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| Affiliation: | Neutral |
| Damage: | 39 - 65 |
| Armor: | 3.1 |
| Movespeed: | 310 |
| Starting HP/MP: | 549/ 234 |
| Attack Range: | 128 |

Overdrive - (Active, Point Target)
__________ __________
Shizzle uses his race cart's rocket propulsion to quickly rush forward in a straight path. If the cart collides with an enemy, he will get damaged and stunned and overdrive will end. If you collide with anything else than an enemy your cart will crash and you get stunned for 2 seconds.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 12 sec 600 N/A 1 sec 600 range max, 70 damage, 1 sec stun 2 120 12 sec 800 N/A 1.5 sec 800 range max, 120 damage, 1.5 sec stun 3 120 12 sec 1000 N/A 2 sec 1000 range max, 170 damage, 2 sec stun 4 120 12 sec 1200 N/A 2.5 sec 1200 range max, 220 damage, 2.5 sec stun
Notes:Slipstream - (Active, Enemy-Target)
- Damage type: magic
- Travels with high speed (~800 MS)
- Allied units you hit with this spell won't get stunned
- Shizzle is uncontrollable while this skill is active
- He can't be stopped while travelling until the max range is reached or he crashes onto an unit
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The Raceway Champion is able to profit from chasing his opponents. When he or one of his allies follows the target of this spell for a certain amount of time, they will recieve a buff that increases their movementspeed to the maximum and reduces the damage they take from enemy attacks for 5 seconds. You need to be at most 500 units away from the affected enemy of Slipstream to gain the buff.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 20 sec 800 N/A 10 sec(*)/ 5 sec(**) Gains maximum MS and recieves 10% less damage after chasing for 3.5 seconds 2 50 20 sec 800 N/A 10 sec(*)/ 5 sec(**) Gains maximum MS and recieves 20% less damage after chasing for 3 seconds 3 50 20 sec 800 N/A 10 sec(*)/ 5 sec(**) Gains maximum MS and recieves 30% less damage after chasing for 2.5 seconds 4 50 20 sec 800 N/A 10 sec(*)/ 5 sec(**) Gains maximum MS and recieves 40% less damage after chasing for 2 seconds
Notes:Kawabunga! - (Active, Point Target)
- (*)Duration of Slipstream on the enemy
- (**)Duration of Slipstream on allies
- You will be able to recieve the Slipstream buff while chasing an enemy within 100 degree of his back
- If you are further away than 500 units from the enemy affected by this spell you won't be able to recieve the buff
__________ __________
A heavy smash of Shizzle's nitro-powered hammer creates a ski-jump at a targeted location. Every ally who runs over the ramp will perform a leap forward. Upon landing, the jumper will damage every enemy around and create a dust clowd around himself which will prevent the hero from behing hit by ranged attacks or spells for a few seconds.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 45 sec 600 350 6 sec(*)/ 2.5 sec(**) 50 damage, 450 jump-range, 2.5 sec immunity for ranged attacks and spells 2 120 40 sec 600 350 6 sec(*)/ 3 sec(**) 100 damage, 450 jump-range, 3 sec immunity for ranged attacks and spells 3 120 35 sec 600 350 6 sec(*)/ 3.5 sec(**) 150 damage, 450 jump-range, 3.5sec immunity for ranged attacks and spells 4 120 30 sec 600 350 6 sec(*)/ 4 sec(**) 200 damage, 450 jump-range, 4 sec immunity for ranged attacks and spells
Notes:Goblin Tuning - (Active, Self Buff)
- Damage type: magic
- (*) Duration of the ramp itself
- (**) Duration of the dust clowd
- Jumping over the ramp is made at the same speed like Mirana's leap
- Only allies can jump over the ramp
- The ramp will block the path for enemies
- The dust clowd only prevents being hit by ranged attacks and single-target spells. Melee attacks and AoE spells will still hit you
__________ __________
Immense progress in engineering made it possible to install an automatic rocket launer with an integrated turbo-drive onto Shizzle's race cart. While boosting the cart's movementspeed for the duration the launcher also sends out a wave of missiles when Shizzle travells a certain distance.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 150 60 sec 600 N/A 15 sec +10 MS, shoots 3 rockets every 300 distance travelled, 100 damage per missile 2 200 60 sec 600 N/A 15 sec +20 MS, shoots 3 rockets every 300 distance travelled, 150 damage per missile 3 250 60 sec 600 N/A 15 sec +30 MS, shoots 3 rockets every 300 distance travelled, 200 damage per missile
Notes:
- Damage type: magic
- The rockets target a random enemy in a 600 AoE around Shizzle Nitrospark
- The rockets will chose different targets, but if only one or two enemies are around, they can be launched to the same target
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#2 |
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Join Date: Aug 2009
Posts: 153
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3rd spell is passive? Why? I think that spell likes summon 2 cards? Or no?
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#3 | |
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At level 1 to 3 you will obtain one Radio Cart and at level 4 you will be able to have two of them. If you have no active cart, a new one will spawn everytime the cooldown is up. I made this spell passive to have a different summon spell in DotA, unused concept you know.
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#4 |
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Join Date: Aug 2009
Posts: 153
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Ok, thx. Nice hero, but i think he is too much destroyer.
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#5 |
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With that you mean exactly what?
He's a chaser-type hero, like Bloodseeker or Barathrum for example. He's made to destroy heroes by following them, but he does not have very good stats and no nuking power, that means only weak lane control. Therefore some advantages and some drawbacks. Btw, thank you for your comment.
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#6 |
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Join Date: Aug 2009
Posts: 153
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I think he's a great destroyer because with 1st, 2nd spell and ulti he can punish all creatures around him.
But really good synergy.
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#7 | |
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Quote:
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#8 |
Member
Join Date: Oct 2009
Location: Beta testing DOTA 2
Posts: 643
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i like it..
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#9 |
Member
Join Date: Feb 2010
Location: PHBg
Posts: 140
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hey that's my hero name suggestion
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#10 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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Quote:
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#11 | |
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Oh, it really is. ^^
Don't know, I thought I heard this name or the parts of it in World of Warcraft. But maybe I remembered your suggestion subconsciously, I really don't know. I hope you don't mind, because I would change the name only unwillingly. Quote:
Nevermore's Requiem of Souls is also 2400 damage at level 16 with maximum souls if he casts it right on top of your hero, is he op? Numbers can always be changed, comments as such are really idiotic.
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#12 |
Member
Join Date: Apr 2010
Location: Wessssssst.
Posts: 187
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T-up I love you man. o3o
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![]() This way to KFC, said Xin. |
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#13 |
Member
Join Date: Dec 2009
Posts: 117
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self stun looks strange to me, if i understood it correctly
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#14 |
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The spell only stuns yourself, if you aim it wrong, namely anywhere, where no enemy stands, to prevent spamming it.
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#16 |
Member
Join Date: Jan 2010
Posts: 228
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Nice heros.
T-up. And that ulti can be countered by any stun/slow/disable of the game (especially purge and naga's net). |
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#17 | ||
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Quote:
Goblin are great and their names have to express this. ![]() Quote:
Well, it's a movement-based hero, it's clear that his counters are slows and roots, just like every other hero has its counters, too.
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#18 |
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1. lol his first skill kinda remind me of the charger's skill in L4D2 lol but i have thought about it yeah pushing an hero away form others can be a pretty good strategy.
2. lol i like it 3. mmm kinda boring with it might work. 4. yah i like it lol nice hero! 95/100 |
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#19 |
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Join Date: Oct 2009
Posts: 104
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T-up, also i think spikes and ulti have too much dmg
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#20 | |
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Quote:
Well, it's only numbers, it can be changed easily.
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