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Old 06-19-2010, 07:10 PM   #1
Corest
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Default [Neutral-STR] Dante, Zealot of Faith


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Zealot of Faith
Dante

Background Story: Having his mother dead by his father's own hands who later on commited suicide, Dante grew on the ways of a paladin, guided by his mentor who would soon betray his own kind in order to follow the lich king. Horrified by the way mortals were easialy corrupted, Dante made a pact of light that cleansed his soul from any possible evil thoughts or wills. An exceptional warrior with godly holy powers, Dante is one of the, if not the most, resistant heroes ever. His secret to such an unbreakable will is not his armor, his weapon, or even his mind... His faith is all he needs. backgroundstory

Strength - 22 + [2.1]
Agility - 16 + [1.4]
Intelligence - 19 + [1.9]




Affiliation:Neutral
Damage:45-60
Armor: 3
Movespeed:290
Starting hp/mp:568/230
Attack range:125 (melee)

Martyrdom - (active, channeling, aoe-notarget, affects enemy heroes)
____________________Dante directs a blade to his own heart as a sacrifice for a greater good, feeling an inimaginable pain and spreading it across the battlefield to his enemies, which are slowed by 20% plus an extra 20% if within the area of effect each second. Lasts 4 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1Healthcost: 50/65/80/9518 secondsN/A275/350/425/5004 seconds(channeling) 50/65/80/95 aoe damage/20% stacking slow per second
2Healthcost: 70/90/110/13018 secondsN/A300/425/550/6754 seconds(channeling) 70/90/110/130 aoe damage/20% stacking slow per second
3Healthcost: 90/115/140/16518 secondsN/A325/500/675/8504 seconds(channeling) 90/115/140/165 aoe damage/20% stacking slow per second
4Healthcost: 110/140/170/20018 secondsN/A350/575/800/10254 seconds(channeling) 110/140/170/200 aoe damage/20% stacking slow per second

notes:
  • *If Dante does not have enough hp to continue casting this ability, the ability will stop being cast
    *At level 1, Dante will deal 50 damage in a 275 aoe around him at the first second of the channeling. Two seconds later, Dante will deal another wave of damage this time dealing 65 damage in a 350 aoe around him. At the third second, dante will deal another wave of damage causing 80 damage to be dealt in a 425 aoe around him. Lastly, at the fourth second of channeling, Dante will deal 95 damage in a 500 aoe around him. That's how martyrdom works. Always remembering that Dante also takes those damages to himself.
Unshakable Faith - (Passive, Self Effect)
____________________The more damage Dante takes, the greater is his resistance to other sources of damage.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/AReduces all kinds of damage by 7% for every 18% missing hitpoints. Maximum of 28% damage reduction
2N/AN/AN/AN/AN/AReduces all kinds of damage by 7% for every 15% missing hitpoints. Maximum of 35% damage reduction
3N/AN/AN/AN/AN/AReduces all kinds of damage by 7% for every 12% missing hitpoints. Maximum of 42% damage reduction
4N/AN/AN/AN/AN/AReduces all kinds of damage by 7% for every 9% missing hitpoints. Maximum of 49% damage reduction

notes:
  • Reduces damage taken based on how many hitpoints Dante has lost. Synergies with all other abilities Dante has.
Divine Intervention - (Active, AoE Effect Allied Heroes/Self)
____________________Redirects part of all damage taken by allied heroes to Dante and causes Unshakable Faith's damage reduction effect to be augmented by half for the duration. Dante cannot be killed by this spell. Lasts 5 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffect
113530N/A9005 secondsRedirects 20% of all damage taken by allies near Dante to Dante himself
215030N/A9005 secondsRedirects 40% of all damage taken by allies near Dante to Dante himself
316530N/A9005 secondsRedirects 60% of all damage taken by allies near Dante to Dante himself
418030N/A9005 secondsRedirects 80% of all damage taken by allies near Dante to Dante himself

notes:
  • *Only affects allied heroes.
    *If Dante has leveled Unshakable Faith, the skill will have it's power raised by half while in Divine Intervention, meaning that if Dante has a 49% damage reduction on level 4, while in Divine Intervention that value raises to 73,5% damage reduction
Shiva's Wings - (Passive, AoE Allied Heroes)
____________________Dante is blessed into an angel whenever an ally dies in the battlefield. He is able to resurect that ally and give him a second chance of redemption and peace. Takes 2 seconds to resurrect each.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
150 per heroN/A300 to perform resurrection10004 secondsResurrects a dead hero near Dante. The dead hero will be returned to life with 1 hitpoint for every 3 hitpoints lost by Dante and 1 manapoint for every 3 hitpoints Dante still has. Lasts 4 seconds or until the resurrected hero dies again.
250 per heroN/A300 to perform resurrection10005Resurrects a dead hero near Dante. The dead hero will be returned to life with 1 hitpoint for every 2 hitpoints lost by Dante and 1 manapoint for every 2 hitpoints Dante still has. Lasts 5 seconds or until the resurrected hero dies again.
350 per heroN/A300 to perform resurrection10006 secondsResurrects a dead hero near Dante. The dead hero will be returned to life with 1 hitpoint for every 1 hitpoints lost by Dante and 1 manapoint for every 1 hitpoints Dante still has. Lasts 6 seconds or until the resurrected hero dies again.

notes:
  • *If an allied hero dies within 1000 range from Dante, Dante will acquire the shiva's wings: He will be able to resurrect the target if standing within 300 range where his ally died, and will take 2 seconds to revive that hero.
    *When resurrected, the affected hero will have 60% transparency and may be killed again, but if that happens, the killer won't earn experience or money for that, or vice-versa.
    *While in "Angel Form", if Dante has unshakable faith, he will have increased hitpoints regeneration depending on how many hitpoints he lost - it works just like the damage reduction, except that: For every 18/15/12/9% hitpoints lost, Dante has 5 extra hitpoints regeneration (maximum of 35 - since maximum damage reduction is 49% - per stack *see below)
    *Angel Form lasts 5 more seconds after finishing resurrecting an allied hero (Duration/effect stacks depending on how many dead allied heroes there are to resurrect)
    *The more dead allied heroes within range affected by Shiva's Wings, the shorter is the time to resurrect them.
    Example: If there is one unit only within the AoE, Dante will take 2 seconds to resurrect that unit. If there are 2 units within the AoE, Dante will take 1.75 seconds to resurrect the first, and then 2 seconds to resurrect the second. If there are 3 units within the AoE, Dante will take 1.5 seconds to resurrect the first, 1.75 to resurrect the second and 2 seconds to resurrect the last one. And so on it goes.
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Last edited by Corest; 06-24-2010 at 03:13 PM.
Old 06-19-2010, 07:25 PM   #2
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Default Re: [Neutral-STR] Dante, Zealot of Faith

So martyrdom aoe effect spreads over time, interesting, I'd have to see the balance between warlocks slow (same idea with cast range huge aoe) and his. Although pbaoe slow that stacks makes him a good initiator with his damage reduction. His damage reduction scales a wee bit too high near 50%, as armlet would be a great item choice for him FYI.

Divine intervention would be more balnaced and effective if it was single targeted as an aoe could kill dante really quickly if used improperly (but I guess thats were skill comes in).

Shiva's wings ia cool idea but the hp revived is rather low and I dont know if dota is ready for a ressurect yet, aegis although much more powerful requires a later stage in the game and a team effort. Good theme and ideas, needs a little rework and I'd give it my thumbs up.
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Old 06-19-2010, 07:48 PM   #3
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Default Re: [Neutral-STR] Dante, Zealot of Faith

First of all, thanks for the review

As for Martyrdom, I think it is quite balanced because to be used to its fullest effect, you have to be near your victims, so you can cause a good amount of damage and slow. If you use it incorrectly, you'll take most of the damage all to yourself, and that's not good.
It also synergyes with all other skills

As for Divine Intervention, I really wouldn't recommend getting this UNLESS you have Unshakable Faith or some heavy armor/resistance items... if you do have, this spell will change a whole battle for sure

Shiva's Wings Hp given is intended to be low, to give a chance to the enemy quickly dispose of a possible stunner/disabler/heavy damager that can cause him/her to die as well.
I guess one day DotA will have to be ready for Mind Controlling/Resurrecting spells, because if it never gets ready we'll be playing future heroes with a lot of repetitive content.
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Old 06-21-2010, 12:53 AM   #4
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Default Re: [Neutral-STR] Dante, Zealot of Faith

bump
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Old 06-21-2010, 03:42 AM   #5
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Interesting hero. Ulti is not imbalanced, it's fun revive with low hp and die ^)
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Old 06-21-2010, 03:45 AM   #6
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Ulti may seem sometimes overpowered sometimes underpowered, but even if you are revived with really low HP and for a really short duration, having a second chance of killing that son of a gun that killed you before and earn exp and gold or at least bothering him a little more is worth a lot
In a mass team kill, reviving all your fellow partners to help you one last time couldn't be more fun
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Old 06-21-2010, 12:42 PM   #7
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Your hero's skill gain is nice but his HP is 610 with 22 str.
22 X 19 + 150 = 568
not 610.
1st skill: Damage too much. But nice.
2nd skill : Nice concept.
3rd skill: boring
Ulti : great.
Overall: some aspects nice but no instant dmg skill!!! It cant fill any niche in dota. Just too much supportive skills.
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Old 06-21-2010, 06:20 PM   #8
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Quote:
Originally Posted by punj View Post
Your hero's skill gain is nice but his HP is 610 with 22 str.
22 X 19 + 150 = 568
not 610.
1st skill: Damage too much. But nice.
2nd skill : Nice concept.
3rd skill: boring
Ulti : great.
Overall: some aspects nice but no instant dmg skill!!! It cant fill any niche in dota. Just too much supportive skills.
Thanks for the HP calculation, i'll change that

About the skills:

1st skill: It's not too much damage since it affects a small area at first, and damages himself
2nd skill: thanks
3rd skill: No other hero in dota has a concept like that, of mass protecting allies while taking the damage to himself (synerging with the second skill)
Ulti: thanks

Do you know why he fills a niche in DotA?
Because there is no other hero with such concepts
As I said, a REAL tanker, a hero that steps in the battle and heavily supports his allies, at the price of his own life...
And most of all, the first resurrecting hero in DotA
Also, support may sometimes be game breaking, right? Wait, let me correct that, support IS gamebreaking, and a hero that may take thousands of damage like Dante and prolong his teammates lifespam by that much is also gamebreaking
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Old 06-21-2010, 07:43 PM   #9
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Default Re: [Neutral-STR] Dante, Zealot of Faith

yah what turned me on to him is that he can actually take damage for his team, although the whole team is a little excessive lol while having some damage reduction making him a tough bastard.

Ressurection is cool, it would just depend, where can you ressurect from? The site of death, or anywhere. If it was anywhere it would be op. If its the site of death and can only be used for a window of time (15 seconds or whatnot) then fine good. Omni knight would make a great partner as he can repel him as hes ressurecting to stop interuptions.

Perhaps make his divine intervention a channeling ability with an aoe centered around him for allied heros making him even more targetable. Less damage reduction, large aoe, and more time. He can blink in slow, and gank or blink in after the fight has started and start his DI. This forces the team to change targets and/or disable him provided they have enough stuns for linkens or hes not already using a bkb.

Linkens or bkb would definitely be core for him then.
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Old 06-21-2010, 10:26 PM   #10
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Thanks for the great comment

To perform the Resurrection act, Dante must be at least 300 units away from the point where his ally died (the point where the allied hero died would be marked with a cross - if within 1000 range from Dante - just like SK's cross, and then Dante could go there and revive that unit)
Also, the more dead allied heroes there are to resurrect, the shorter will be the resurrection time (2 seconds for 1, 1.75 for 2 (1.75 for each), 1.5 for 3 (1.5 for each), 1.25 for 4 (1.25 seconds for each resurrection) and 1 second for 5 (1 second to resurrect each)

For Divine Intervention, I thought making it a normal activation skill since Martyrdom is already channeling (and a strong one if combined with Unshakable Faith)
This way Dante can cause a gigantic amount of damage to nearby enemy heroes while his teammates are well protected
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Old 06-21-2010, 11:54 PM   #11
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Default Re: [Neutral-STR] Dante, Zealot of Faith

I'd make matrydom activated with a smaller aoe in the end run because it is spreading, and then di channeling for balance purposes. If DI is an active skill its going to be really op or need a severe numbers nerf, giving it channeling means it has a weakness and ability to be interupted making him more targetable. Again magic immunity or linkens is best when used with this skill unless you can place your self cleverly or go invis with lothars etc. But thats just my 2cents.

The other reason I like DI as a significant single target buff is, you can keep matrydom channeling for balance purposes. Think of when a target is vunerable, he gets found alone with perhaps a teammate or two near by and he gets disabled slow and ganged. Being able to use that damage reduction on demand with easy application means that target has a much better chance of survival, after that you can matrydom to slow the chasers etc and make them target dante. Just thinking how this skill would work in actual gameplay with some tweaks.
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Old 06-22-2010, 03:25 AM   #12
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Default Re: [Neutral-STR] Dante, Zealot of Faith

If DI would become a single target buff or channeling, no one would ever level it
Why? Because: it lasts only 5 seconds, it would disable Dante, make him a pretty easy target (he is already an easy target with it activated because of the fast HP drop he'll suffer from having 80% of all incoming damage redirected to himself)

5 seconds is not OP at all, considering you'll have to wait another 25 seconds to cast it again, and your allies may still be stunned/hexed/etc
It's not like Omni's Guardian Angel, where everybody has IMBA hp regen with almost 100% physichal resistance and a possibility of having complete invunerability with Repel
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Old 06-22-2010, 05:48 AM   #13
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Default Re: [Neutral-STR] Dante, Zealot of Faith

ah my bad I completely neglected to look at the duration, was just looking at concept lol. The thing is too though it effects both types of damage but 5 seconds is pretty good.

For his ultimate should give him a sceptor upgrade like base life/mana starts at XXX.

Just a thought.
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Old 06-22-2010, 07:21 AM   #14
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Quote:
Originally Posted by Corest View Post
Thanks for the HP calculation, i'll change that

About the skills:

1st skill: It's not too much damage since it affects a small area at first, and damages himself
2nd skill: thanks
3rd skill: No other hero in dota has a concept like that, of mass protecting allies while taking the damage to himself (synerging with the second skill)
Ulti: thanks

Do you know why he fills a niche in DotA?
Because there is no other hero with such concepts
As I said, a REAL tanker, a hero that steps in the battle and heavily supports his allies, at the price of his own life...
And most of all, the first resurrecting hero in DotA
Also, support may sometimes be game breaking, right? Wait, let me correct that, support IS gamebreaking, and a hero that may take thousands of damage like Dante and prolong his teammates lifespam by that much is also gamebreaking
well he can take tonns of damage then he will be the easiest target of enemy because it has got no survival skills. Atleast u should introduce a heal and one killing skill since even supportive heroes have the least one killing skill. Take Necromancer or dazzle. Your each skill is dependent on tank and u have no tanking skill like heal or hp gain or str gain. Increasing only ressitivity doesnt increase your tanking skill. As far i know your ressivity skill is uncodable.
EDIT : Make ur third skill only takes damage from allied heroes. Otherwise ur hero die taking dmg.
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Last edited by Punj,Love Hater; 06-22-2010 at 07:31 AM.
Old 06-22-2010, 12:12 PM   #15
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Well, he has one healing spell, Shiva's wings
Shiva's wings can stack with itself and grant a good amount of healing

Also, Martyrdom can kill if used properly, just like Ezalor's Illuminate
and not EVERY supporting hero in DotA has a direct killing skill, like Dazzle, Enigma or Warlock (they do have good damaging spells, but not applied directly)

Lastly, since he has amazing resistance like no other hero does, capable of reducing damage by 50%, I guess having to buy some sort of regeneration item for him isn't that bad
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Old 06-22-2010, 06:13 PM   #16
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Quote:
Originally Posted by Corest View Post
Well, he has one healing spell, Shiva's wings
Shiva's wings can stack with itself and grant a good amount of healing

Also, Martyrdom can kill if used properly, just like Ezalor's Illuminate
and not EVERY supporting hero in DotA has a direct killing skill, like Dazzle, Enigma or Warlock (they do have good damaging spells, but not applied directly)

Lastly, since he has amazing resistance like no other hero does, capable of reducing damage by 50%, I guess having to buy some sort of regeneration item for him isn't that bad
and how do u guess to farm in early game. Since regen items arent cheap to buy. U have also less agi.
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Old 06-23-2010, 12:19 AM   #17
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Default Re: [Neutral-STR] Dante, Zealot of Faith

I could number a thousand other heroes that do not have any source of self regeneration but still fill a tanking role (Sven and many others)
Who said you need to start with Ring of Health of some item of that sort? What about Tangos, then Ring of Regen, maybe a RoH and later a Vanguard? Isn't that how DotA works? Some heroes need time to awake their full potential
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Old 06-23-2010, 05:38 PM   #18
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Have u asked anyone for testmap. I guess ur 2nd skill is uncodable.
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Old 06-24-2010, 12:25 AM   #19
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Default Re: [Neutral-STR] Dante, Zealot of Faith

For some review:
1st skill:A hyper damage dealing skill,Upheaval like stack slowing chaneling,and have a nice AoE,but not imba cuz cost a shit loaf of health
2nd skill:This is quite nice for tanking,and does have some synergy with 1st skill where you can reduce some damage from enemy while killing your self
3rd skill Another Kami-kaze style supporting skill,nice,but he's killing himself with skill like this,in don't think even 2nd skill can withstand the damage
4rd Interesting skill,reviving hero giving them second chance to do smthing.This means depends on Dante's HP,the allied hero can revive with well health but bad mana,or vise-versa,am i wrong?Quick questions,so when the enemy killed the allied hero,it would count as a kill right?And the enemy gonna get EXP and gold normally right?So when the allied hero revived but unfortunately die again sooner by the hands of the enemy,will this count as another kill?
Conclusion:A fine Tanker,Supporter,Nuker who need lots of support.He will need to have item that boost HP well and reduce enemy damage.Best synergy with:
Swallowed Grave plus Healing Wave combine with Dante's Skills gonna be Epic
The Magic Immune plus +1000 armor gonna do great too
And other Supporting hero
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Old 06-24-2010, 02:56 PM   #20
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Default Re: [Neutral-STR] Dante, Zealot of Faith

Quote:
Originally Posted by punj View Post
Have u asked anyone for testmap. I guess ur 2nd skill is uncodable.
I haven't yet, but I know some editing/triggering and I know it is codable
How it works:

Works like Huskar's Berseker's Blood, the trigger checks for the remaning/current life of Dante any time he is damaged. The trigger then heals Dante part of the damage, like Backtrack does (but backtrack does it in a 100% way)
Does not reduces LETAL damage

Quote:
Originally Posted by xXMaxDragonXx View Post
For some review:
1st skill:A hyper damage dealing skill,Upheaval like stack slowing chaneling,and have a nice AoE,but not imba cuz cost a shit loaf of health
2nd skill:This is quite nice for tanking,and does have some synergy with 1st skill where you can reduce some damage from enemy while killing your self
3rd skill Another Kami-kaze style supporting skill,nice,but he's killing himself with skill like this,in don't think even 2nd skill can withstand the damage
4rd Interesting skill,reviving hero giving them second chance to do smthing.This means depends on Dante's HP,the allied hero can revive with well health but bad mana,or vise-versa,am i wrong?Quick questions,so when the enemy killed the allied hero,it would count as a kill right?And the enemy gonna get EXP and gold normally right?So when the allied hero revived but unfortunately die again sooner by the hands of the enemy,will this count as another kill?
Conclusion:A fine Tanker,Supporter,Nuker who need lots of support.He will need to have item that boost HP well and reduce enemy damage.Best synergy with:
Swallowed Grave plus Healing Wave combine with Dante's Skills gonna be Epic
The Magic Immune plus +1000 armor gonna do great too
And other Supporting hero
Wow, thanks for the great review!

You're right! I'll improve the Third Skill a little!

But you're also right, to reach his full potential, Dante will need some good HP items
Like someone said before, Armlet of Mordiggian is a perfect item for Dante, as it is greatly increase his Strenght and at the same time have its damaged caused greatly reduced

And answering about Shiva's Wings:

If you resurrect an ally, and that ally is killed again while in "Resurrection Form", the enemy killer WON'T get bounty or exp for that kill, but if the resurrected ally KILLS an enemy hero, he WILL get exp and bounty for that.
And yes, the more life Dante has, the less life will have the resurrected hero but more mana as well, the less life Dante has, the more life will have the resurrected hero but less mana
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