|
|
#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Background Story: Born into the hard society of the highest order of Night Elf assassins, the little girl-child soon grew to scorn the daily sufferings that were a part of her rigid schedule. After many years of intensive training, mental torture and frigid endurance of will, Freya emerged as one of the best assassins of the society. Armed with nothing but her chakram and an unpassioned, calculated thirst to kill, this ruthless night elf weapon will stop at nothing to hunt down and obliterate her foes. |
![]() |
|
__![]() | ____________![]() | ||||||||||||
| ![]() ![]() ![]() ![]() |

DESTROYER'S TOUCH - (Damage, Displacement)
Type: Active Targeting: Unit Hotkey: T With a fierce swing, the assassin hurls her chakram at a foe. She herself will quickly teleport to the opposite side of her target to catch the chakram. If the chakram strikes them in the front, the force pushes them back, and if it strikes them in the back, they will take extra damage.
Mana Cooldown Range AoE Duration Effects 1 50 19 500 - - 75 damage; 50 knockback or 1.6x agility additional damage 2 60 15 600 - - 90 damage; 100 knockback or 1.6x agility additional damage 3 70 11 700 - - 105 damage; 150 knockback or 1.6x agility additional damage 4 80 7 800 - - 120 damage; 200 knockback or 1.6x agility additional damage
- The assassin teleports to a point 150/175/200/225 units on the other side of the target.
- Primary target does not recieve the line damage.
- Knockback speed: 200.
STALK - (Invisibility)
Type: Passive Targeting: None Hotkey: K The assassin is skilled at not attracting attention. As long as no foe looks at her directly, she will not be visible. Creeps take time to spot her.
Mana Cooldown Range AoE Duration Effects 1 - - - 1800 - Fade time of 4 seconds; creeps take 0.75 seconds to spot 2 - - - 1800 - Fade time of 3.5 seconds; creeps take 1 second to spot 3 - - - 1800 - Fade time of 3 seconds; creeps take 1.25 seconds to spot 4 - - - 1800 - Fade time of 2.5 seconds; creeps take 1.5 seconds to spot
- Direct visibility is a sector of 110 degrees for heroes, and 75 degrees for creeps.
- The assassin must be in direct visibility of the creeps for the full duration before she becomes visible to the creeps.
- The assassin is completely invisible to units outside the AoE.
ASSASSIN'S BLADE - (Damage Upgrade)
Type: Passive Targeting: None Hotkey: B The assassin's blade needs to quench a thirst to kill. It grows more powerful as time passes, anxious to slay it's victims. The blade will lose it's additional power upon attacking an enemy, only to be regained again over time. Killing a target under powerful influence of the blade will grant the ability to escape from the site of the assassination safely.
Mana Cooldown Range AoE Duration Effects 1 - 0 - - - Gain 4 damage and 2% IAS per second 2 - 0 - - - Gain 7 damage and 3% IAS per second 3 - 2 - - - Gain 10 damage and 4% IAS per second 4 - 2 - - - Gain 14 damage and 5% IAS per second
- Damage cap: 128/182/220/252. IAS cap: 40/60/80/100.
- Damage will last for one hit on the target. IAS will last for 3 successive hits on the target.
- Cooldown is the duration after attacking a unit that the blade will not accumulate damage.
- The target must be killed within 4 seconds of the assassin losing bonus damage to activate the subskill.
GRACE OF SHADOWS - (Subskill, Active)
Type: Active Targeting: None Hotkey: G After a successful assassination, the assassin invokes the shadows to aid her in her escape. She becomes faster, more agile allowing her to evade attacks and also harder to spot.
Mana Cooldown Range AoE Duration Effects 1 60 25 - - 6 10% movespeed, 20% evasion and reduces Stalk's sector to 70 degrees 2 60 25 - - 6 15% movespeed, 24% evasion and reduces Stalk's sector to 60 degrees 3 60 25 - - 7 20% movespeed, 28% evasion and reduces Stalk's sector to 50 degrees 4 60 25 - - 7 25% movespeed, 32% evasion and reduces Stalk's sector to 40 degrees
- This subskill can be activated upto 4 seconds after it becomes possible to activate it. After that, the icon will become inactive.
- Buff is purgeable.
- Buff is lost on attack.
ASSASSINATE - (Single Target Damage)
Type: Active Targeting: Unit Hotkey: E The assassin destroys a weakened target with a swift series of three blows. Every strike will deal a successively lower critical on the next hit, and will not miss. Upon completion of the third strike, the assassin will blend into the shadows.
Mana Cooldown Range AoE Duration Effects 1 175 60 Melee - - First strike deals 1.75x, with a decrease of 0.25x per strike 2 200 50 Melee - - First strike deals 2.5x, with a decrease of 0.5x per strike 3 225 40 Melee - - First strike deals 3.25x, with a decrease of 0.75x per strike
- Only targetable on units with less than 50% HP.
- If targeted on a unit with more than 50% HP, will only perform a single strike of 2x/3x/4x critical instead. In this situation, will not activate Grace of Shadows.
- Activates Grace of Shadows' learned level upon completion.
- After the first strike at melee range, the assassin will blink-follow the target's movements.
- Criticals will deal [1.75x/1.5x/1.25x], [2.5x/2.0x/1.5x], [3.25x/2.5x/1.75x] on each strike respectively.
- Skill gets cancelled if disabled.
|
|
#2 |
Member
Join Date: Aug 2009
Posts: 274
|
Stark is too imba for a normal passive, or even if it is an ultimate
__________________
|
|
|
|
#3 | |
Member
Join Date: Aug 2009
Location: Република Српскa
Posts: 338
|
?? where are skill description ??
__________________
View and leave comment please:
|
|
|
|
|
#4 |
Member
Join Date: Aug 2009
Posts: 163
|
She is not need for other spells with Stalk. lol
|
|
|
|
#5 |
Forum Staff
|
Well, in my vision of perfect assassin, I use sth similar to Stalk but different
It's on my thread http://www.playdota.com/forums/15737...on-free-2-use/ as Blend Basically, it'll make heroes to become invisible when he has a number of allies nearby with some fade time. Well, I got the idea from Assassin's Creed so it definitely fits Assassin. xD
__________________
|
|
|
|
#6 | ||
Banned
|
Quote:
This, IMO, is one of the most balanced invisibility spells. Just by turning in a complete circle, you can be easily uncovered. I am considering buffing it by giving a 0.5 sec timer for heroes to uncover you, lol Work in progress, sorry ![]() ![]() Quote:
|
||
|
|
|
#7 | |
Forum Staff
|
Quote:
Also, IMO, using minimum range to spot sounds better to me
__________________
|
|
|
|
|
#8 |
Banned
|
Antisynergistic, my hero is melee.
Also, I've used that concept somewhere, sadly, and I don't have the heart to reuse it. Here http://www.playdota.com/forums/20094...-cloak-shades/ |
|
|
|
#9 | |
Member
|
Quote:
__________________
|
|
|
|
|
#10 |
Member
Join Date: Sep 2009
Posts: 1,835
|
AS LONG AS stalk cancels on attack and has another limiting factor, I could see it working out.
__________________
Please check out my suggestions; especially if I checked yours
![]() Originality: What is it? Why do I need it? How do I make something original? BB Codes: The guide |
|
|
|
#11 |
Member
|
I thought it was a dragoon/lancer oh well. It kinda reminds me of a movie (forgot the title) where one of the heroes can be invisible when no one's looking. How about the other skills tho?
|
|
|
|
#12 |
Member
Join Date: Jun 2009
Location: Morning Tavern
Posts: 586
|
T-Up
very like it
__________________
|
|
|
|
#13 |
Member
Join Date: Jun 2010
Posts: 161
|
Whats an assassin without a poison type skill? And be real, lol, no assassin would use a slow killing poison... so make one painful, short duration, no aftereffects poison skill. o.o kinda like a nuke. =P
|
|
|
|
#14 |
Member
Join Date: Jun 2010
Location: Kitchener
Posts: 749
|
stalk needs balancing, chain is imba lvl3/4 (running heroes will NOT get away from her)
chain needs a bit of a cooldown for it to work i think, stalk needs at least 3 or 4 seconds for fade time if it was to work out. make the full hero and ill have a better idea i guess lol.
__________________
![]() SentinelStrike AKA ReiN]MiA and Envy.MiA DotA Video 9:34 http://www.youtube.com/watch?v=WTQzwKGvctg http://www.youtube.com/watch?v=D-z454a_Poo -Credits to Die_Smiling... Beyond Imagination-Credits to Stayh1gh http://www.youtube.com/watch?v=0IdCRgc6dP4 -Credits to rofusninja |
|
|
|
#17 |
Member
Join Date: Jun 2010
Posts: 161
|
Wow Its really cool. One problem: I don;t get your third skill? >.>
I understand it now... but from what I understand... she's an insane killer..o.o unable to farm properly, but kills a target hero insanely fast. o.o |
|
|
| Last edited by Nightlynx; 06-25-2010 at 05:31 AM. | |
|
|
#18 |
Member
Join Date: Sep 2009
Posts: 293
|
Seems very close to Mortred but without her weaknesses. She has the damage and escape mech that Mort lacks. If a new hero is made with this skills, she'll feel very much like Mort. So, I don't want to see that. But as an idea, I love the skill sets.
|
|
|
|
#19 | |
Banned
|
Quote:
![]() As I said in the start, this is just how I envision a perfect assassin to be! |
|
|
|
|
#20 |
Member
Join Date: Mar 2010
Posts: 827
|
...Are you only making a hero so I can review it? :o
I liked PA in DotA :d 1. The icon sucks. It seems to be a good idea, but as they said slow killing poison would be nice. 2. If she lose it when she attacks, its fairly balanced, else not. And yeah I saw this skill suggested somewhere. Like it. 3. The Lv 4 may be a little imba, 270 dmg is like "Holy Shit!". 3.b Its kinda okay, but it may be too good for a subskill, but I cant see if it balanced about things like this D: 4. The lv 3 ulti is like autokill with the dmg upgrade and other stuff. In all: I like it, may there and here some inbalancedness.
__________________
Looking for a good sig!
|
|