On top are the cheaper items, on the bottom are the expensive ones.
This makes for a nice experience during the buying-ordeal while in lane, as you just open the buy menu, you want some consumables, you know they are on the left side as they are no recipes, and they are most likely gonna be on the topmost tab, and voila there they are.
Even without much experience you can easily find your stuff, making it user friendly especially for new players.
If you need a month to memorize all the locations in dota, you will only need a day in hon.


Another good feature is, if you choose the recipe you want (after opening the correct tab on the right side), it will show you which components it needs to be built.
You can now buy the components from the left tab as you would do in dota but you can also press on the components inside the recipe in order to buy them (if you have enough gold).
There you can see how many components you already have and which ones are missing to complete the recipe, then you just buy the missing one from there and youre ready to go.

The only thing i was missing, was auto completing the recipe, if you did buy the components from inside the recipe window (instead of buying the components from the left tab).
If youre inside the recipe window and buy the components from there, youre going to want to build that recipe right?
Seems like they didnt think this was the case, because they did put in the recipe once again, a recipe in the recipe so to speak.
This doesnt make any sense and is tedious.
I didnt list this under contra because dota doesnt have such a feature anyways (the recipe window etc), but its some salt on an otherwise delicous cake.



Cons:

The graphics look smudgy and unclear, especially in teamfights, making it very hard figuring out who is who sometimes.
The scourge ground being as dark as some heroes, makes it especially hard to figure them out.
The graphics look different from dota, but from a gameplay point of view they are worse.


Some hero models are plain terrible. Why is this an issue?:
Many heroes have the same colour and even weapon making it hard to distinct against whom youre up against.
Most of the time i couldnt recognize those "terrible" models, and instead looked on their name to figure out who they were.
If youre going to gang someone, and cant figure out what hero they have got, ah its plain terrible i cant tell you how crappy this is.


Another thing is the map size.
The map size is either to small, or the heroes are too fast for the size changing gameplay dramatically.
You look at the minimap, everyone is in their lanes, you go gang someone.
You reach their lane (hidden in the woods), another look on the minimap, everyone still on their lane, good they didnt notice.


You initiate the fight and the fight takes, lets say 10-20 seconds (including some juking etc), and boom their teammates are already here.
5 seconds later your teammates are there too and its a teamfight already.
This will happen very often in Hon due to the mapsize being so small when compared to their movespeeds.
This makes gangs very dangerous and overall increases gametime, due to... thats my next point.


No the map size being small isnt enough, death timers are extremely short for a map of this size.
Lets continue my scenario from earlier, the gang became a 5on5 teamfight.
Some heroes die and then the teamfight once again takes a little longer due to juking etc.
Before the teamfight is finished, the heroes that died first are already revived and back in the fight due to the map size being so small.


Lets change the scenario and assume team A killed team B pretty fast during the teamfight.
They go for the push and before they even reach their tower, everyone is alive and kicking again.
The ratio of hero lvl to deathtime is just plain off.
I had many games where the better team lost the game due to their levels being much higher.
Wait, what? They lost due to their levels being HIGHER? Yes you heard right.


Lvl 20ers would annihilate the enemy team (lvl 15ers) in the mid.
They go for the fast push (without regenerating), and before they reach the tower, everyone is alive again and manage to annihilate the lvl 20er team this time.
Now the lvl 15er team starts a push, reach the enemy tower, destroy the enemy tower, push a second lane, reach the tower, destroy the tower, oh finally the lvl 20ers finally revived.


The discrepancy between hero lvl to deathtime is just plain terrible, changing the game to a turtle fest on the weaker teams side.
Most of the time you wont notice this, because if a team dominates the other team, they will most likely vote for a forfeit in order not to lengthen the game too much and thats it, better team won.


But if they really stick to turtling, it becomes an hour+ long turtle fest.
If you watch some hon competitives, this is exactly what happens, they wont immediately forfeit, they will start turtling like crazy in order to annihilate the enemy team once (by luck, doesnt really matter how) and then counterpush the helpless better team, due to them being dead much longer if they get annihilated.


Another gameplay issue is the total imbalance between heroes. There are some heroes that are plain terrible and there are some which devastate an entire team no problem.
Lets take honīs "enigma". They took a hero that already is extremely powerful in dota due to the ultimate having a large aoe and disable time/damage (with midnight pulse together).
Take that ultimate and buff its aoe by 500 and voila, you have a gamebreaking hero.
Apply this to the scenario i mentioned earlier, the better team annihilates the weaker team, again and again, but cant push because they just revive to fast.
Then they get caught once during the push due to the enigma using the huge aoe ultimate, all in the same blackhole, even though they were standing worlds apart.
They get killed, counterpush, they dont revive fast enough because their deathtimer is much longer and once again weaker team wins.


Another example for this is honīs "void".
Take a hero that already is one of the hardest late game carries there are, buff his time jump (give it some damage on top of the slow) making his early game much better, further buff his stun by making it hit based instead of percentage based (4 hits = stun), buff the stun even further by giving it agi steal per hit (3 agility taken from enemy per hit, its like slarkīs third spell), make chronosphere aoe bigger (you can apply this to all aoe spells in hon, they will take a spell from dota and buff its aoe or damage (another example: rikis smoke )) and voila you have the hardest carry in hon with a good early game due to time jump dealing damage.


Gameplay is really ridiculous at times, especially if you stack some of those overpowered heroes.
If i give dota a 10/10 for gameplay, i would give hon 6/10.




Conclusion:

Hon is definitely good, due to the good lobby and netcode implementation (personal rating, filtering games, auto-balancing teams etc),
the gameplay improvements (better shopmenu, binds for keys, no delay, no leavers).

Hons weak side is most definitely its graphic (i know many say its better, but i think they are sheep in the flock, without thinking for themselves), making it hard to follow the happening ingame.
Hero models are plain terrible, making it hard to distinct who is who.
The biggest flaw is hons gameplay/balancing when compared to dota, though.

I must admit however, that the pros are extremely advantageous and make life much easier and make for a much better game experience.
Im pretty sure however, that with the warcraft 3 engine limitation gone (valve meets icefrog), Icefrog is going to introduce all the obvious good stuff anyways (netcode/lobby, easy to bind keys, good shop, ladder etc), but he might go even further and implement some "make life even easier" stuff.

Couple the obvious good stuff with dotaīs better gameplay, and you already have the better game.
Couple that with the closest to fanbase developer ever and you will have a perfect game.
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Last edited by gh0un; 06-07-2010 at 01:48 PM.
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