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![]() ![]() Zealot of Faith Dante Strength - 22 + [2.1] Agility - 16 + [1.4] Intelligence - 19 + [1.9] ![]() ![]()
![]() Martyrdom - (active, channeling, aoe-notarget, affects enemy heroes)Shiva's Wings Concept Art: |
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#2 |
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Join Date: May 2010
Posts: 240
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So martyrdom aoe effect spreads over time, interesting, I'd have to see the balance between warlocks slow (same idea with cast range huge aoe) and his. Although pbaoe slow that stacks makes him a good initiator with his damage reduction. His damage reduction scales a wee bit too high near 50%, as armlet would be a great item choice for him FYI.
Divine intervention would be more balnaced and effective if it was single targeted as an aoe could kill dante really quickly if used improperly (but I guess thats were skill comes in). Shiva's wings ia cool idea but the hp revived is rather low and I dont know if dota is ready for a ressurect yet, aegis although much more powerful requires a later stage in the game and a team effort. Good theme and ideas, needs a little rework and I'd give it my thumbs up. |
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#3 |
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Join Date: Jan 2010
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First of all, thanks for the review
As for Martyrdom, I think it is quite balanced because to be used to its fullest effect, you have to be near your victims, so you can cause a good amount of damage and slow. If you use it incorrectly, you'll take most of the damage all to yourself, and that's not good. It also synergyes with all other skills As for Divine Intervention, I really wouldn't recommend getting this UNLESS you have Unshakable Faith or some heavy armor/resistance items... if you do have, this spell will change a whole battle for sure Shiva's Wings Hp given is intended to be low, to give a chance to the enemy quickly dispose of a possible stunner/disabler/heavy damager that can cause him/her to die as well. I guess one day DotA will have to be ready for Mind Controlling/Resurrecting spells, because if it never gets ready we'll be playing future heroes with a lot of repetitive content.
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#4 |
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bump
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#5 |
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Interesting hero. Ulti is not imbalanced, it's fun revive with low hp and die ^)
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#6 |
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Ulti may seem sometimes overpowered sometimes underpowered, but even if you are revived with really low HP and for a really short duration, having a second chance of killing that son of a gun that killed you before and earn exp and gold or at least bothering him a little more is worth a lot
In a mass team kill, reviving all your fellow partners to help you one last time couldn't be more fun
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#7 |
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Your hero's skill gain is nice but his HP is 610 with 22 str.
22 X 19 + 150 = 568 not 610. 1st skill: Damage too much. But nice. 2nd skill : Nice concept. 3rd skill: boring Ulti : great. Overall: some aspects nice but no instant dmg skill!!! It cant fill any niche in dota. Just too much supportive skills.
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#8 | |
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Quote:
About the skills: 1st skill: It's not too much damage since it affects a small area at first, and damages himself 2nd skill: thanks ![]() 3rd skill: No other hero in dota has a concept like that, of mass protecting allies while taking the damage to himself (synerging with the second skill) Ulti: thanks Do you know why he fills a niche in DotA? Because there is no other hero with such concepts As I said, a REAL tanker, a hero that steps in the battle and heavily supports his allies, at the price of his own life... And most of all, the first resurrecting hero in DotA Also, support may sometimes be game breaking, right? Wait, let me correct that, support IS gamebreaking, and a hero that may take thousands of damage like Dante and prolong his teammates lifespam by that much is also gamebreaking
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#9 |
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yah what turned me on to him is that he can actually take damage for his team, although the whole team is a little excessive lol while having some damage reduction making him a tough bastard.
Ressurection is cool, it would just depend, where can you ressurect from? The site of death, or anywhere. If it was anywhere it would be op. If its the site of death and can only be used for a window of time (15 seconds or whatnot) then fine good. Omni knight would make a great partner as he can repel him as hes ressurecting to stop interuptions. Perhaps make his divine intervention a channeling ability with an aoe centered around him for allied heros making him even more targetable. Less damage reduction, large aoe, and more time. He can blink in slow, and gank or blink in after the fight has started and start his DI. This forces the team to change targets and/or disable him provided they have enough stuns for linkens or hes not already using a bkb. Linkens or bkb would definitely be core for him then. |
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#10 |
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Thanks for the great comment
To perform the Resurrection act, Dante must be at least 300 units away from the point where his ally died (the point where the allied hero died would be marked with a cross - if within 1000 range from Dante - just like SK's cross, and then Dante could go there and revive that unit) Also, the more dead allied heroes there are to resurrect, the shorter will be the resurrection time (2 seconds for 1, 1.75 for 2 (1.75 for each), 1.5 for 3 (1.5 for each), 1.25 for 4 (1.25 seconds for each resurrection) and 1 second for 5 (1 second to resurrect each) For Divine Intervention, I thought making it a normal activation skill since Martyrdom is already channeling (and a strong one if combined with Unshakable Faith) This way Dante can cause a gigantic amount of damage to nearby enemy heroes while his teammates are well protected
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#11 |
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I'd make matrydom activated with a smaller aoe in the end run because it is spreading, and then di channeling for balance purposes. If DI is an active skill its going to be really op or need a severe numbers nerf, giving it channeling means it has a weakness and ability to be interupted making him more targetable. Again magic immunity or linkens is best when used with this skill unless you can place your self cleverly or go invis with lothars etc. But thats just my 2cents.
The other reason I like DI as a significant single target buff is, you can keep matrydom channeling for balance purposes. Think of when a target is vunerable, he gets found alone with perhaps a teammate or two near by and he gets disabled slow and ganged. Being able to use that damage reduction on demand with easy application means that target has a much better chance of survival, after that you can matrydom to slow the chasers etc and make them target dante. Just thinking how this skill would work in actual gameplay with some tweaks. |
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#12 |
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If DI would become a single target buff or channeling, no one would ever level it
Why? Because: it lasts only 5 seconds, it would disable Dante, make him a pretty easy target (he is already an easy target with it activated because of the fast HP drop he'll suffer from having 80% of all incoming damage redirected to himself) 5 seconds is not OP at all, considering you'll have to wait another 25 seconds to cast it again, and your allies may still be stunned/hexed/etc It's not like Omni's Guardian Angel, where everybody has IMBA hp regen with almost 100% physichal resistance and a possibility of having complete invunerability with Repel
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#13 |
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ah my bad I completely neglected to look at the duration, was just looking at concept lol. The thing is too though it effects both types of damage but 5 seconds is pretty good.
For his ultimate should give him a sceptor upgrade like base life/mana starts at XXX. Just a thought. |
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#14 | |
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Quote:
EDIT : Make ur third skill only takes damage from allied heroes. Otherwise ur hero die taking dmg.
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| Last edited by Punj,Love Hater; 06-22-2010 at 07:31 AM. | ||
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#15 |
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Well, he has one healing spell, Shiva's wings
Shiva's wings can stack with itself and grant a good amount of healing Also, Martyrdom can kill if used properly, just like Ezalor's Illuminate and not EVERY supporting hero in DotA has a direct killing skill, like Dazzle, Enigma or Warlock (they do have good damaging spells, but not applied directly) Lastly, since he has amazing resistance like no other hero does, capable of reducing damage by 50%, I guess having to buy some sort of regeneration item for him isn't that bad
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#16 | |
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Quote:
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#17 |
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I could number a thousand other heroes that do not have any source of self regeneration but still fill a tanking role (Sven and many others)
Who said you need to start with Ring of Health of some item of that sort? What about Tangos, then Ring of Regen, maybe a RoH and later a Vanguard? Isn't that how DotA works? Some heroes need time to awake their full potential
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#18 |
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Have u asked anyone for testmap. I guess ur 2nd skill is uncodable.
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#19 |
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For some review:
1st skill:A hyper damage dealing skill,Upheaval like stack slowing chaneling,and have a nice AoE,but not imba cuz cost a shit loaf of health 2nd skill:This is quite nice for tanking,and does have some synergy with 1st skill where you can reduce some damage from enemy while killing your self 3rd skill Another Kami-kaze style supporting skill,nice,but he's killing himself with skill like this,in don't think even 2nd skill can withstand the damage 4rd Interesting skill,reviving hero giving them second chance to do smthing.This means depends on Dante's HP,the allied hero can revive with well health but bad mana,or vise-versa,am i wrong?Quick questions,so when the enemy killed the allied hero,it would count as a kill right?And the enemy gonna get EXP and gold normally right?So when the allied hero revived but unfortunately die again sooner by the hands of the enemy,will this count as another kill? Conclusion:A fine Tanker,Supporter,Nuker who need lots of support.He will need to have item that boost HP well and reduce enemy damage.Best synergy with: And other Supporting hero |
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#20 | ||
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Quote:
How it works: Works like Huskar's Berseker's Blood, the trigger checks for the remaning/current life of Dante any time he is damaged. The trigger then heals Dante part of the damage, like Backtrack does (but backtrack does it in a 100% way) Does not reduces LETAL damage Quote:
![]() You're right! I'll improve the Third Skill a little! But you're also right, to reach his full potential, Dante will need some good HP items Like someone said before, Armlet of Mordiggian is a perfect item for Dante, as it is greatly increase his Strenght and at the same time have its damaged caused greatly reduced And answering about Shiva's Wings: If you resurrect an ally, and that ally is killed again while in "Resurrection Form", the enemy killer WON'T get bounty or exp for that kill, but if the resurrected ally KILLS an enemy hero, he WILL get exp and bounty for that. And yes, the more life Dante has, the less life will have the resurrected hero but more mana as well, the less life Dante has, the more life will have the resurrected hero but less mana
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