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Old 06-22-2010, 02:01 PM   #1
Shadow Fury
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Default [SENT|AGI] Freya, The Assassin [v1.01] [Testmap]



The Assassin
Freya

Note: This hero is not exactly a DotA hero. I am using the common "assassin" theme and the model of a pre-existing assassin, and I am creating a hero I envision as the perfect assassin. Please take note of that before commenting.

Background Story: Born into the hard society of the highest order of Night Elf assassins, the little girl-child soon grew to scorn the daily sufferings that were a part of her rigid schedule. After many years of intensive training, mental torture and frigid endurance of will, Freya emerged as one of the best assassins of the society. Armed with nothing but her chakram and an unpassioned, calculated thirst to kill, this ruthless night elf weapon will stop at nothing to hunt down and obliterate her foes.
Strength - 17 + [1.1]
Agility - 24 + [3.4]
Intelligence - 12 + [1.2]

______________
Affiliation:Sentinel
Damage:54-59
Armor:1
Movespeed:310
Starting HP/MP:473/156
Attack Range:128 [Melee]


DESTROYER'S TOUCH - (Damage, Displacement)
Type: Active
Targeting: Unit
Hotkey: T
With a fierce swing, the assassin hurls her chakram at a foe. She herself will quickly teleport to the opposite side of her target to catch the chakram. If the chakram strikes them in the front, the force pushes them back, and if it strikes them in the back, they will take extra damage.


 ManaCooldownRangeAoEDurationEffects
15019500--75 damage; 50 knockback or 1.6x agility additional damage
26015600--90 damage; 100 knockback or 1.6x agility additional damage
37011700--105 damage; 150 knockback or 1.6x agility additional damage
4807800--120 damage; 200 knockback or 1.6x agility additional damage
  • The assassin teleports to a point 150/175/200/225 units on the other side of the target.
  • Primary target does not recieve the line damage.
  • Knockback speed: 200.


STALK - (Invisibility)
Type: Passive
Targeting: None
Hotkey: K
The assassin is skilled at not attracting attention. As long as no foe looks at her directly, she will not be visible. Creeps take time to spot her.


 ManaCooldownRangeAoEDurationEffects
1---1800-Fade time of 4 seconds; creeps take 0.75 seconds to spot
2---1800-Fade time of 3.5 seconds; creeps take 1 second to spot
3---1800-Fade time of 3 seconds; creeps take 1.25 seconds to spot
4---1800-Fade time of 2.5 seconds; creeps take 1.5 seconds to spot
  • Direct visibility is a sector of 110 degrees for heroes, and 75 degrees for creeps.
  • The assassin must be in direct visibility of the creeps for the full duration before she becomes visible to the creeps.
  • The assassin is completely invisible to units outside the AoE.


ASSASSIN'S BLADE - (Damage Upgrade)
Type: Passive
Targeting: None
Hotkey: B
The assassin's blade needs to quench a thirst to kill. It grows more powerful as time passes, anxious to slay it's victims. The blade will lose it's additional power upon attacking an enemy, only to be regained again over time. Killing a target under powerful influence of the blade will grant the ability to escape from the site of the assassination safely.


 ManaCooldownRangeAoEDurationEffects
1-0---Gain 4 damage and 2% IAS per second
2-0---Gain 7 damage and 3% IAS per second
3-2---Gain 10 damage and 4% IAS per second
4-2---Gain 14 damage and 5% IAS per second
  • Damage cap: 128/182/220/252. IAS cap: 40/60/80/100.
  • Damage will last for one hit on the target. IAS will last for 3 successive hits on the target.
  • Cooldown is the duration after attacking a unit that the blade will not accumulate damage.
  • The target must be killed within 4 seconds of the assassin losing bonus damage to activate the subskill.

GRACE OF SHADOWS - (Subskill, Active)
Type: Active
Targeting: None
Hotkey: G
After a successful assassination, the assassin invokes the shadows to aid her in her escape. She becomes faster, more agile allowing her to evade attacks and also harder to spot.


 ManaCooldownRangeAoEDurationEffects
16025--610% movespeed, 20% evasion and reduces Stalk's sector to 70 degrees
26025--615% movespeed, 24% evasion and reduces Stalk's sector to 60 degrees
36025--720% movespeed, 28% evasion and reduces Stalk's sector to 50 degrees
46025--725% movespeed, 32% evasion and reduces Stalk's sector to 40 degrees
  • This subskill can be activated upto 4 seconds after it becomes possible to activate it. After that, the icon will become inactive.
  • Buff is purgeable.
  • Buff is lost on attack.

ASSASSINATE - (Single Target Damage)
Type: Active
Targeting: Unit
Hotkey: E
The assassin destroys a weakened target with a swift series of three blows. Every strike will deal a successively lower critical on the next hit, and will not miss. Upon completion of the third strike, the assassin will blend into the shadows.


 ManaCooldownRangeAoEDurationEffects
117560Melee--First strike deals 1.75x, with a decrease of 0.25x per strike
220050Melee--First strike deals 2.5x, with a decrease of 0.5x per strike
322540Melee--First strike deals 3.25x, with a decrease of 0.75x per strike
  • Only targetable on units with less than 50% HP.
  • If targeted on a unit with more than 50% HP, will only perform a single strike of 2x/3x/4x critical instead. In this situation, will not activate Grace of Shadows.
  • Activates Grace of Shadows' learned level upon completion.
  • After the first strike at melee range, the assassin will blink-follow the target's movements.
  • Criticals will deal [1.75x/1.5x/1.25x], [2.5x/2.0x/1.5x], [3.25x/2.5x/1.75x] on each strike respectively.
  • Skill gets cancelled if disabled.
==========================================

June 25th
-Hero completed.
-Nerfed level 4 damage cap for Assassin's Blade from 315 to 270.
-Increased knockback speed from 125 to 200.
-Reworked Assassin's Blade so that damage cap is reached in 32/26/22/18 seconds, and IAS cap in 20 seconds.
-Reduced Grace of Shadows duration to 6 seconds at level 1 and 2.
-Removed max AS from Assassinate.

June 26th
-Changed back damage of Destroyer's Touch from 2x AGI to 1.6x AGI.
-Removed cooldown from first two levels of Assassin's Blade.
-Increased targetability of Assassinate from 45% to 50%.
-Added clause about Assassinate targeting >50% HP targets.
-Nerfed direct visibility sector.
-Stalk is not completely broken on attack.

July 3rd
-Removed line damage from DT.

Testmap by Nothling, thanks a LOT!
Attached Files
File Type: w3x [HERO] Freya, the Assassin.w3x (174.4 KB, 74 views)
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Last edited by Shadow Fury; 10-28-2010 at 02:43 PM.
Old 06-22-2010, 02:47 PM   #2
Cleks
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Default Re: Freya, The Assassin

Stark is too imba for a normal passive, or even if it is an ultimate
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Old 06-22-2010, 02:50 PM   #3
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Default Re: Freya, The Assassin

?? where are skill description ??
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Old 06-22-2010, 03:01 PM   #4
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Default Re: Freya, The Assassin

She is not need for other spells with Stalk. lol
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Old 06-22-2010, 04:34 PM   #5
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Default Re: Freya, The Assassin

Well, in my vision of perfect assassin, I use sth similar to Stalk but different

It's on my thread http://www.playdota.com/forums/15737...on-free-2-use/ as Blend

Basically, it'll make heroes to become invisible when he has a number of allies nearby with some fade time. Well, I got the idea from Assassin's Creed so it definitely fits Assassin. xD
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Old 06-22-2010, 05:22 PM   #6
Shadow Fury
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Default Re: Freya, The Assassin

Quote:
Originally Posted by Cleks View Post
Stark is too imba for a normal passive, or even if it is an ultimate
Stalk.
This, IMO, is one of the most balanced invisibility spells. Just by turning in a complete circle, you can be easily uncovered. I am considering buffing it by giving a 0.5 sec timer for heroes to uncover you, lol

Quote:
Originally Posted by slaven View Post
?? where are skill description ??
Work in progress, sorry

Quote:
Originally Posted by alexik View Post
She is not need for other spells with Stalk. lol


Quote:
Originally Posted by NoThlnG View Post
Well, in my vision of perfect assassin, I use sth similar to Stalk but different

It's on my thread http://www.playdota.com/forums/15737...on-free-2-use/ as Blend

Basically, it'll make heroes to become invisible when he has a number of allies nearby with some fade time. Well, I got the idea from Assassin's Creed so it definitely fits Assassin. xD
I considered things about allies / enemy numbers, but you know, a perfect assassin works alone
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Old 06-22-2010, 05:25 PM   #7
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Default Re: Freya, The Assassin

Quote:
Originally Posted by Shadow Fury View Post
I considered things about allies / enemy numbers, but you know, a perfect assassin works alone
Well, it actually meaning the Assassin to blend among other people to stay invisible and gives sudden attack not allies... Yeah, but it turned to something like that haha

Also, IMO, using minimum range to spot sounds better to me
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Old 06-22-2010, 06:10 PM   #8
Shadow Fury
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Default Re: Freya, The Assassin

Antisynergistic, my hero is melee.

Also, I've used that concept somewhere, sadly, and I don't have the heart to reuse it.

Here http://www.playdota.com/forums/20094...-cloak-shades/
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Old 06-22-2010, 06:29 PM   #9
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Default Re: Freya, The Assassin

Quote:
Originally Posted by Shadow Fury View Post
I considered things about allies / enemy numbers, but you know, a perfect assassin works alone
i guess u r highly inspired by any anime.
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Old 06-22-2010, 11:54 PM   #10
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Default Re: Freya, The Assassin

AS LONG AS stalk cancels on attack and has another limiting factor, I could see it working out.
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Old 06-23-2010, 03:06 AM   #11
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Default Re: Freya, The Assassin

I thought it was a dragoon/lancer oh well. It kinda reminds me of a movie (forgot the title) where one of the heroes can be invisible when no one's looking. How about the other skills tho?
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Old 06-24-2010, 07:28 AM   #12
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Default Re: Freya, The Assassin

T-Up very like it
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Old 06-24-2010, 09:23 AM   #13
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Default Re: Freya, The Assassin

Whats an assassin without a poison type skill? And be real, lol, no assassin would use a slow killing poison... so make one painful, short duration, no aftereffects poison skill. o.o kinda like a nuke. =P
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Old 06-24-2010, 01:26 PM   #14
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Default Re: Freya, The Assassin

stalk needs balancing, chain is imba lvl3/4 (running heroes will NOT get away from her)
chain needs a bit of a cooldown for it to work i think, stalk needs at least 3 or 4 seconds for fade time if it was to work out.

make the full hero and ill have a better idea i guess lol.
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Old 06-24-2010, 01:46 PM   #15
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Default Re: Freya, The Assassin

Looks promising Looks very promising in fact.
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Old 06-25-2010, 04:49 AM   #16
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Default Re: Freya, The Assassin

Quote:
Originally Posted by The_Juggernaut View Post
Looks promising Looks very promising in fact.
It's complete Does the promise hold up?
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Old 06-25-2010, 04:56 AM   #17
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Default Re: Freya, The Assassin

Wow Its really cool. One problem: I don;t get your third skill? >.>

I understand it now... but from what I understand... she's an insane killer..o.o unable to farm properly, but kills a target hero insanely fast. o.o
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Last edited by Nightlynx; 06-25-2010 at 05:31 AM.
Old 06-25-2010, 05:14 AM   #18
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Default Re: Freya, The Assassin

Seems very close to Mortred but without her weaknesses. She has the damage and escape mech that Mort lacks. If a new hero is made with this skills, she'll feel very much like Mort. So, I don't want to see that. But as an idea, I love the skill sets.
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Old 06-25-2010, 05:18 AM   #19
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Default Re: Freya, The Assassin

Quote:
Originally Posted by Sapta View Post
Seems very close to Mortred but without her weaknesses. She has the damage and escape mech that Mort lacks. If a new hero is made with this skills, she'll feel very much like Mort. So, I don't want to see that. But as an idea, I love the skill sets.
Yeah, Mortred is as close to a DotA assassin as it gets [apart from her lack of invi]. Thanks
As I said in the start, this is just how I envision a perfect assassin to be!
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Old 06-25-2010, 07:28 AM   #20
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Default Re: [SENT|AGI] Freya, The Assassin [v1.0]

...Are you only making a hero so I can review it? :o
I liked PA in DotA :d

1. The icon sucks. It seems to be a good idea, but as they said slow killing poison would be nice.

2. If she lose it when she attacks, its fairly balanced, else not. And yeah I saw this skill suggested somewhere. Like it.

3. The Lv 4 may be a little imba, 270 dmg is like "Holy Shit!".
3.b Its kinda okay, but it may be too good for a subskill, but I cant see if it balanced about things like this D:

4. The lv 3 ulti is like autokill with the dmg upgrade and other stuff.

In all: I like it, may there and here some inbalancedness.
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