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Join Date: Jun 2009
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![]() ![]() The Goblin Arcanist Vesper Strength - 14 + [1.6] Agility - 9 + [1.0] Intelligence - 28 + [3.6] ![]() ![]()
![]() ![]() Arcane Mine - (Active) |
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#2 |
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Join Date: Aug 2009
Location: Russia, S-Pb, Kolpino
Posts: 294
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Nice!
![]() Good luck with hero!
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#3 |
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Join Date: Feb 2010
Posts: 35
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You mixed up 1337 with the characteristic accent of the goblins.
Mmmmm3g4 f4ul7, to speak in your tongue. Do you really expect a hero that has "FU" in the story background to be taken seriously? I guess you got confused: This is the Hero Ideas forum, not the Comedy one. |
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#4 |
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Join Date: Jun 2009
Posts: 298
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^Do you expect me to take your post seriously?
Apparently you didn't read the noticeable NOTE above the Idea. Those are merely fillers that are NOT the REAL descriptions. Please refrain from posting nonsense and read the whole thread first.
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#5 |
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This is madness..
BTW I like the Arcane Mine idea.
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#8 |
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Join Date: Jun 2009
Posts: 298
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BUMP. Updated 1st and 2nd Skill.
Will update the other later.
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#9 |
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Join Date: Jun 2009
Posts: 298
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Updated 3rd Skill and Ultimate.
Almost done!
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#10 |
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Join Date: Jun 2009
Posts: 298
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FINISHED THE HERO
Half-assed story. Sorry bout that.
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#11 |
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Arcane Mine 250 Damage, 300 Mana Burn? So a total of 550 damage? Cause as far as I recall, Mana Burn means removing mana and dealing physical damage based on mana removed.
Same question with Kamikaze. 800 Mana Burn... I see... a mana version of Techies. Kinda strong though. I remember that Nerubian Assassin's 260 mana burn was changed for the reason it's too strong against non int heroes... but since the AoE is only 250... then again NA's was only 1 target Mana Burn and this is an AoE.... Sorry I suck at balancing. Especially on pure theoretical things.
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#12 |
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Join Date: Jun 2009
Posts: 59
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Why The Goblin Arcanist Sensitive to Mana?I think Goblin likeing science and technology more than magic.
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#13 | |
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Join Date: Jun 2009
Posts: 298
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Quote:
Also if you think about it... Techies had 600 damage from his mines. It also dealt half that damage in 500 AoE. I'll just wait for more input from other members before I nerf the numbers. Also at above poster. Read the story.
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#14 | |
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Quote:
I thought that too. I was simply asking for clarification. A lot of people don't realize that Mana Burn means damage too and not just mana loss.^^
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#15 |
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The story was about to bring a manly tear to my eye.
Gotta make a full overview, but... T-up anyway.
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#16 |
Member
Join Date: Jul 2009
Location: has been killed by neutral creeps in France
Posts: 2,779
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Good concept but numbers seems to be a bit high, and the synergie with spellcaster heroes is too big. (imo)
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#17 | ||
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Join Date: Jun 2009
Posts: 298
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Quote:
Quote:
Still thinking about a nerf though.
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#18 |
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1st skill:
the effects of Arcane Mine is applied during it is activated(i mean planted, as it is a mine), or after it is burst/explode? Ultimate: 800 max mana burnt - which mean the unit will lose 800 mana + 480 hp right? dont you think it is too imba? does this deal magical damage? at least Techies suicide deal physical damage, thus reduced by armor...and block by Ethereal thingy (Decrepify, Ghost Form and Ethereal Blade)...
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#19 |
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Join Date: Jan 2010
Posts: 228
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First skill : Your mine are visible ? They don't explode like techies' mines ? If correct, they are not very useful...
Second skill : You said in the table "120% of mana loss as damage" (at level 4) and under the table "The affected unit will only be damaged by half of the mana loss.". So does the focused unit lose 120% (at level 4) or 60% of mana loss as damage ??? Third skill : Ok for the damage, but why it gives bonus mana to all units (ennemies and allies) ? Kamikaze : Like techies' suicide but hit the mana. When you say mana burn you want to say that the ennemy will lose as much Hp as mana removed ? I think you should balance your skills. And it's weird that a STR hero has one of the best INT gain in the game (only pugna has more).
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#20 |
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Join Date: Jun 2009
Posts: 298
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1st Skill - Come come. Its obvious that they're invisible and that they explode. But sh*t... I'll add that info so that other people won't get confused.
2nd Skill - I'm too lazy to explain it more thoroughly. But for the sake of it. The unit affected by the skill will receive 60%. While the units around him will receive 120%. 3rd Skill - For synergy. Also I still think that the damage is a bit too high. So I gave it a drawback which probably isn't much of a drawback. Ultimate - Yes, that's exactly what mana burn is. I still feel its imba though. OH SHI--- I forgot to change his main attribute... My fault there. *nervous laughter* hehe Yeah yeah. I get that a lot. His skills seem a bit too imba. EDIT: Actually I think STR is just right for him. I mean, he does have rather potent skills.
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| Last edited by Zypher~; 07-26-2010 at 10:06 PM. | |