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![]() Current Slark is not balanced. Essence shift and Shadow Dance is too powerful compared to other skills ![]() For current stats, etc. Please refer here |
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#2 |
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lol suggested STR gave him 492 hp at start
weaver like it25 lvl: added 11.4 STR; 4.8 AGI; decreased INT on 5 points. Remake Essence Shift (if i understood correctly): he can take only 30 agi max? That it will be unfair - low damage, low hp, low as, where is balance? On ulti: due to suck amount hp, it was awesome. Suggested like pipe w/o magic resist. I sure for rebalance ulti, but that seems not fair. |
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#3 |
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As far as I can tell, I agree with DracoLich.
This is a big nerf, and ruins the flavor of Slark, while not making him balanced at all, actually making him weaker, just a tiny bit tankier(not much). Slark is one of the more balanced heroes in dota. He can gank effectively, and carry effectively, but he needs time to do so, which is counter balanced by his low hp, but his low hp is counter balanced by his ultimate. So basically he is balanced with extreme lows and highs. He isn't exactly reliable, but he isn't imba.
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#5 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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More like a nerf as it stands now.
I wouldn't call decreasing the damage done to self by 50 a big buff. + it's balanced out by an increase of manacost. So manacost +87%, healthcost -33%. Essence Shift gives a situational +30 agi. Enemy loses only 3 stats. This is definitely a nerf. Shadow Dance takes a huge nerf. First off, the active part - invisibility: 3 seconds at early game means this is just one expensive and ineffective escape mechanism by then. At max level it just amounts to 7 seconds, which because of the Essence Shift nerf and regen and mspd nerf is worth less than the current 5.5 seconds. And remember that stuff like dust and gem and wards already make this skill kind of useless anways. Now the passive.... The %HP Regen was one of the main points of the Ulti (notice the current one doesn 't improve duration per level, just regen and movespeed) and it has been reduced to dust. 9 HP per second? Slark's Ulti is now worth a little under 2 Rings of Health, but only when the enemy can't see you. Neutraling or spamming the Dark Pact for farming just got a lot harder for poor Slark. Oh and running away while juking just got so much harder with the measly movespeed boost. Nerf. As you can see, Essence got nerfed, Ulti got nerfed hard, and Dark Pact almost got tweaked for balance, but got nerfed anyways because the Ulti's lack of regen doesn't allow spamming anymore. edit: I'll like to add that Slark feels balanced to me, he's got good skills, but pays for it with crappy stats.
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#6 |
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Imo remove the whole hero pls.
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#7 | |||
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Quote:
And the agi gain on each hit is increased to +6 per attack, and duration to constant 60 seconds. That means, it needs less attack for Slark to reach big agi. For ulti, I can buff it but need some thinking first Quote:
Ok, I'll repeat what I say b4
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#8 |
Forum Staff
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Rapid replies....
UPDATE : - Increased initial agi - Increased the attribute stolen - Buffed invis duration at early lvl
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#9 |
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this is actually a very nice idea...
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#10 |
Member
Join Date: Jun 2009
Posts: 252
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you make him even stronger
big T-down |
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#11 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,764
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Cons:
-loses the model where people want to implement it. -waste of work for Icefrog he code. -some fan of Slark will be mad of this. OT: more likely a nerf. Shadow Dance's ms was nerfed and so he can't gank faster.the fixed regen will become useless on late game if he has 1K hp. Essence Shift was an anti str tank skill because it removes your str which loses your hp and this one will remove it's role. nerfing Slark who already got beaten by nukes,gem/wards and Ghost/EB will make him worthless tier. |
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#12 | |
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Quote:
- His 1st skill get buffed in the way he get less damaged which means makes Ghost/EB less countered him and indirectly, gem/wards EDIT: UPDATE : - Changed how Essence Shift works completely - Buffed the str and nerfed the int
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| Last edited by NoThlnG; 06-09-2010 at 11:24 AM. | ||
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#13 |
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I agreed to cap Ess....
But there something need to be change to make him not so weak IMO: When Slark reach his cap, the next hit he continue reduce enemy stat... but he not gain more(or re-duration of first hit and next...). >>> Slark isnt become terrible in 1 vs 1 with very huge damage >>> Not neft much because Enemy Hero still drop stat. About Ulti: Agreed with 20% Remember he can escape or gank with skill 2... so 20% is enough for him 40% is to much... |
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| Last edited by demondance; 06-09-2010 at 11:47 AM. | |
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#14 |
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I don't know about this remake.
I completely agree with Dark Pact change. As for Essence Shift, I don't really like it. I think the cap should be much high. One hyperstone and he can get max. stat steal in no time and that kinda kills the spirit of his stat stealing. Shadow Dance kinda sucks with the changes. The regeneration does need a nerf but it was balanced by his low HP. I think he should have at least 1% percentage HP regeneration so it can scale a bit better. The duration change is needed though. On one hand, your remake will make much powerful mid game as he can gain a lot of his power since he got most of his skills leveled and he can gank a bit more harder than being with his better stats. He might be somewhat of a competitive hero. On the other hand, his power is capped unlike his current form and he will lose a lot of his power late game. To be honest, I have no problem with the "bad stats but powerful skills" thing. It just makes him different as Icefrog used a different way to balance a hero. T-null
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![]() Suggestion Review Status: CLOSED |
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#15 |
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yeah I don't think Slark is not balanced. he can rape if farmed, but can be raped if ganked early. His skills are good but his hp is very low. iirc IceFrog didn't nerf the skills of Enchantress, just her hp gain. and then her popularity instantly went down.
on your example. a PA with 100% chance 5x crit is imba. don't even need to care about hp. just phantom strike in and deal two hits.
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#16 |
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Ok, based on other's opinion, changed back the ulti to percentage based but using fixed 2% bonus.
@Torchic : That's why I made Essence Shift like that. Current Slark needs a lot of attacks to reach a decent bonuses. IMO, Slark should do less attack though with caps. Anyway, we can achieve higher bonuses but with risk of getting more magic damage
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#17 |
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#19 |
Member
Join Date: Mar 2010
Location: Location, Location.
Posts: 2,547
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T-Down, the current Slark hasn't got too powerfull spells or smthing.
Hes just fine.
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Haj.
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#20 |
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^ Yeah, a free 2*HoT with 40% MS, attacking while invisible and possible 150++ agility is not powerful at all
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